X-Tension community FAQ version 1.1

Maintained by Brian Ronald - Brian.Ronald@unforgettable.com

This FAQ covers the English version of the game. It has been contributed to by members of the X community - both developers and players. Not everybody has been credited; in fact, so many people answered these questions so many times that it would probably be unfair to try. This was why the FAQ was made.

I'm getting a lot of email from people asking me how to make money, particularly from people playing X:Beyond the Frontier. This FAQ does not cover X:BTF, and I no longer play it. Please do not email me if you have general game play questions, there is a very active forum on this site where you will have a much greater chance of finding assistance.

Index

  1. Where can I get X-Tension?
  2. Is the "X-tension" a completely new game, or just an add-on?
  3. Do I have to finish "X" before I can play "X-tension", or is it just integrated in order to make the game richer?
  4. Will I be able to use any of my previous saved games, or do I have to start from scratch after installing "X-tension"?
  5. Could you give me a rough estimate of the time that would take for the game to reach me in the U.S.
  6. What is the latest version of X-Tension?
  7. What's the plot?
  8. It's not as good as...
  9. How do I get started?
  10. How do I sell my Buster? I can't afford another ship!
  11. I have enough for a factory - what should I buy?
  12. I have more than enough for a factory - what should I buy?
  13. How do I get my transporters to automatically trade?
  14. I would buy a factory, but the TL I hired won't behave itself
  15. How can I capture a ship?
  16. I shot a pirate and now they're out to get me :-(
  17. What's the friend/foe thing? How do I set my defaults?
  18. My target reticule is dim, how can I make it bright again?
  19. How do I use SETA whilst remaining stationary?
  20. How do I use my jump drive?
  21. How do I use my teleport device?
  22. What does the "respawn pirate bases" option do?
  23. Some missions don't work!
  24. Why do I keep getting the same mission offered over and over?
  25. I turned on the missions, but I'm not getting any.
  26. Is there a quicker way to transfer stuff with the cursor keys?
  27. Why do some Split Mambas have two shields, when the ones that I buy can only have one?


  1. Where can I get X-Tension?
  2. The upgrade product is still on the shelves in the UK. It can normally be found in the budget section for some reason. If you do not have X:BTF you will need to buy X Gold instead. If you can't find it in the shops, both X-Tension and X Gold are available from http://www.egosoft.com/X/

    X-Tension is published in Europe by THQ
    X-Tension is published in the USA by Southpeak

  3. Is the "X-tension" a completely new game, or just an add-on?
  4. As a game it is almost an entirely new game, cause it has lots of completely new features, a new universe, better graphics and sounds. However X-TENSION is sold as an upgrade, while X-GOLD is a new standalone product containing both products.
    Bernd

  5. Do I have to finish "X" before I can play "X-tension", or is it just integrated in order to make the game richer?
  6. No you do not have to finish X-BTF.

    Actually if you buy X-GOLD you would probably only play X-TENSION because it is much enhanced game with more possibilities in all ways. X-BTF is needed to play X-TENSION because of the copyprotection on that CD. You may also like to play it from time to time to get into the storyline and learn about the history of the X universe.
    Bernd

  7. Will I be able to use any of my previous saved games, or do I have to start from scratch after installing "X-tension"?
  8. No unfortunately you can not use old X-BTF savegames with X-TENSION because the whole engine and the universe are so much different.
    Bernd

    You can use saved games from previous versions of X-Tension with later versions of X-Tension, with the exception of games saved with beta test releases. It is suspected that some problems are more prevalent when using a saved game from a previous version, so if you start having problems it might be worth starting fresh.

  9. Could you give me a rough estimate of the time that would take for the game to reach me in the U.S.?
  10. (I am playing a game right now, so I would like to know whether it might be a good idea to wait for the expansion pack to arrive before I continue playing it)

    About one week seems to be the average to the US.

    3 to 6 days for the UK
    Bernd

  11. What is the latest version of X-Tension?
  12. Currently, version 2.0 is available for download from Egosoft's download page. It greatly enhances the game, adding a plethora of new features. It's generally thought to be a required upgrade.

  13. What's the plot?
  14. There is no plot. The game is open ended, and you are left free to come up with your own objectives. This doesn't appeal to everybody, but for most players this is what sets it apart from the rest of the space sims.

    X-Tension does have missions, though, and these appear at random intervals if the situation is right. These can run into lengthy sequences of missions, and may contain a plot of their own.

  15. It's not as good as...
  16. Elite, Frontier, Privateer and all the other games that fit this genre are just that - other games. Whilst it's true that you can't land on planets, for example, that's just not a part of this game. X-Tension is not a pretender to some throne, it's an extremely enjoyable game in its own right.

  17. How do I get started?
  18. Many people have different ideas about the first couple of hours of play. You start with an Argon Buster, which is a fairly capable fighter. One route is to immediately start indulging in some combat, perhaps to capture an enemy ship and sell it for some money.

    The most common start is to sell your initial ship and in its place buy a trading vessel. The two most common choices are: Argon Lifter - It's very fast and manuoeverable, but it's not the biggest in terms of cargo capacity. Boron Dolphin - It's very big, but it's slow and steers like an iceberg.

    Some trading in energy cells at first, and perhaps ore, wheat and plankton is recommended. You'll soon get an idea for prices, but to start you, energy can be bought for as little as 6 Cr per item, and sold for over 20 Cr.

  19. How do I sell my Buster? I can't afford another ship!
  20. You cannot sell any ship that you are currently flying in. To sell your buster, the easiest way is the following:

    1. Fly to a shipyard, but don't dock.
    2. Exit your ship (Shift-E)
    3. Target your ship, communicate with it, and order it to dock at the shipyard.
    4. Target the shipyard, communicate, ask for clearance, and follow your ship in.
    5. Trade with station - you can now sell your ship.
    6. Buy a new ship.
      1. If you don't have version 2 installed, exit the shipyard, and find your ship outside.
      2. Order it to stop, and fly to it.
      3. Enter the ship (Shift-E)
      1. If you have version 2 installed, switch to your new ship using the menu.

  21. I have enough for a factory - what should I buy?
  22. Save up some more, first. It's more expensive than it looks.

  23. I have more than enough for a factory - what should I buy?
  24. Solar Power Plants are no longer the best beginner's station, even though they are temptingly inexpensive. You will have a hard time competing with the NPC stations, which can produce ECs without any resources.

    Accepted theory at the moment goes that the best factory is one that provides goods that aren't available nearby. This generally means that you should start a factory from one race in a sector of another race which requires that factory's product. Your new factory will be substantially nearer than the competition.

    (The following two lists are thanks to JeffB)
    The current list of recommendations is:

    If you have lots of money, the following combinations are good:

  25. How do I get my transporters to automatically trade?
  26. First, you need to give your transporter a homebase; this must be one of your own bases. The only trading your transport can do of its own volition is the buying of resources needed by its homebase.

    Once a transport has a home base, its Comms menu has a new entry - Trade Commands. You can either tell it to fetch a ware (resource) for the best price, which it will do indefinitely, or you can tell it to fetch wares from a certain station, which it will do once, then return.

    The prices at which it will buy, and the distances it will travel, are set from the station's configuration menu. It might not always get the price it wants, because it makes the decision of where to buy as it leaves its home base, and prices may change before it arrives.

  27. I would buy a factory, but the TL I hired won't behave itself
  28. You are running version 2. Firstly, since this version you need to actually order the TL to dock at the shipyard, and you can't buy a factory until it has done this.

    Lots of people have had problems with TL freighters failing to dock after they have been told to. There is now an official explanation for this problem, and it is caused by a bug in the game. Here is what one of the developers had to say:

    Hi, 
    
    There is no problem with the collision detection or an other randomly
    error that cases the problems with TL docking, it is a real and annoying
    bug. 
    
    The problem with TL docking arise, if you stop the landing procedure of
    a TL with any other command. E.g. you have ordered a NCP or own TL to
    dock at a shipyard. If you give another command to the TL, e.g. "Follow
    me" or even "Dock at shipyard" again, the landing procedure is stopped
    and this causes the problem (a "landing in progress" flag in the
    shipyard is not reseted)!! 
    
    So make sure: To dock a TL the dock command must only be given ONCE!!
    Do NOT give any other command to the TL after the dock command
    until the TL is really docked at the shipyard!!! It can take a while
    till such a big ship is docked. 
    
    ----------------------------------------------------- 
    
    If you have already run into this docking problem: 
    
    Until the next patch is released (can take a while), the only "clear"
    way to workaround the TL docking bug is as follows: 
    
    If you break the docking command of a TL with any other command (NPC TL
    or own TL (not current ship)), the station does not reset the "landing in
    progress" flag! 
    Without a bug fix, this problem can only be solved this way: 
    
    - fly the TL (TL-1 called) that was stopped from docking, out of
      the sector where this "locked" shipyard is 
    - hire another TL (TL-2) or use one of your on TLs and dock it onto
      this shipyard. The TL-1 (the TL that has locked the shipyard) must
      not be in the shipyard sector. 
    - after this procedure, the shipyard is "unlocked" and TLs can now dock
      again till you break a docking command again ;) 
    
    An example: 
    - you try to dock the Argon Mammoth in the Argon Prime sector and had
      stopped the docking procedure with another command (e.g. "Follow me"
      or again with "dock at shipyard"). So no TLs can dock anymore with
      the shipyard in Argon Prime. 
    
    - Use the workaround: Give this Argon Mammot (TL-1) the command "Follow
      me" and fly out of the sector. Lead the argon mammot (TL-1) to a
      sector "far" away from argon prime, so that this TL does not return
      immediatelly to argon prime. 
    
    - fly to a sector near Argon Prime where another TL (TL-2) is, e.g.
      Home of Light. Hire this TL (TL-2) in Home of Light and lead it to
      Argon Prime and give it the command "Dock at shipyard" (ONLY ONCE!! ;)
      Important is that the Argon Mammot (TL-1) (that has caused the
      "shipyard lock") is NOT in the Argon Prime sector!!! 
    
    - After this, the shipyard is "unlocked". 
    
    I hope this helps and you can live with it until the mission patch
    comes out. (Of course if you use this workaround, you must have enough
    credits to pay the NPC TLs) 
    
    Sorry for this really annoying bug. 
    
    And remember: NEVER, NEVER stop a TL that is docking!! At least until
    the next patch. 
    
    Greetings 
    
    
    Bala Gi

    aka tomst

  29. How can I capture a ship?
  30. Here is Al's "Ship Capture Guide" (thanks, Al):-
    Notes: It appears that rank does have an effect on the number of pilots
    who will eject. The higher the rating the better the chance of them bailing
    out. 
    
    It has also been said that the quicker you can get their shields down low
    the more likely they are to eject. 
    
    The way it is decided whether a pilot ejects or not is said to be random
    (by Egosoft) but it also appears to be sporadic. I sometimes go for an
    hour (real time) without getting any and then in the space of a few minutes
    get 3 or 4. This may be because I don't spend a long time maintaining
    
    the pirate's shields at a low level, I get bored after maybe 2 minutes and
    go find something else to hunt. 
    
    The Definitive Ship Capturing Guide version 2 
    
    I think this must be one of the most asked questions so I'm now proclaiming
    to be the ship capturing guru and here commences my sermon: 
    
    Lesson 1. If you want to catch fast ships you need one that is as fast if
    not faster. You may be able to catch Orinocos in a Buster but even when
    maxxed out most Bayamons will leave you choking on exhaust fumes :) 
    
    2. Practice following tactics on friendly ships but remember not to shoot! 
    
    3. Finding a target. The best way to start is to find a solitary pirate
    vessel. Pirate freighters are best to practice on because they are slow. Try
    and avoid groups of fighters until you manage to refine your technique. 
    
    4. Know your instruments. When you target a pirate ship your target indicator
    will turn red. The most important thing during a capture is to monitor
    the target's shield status bar. This is found to the right of the target. 
    
    5. Doing the business. Firstly get behind the target ship and try and match its
    speed. Lasers: This is a matter of choice and everyone has their own opinion. I
    personally use 1 Gamma PAC and 1 Beta IRE. Use both (well its the PAC that does
    the damage) to get the shields low and then I normally change to 2 x Beta IRE
    (I keep spare lasers in my cargo hold!) to keep the shields at a low level. 
    
    Note that this is for smaller ships. For freighters I would recommend larger
    lasers if possible. 
    
    6. Try and maintain a consistently low value for their shields. Watch how much
    damage each blast of lasers does to the shields. Use this, combined with the rate
    that they recover, to judge how often you need to fire. 
    
    7. Some pilots will give up very quickly (normally freighters) and some take
    more, shall we say, encouragement to abandon ship. When a pilot abandons his
    ship the target indicator will turn blue. This will be acompanied by the
    following message "Warning, one of your ships is under attack". This is the MOST
    crucial point. Do NOT fire again. Normally, but not always, the target ship will
    lose all shields and lasers so if you even hit it once too often, its history. 
    
    8. Once you have managed to capture a ship, you now need to get it somewhere
    safe. If you are in a dangerous sector it may be worth guiding the ship home (if
    you have one) or to a station (or preferably a shipyard where it can be sold). 
    
    To do this press C (you should already have it targetted)and move the cursor to
    Navigation commands. Then choose "Follow me" if you want to lead it to safety or
    "Fly to station" if you want to leave it to chance. Note that most times a
    captured ship will arrive safely at its destination without any help. To really
    take advantage of this you need navigation satellites in your destination sector
    as this allows you to tell the ship exactly which station to dock at. 
    
    And thats it! Its that simple. Take note of how I've done it and perfect your
    own technique. It can be a very rewarding career in both finacial and pleasure
    aspects. 
    
    I'm not saying this is the optimum way of doing it but it sure as hell works for
    me :) 
    
    Al
    

  31. I shot a pirate and now they're out to get me :-(
  32. If you attack a pirate ship whilst it's in the same sector as its home pirate base, you are basically making enemies in a big way. There is no way to pacify them other than to destroy the base. Beware, though - pirates will start to retaliate against your stations. This is part of the X Universe, and the best course of action is to make sure that everything you own is well defended.

  33. What's the friend/foe thing? How do I set my defaults?
  34. Version 2 introduced the ability to set the friend/foe status for each object you own for all the races, including pirates, Xenon and Goner. For example, with pirates set as foe, a laser tower will attack a nearby pirate without waiting for the pirate to attack. This is generally desirable, unless your factory deliberately caters to pirates, such as a bliss place.

    Your default friend/foe status is set from the main menu (press ENTER whilst in flight). The settings here are automatically given to any new or captured ships, new factories and re-deployed laser towers. You can also use the "Set from default" option in any object's friend/foe menu to impose the default settings on that object.

  35. My target reticule is dim, how can I make it bright again?
  36. This usually happens when you activate the SETA device while using the video enhancement goggles. The reticule grows dim so that it does not obscure your view, and if you SETA before zooming out, it sometimes stays dim.

    The solution is to tap the ALT key (or the zoom button on your joystick) once.

  37. How do I use SETA whilst remaining stationary?
  38. Two methods. The first is to upgrade to version 2. The other, for people with 1.5 and older, is to zero the throttle on the joystick before the seta display reaches 20%, but after activating it.

  39. How do I use my jump drive?
  40. The shortcut key is Shift-J. You need 5 energy cells for every sector you intend to jump past. Jumps to gates in your current sector are free.

  41. How do I use my teleport device?
  42. From the information (I) menu of a target ship that you won, you can select the option there to transport to the other ship, or to transfer freight using the teleport device.

  43. What does the "respawn pirate bases" option do?
  44. (thanks to Bala Gi) If you destroy all the pirate bases in the X universe, and this option is on, a new pirate base will materialise in a random sector somewhere in the universe. The only restriction placed on where it can go is that it won't appear in a Xenon sector.

  45. Some missions don't work!
  46. This is a known problem. The version 2 patch only fixed a couple of problematic missions; a new mission patch will be appearing soon.

    You can disable missions from the Shift-O options menu.

  47. Why do I keep getting the same mission offered over and over?
  48. Because the guy offering it to you likes you. The only alternative at the moment is to turn off the missions.

  49. I turned on the missions, but I'm not getting any.
  50. Sometimes it can be some considerable time between missions.

  51. Is there a quicker way to transfer stuff with the cursor keys?
  52. Yes. When you use the cursor keys to adjust goods or credits, you can type in a number on the keypad first. This will adjust the amount transferred with each use of the cursor key.

    You can be exact with this, for example, if you wanted to transfer 143,823 credits you would type 143823 on the keypad, and then hit the cursor key to move it.

  53. Why do some Split Mambas have two shields, when the ones that I buy can only have one?
  54. In versions of X-Tension prior to version 1.5, Mambas had two shield bays. They were also slower, and could load hornet missiles. To add some variety to the M3 fighters, they were altered with later versions to be faster and lighter, so they only have one shield bay and can not use hornet missiles.

    As these changes were made, and all versions are backwards compatible (can load previous saved games), if you load a savegame from before version 1.5 into a later game, the Mambas that already exist will not have shields removed.

    If you start a new game, you will not find any old fashioned Split Mambas. If you use one of the three included saved games (which are from version 1.1) you will see quite a few that were there from the start, but all subsequently created Mambas will be of the new sort.

Further FAQs or ideas can be sent to Brian.Ronald@unforgettable.com for inclusion.
Any feedback is welcome and appreciated.



Last modified: Februar 3, 2001

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