Search found 681 matches
- Mon, 1. May 23, 09:13
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]
- Replies: 898
- Views: 402508
Re: [SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]
JSON got to be installed just like the original version. Not included in my version. Wanted to redo without the need for JSON, but was too lazy for that. For me it is working, TC v3.4.
- Thu, 27. Apr 23, 14:07
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]
- Replies: 898
- Views: 402508
- Sun, 9. Apr 23, 23:46
- Forum: X³: Farnham's Legacy - Scripts and Modding
- Topic: Seeking advice on learning how to script.
- Replies: 7
- Views: 1437
Re: Seeking advice on learning how to script.
Ah, nice. Did not know.
- Sun, 9. Apr 23, 17:57
- Forum: X³: Farnham's Legacy - Scripts and Modding
- Topic: Seeking advice on learning how to script.
- Replies: 7
- Views: 1437
Re: Seeking advice on learning how to script.
Well, 'not compatible' refers to the new commands that were introduced by FL. True. Up to Albion Prelude, all commands are supported afaik. It will not let you type new commands, because some error will pop up and will not let you save the script you are writing. Would be cool if Mr. Bear would weak...
- Sun, 9. Apr 23, 11:31
- Forum: X³: Farnham's Legacy - Scripts and Modding
- Topic: Seeking advice on learning how to script.
- Replies: 7
- Views: 1437
Re: Seeking advice on learning how to script.
Myself, I learned it by looking at already existing mods. I analyzed what they do and how. Then I started making little changes and play tested them. The program X-studio X-studio made by Mr. Bear is helpful. Because you have built in descriptions of the commands. And a syntax checker too.
- Sat, 1. Apr 23, 01:38
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: TC v3.4 - how to get SoS in cargo bay
- Replies: 1
- Views: 304
Re: TC v3.4 - how to get SoS in cargo bay
Forget it. Was my fault of course.
- Sat, 1. Apr 23, 00:17
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: TC v3.4 - how to get SoS in cargo bay
- Replies: 1
- Views: 304
TC v3.4 - how to get SoS in cargo bay
I have difficulties finding wether the {System Override Software (WARE_SW_NEW3)} is in the cargo bay of a ship I tried $amout = $ship-> get amount of ware {System Override Software (WARE_SW_NEW3)} in cargo bay $trueAmount = $ship-> get true amount of ware {System Override Software (WARE_SW_NEW3)} in...
- Tue, 28. Mar 23, 19:54
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Value selection - how to identify changes by user
- Replies: 3
- Views: 498
Re: Value selection - how to identify changes by user
This is much easier in FL which adds event driven menu controls Cycrow. Bro. I bought AP / FL just yesterday. Calm :mrgreen: For now, I will stick with TC until my mod works as desired. Then I will switch to AP/FL and see if and what I can do there. The menu is just a series of arrays containing th...
- Tue, 28. Mar 23, 17:41
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Value selection - how to identify changes by user
- Replies: 3
- Views: 498
Value selection - how to identify changes by user
I am currently making a menu containing value selections. The first selection has influence on the other selections. And vice versa. The problem: Because they influence one another, a feedback effect occurs. Keeping the values switching back and forth without any interaction by the user. I would nee...
- Mon, 27. Mar 23, 00:09
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Anarkis Defense System - Real Wings Edition v1.16
- Replies: 212
- Views: 44569
Re: Anarkis Defense System - Real Wings Edition v1.14 [updated 16.07.2014]
Glad to hear about the compatibility with FL
I am currently reworking the assault/defend/clear section of the mod. If I am lucky, I will have something working by the end of next week. If desired, I will post that version here for playtesting.
I am currently reworking the assault/defend/clear section of the mod. If I am lucky, I will have something working by the end of next week. If desired, I will post that version here for playtesting.
- Sun, 26. Mar 23, 22:39
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Anarkis Defense System - Real Wings Edition v1.16
- Replies: 212
- Views: 44569
Re: Anarkis Defense System - Real Wings Edition v1.14 [updated 16.07.2014]
The shortcuts from the interface section can be assigned but do not respond in any way when clicked, not only those that belong to ADS but also the ECS one. Is this a coincidence or is one a consequence of the other? Hi Brinnie, I am currently working on ADS crawling through the code. Regarding ECS...
- Wed, 22. Feb 23, 21:06
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: How to see scripts running on an object? -solved
- Replies: 1
- Views: 368
Re: How to see scripts running on an object?
Forget it. I found out. You got to check the information of a ship.
- Wed, 22. Feb 23, 20:46
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: How to see scripts running on an object? -solved
- Replies: 1
- Views: 368
How to see scripts running on an object? -solved
Hey guys, I once knew it but I forgot, and I did not find anything regarding that question. How do I see what scripts are running on an object, e.g. a ship. I know I was able to do it by typing Thereshallbewings and then calling the script editor on that ship. I could somehow see the scripts on that...
- Wed, 22. Feb 23, 20:34
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCRIPT] Satalite Early Warning Network : V1.22 : 03/06/2009
- Replies: 202
- Views: 105096
Re: [SCRIPT] Satalite Early Warning Network : V1.22 : 03/06/2009
I made a fork where you can call an overview of the current enemy activity. There is an option where you can see abandoned ships, if they are within the controlled space of a satellite. But there is no message or acoustical warning.
- Thu, 16. Feb 23, 12:59
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCRIPT] Satalite Early Warning Network : V1.22 : 03/06/2009
- Replies: 202
- Views: 105096
Re: [SCRIPT] Satalite Early Warning Network : V1.22 : 03/06/2009
Not possible AFAIKcaptaincosmos wrote: ↑Fri, 10. Feb 23, 06:50Is there anyway to configure this network to ONLY detect claimable ships and nothing else? Like it won't detect enemies and such?
- Mon, 13. Feb 23, 20:04
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Anarkis Defense System - Real Wings Edition v1.16
- Replies: 212
- Views: 44569
Re: Anarkis Defense System - Real Wings Edition v1.14 [updated 16.07.2014]
Here is what I got so far in an all in one zip.
Contents: ADS, PG3, YA2, ECS, ADS libraries, DM
Cheers. As long as I have the files on my HD, I can provide them.
Contents: ADS, PG3, YA2, ECS, ADS libraries, DM
Cheers. As long as I have the files on my HD, I can provide them.
- Mon, 13. Feb 23, 15:20
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Anarkis Defense System - Real Wings Edition v1.16
- Replies: 212
- Views: 44569
Re: Anarkis Defense System - Real Wings Edition v1.14 [updated 16.07.2014]
No problem. Yes, the libraries and ECS are also needed.
- Mon, 13. Feb 23, 07:12
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Anarkis Defense System - Real Wings Edition v1.16
- Replies: 212
- Views: 44569
Re: Anarkis Defense System - Real Wings Edition v1.14 [updated 16.07.2014]
There you go. be aware, that I changed this or that. Don't expect miracles. Thank you for your kind words. *edit* Hold on to your papers. I busted. Of course I forgot that my fancy version needs some external resource. For some of the menus to work correctly, Dynamic Menus is needed also. It is a s...
- Sun, 12. Feb 23, 22:13
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Anarkis Defense System - Real Wings Edition v1.16
- Replies: 212
- Views: 44569
Re: Anarkis Defense System - Real Wings Edition v1.14 [updated 16.07.2014]
v1.14 has a LOT of bugs. I am just now developing v1.15, although very slowly. If desired, I could send a link to my newest version now, but it will also be flawed. The problem is that, at least for me, ADS is quite complicated. Not only that, but two other mods, Pirate Guild 3 and Yaki Armada also ...
- Sun, 12. Feb 23, 21:58
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [PROGRAM] X-Studio Script Editor [v1.08 : 14th Feb 14]
- Replies: 730
- Views: 96476
Re: [PROGRAM] X-Studio Script Editor [v1.08 : 14th Feb 14]
Hi Bear, nice to see you :). And nice there is still activity on the game after such a long time. I also gotten back into playing and modding X3. I still play Terran Confilct. Mostly because I made my own mod list here on my hd. I put a lot of work into those mods, and porting them to AP or any othe...