Search found 365 matches
- Fri, 9. Dec 22, 20:07
- Forum: X4: Foundations - Scripts and Modding
- Topic: [REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various
- Replies: 1380
- Views: 122039
Re: [REALSPACE MODS] Galaxy Remake: "STARS" (3.4) - "Engines Mod" (2.0) - "X4RSGE" (3.1)
a bit confused on what to download and how to install only STARS. do I download these two + the reshade ini (i know how to do reshade) https://imgur.com/a/jWDqTEJ if so, do I put stars + stars_patch in x4/extensions or do I overwrite stars_patch with stars? Same confusion for me. The mod versions R...
- Sat, 4. Mar 17, 08:22
- Forum: X Rebirth - Scripts and Modding
- Topic: Reduce hints' grey boxes size
- Replies: 4
- Views: 950
- Sat, 4. Mar 17, 06:36
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] MT Station Logistics - Last update: v1.36 - 01 January 2017
- Replies: 179
- Views: 47455
- Fri, 3. Mar 17, 15:22
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] MT Station Logistics - Last update: v1.36 - 01 January 2017
- Replies: 179
- Views: 47455
- Fri, 3. Mar 17, 14:30
- Forum: X Rebirth - Scripts and Modding
- Topic: Reduce hints' grey boxes size
- Replies: 4
- Views: 950
Ah yes you must be right, just found this in ui\core\Lua\helptext.lua local hintcontent if menu.queue[1] then -- hint found local hintstring = CreateFontString(menu.queue[1].text, "left", 255, 255, 255, 100, config.font, menu.scaleFont(config.font, config.fontsize), true, menu.scaleX(config.textoffs...
- Fri, 3. Mar 17, 12:24
- Forum: X Rebirth - Scripts and Modding
- Topic: Reduce hints' grey boxes size
- Replies: 4
- Views: 950
Reduce hints' grey boxes size
http://tinyurl.com/gooa5cs I there a way to reduce the size of the hints boxes ? I konw we can change the position (at least to a certain degree, setting more than x=82 will not display anything) but I can't find anything related to size. parameters.xml only contains this related to hints <hintposit...
- Fri, 3. Mar 17, 09:37
- Forum: X Rebirth - Scripts and Modding
- Topic: [EDIT/MOD] CWIR Shipyard Edits V1.3
- Replies: 32
- Views: 10482
- Fri, 3. Mar 17, 09:21
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] MT Station Logistics - Last update: v1.36 - 01 January 2017
- Replies: 179
- Views: 47455
Thanks for your answer :) The 26 waypoints : Load http://tinyurl.com/jj5cy2t and unload http://tinyurl.com/zwuh3f4 When URV forge as base : Load waypoint at URV forge : http://tinyurl.com/hgx95zm Unload waypoint at Shipyard : http://tinyurl.com/j4a2o9j When Shipyard set as base : Load waypoint at UR...
- Thu, 2. Mar 17, 14:05
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] MT Station Logistics - Last update: v1.36 - 01 January 2017
- Replies: 179
- Views: 47455
- Thu, 2. Mar 17, 08:24
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] MT Station Logistics - Last update: v1.36 - 01 January 2017
- Replies: 179
- Views: 47455
Mhh ok that's odd :'( My shipyard still has a lot of room available (according to the manager) but my ship only unload a portion of items. Ex : Shipyard - itemX : 75/320 say the manager Ship - 50 itemX in hold, unload 11 itemX to shipyard, go to next WP The ship is configured to load between 4% and ...
- Thu, 2. Mar 17, 03:48
- Forum: X Rebirth - Scripts and Modding
- Topic: [EDIT/MOD] CWIR Shipyard Edits V1.3
- Replies: 32
- Views: 10482
Some files may be out of date. Repaer you should only do one version based on the version 2, and remove unecessary files (outside props\surfaceelements\macros). And if it works, a patch like MM said would be great, I think I'll go for that for the 4.1 and next CWIR update. (Thanks MM by the way, did...
- Wed, 1. Mar 17, 14:16
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] MT Station Logistics - Last update: v1.36 - 01 January 2017
- Replies: 179
- Views: 47455
- Wed, 1. Mar 17, 05:47
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] MT Station Logistics - Last update: v1.36 - 01 January 2017
- Replies: 179
- Views: 47455
Hello :) I've some trouble to make a proper routine between two stations.. I hope someone can help ! What I want : A small ship carrying URVs from my URV station to my shipyard What I did : I set URV station as the base, then add a "load" waypoint for each type of URV (13). Then, and this is my prob...
- Tue, 28. Feb 17, 10:34
- Forum: X Rebirth - Technical Support
- Topic: Too many cockpit ambient sounds - Improved temporarily by changing cockpit type
- Replies: 3
- Views: 2738
Thanks a lot, changed the cockpit and now : <events> <event event="playrandomnoise" time="270878.123" sound="cpit_amb_yisha" type="13" ref="part_chair_copilot"/> <event event="playrandomnoise" time="270879.94" sound="cpit_amb_console_front" type="13" ref="part_front"/> <event event="playrandomnoise"...
- Tue, 28. Feb 17, 10:08
- Forum: X Rebirth - Technical Support
- Topic: Too many cockpit ambient sounds - Improved temporarily by changing cockpit type
- Replies: 3
- Views: 2738
Haha yes I see Thanks for the answer, so now we know this is not a 4.1 issue. I'll try the tips suggested. For fun : <events> <event event="playrandomnoise" time="270789.52" sound="cpit_amb_console_middle" type="13" ref="anim_main"/> <event event="playrandomnoise" time="270789.627" sound="cpit_amb_b...
- Tue, 28. Feb 17, 09:52
- Forum: X Rebirth - Technical Support
- Topic: Low framerate with good hardware - again - resolved by game beta update
- Replies: 3
- Views: 2866
- Tue, 28. Feb 17, 06:28
- Forum: X Rebirth - Technical Support
- Topic: Low framerate with good hardware - again - resolved by game beta update
- Replies: 3
- Views: 2866
Low framerate with good hardware - again - resolved by game beta update
Two things First : It seems to be a performance loss with time while playing. After few hours on the game, framerate can drop from 60 to 30. It's easy to fix with a reboot of the game but I think it's worth to notice. Second : In some cases it seems the game doesn't run very well, at least it dosen'...
- Tue, 28. Feb 17, 05:52
- Forum: X Rebirth - Scripts and Modding
- Topic: [EDIT/MOD] CWIR Shipyard Edits V1.3
- Replies: 32
- Views: 10482
- Tue, 28. Feb 17, 03:02
- Forum: X Rebirth - Technical Support
- Topic: Too many cockpit ambient sounds - Improved temporarily by changing cockpit type
- Replies: 3
- Views: 2738
Too many cockpit ambient sounds - Improved temporarily by changing cockpit type
FIX : Change your cockpit !
I get a really high number of UI sounds while in space, and I really wonder if those sounds are really random as their name suggest or not.
The audio files : http://tinyurl.com/hebaej2
Here is a sample of what I hear : http://tinyurl.com/hxzydqc
I get a really high number of UI sounds while in space, and I really wonder if those sounds are really random as their name suggest or not.
The audio files : http://tinyurl.com/hebaej2
Here is a sample of what I hear : http://tinyurl.com/hxzydqc
- Mon, 27. Feb 17, 07:27
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
- Replies: 4840
- Views: 398811