Search found 31 matches

by akruppa
Fri, 2. May 14, 17:12
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1360909

That works for me. Thanks a lot! I'm fairly new to X3 but already growing bored with it, even though it seemed like the perfect match for the kinda game I like. Much of its complexity is superficial, not least thanks to the awkward user interface - I don't think there's any key combination left I do...
by akruppa
Fri, 2. May 14, 14:17
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1360909

Createse wrote:
jeroll3d wrote:I'll also be looking into Linux installers, post-release unfortunately.
Would it be possible to release a Linux/MacOS zip/7zip/tarball with basic instructions how to install it, so computer literate players at least can give it a try?
by akruppa
Tue, 11. Feb 14, 21:02
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: TMissiles help.
Replies: 8
Views: 1518

I noticed that auto-targeting lasers (AI turrets or player-controlled with auto-aim mode on) like to aim for the turrets of capital ship. Since the turrets are often on an edge of the model, this frequently causes the shots to miss when aiming for the center of the model would have been a certain hi...
by akruppa
Sun, 9. Feb 14, 14:14
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Bugfix Question: Moving Springblossom docking latch
Replies: 0
Views: 224

Bugfix Question: Moving Springblossom docking latch

The Springblossom is relatively wide when taking the wings into account, and its docking latch (the point in the model where a docking clamp attaches) is very far back, in fact it looks like the clamp attaches to the back edge of the engine. Unfortunately, when two Srpingblossoms are docked side-by-...
by akruppa
Sun, 9. Feb 14, 03:25
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Marine Repairs and Training [TC][AP][ALP]
Replies: 666
Views: 147950

Did a little more reading. In plugin.tatakau.repair.train.xml, 065 || $chance = 100 / $training.percent.chance 066 || $guess = random value from zero to $chance 067 || if $guess == 1 you could do $guess = random value from zero to 99 if $guess < $training.percent.chance to avoid the problems with tr...
by akruppa
Sat, 8. Feb 14, 14:13
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Marine Repairs and Training [TC][AP][ALP]
Replies: 666
Views: 147950

I wondered how the fight bonus for weapons and food works, so I looked at the script. AFAICS, the relevant lines are $fight.skill = marine -> get marine fighting skill $fight.skill = $fight.skill + (7 - (fight.skill / 7)) $marine -> set marine skill: fighting: $fight.skill Not sure I understand this...
by akruppa
Mon, 27. Jan 14, 19:42
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Post Mission Director Code Here!
Replies: 42
Views: 20494

Thank you for your answer! So the question name is not an isolated name space, after all... but it does not behave like other MD names (or at least, not like I think those behave...) For example, if I replace <ask_question name="Question_Test_Main.Myquestion" by <ask_question name="this.Myquestion" ...
by akruppa
Mon, 27. Jan 14, 18:14
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Post Mission Director Code Here!
Replies: 42
Views: 20494

Asking a question and acting on the answer

It took me a few tries to get asking a question and acting on the answer to work. As I understand it now, the name attribute of the ask_question element creates an entry in a separate name space for questions, i.e., it is not a something that gets assigned to a variable such as "this.question". The ...
by akruppa
Sun, 26. Jan 14, 18:44
Forum: X Trilogy Universe
Topic: Marine training duration
Replies: 8
Views: 916

Actually, it's more complicated than that. I'm probably talking to myself by now but hey... happens to me all the time. When calculating the time for multiple quick trainings, one needs to take into account that successive trainings take ever longer, because the time is calculated based on the new, ...
by akruppa
Sun, 26. Jan 14, 16:55
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Marine Repairs and Training [TC][AP][ALP]
Replies: 666
Views: 147950

Fair enough, but then why does repair speed not depend on hacking skill? :P

At any rate, if you don't think it's worth adding, that's cool. I can just modify the script locally here.
by akruppa
Sun, 26. Jan 14, 16:41
Forum: X Trilogy Universe
Topic: Marine training duration
Replies: 8
Views: 916

I've recorded a skill increase of 10 for a quick training once, from 27 to 37, to be precise. So I'm not quite sure if the ranges for the skill increase are correct... I'll experiment some more. Assuming the ranges from your posting and a uniform distribution of the random increase value (or any dis...
by akruppa
Sun, 26. Jan 14, 16:09
Forum: X Trilogy Universe
Topic: Marine training duration
Replies: 8
Views: 916

Awesome! I have taken some timings for Quick Engineering at different starting levels, and my timings agree perfectly with your fomulae. This is exactly what I was hoping for. Thanks a ton!
by akruppa
Sun, 26. Jan 14, 12:14
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Marine Repairs and Training [TC][AP][ALP]
Replies: 666
Views: 147950

Works like a charm so far. I was a bit surprised that marines get Hacking training from patching up the hull, though... I see there already is a "Marines get Fight training" option. Would it be a lot of hassle to add a "Marines get Hacking training" option, for those poor souls like me that insist o...
by akruppa
Sat, 25. Jan 14, 18:38
Forum: X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support
Topic: X³: TC and AP - Linux support thread
Replies: 715
Views: 244627

Bonus Pack as .zip for Linux

Hi, I installed the bonus pack 5.1.0 with Wine into an otherwise empty directory and created a .zip from it. Is it permissible for me to put this .zip onto one of the usual community repositories so that other Linux/MacOS users can install it without a dependency on Wine or exotic installer file ext...
by akruppa
Sat, 25. Jan 14, 16:43
Forum: X Trilogy Universe
Topic: Marine training duration
Replies: 8
Views: 916

Yes, I know about the percent display, and I've gone so far as measuring time between percent increases to estimate the total time needed. Very very cumbersome, however. There has to be a better way...
by akruppa
Sat, 25. Jan 14, 16:26
Forum: X Trilogy Universe
Topic: Marine training duration
Replies: 8
Views: 916

Marine training duration

Is there any way to find out how long training a marine will take, either the total time, or the time remaining for a marine currently being trained? Edit: I'm playing AP, in case the R/TC/AP differ in this aspect.
by akruppa
Thu, 23. Jan 14, 19:30
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Unpacking playerstats.pck
Replies: 12
Views: 9770

From what I can gather from the X-Editor 2 source code, the "encrypted" file consists of one (random?) byte, followed by the gzipped file byte-wise xor-ed by that byte. Is this correct? If yes, I'll add the decryption to the Python script so the resulting file can be gunzip-ed.
by akruppa
Wed, 22. Jan 14, 21:09
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Discussion] Generic X3TC S&M questions III
Replies: 969
Views: 228482

Reduce collision damage

Is it possible to modify the damage dealt by objects colliding in space? It seems rather silly to me that these are ships with massive hull and shields that can shrug off a beating from incredibly advanced weaponry, but bumping into each other smashes both to smithereens. Reducing the damage would a...
by akruppa
Tue, 21. Jan 14, 23:35
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Marine Repairs and Training [TC][AP][ALP]
Replies: 666
Views: 147950

Hi, thanks for this very nice-looking script! I had thought how nice it would be if marines could repair docked ships, and voila!, there's the script for it! One minor issue though: the .zip file uses the sub-directory names T/, Scripts/, and PluginManager/. Under Linux, file names are case sensitiv...
by akruppa
Sat, 18. Jan 14, 11:48
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Guide] Mission Director Basics - Writing Your First Mission
Replies: 24
Views: 5527

That works only if the user wants to install only a single community-created mission. As soon as he installs another, it will overwrite the conversation.xml file of the first one, unless he edits it to merge the additional conversations of the second into the first.

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