Search found 2887 matches
- Sat, 29. Dec 18, 21:11
- Forum: X4: Foundations - Scripts and Modding
- Topic: Trouble adding equipment modifications to X4
- Replies: 8
- Views: 2278
Re: Trouble adding equipment modifications to X4
equipmentmods.xml: <?xml version="1.0" encoding="utf-8"?> <diff> <add sel="//weapon"> <damage ware="mod_weapon_damage_03_mk3" quality="3" min="1.062" max="1.348"> <bonus chance="1.0" max="3"> <cooling min="1.056" max="1.358" weight="4"/> <reload min="0.682" max="2" weight="3"/> <sticktime min="1.1" ...
- Sat, 29. Dec 18, 15:15
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] Dynamic Scaleplate Relations
- Replies: 6
- Views: 2081
Re: [MOD] Dynamic Scaleplate Relations
You can do missions for them, although that's already in vanilla. Whether you get rep for doing those missions or not depends on the individual mission scripts. This mod does not change those mission scripts. Doesn't change anything other than relations with the faction being locked.
- Fri, 28. Dec 18, 22:09
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] Dynamic Scaleplate Relations
- Replies: 6
- Views: 2081
Re: [MOD] Dynamic Scaleplate Relations
Cheers! Don't know if this requires a new game. Didn't have a save handy.
- Fri, 28. Dec 18, 19:26
- Forum: X4: Foundations - Scripts and Modding
- Topic: Some questions about math
- Replies: 15
- Views: 837
Re: Some questions about math
is there a diffence between buy an selloffers? so for both -1 means minprice +1 max price of the ware? Doesn't look like there's a difference. And, yup, -1 minprice, +1 maxprice, 0 average, < -1 below min, > +1 above max. 0 being average is important, i think. Would mean that if there were a ware d...
- Fri, 28. Dec 18, 19:06
- Forum: X4: Foundations - Scripts and Modding
- Topic: Some questions about math
- Replies: 15
- Views: 837
Re: Some questions about math
looks like -2 to 2. normal range -1 to 1, but extends to -2, +2 taking discounts and commissions into account.
- Fri, 28. Dec 18, 18:31
- Forum: X4: Foundations - Scripts and Modding
- Topic: Mods that are reported as working with Versions 2.x to 6.x - Monday 01st October 2023
- Replies: 223
- Views: 265251
Re: Mods that are reported as working with Versions 1.0 to 1.5
Hey NZ, nice to see you back! new mod, very simple one.
(Debug) 1.50 - Dynamic Scaleplate Relations - w.evans / Nexus
(Debug) 1.50 - Dynamic Scaleplate Relations - w.evans / Nexus
- Fri, 28. Dec 18, 18:27
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] Dynamic Scaleplate Relations
- Replies: 6
- Views: 2081
[MOD] Dynamic Scaleplate Relations
Unlocks relations with the scaleplate pact, allowing relations with them to change. Mod changes a single attribute. Should be compatible with most mods. Worst case: if this mod is installed with another mod that does the same thing, one or the other will be active and the inactive change will produc...
- Tue, 18. Dec 18, 21:02
- Forum: X4: Foundations - Scripts and Modding
- Topic: How to add ships, that will be used by NPC's?
- Replies: 6
- Views: 474
Re: How to add ships, that will be used by NPC's?
Is the wight really needed? because there are multiple entries without... thought that it equalizes chances then... like 50/50 with 2 ships. Correct. Adding multiple entries without specifying weight means each ship gets an equal chance of getting picked. Re: sel path with '//' versus '/', my diff ...
- Sun, 5. Aug 18, 08:31
- Forum: X Rebirth - Scripts and Modding
- Topic: Mods that are reported as working with Versions 2.50 to 4.3x
- Replies: 1019
- Views: 289673
Found this on a GOG thread: http://steamworkshop.download/ Haven't tried it myself though, so don't know how well it works. Some mods are also uploaded on the Nexus: http://www.nexusmods.com/xrebirth/mods/450 NZ-Wanderer's list of mods reported working with the latest game version: https://forum.ego...
- Tue, 10. Jul 18, 21:08
- Forum: X Rebirth Universe
- Topic: Performance on Ryzen?
- Replies: 15
- Views: 8432
@nalim27, thanks for that post! i'm building (or trying to get the parts to build) a new machine and was considering going with the i7-8700k, but after reading your post, i'm taking another serious look at the Ryzen 2700x. Your post seemed more credible to me than reviews i found online so far who s...
- Tue, 10. Jul 18, 19:12
- Forum: X Rebirth - Scripts and Modding
- Topic: Help Modifying Cold Star Paths
- Replies: 9
- Views: 2203
- Mon, 9. Jul 18, 08:45
- Forum: X Rebirth - Scripts and Modding
- Topic: Help Modifying Cold Star Paths
- Replies: 9
- Views: 2203
Hi, Looks like Cluster_L_Sector01_macro is indeed Natural Expansion. <macro name="Cluster_L_Sector01_macro" class="sector"> ... <properties> <identification name="{20004,35}" description="{20004,36}" owner="terracorp"/> </properties> </macro> <page id="20004" title="Sectors" descr="Sector names and ...
- Sun, 1. Jul 18, 10:16
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Miscellaneous IZ Combat Tweaks
- Replies: 1362
- Views: 106297
- Sun, 1. Jul 18, 01:31
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Miscellaneous IZ Combat Tweaks
- Replies: 1362
- Views: 106297
- Sun, 1. Jul 18, 00:46
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Miscellaneous IZ Combat Tweaks
- Replies: 1362
- Views: 106297
- Sat, 30. Jun 18, 23:12
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Miscellaneous IZ Combat Tweaks
- Replies: 1362
- Views: 106297
- Sat, 30. Jun 18, 23:07
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Miscellaneous IZ Combat Tweaks
- Replies: 1362
- Views: 106297
Thanks much for the saves. Symptoms sound like an infinite loop. Disabling the mod, loading a save, then saving it again effectively clears the mod logic out, then reinstalling reintroduces it. That it happens a variable amount of time after the mod has been running suggests one of the added feature...
- Sat, 30. Jun 18, 13:47
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Miscellaneous IZ Combat Tweaks
- Replies: 1362
- Views: 106297
@Greg_G, thanks for the report. Could you post a link to the save that freezes? Can't test it right now since i unfortunately still don't have a PC that can run the game, but would like to take a look at the file and test when able. Could you also post a list of mods you have installed? Could come i...
- Wed, 20. Jun 18, 23:49
- Forum: X Rebirth - Scripts and Modding
- Topic: Mod loading priority
- Replies: 5
- Views: 1454
- Mon, 11. Jun 18, 08:41
- Forum: X Rebirth Universe
- Topic: Game Difficulty variations & influences 4.30 (254587)
- Replies: 6
- Views: 1712
In regard to the lack of welder drones, normally I have none anyhow since I trash the drone bay. If memory serves me right, the Styrvok has an internal drone bay that can't be destroyed without destroying the ship. Should be possible to fly in a ship with welder drones to transfer on to the Styrvok...