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by w.evans
Sat, 29. Dec 18, 21:11
Forum: X4: Foundations - Scripts and Modding
Topic: Trouble adding equipment modifications to X4
Replies: 8
Views: 2278

Re: Trouble adding equipment modifications to X4

equipmentmods.xml: <?xml version="1.0" encoding="utf-8"?> <diff> <add sel="//weapon"> <damage ware="mod_weapon_damage_03_mk3" quality="3" min="1.062" max="1.348"> <bonus chance="1.0" max="3"> <cooling min="1.056" max="1.358" weight="4"/> <reload min="0.682" max="2" weight="3"/> <sticktime min="1.1" ...
by w.evans
Sat, 29. Dec 18, 15:15
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Dynamic Scaleplate Relations
Replies: 6
Views: 2081

Re: [MOD] Dynamic Scaleplate Relations

You can do missions for them, although that's already in vanilla. Whether you get rep for doing those missions or not depends on the individual mission scripts. This mod does not change those mission scripts. Doesn't change anything other than relations with the faction being locked.
by w.evans
Fri, 28. Dec 18, 22:09
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Dynamic Scaleplate Relations
Replies: 6
Views: 2081

Re: [MOD] Dynamic Scaleplate Relations

Cheers! Don't know if this requires a new game. Didn't have a save handy.
by w.evans
Fri, 28. Dec 18, 19:26
Forum: X4: Foundations - Scripts and Modding
Topic: Some questions about math
Replies: 15
Views: 837

Re: Some questions about math

is there a diffence between buy an selloffers? so for both -1 means minprice +1 max price of the ware? Doesn't look like there's a difference. And, yup, -1 minprice, +1 maxprice, 0 average, < -1 below min, > +1 above max. 0 being average is important, i think. Would mean that if there were a ware d...
by w.evans
Fri, 28. Dec 18, 19:06
Forum: X4: Foundations - Scripts and Modding
Topic: Some questions about math
Replies: 15
Views: 837

Re: Some questions about math

looks like -2 to 2. normal range -1 to 1, but extends to -2, +2 taking discounts and commissions into account.
by w.evans
Fri, 28. Dec 18, 18:27
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Dynamic Scaleplate Relations
Replies: 6
Views: 2081

[MOD] Dynamic Scaleplate Relations

Unlocks relations with the scaleplate pact, allowing relations with them to change. Mod changes a single attribute. Should be compatible with most mods. Worst case: if this mod is installed with another mod that does the same thing, one or the other will be active and the inactive change will produc...
by w.evans
Tue, 18. Dec 18, 21:02
Forum: X4: Foundations - Scripts and Modding
Topic: How to add ships, that will be used by NPC's?
Replies: 6
Views: 474

Re: How to add ships, that will be used by NPC's?

Is the wight really needed? because there are multiple entries without... thought that it equalizes chances then... like 50/50 with 2 ships. Correct. Adding multiple entries without specifying weight means each ship gets an equal chance of getting picked. Re: sel path with '//' versus '/', my diff ...
by w.evans
Sun, 5. Aug 18, 08:31
Forum: X Rebirth - Scripts and Modding
Topic: Mods that are reported as working with Versions 2.50 to 4.3x
Replies: 1019
Views: 289673

Found this on a GOG thread: http://steamworkshop.download/ Haven't tried it myself though, so don't know how well it works. Some mods are also uploaded on the Nexus: http://www.nexusmods.com/xrebirth/mods/450 NZ-Wanderer's list of mods reported working with the latest game version: https://forum.ego...
by w.evans
Tue, 10. Jul 18, 21:08
Forum: X Rebirth Universe
Topic: Performance on Ryzen?
Replies: 15
Views: 8432

@nalim27, thanks for that post! i'm building (or trying to get the parts to build) a new machine and was considering going with the i7-8700k, but after reading your post, i'm taking another serious look at the Ryzen 2700x. Your post seemed more credible to me than reviews i found online so far who s...
by w.evans
Tue, 10. Jul 18, 19:12
Forum: X Rebirth - Scripts and Modding
Topic: Help Modifying Cold Star Paths
Replies: 9
Views: 2203

Zloth2 wrote:and the code is in a file called RemovePaths.xml in the same directory.
that's it. the code should be in [yourmod]\libraries\targetpoints.xml
by w.evans
Mon, 9. Jul 18, 08:45
Forum: X Rebirth - Scripts and Modding
Topic: Help Modifying Cold Star Paths
Replies: 9
Views: 2203

Hi, Looks like Cluster_L_Sector01_macro is indeed Natural Expansion. <macro name="Cluster_L_Sector01_macro" class="sector"> ... <properties> <identification name="{20004,35}" description="{20004,36}" owner="terracorp"/> </properties> </macro> <page id="20004" title="Sectors" descr="Sector names and ...
by w.evans
Sun, 1. Jul 18, 10:16
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Miscellaneous IZ Combat Tweaks
Replies: 1362
Views: 106297

Yup. Game froze while every single NPC ship was destroyed, so couldn't be scripts running on them. Positive wasn't the CPU. Now, just have to figure out what your ships were doing and where it tripped.
by w.evans
Sun, 1. Jul 18, 01:31
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Miscellaneous IZ Combat Tweaks
Replies: 1362
Views: 106297

Progress! Of a sort. It wasn't an NPC ship. But CPU topped off at 97 C that last run and the discrete graphics card didn't run at all so think that's about it for tonight. Will try again when things have cooled down a bit.
by w.evans
Sun, 1. Jul 18, 00:46
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Miscellaneous IZ Combat Tweaks
Replies: 1362
Views: 106297

Hurr. Then not the engineer script. Hm. Alright, thanks. Think i'll risk it and try firing up the game on this machine to see what i could gather before it freezes since the game won't have to run for long. Shouldn't go kaboom just yet.
by w.evans
Sat, 30. Jun 18, 23:12
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Miscellaneous IZ Combat Tweaks
Replies: 1362
Views: 106297

Actually, wait a sec. Could you please try the game without supp 8? With the setup you described, just delete \w.e_mict\aiscripts\engineer.ai.xml
by w.evans
Sat, 30. Jun 18, 23:07
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Miscellaneous IZ Combat Tweaks
Replies: 1362
Views: 106297

Thanks much for the saves. Symptoms sound like an infinite loop. Disabling the mod, loading a save, then saving it again effectively clears the mod logic out, then reinstalling reintroduces it. That it happens a variable amount of time after the mod has been running suggests one of the added feature...
by w.evans
Sat, 30. Jun 18, 13:47
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Miscellaneous IZ Combat Tweaks
Replies: 1362
Views: 106297

@Greg_G, thanks for the report. Could you post a link to the save that freezes? Can't test it right now since i unfortunately still don't have a PC that can run the game, but would like to take a look at the file and test when able. Could you also post a list of mods you have installed? Could come i...
by w.evans
Wed, 20. Jun 18, 23:49
Forum: X Rebirth - Scripts and Modding
Topic: Mod loading priority
Replies: 5
Views: 1454

isn't it as defined in content.xml in the Documents folder? plus mods with specified dependencies load after those dependencies, as UT said.
by w.evans
Mon, 11. Jun 18, 08:41
Forum: X Rebirth Universe
Topic: Game Difficulty variations & influences 4.30 (254587)
Replies: 6
Views: 1712

In regard to the lack of welder drones, normally I have none anyhow since I trash the drone bay. If memory serves me right, the Styrvok has an internal drone bay that can't be destroyed without destroying the ship. Should be possible to fly in a ship with welder drones to transfer on to the Styrvok...

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