Search found 41 matches
- Fri, 29. Jul 16, 02:19
- Forum: X Trilogy Universe
- Topic: Traveller Achievement not working in 3.1a?
- Replies: 4
- Views: 1194
Thanks for the information. My 238 includes the new player/plot sectors (hub and breaking grounds plots), so off I go. I have no idea which sector it is that I haven't yet personally visited, but I must be close. I have been systematically revisiting everything. Glad it's not bugged from something I...
- Thu, 28. Jul 16, 15:16
- Forum: X Trilogy Universe
- Topic: Traveller Achievement not working in 3.1a?
- Replies: 4
- Views: 1194
Traveller Achievement not working in 3.1a?
I have visited 238 sectors according to my player profile, and I have seen others say that x3AP has just that many sectors to visit for the achievement, but the achievement is still greyed out. Am I missing something?
Edit: I have not modded my game.
Edit: I have not modded my game.
- Mon, 30. May 16, 15:22
- Forum: X Rebirth Universe
- Topic: Why is this happening? - Resolved.
- Replies: 3
- Views: 508
Nevermind. [resolved]
I'm sad that the Chaser gets not even one space for construction drones, but I get the reason being it's an old ship. Oh well. At least I know it wasn't a bug
- Mon, 30. May 16, 14:15
- Forum: X Rebirth Universe
- Topic: Why is this happening? - Resolved.
- Replies: 3
- Views: 508
Why is this happening? - Resolved.
Occasionally, the Eternal Dawn cap ship yard won't take orders for equipping drones on a ship (with plenty of space for new drones). It occurs when I am out of zone. I am unable to move the slider to decide how many drones to buy (even though they have a stockpile of them). Anyone ever seen this? Wa...
- Sun, 4. Oct 15, 10:05
- Forum: X Rebirth Universe
- Topic: Constrictor missiles (now they're 'working')
- Replies: 2
- Views: 1336
same prob
I had this same question. Sometimes I think they prevent boosting, but I can't tell. They certainly don't seem to stop boosting that has already begun. Anyone have an answer to this yet?
- Mon, 7. Sep 15, 12:45
- Forum: X Rebirth Universe
- Topic: Thank you for Flight Assist OFF
- Replies: 11
- Views: 1483
Thank you for Flight Assist OFF
Cheers to Egosoft for adding the realism of drifting to flight mode. Having come from playing Evochron Mercenary, this feature was sadly missed even just for the convenience of having a look around while still continuing on course. This will really add a lot to the combat of the game. THANK YOU, Ego...
- Wed, 12. Aug 15, 13:12
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCRIPT] Add Missing Ware Selling Locations
- Replies: 30
- Views: 24674
- Wed, 12. Aug 15, 09:23
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Xenon Q OOS fix for x3tc?
- Replies: 2
- Views: 926
Oh, that's not bad. Expensive and difficult to attain, but I like that work around. Thanks for the tip, especially for the defending each other thing. I also happened to find another solution (maybe not as good). If one overwhelms the Q with sudden numbers by launching a fighter attack of say 20 ass...
- Wed, 12. Aug 15, 03:44
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCRIPT] Add Missing Ware Selling Locations
- Replies: 30
- Views: 24674
- Tue, 11. Aug 15, 11:50
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Xenon Q OOS fix for x3tc?
- Replies: 2
- Views: 926
Xenon Q OOS fix for x3tc?
I hear a lot (of what I also have discovered) about how invincibly overpowered the Xenon Q is in OOS combat. It's true. I've tried to use cheats to stop Q patrols from Xenon sectors by adding Large Orbital Weapon platforms and M1 or M2 ships with compliments of 5-6 heavy M6s, but they just don't las...
- Tue, 11. Aug 15, 11:28
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Disruptor Missle "fix" mod?
- Replies: 11
- Views: 1314
- Tue, 4. Aug 15, 04:10
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Imprison Pirates on Trading Stations mod
- Replies: 3
- Views: 569
- Tue, 4. Aug 15, 04:05
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Disruptor Missle "fix" mod?
- Replies: 11
- Views: 1314
- Mon, 3. Aug 15, 06:22
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Imprison Pirates on Trading Stations mod
- Replies: 3
- Views: 569
Imprison Pirates on Trading Stations mod
I didn't see a mod supporting police work. (most popular activities seem to be the pirate or bounty hunter). I'm guessing that's because the punishment for crime in X Universe, be it theft or killing someone's child, seems to be death by HEPT. What if I told you... There could be prisons or at least...
- Wed, 29. Jul 15, 03:42
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Disruptor Missle "fix" mod?
- Replies: 11
- Views: 1314
Disruptor Missle "fix" mod?
How hard could it be? Has anyone made or tried to make a disruptor missile mod that made them do what their description states they do? I'm not even sure they really did that in Reunion, let alone TC or AP, but it would be nice if they had a percentage chance of disabling a ship and forcing a bailou...
- Sat, 14. Feb 15, 02:02
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Argon Privateer Start v1.3 (XR 3.2)
- Replies: 31
- Views: 9943
I thought I had tried that one, but I'll try again. Edit: Nope, that's the shield wall drone rather than the drone that regens the skunk's own shield. Haven't found that drone to be of any particular use. Edit: Aha! I found it. It's cleverly disguised as a shieldwall drone. I should start making an ...
- Thu, 12. Feb 15, 03:39
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Argon Privateer Start v1.3 (XR 3.2)
- Replies: 31
- Views: 9943
help with finding a macro
I can't for the life of me find the shieldboost drone's player macro so that I can put it in the player's ship at the start. I have found the merchant's macro (spe_drone_shieldboost), which is usually similar, but apparently shield drone is an exception. How do I find the proper macro? I've tried al...
- Mon, 9. Feb 15, 13:08
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Argon Privateer Start v1.3 (XR 3.2)
- Replies: 31
- Views: 9943
Yup, Family Ryak is also unknown. There's an extra setting in the save game files for those three factions and it is set to "0," so I assume that's easy enough to fix with a "1". <faction known="0" id="reivers"> Not sure how to fix this yet in the mod files, but I'm gunna guess it goes something lik...
- Mon, 9. Feb 15, 11:48
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Argon Privateer Start v1.3 (XR 3.2)
- Replies: 31
- Views: 9943
- Mon, 9. Feb 15, 10:37
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Argon Privateer Start v1.3 (XR 3.2)
- Replies: 31
- Views: 9943
Problem.
After playing out my new game start, I noticed that some factions are nameless. Probably most of them. I assumed their names would be automagic. Is that something that I left out of the setup_gamestart.xml that mattered?