Search found 41 matches

by Eightbal1
Fri, 29. Jul 16, 02:19
Forum: X Trilogy Universe
Topic: Traveller Achievement not working in 3.1a?
Replies: 4
Views: 1194

Thanks for the information. My 238 includes the new player/plot sectors (hub and breaking grounds plots), so off I go. I have no idea which sector it is that I haven't yet personally visited, but I must be close. I have been systematically revisiting everything. Glad it's not bugged from something I...
by Eightbal1
Thu, 28. Jul 16, 15:16
Forum: X Trilogy Universe
Topic: Traveller Achievement not working in 3.1a?
Replies: 4
Views: 1194

Traveller Achievement not working in 3.1a?

I have visited 238 sectors according to my player profile, and I have seen others say that x3AP has just that many sectors to visit for the achievement, but the achievement is still greyed out. Am I missing something?

Edit: I have not modded my game.
by Eightbal1
Mon, 30. May 16, 15:22
Forum: X Rebirth Universe
Topic: Why is this happening? - Resolved.
Replies: 3
Views: 508

Nevermind. [resolved]

I'm sad that the Chaser gets not even one space for construction drones, but I get the reason being it's an old ship. Oh well. At least I know it wasn't a bug :D
by Eightbal1
Mon, 30. May 16, 14:15
Forum: X Rebirth Universe
Topic: Why is this happening? - Resolved.
Replies: 3
Views: 508

Why is this happening? - Resolved.

Occasionally, the Eternal Dawn cap ship yard won't take orders for equipping drones on a ship (with plenty of space for new drones). It occurs when I am out of zone. I am unable to move the slider to decide how many drones to buy (even though they have a stockpile of them). Anyone ever seen this? Wa...
by Eightbal1
Sun, 4. Oct 15, 10:05
Forum: X Rebirth Universe
Topic: Constrictor missiles (now they're 'working')
Replies: 2
Views: 1336

same prob

I had this same question. Sometimes I think they prevent boosting, but I can't tell. They certainly don't seem to stop boosting that has already begun. Anyone have an answer to this yet?
by Eightbal1
Mon, 7. Sep 15, 12:45
Forum: X Rebirth Universe
Topic: Thank you for Flight Assist OFF
Replies: 11
Views: 1483

Thank you for Flight Assist OFF

Cheers to Egosoft for adding the realism of drifting to flight mode. Having come from playing Evochron Mercenary, this feature was sadly missed even just for the convenience of having a look around while still continuing on course. This will really add a lot to the combat of the game. THANK YOU, Ego...
by Eightbal1
Wed, 12. Aug 15, 13:12
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT] Add Missing Ware Selling Locations
Replies: 30
Views: 24674

Oh, so it does. I guess I shouldn't have tried it by iphone. It just directed me to a site without any script of this name. Anyway, from my desktop it worked of course. Sorry for the confusion.
by Eightbal1
Wed, 12. Aug 15, 09:23
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Xenon Q OOS fix for x3tc?
Replies: 2
Views: 926

Oh, that's not bad. Expensive and difficult to attain, but I like that work around. Thanks for the tip, especially for the defending each other thing. I also happened to find another solution (maybe not as good). If one overwhelms the Q with sudden numbers by launching a fighter attack of say 20 ass...
by Eightbal1
Wed, 12. Aug 15, 03:44
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT] Add Missing Ware Selling Locations
Replies: 30
Views: 24674

We need an Add Missing Script to this thread...
by Eightbal1
Tue, 11. Aug 15, 11:50
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Xenon Q OOS fix for x3tc?
Replies: 2
Views: 926

Xenon Q OOS fix for x3tc?

I hear a lot (of what I also have discovered) about how invincibly overpowered the Xenon Q is in OOS combat. It's true. I've tried to use cheats to stop Q patrols from Xenon sectors by adding Large Orbital Weapon platforms and M1 or M2 ships with compliments of 5-6 heavy M6s, but they just don't las...
by Eightbal1
Tue, 11. Aug 15, 11:28
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Disruptor Missle "fix" mod?
Replies: 11
Views: 1314

Awesome! I wish I could've been more help than just planting the idea. Could you post the finished mod or spk or whatever? :D I'd love to try it out.
by Eightbal1
Tue, 4. Aug 15, 04:10
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Imprison Pirates on Trading Stations mod
Replies: 3
Views: 569

Thank you! I will have to go to Cycrow School sometime.
by Eightbal1
Tue, 4. Aug 15, 04:05
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Disruptor Missle "fix" mod?
Replies: 11
Views: 1314

So, it sounds like a pretty hard task. Cool ideas though, just beyond me and my schedule right now.
by Eightbal1
Mon, 3. Aug 15, 06:22
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Imprison Pirates on Trading Stations mod
Replies: 3
Views: 569

Imprison Pirates on Trading Stations mod

I didn't see a mod supporting police work. (most popular activities seem to be the pirate or bounty hunter). I'm guessing that's because the punishment for crime in X Universe, be it theft or killing someone's child, seems to be death by HEPT. What if I told you... There could be prisons or at least...
by Eightbal1
Wed, 29. Jul 15, 03:42
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Disruptor Missle "fix" mod?
Replies: 11
Views: 1314

Disruptor Missle "fix" mod?

How hard could it be? Has anyone made or tried to make a disruptor missile mod that made them do what their description states they do? I'm not even sure they really did that in Reunion, let alone TC or AP, but it would be nice if they had a percentage chance of disabling a ship and forcing a bailou...
by Eightbal1
Sat, 14. Feb 15, 02:02
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Argon Privateer Start v1.3 (XR 3.2)
Replies: 31
Views: 9943

I thought I had tried that one, but I'll try again. Edit: Nope, that's the shield wall drone rather than the drone that regens the skunk's own shield. Haven't found that drone to be of any particular use. Edit: Aha! I found it. It's cleverly disguised as a shieldwall drone. I should start making an ...
by Eightbal1
Thu, 12. Feb 15, 03:39
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Argon Privateer Start v1.3 (XR 3.2)
Replies: 31
Views: 9943

help with finding a macro

I can't for the life of me find the shieldboost drone's player macro so that I can put it in the player's ship at the start. I have found the merchant's macro (spe_drone_shieldboost), which is usually similar, but apparently shield drone is an exception. How do I find the proper macro? I've tried al...
by Eightbal1
Mon, 9. Feb 15, 13:08
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Argon Privateer Start v1.3 (XR 3.2)
Replies: 31
Views: 9943

Yup, Family Ryak is also unknown. There's an extra setting in the save game files for those three factions and it is set to "0," so I assume that's easy enough to fix with a "1". <faction known="0" id="reivers"> Not sure how to fix this yet in the mod files, but I'm gunna guess it goes something lik...
by Eightbal1
Mon, 9. Feb 15, 11:48
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Argon Privateer Start v1.3 (XR 3.2)
Replies: 31
Views: 9943

Hmm, yeah I was thinking it might be something to do with the plot after I saw that it's specifically the DV factions as unknown. I'll go check maelstrom too.
by Eightbal1
Mon, 9. Feb 15, 10:37
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Argon Privateer Start v1.3 (XR 3.2)
Replies: 31
Views: 9943

Problem.

After playing out my new game start, I noticed that some factions are nameless. Probably most of them. I assumed their names would be automagic. Is that something that I left out of the setup_gamestart.xml that mattered?

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