Traveller Achievement not working in 3.1a?

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Eightbal1
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Joined: Wed, 7. Jan 15, 03:13
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Traveller Achievement not working in 3.1a?

Post by Eightbal1 » Thu, 28. Jul 16, 15:16

I have visited 238 sectors according to my player profile, and I have seen others say that x3AP has just that many sectors to visit for the achievement, but the achievement is still greyed out. Am I missing something?

Edit: I have not modded my game.

Alan Phipps
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Post by Alan Phipps » Thu, 28. Jul 16, 17:33

You need 239 out of a possible 240 (the 240 includes the nominal UFJD and new plot/player sectors) in X3AP 3.x version. You also have to have physically visited each of those 239 and not have just bought sector info from mapping sellers.

Moving to Universe gameplay forum.
A dog has a master; a cat has domestic staff.

Cpt.Jericho
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Post by Cpt.Jericho » Thu, 28. Jul 16, 19:38

And so the long journey begins to find that single, unvisited sector. :lol:
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Eightbal1
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Joined: Wed, 7. Jan 15, 03:13
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Post by Eightbal1 » Fri, 29. Jul 16, 02:19

Thanks for the information. My 238 includes the new player/plot sectors (hub and breaking grounds plots), so off I go. I have no idea which sector it is that I haven't yet personally visited, but I must be close. I have been systematically revisiting everything. Glad it's not bugged from something I did.

Greenhorn
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x3ap

Post by Greenhorn » Sat, 30. Jul 16, 01:49

Eightbal1 just wondering have you visted Sectors like "Vestibule of Creation,or Duke's Citadel, by chance there difficult too find those gates.
Running latest Steam X3: Albion Prelude .v 3.1 + bonus pack.favorite single music :Coldplay - Something just like this.Muse - Supermassive blackhole.Audiomachine - Sol Invictus,Cinematic.And finally, Florent Zunino - Foundation - Titles.

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