Search found 561 matches

by ColeTahn
Mon, 28. Mar 16, 20:43
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3118313

No this takes almost a whole minute. I installed it a thrid time in a fresh copy. Every step is correct, i double checked ;) There is not much you can do wrong, i copied the content of scripts_ap in my addon/scripts folder, same with the rest. The sound (music only) issue, well perhaps that another ...
by ColeTahn
Mon, 28. Mar 16, 20:20
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3118313

Ok thats true, but why is my mercury hauler worth 3,8mio. It has nothing special on board, the software is worth 600.000 in total. I dont think the ship is worth 3.2 mio ? i dont know, something seems to be buggy. In the installation notes it sais there is a one -two minute pause after you get the m...
by ColeTahn
Mon, 28. Mar 16, 17:17
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3118313

On the xrm page it says you should run plugin menager before running xrm to properly install wares, so basically you should do it. Anyways install mod manually -> run plugin menager -> close it -> check in your x3tc-addon->types for TWareT.pck if its there then youre ready-> run your game, for firs...
by ColeTahn
Mon, 28. Mar 16, 14:47
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3118313

Acutally that noise appear everywhere once in a while. It seems that the music is bugged somehow


EDIT:
i will reinstall again, i must have made a mistake. I could sell my discoverer for 1,8mil and my merkury for over 3 mio.
by ColeTahn
Mon, 28. Mar 16, 12:53
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3118313

Hello,

i installed the mod to a freh copy of AP, no other mods or scripts and everything is working great so far but one thing:
When i call a station and ask for docking permission i get load acoustic noise the whole time until i undock again.

Anyone else have this problem ?
by ColeTahn
Sat, 26. Mar 16, 17:17
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
Replies: 4840
Views: 384699

As much fun as this mod is, I might recommend playing through the campaign first. It will teach you a lot of the concepts in a controlled environment. I personally enjoyed the campaign, it's a tutorial with a decent story-line. you may be right. But another question. There are some useful mods out ...
by ColeTahn
Sat, 26. Mar 16, 13:41
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
Replies: 4840
Views: 384699

I deciced to give it a try.
Are there any tipps and tricks how to start the game ?
I never played XR because i was so dissapointed when it came out.
So i have no idea how to play the vanilla game, and of cause none how to start a mod that is much more challanging :)
by ColeTahn
Fri, 25. Mar 16, 11:10
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
Replies: 4840
Views: 384699

Is this mod worth playing if you only have ~1hour a day to play or it is pointless ?
Usually X games take a lot of time, i dont know how time consuming XR was and i don't know anything about that mod so i would be glad if someone can tell me roughly if its enough time or total waste :)
by ColeTahn
Sat, 1. Aug 15, 11:04
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 857250

I assume you have to start a new game or does it work with an existig one,no matter how far the player is?
by ColeTahn
Thu, 30. Jul 15, 19:22
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1353039

It took the OCV nearly 100 hours (10 hours of SETA) to go from menalaus's paradise to getsu fune. I had something like 12-13 'weakness in menalaus's paradise' messages before they made the attempt to take getsu fune. I'm running the base mod + the LU small fixes mod + marine repairs. I am in ingame...
by ColeTahn
Fri, 24. Jul 15, 16:04
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1353039

Hello, is there any way to assign new build fighters directly to a carrier ? The autmatic restock function only filled up by carrier with 25 of 42 fighters, although there are enough at the reserve dock. MLCC sais 19 fighters ready. But how do i get them to be reassigned to my carrier ? In the MLCC...
by ColeTahn
Thu, 23. Jul 15, 20:03
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1353039

Hello, is there any way to assign new build fighters directly to a carrier ? The autmatic restock function only filled up by carrier with 25 of 42 fighters, although there are enough at the reserve dock. MLCC sais 19 fighters ready. But how do i get them to be reassigned to my carrier ? In the MLCC ...
by ColeTahn
Tue, 14. Jul 15, 19:42
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1353039

Well mostly i am concernd that for some reason the phanon stop working correctly at all and it is not possible to fix somehow so that my entire savegame is ruined. I dont have a problem with small problems or bugs, thats ok :) So you are saying even if the Wannabe scrips screw the phanon upside down...
by ColeTahn
Tue, 14. Jul 15, 16:40
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1353039

There seem to be a little bug with with Dockware Management. I have a Capacity of 30 1GJ Shields and only 3 on stock. But neither Dock Agents nor Freighters feel the need to buy new ones, and they aren't busy at the moment. For buying, make sure that the dock has enough money in its account and tha...
by ColeTahn
Mon, 13. Jul 15, 19:11
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1353039

There seem to be a little bug with with Dockware Management. I have a Capacity of 30 1GJ Shields and only 3 on stock. But neither Dock Agents nor Freighters feel the need to buy new ones, and they aren't busy at the moment. Its the same with some other weapons. But not alle the time, the already bou...
by ColeTahn
Fri, 10. Jul 15, 16:15
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1353039

edit: .... answerd all my questions myself. Just point 3 is left.

3. To say it like our friends in the US: Its awsome !!!
Realy Litcube, amazing job with your mod and all these exelent features. I already said it before and after 6 ingame days i can say it again !!
by ColeTahn
Thu, 9. Jul 15, 19:31
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1353039

Ok tanks the both of you. I will do excalty that ;)
by ColeTahn
Thu, 9. Jul 15, 17:17
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1353039

One question about he MLCC. When i upgrade my HQ with it is no longer possible to assign sources for wares (shipbuilding) except for Energy Cells. All my freighters seized working and are "wating for load". Naturally because they don't know where to get the recources. Why can't i assign my stations ...
by ColeTahn
Sun, 5. Jul 15, 15:48
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1353039

nevermind ... answerd my own question
by ColeTahn
Sat, 4. Jul 15, 12:32
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1353039

What is the easiest way to transport all the wares for the ship building to the HQ? Couriers are insuficient as i found out.. Assuming you only have one SCH for each ware. Set it as a source in the Headquarter's Dockware Manager, and assign some freighters to the HQ. same problem as with the courie...

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