Search found 561 matches
- Mon, 28. Mar 16, 20:43
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3118313
No this takes almost a whole minute. I installed it a thrid time in a fresh copy. Every step is correct, i double checked ;) There is not much you can do wrong, i copied the content of scripts_ap in my addon/scripts folder, same with the rest. The sound (music only) issue, well perhaps that another ...
- Mon, 28. Mar 16, 20:20
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3118313
Ok thats true, but why is my mercury hauler worth 3,8mio. It has nothing special on board, the software is worth 600.000 in total. I dont think the ship is worth 3.2 mio ? i dont know, something seems to be buggy. In the installation notes it sais there is a one -two minute pause after you get the m...
- Mon, 28. Mar 16, 17:17
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3118313
On the xrm page it says you should run plugin menager before running xrm to properly install wares, so basically you should do it. Anyways install mod manually -> run plugin menager -> close it -> check in your x3tc-addon->types for TWareT.pck if its there then youre ready-> run your game, for firs...
- Mon, 28. Mar 16, 14:47
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3118313
- Mon, 28. Mar 16, 12:53
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3118313
- Sat, 26. Mar 16, 17:17
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
- Replies: 4840
- Views: 384699
As much fun as this mod is, I might recommend playing through the campaign first. It will teach you a lot of the concepts in a controlled environment. I personally enjoyed the campaign, it's a tutorial with a decent story-line. you may be right. But another question. There are some useful mods out ...
- Sat, 26. Mar 16, 13:41
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
- Replies: 4840
- Views: 384699
- Fri, 25. Mar 16, 11:10
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
- Replies: 4840
- Views: 384699
- Sat, 1. Aug 15, 11:04
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 857250
- Thu, 30. Jul 15, 19:22
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1353039
It took the OCV nearly 100 hours (10 hours of SETA) to go from menalaus's paradise to getsu fune. I had something like 12-13 'weakness in menalaus's paradise' messages before they made the attempt to take getsu fune. I'm running the base mod + the LU small fixes mod + marine repairs. I am in ingame...
- Fri, 24. Jul 15, 16:04
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1353039
Hello, is there any way to assign new build fighters directly to a carrier ? The autmatic restock function only filled up by carrier with 25 of 42 fighters, although there are enough at the reserve dock. MLCC sais 19 fighters ready. But how do i get them to be reassigned to my carrier ? In the MLCC...
- Thu, 23. Jul 15, 20:03
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1353039
Hello, is there any way to assign new build fighters directly to a carrier ? The autmatic restock function only filled up by carrier with 25 of 42 fighters, although there are enough at the reserve dock. MLCC sais 19 fighters ready. But how do i get them to be reassigned to my carrier ? In the MLCC ...
- Tue, 14. Jul 15, 19:42
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1353039
Well mostly i am concernd that for some reason the phanon stop working correctly at all and it is not possible to fix somehow so that my entire savegame is ruined. I dont have a problem with small problems or bugs, thats ok :) So you are saying even if the Wannabe scrips screw the phanon upside down...
- Tue, 14. Jul 15, 16:40
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1353039
There seem to be a little bug with with Dockware Management. I have a Capacity of 30 1GJ Shields and only 3 on stock. But neither Dock Agents nor Freighters feel the need to buy new ones, and they aren't busy at the moment. For buying, make sure that the dock has enough money in its account and tha...
- Mon, 13. Jul 15, 19:11
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1353039
There seem to be a little bug with with Dockware Management. I have a Capacity of 30 1GJ Shields and only 3 on stock. But neither Dock Agents nor Freighters feel the need to buy new ones, and they aren't busy at the moment. Its the same with some other weapons. But not alle the time, the already bou...
- Fri, 10. Jul 15, 16:15
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1353039
- Thu, 9. Jul 15, 19:31
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1353039
- Thu, 9. Jul 15, 17:17
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1353039
One question about he MLCC. When i upgrade my HQ with it is no longer possible to assign sources for wares (shipbuilding) except for Energy Cells. All my freighters seized working and are "wating for load". Naturally because they don't know where to get the recources. Why can't i assign my stations ...
- Sun, 5. Jul 15, 15:48
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1353039
- Sat, 4. Jul 15, 12:32
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1353039
What is the easiest way to transport all the wares for the ship building to the HQ? Couriers are insuficient as i found out.. Assuming you only have one SCH for each ware. Set it as a source in the Headquarter's Dockware Manager, and assign some freighters to the HQ. same problem as with the courie...