Hey,Ramdat wrote: ↑Sun, 6. Jun 21, 00:08Thanks.X2-Illuminatus wrote: ↑Sat, 5. Jun 21, 15:35The whole agent system is done via scripts. So you want to look into the addon2\scripts folder. Agent commands are labelled as such. The script being responsible for moving the agents is !agent.move. Reducing the waits would be an easy way to reduce the overall travel time.
How do I reduce the time of the actual tasks? There seems to be some oddities with the X3 Editor 2, with the unofficial update.
When I use "open from VFS" to open "!agent.cmd.stealequipment" it instead opens "!agent.cmd.stealequipment.menu". If I use "open" instead of "open from VFS", and try to open the "!agent.cmd.stealequipment" file directly, it only allows opening it in the debugger, which is empty. The behaviour is the same for every other agent script.
Also, is it possible to increase the amount of agents that the player can own at one time? Currently it is capped at 5.
X3 Editor 2 doesnt have a script editor built into it, you will either need to use the ingame script editor or X Studio. X Studio has a work around version for FL if you want to edit outside of the game, although you will need to check the instructions to get it working with FL.
EDIT: Just released Update 8 to X3 Editor 2 Unofficial Update which should fix the weird naming issue when extracting scripts from VFS, I didnt fix the issue with opening scripts from VFS since you dont really ever need to open the scripts with VFS as far as I know. Now you should be able to atleast unpack all scripts to xml format if you need to.