Not yet, it'll be in the change log when its fully fixed.
this version does contains internal changes to help, but it'll take several versions before its fully done
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Not yet, it'll be in the change log when its fully fixed.
https://www.malwarebytes.com/blog/detec ... malous-100Betelgeuse97 wrote: ↑Mon, 17. Jul 23, 00:07Malwarebytes is reporting that the 1.70 executable contains malware. I've also scanned it on virustotal (after incidentally opening up the plugin manager), and it's also detected malware inside the plugin manager. Is it just me or are others getting this?
Looks like malwarebytes has stopped flagging it on its own. Thanks.Cycrow wrote: ↑Mon, 17. Jul 23, 13:38https://www.malwarebytes.com/blog/detec ... malous-100Betelgeuse97 wrote: ↑Mon, 17. Jul 23, 00:07Malwarebytes is reporting that the 1.70 executable contains malware. I've also scanned it on virustotal (after incidentally opening up the plugin manager), and it's also detected malware inside the plugin manager. Is it just me or are others getting this?
seems malwarebytes is flagging it up as it doesn't recognise it
Depending on the format of the old mods, you can use the Creator, and create a new package from archive. It should import everything then just fill out some additional information before saving it.stevecs wrote: ↑Sun, 13. Aug 23, 20:17years ago there was a post here somewhere on how to convert non packaged scripts/mods and put them into spk format but I can't seem to find it. Does anyone have a link to a write-up on how to do that? I have some older mods that I would like to modify/put into spk format so they're a little easier to add/remove with the plugin manager than doing it as individual files.
I guess, as a general rule, I never install software that puts things in the system32 folder for what i hope are obvious reasons. Also, most virus checkers will reject such an install outright, such as Norton, which does.