Hey
I'd like to suggest to transfer this list to a Google Spreadsheet. That way you can define categories which can then be filtered for and it'll generally be a bit easier to get an overview.
Search found 6665 matches
- Fri, 14. Dec 18, 07:40
- Forum: X4: Foundations - Scripts and Modding
- Topic: X4 Mod Compendium
- Replies: 9
- Views: 5922
- Fri, 14. Dec 18, 07:36
- Forum: X4: Foundations - Scripts and Modding
- Topic: Modding our own ship paint jobys?
- Replies: 8
- Views: 1261
Re: Modding our own ship paint jobys?
There is and it looks to be fairly simple. Once you have extracted the game files, look for a file called "paintmods.xml" (or similar - can't check atm) in the libraries-folder. It defines I think HSV for colors applied to the ship and you can even define a pattern which is essentially a linked text...
- Fri, 7. Dec 18, 11:30
- Forum: X4: Foundations - Scripts and Modding
- Topic: [TOOL][WIP] Script Editor X2S + DIFF Creator
- Replies: 18
- Views: 2504
Re: [TOOL][WIP] X4-Xml2Script Editor (XML -> Script -> XML)
Cool stuff! Didn't think it could be done but it looks like it can, awesome! TBH I'm still a bit skeptical regarding code structure. You've clearly proven that a conversion works, but the MD-like syntax with the subcues etc. also means that you have to structure code in a certain way that may be ver...
- Fri, 7. Dec 18, 11:23
- Forum: X4: Foundations - Scripts and Modding
- Topic: REQ Nexus Download Manager
- Replies: 5
- Views: 803
Re: REQ Nexus Download Manager
I think Vortex is the new in dev version. Nexus Mod Manager was the name of the old iteration. But if anything it would probably make sense for Vortex to support X4, yeah.
- Fri, 7. Dec 18, 11:03
- Forum: X4: Foundations - Scripts and Modding
- Topic: REQ Nexus Download Manager
- Replies: 5
- Views: 803
Re: REQ Nexus Download Manager
Nexusmods does have a downloader like that, actually. But I'm unsure what the process is to get it to support a game unfortunately.
- Fri, 7. Dec 18, 10:03
- Forum: X4: Foundations - Scripts and Modding
- Topic: [Req] How do I reduce spawn rate of crystals?
- Replies: 8
- Views: 959
Re: [Req] How do I reduce spawn rate of crystals?
I'm not sure about how to reduce the spawn rate but if your goal is to reduce the profit gained from the crystals, consider reducing how many are dropped per spawned crystal and the individual worth of the crystals. For those you'd be looking at \libraries\drops.xml and \libraries\wares.xml respecti...
- Fri, 7. Dec 18, 09:48
- Forum: X4: Foundations - Scripts and Modding
- Topic: [WIP] Dawn of Rebirth
- Replies: 105
- Views: 23720
Re: [WIP] Rebirth Ships
Official Egosoft statement on porting XR assets, FYI.
https://i.imgur.com/tTmFK98.png
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
https://i.imgur.com/tTmFK98.png
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
- Sat, 1. Dec 18, 14:57
- Forum: X4: Foundations - Scripts and Modding
- Topic: How do you turn on scripting in x4
- Replies: 3
- Views: 4227
Re: How do you turn on scripting in x4
There is no ingame script editor. All scripting happens in the XML files.
- Fri, 30. Nov 18, 15:25
- Forum: X4: Foundations - Scripts and Modding
- Topic: [Index] X4: Foundations Tools, Tutorials and Resources
- Replies: 93
- Views: 191203
Re: [Index] X4: Foundations Tools, Tutorials and Resources
Unsure of whether you prefer to have the discussion in a separate topic but FYI for everyone: XR CAT extractors work for X4 files.
- Wed, 7. Mar 18, 22:36
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: MD: match_object to station?
- Replies: 1
- Views: 479
- Wed, 31. Jan 18, 12:37
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
- Replies: 5969
- Views: 1240624
Yes? Equip Trade does provide the player with an infinite supply of weapons, missiles, and standard shields. NPCs have that anyway. It's a convenience--no more need to hit every EQ dock in Boron spacing looking for enough Ion Cannons to fill the forward turret on your new Orca--and a bit cheaty--fu...
- Sat, 20. Jan 18, 18:59
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Jump Beacon Model became a Susanowa Prototype [Resolved]
- Replies: 3
- Views: 524
you changed the line number of it in the TShips.txt, probably by inserting a new Ship somewhere in the middle of it. This messes up all following Ships in the file by changing them into something diffrent. To add to this, this issue can be prevented by always appending new entries to the TShips to ...
- Wed, 3. Jan 18, 17:34
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
- Replies: 5969
- Views: 1240624
I uploaded most of the AP fixes and some of the TC patches to my Dropbox: https://www.dropbox.com/sh/lvhvwr8cpw4g ... MU_ga?dl=0
Edit: Added to opening post, and added info which files are available from which download option. X2-Illuminatus
Edit: Added to opening post, and added info which files are available from which download option. X2-Illuminatus
- Wed, 3. Jan 18, 17:29
- Forum: X³: Terran Conflict / Albion Prelude - Scripts und Modding
- Topic: X-Tended -Terran Conflict V2.0 (25.12.2012)
- Replies: 2403
- Views: 509320
- Wed, 3. Jan 18, 10:45
- Forum: X³: Terran Conflict / Albion Prelude - Scripts und Modding
- Topic: X-Tended -Terran Conflict V2.0 (25.12.2012)
- Replies: 2403
- Views: 509320
Hoi,
Ich hab mal die meisten Patches, die ich vor ner Weile zusammengesucht hab, in meine Dropbox gesteckt.
Keine Garantien aber - die sind schon uralt.
https://www.dropbox.com/sh/lvhvwr8cpw4g ... MU_ga?dl=0
Ich hab mal die meisten Patches, die ich vor ner Weile zusammengesucht hab, in meine Dropbox gesteckt.
Keine Garantien aber - die sind schon uralt.
https://www.dropbox.com/sh/lvhvwr8cpw4g ... MU_ga?dl=0
- Thu, 28. Sep 17, 13:16
- Forum: X4: Foundations
- Topic: Great station designer (use out of game?)
- Replies: 15
- Views: 1434
- Wed, 27. Sep 17, 21:07
- Forum: X4: Foundations
- Topic: NEWS: 2nd Twitch Live Stream on Sept 27th (20:00 CEST)
- Replies: 188
- Views: 20754
- Tue, 22. Aug 17, 10:45
- Forum: X Rebirth Universum
- Topic: NEWS: X-Con am Samstag, 26. August bei Egosoft [aktualisiert am 23.08.]
- Replies: 102
- Views: 18218
- Tue, 21. Feb 17, 09:55
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Mod] X-tended X-pantion [v. 1.4, OHEMGEE][RELEASED 2/16/2017]
- Replies: 160
- Views: 45926
- Wed, 8. Feb 17, 00:22
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD AP+LU] Betty Replacer v1.081
- Replies: 7
- Views: 2417