Search found 291 matches

by stemardue
Fri, 15. Apr 22, 09:45
Forum: X4: Foundations - Technical Support
Topic: Missing collision in various spacewalk areas
Replies: 1
Views: 134

Missing collision in various spacewalk areas

Playing version 5.1 Some of the internal tubes where you need to move in your spacesuit are missing collision detection, both in terran torus section and in the apotheosis maze. You can fly through some of the walls and end in “backroom” sections. Then going back to proper positions can be a real me...
by stemardue
Sat, 24. Sep 11, 17:58
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1240668

;) Glad you like it Freya!



stemardue aka MadMaKine aka MMK
by stemardue
Wed, 9. Feb 11, 16:26
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1240668

Orion84 I would like to add a specification to what you just said "all confirmed working in the TXU thread": that is a major bad assumption. None of those have been thoroughly tested by the team (and seen the work we are doing to correct bugs, patch 1.2 and so on, we won't likely be able to test em ...
by stemardue
Sun, 6. Feb 11, 14:14
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1240668

Well the Hydra (as many other ships in XTC) is not a multi-role combat vessel... but it's a good one to carry around in capturing sprees. Use hydras and ion weapons (that also slow down targets iirc) to lower your target's shields and make it open to boarding, then go for a cap from another ship. As...
by stemardue
Thu, 3. Feb 11, 12:32
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1240668

I wish to thank for the last three posts (dougeye, gavruska and requiemfang) :) - at least there is still some good sense left ^^ Joking, to be frank I've seen many positive comments, many positive and constructive criticism, and just a couple of 'ranters' posting wildly. We in the team know what we...
by stemardue
Wed, 2. Feb 11, 11:31
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1240668

Rednohal: good feedback from you, yes, but it lacks some details to be of better use for the team (in case we need to use it as a reference for tweaking and changing something): for instance you say you made a million credits even before leavig your starting sector. How long did it take? What did yo...
by stemardue
Sat, 22. Jan 11, 17:31
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: size of the community and the sense of modding
Replies: 184
Views: 15283

You asked for team members, not community support. Those are two different things. I was asked to help XTC and I refused only because you guys tried to enforce some weird NDA. Don't come whining now you didn't get help. Your approach to modding is IMO wrong, it has a more commercial structure than ...
by stemardue
Sat, 22. Jan 11, 11:05
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: size of the community and the sense of modding
Replies: 184
Views: 15283

I just want to say something, answering in part to the last 10 or so posts here, and above all, supporting fully what KillJaeden said. First of all: everybody is a master when it comes to criticize, but how many are able to effectively do what they say? I wouldn't want to use the unfamous citation "...
by stemardue
Sat, 15. Jan 11, 13:11
Forum: Script e Modding per la Trilogia di X
Topic: [TC] Topic Ufficiale: Xtended Terran Conflict
Replies: 251
Views: 30258

Ciao ragazzi, io Gamma e Capux stiamo provando a lavorare sulla traduzione del mod ma ci troviamo un po' in difficoltà perchè non abbiamo idea di alcuni elementi del gioco. Qualcuno potrebbe spiegare che cosa sono i "rock beetles" e "space nettle"?Abbiamo bisogno di un po' di informazioni per riusc...
by stemardue
Thu, 6. Jan 11, 22:06
Forum: Script e Modding per la Trilogia di X
Topic: [TC] Topic Ufficiale: Xtended Terran Conflict
Replies: 251
Views: 30258

a cosa servono e come si guadagnano (o si comprano) le licenze x i cantieri :? :? Sono equivalenti alle 'blue-prints' per il quartier generale, cioè ti permettono di costruire navi. Per ottenerle è necessario disassemblare una nave del modello che vuoi produrre al cantiere (reverse engineering). I ...
by stemardue
Thu, 6. Jan 11, 11:55
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1240668

About the missing music: In our setup all the music (sector tracks) info is embedded in debris_map. So if one of the add-ons you have messes with that map, that might be the culprit. Going by sense i would point my finger at the 150km visibility, because that might in some way alter the debris_map (...
by stemardue
Wed, 5. Jan 11, 21:47
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1240668

EmperorJon wrote:Who actually wrote the songs then? <3 you! :P Spacediving and DistantRumbles FTW!

Also, did Alex do ALL the sector design?
Thank you, kind sir ;)

I am the humble music man of the team. *bows*

And yes, Alex did a wonderful job with the sector graphics.
by stemardue
Tue, 4. Jan 11, 12:31
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1240668

Gavrushka: no, the new install is only an installer fix, no bug fixes in there yet.
by stemardue
Mon, 3. Jan 11, 18:02
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1240668

also whats up with terran "Mani's"? are they supposed to look like hyperion vanguards? if so whats the reason / lore for it? :D :gruebel: where did you find that? there is no terran Mani's in XTC... nor Phantom... If you cheat yourself ships just for fun, at least try to use the models that are eff...
by stemardue
Fri, 31. Dec 10, 00:56
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1240668

The-Gizmo wrote:Is the description on the Shivan Dragon Scale item a reference to Dragon Age?
hmmm no, space dragons lost their scales even in XTM... way before Dragon Age ;)
by stemardue
Fri, 31. Dec 10, 00:48
Forum: Script e Modding per la Trilogia di X
Topic: [TC] Topic Ufficiale: Xtended Terran Conflict
Replies: 251
Views: 30258

no... quelli sono già sistemati ^^ non so come vai con l'inglese... il manuale è solo in inglese e per ora una traduzione non è ancora nei piani, comunque, lì c'è tutto quello che ti può servire per saperne di più. In caso che l'inglese proprio non sia il tuo piatto forte :D ti posso dire che l'univ...
by stemardue
Thu, 30. Dec 10, 22:26
Forum: Script e Modding per la Trilogia di X
Topic: [TC] Topic Ufficiale: Xtended Terran Conflict
Replies: 251
Views: 30258

sergi: puoi tranquillamente ignorare quella missione, purtroppo è un bug che sarà corretto con una patch appena possibile. Per eliminarla dalla lista: F8 (mie missioni attive), poi selezionala cliccandoci sopra e poi clicca su 'abort mission' - dovrebbe sparire senza conseguenze. PS: F8 funziona sol...
by stemardue
Thu, 30. Dec 10, 14:19
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1240668

But definitely the person with the i7 3.2ghz and a GTX 460 is most likely going to run X3 no problem max graphics. You really need much less than that. X engine is a decade old, can't use multi-core processing, is only DirectX9 compliant and was 'optimized' for ten to five years ago rigs. The only ...
by stemardue
Tue, 28. Dec 10, 20:42
Forum: Script e Modding per la Trilogia di X
Topic: [TC] Topic Ufficiale: Xtended Terran Conflict
Replies: 251
Views: 30258

The Capux wrote:@stemardue: fai parte del team di xtc? Se si, a chi mi posso rivolgere per chiedere il permesso per una traduzione?
Puoi mandare un PM ad Aragon Speed, che è il nostro Team Leader - (in inglese ;) )

E mille grazie per la generosa offerta :)
by stemardue
Mon, 27. Dec 10, 18:24
Forum: Script e Modding per la Trilogia di X
Topic: [TC] Topic Ufficiale: Xtended Terran Conflict
Replies: 251
Views: 30258

strano... dalla lista missioni attive, dovrebbe essere sufficiente cliccare su quella che vuoi eliminare e poi sul tasto 'abort mission'...

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