Search found 291 matches
- Fri, 15. Apr 22, 09:45
- Forum: X4: Foundations - Technical Support
- Topic: Missing collision in various spacewalk areas
- Replies: 1
- Views: 134
Missing collision in various spacewalk areas
Playing version 5.1 Some of the internal tubes where you need to move in your spacesuit are missing collision detection, both in terran torus section and in the apotheosis maze. You can fly through some of the walls and end in “backroom” sections. Then going back to proper positions can be a real me...
- Sat, 24. Sep 11, 17:58
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
- Replies: 5969
- Views: 1240668
- Wed, 9. Feb 11, 16:26
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
- Replies: 5969
- Views: 1240668
Orion84 I would like to add a specification to what you just said "all confirmed working in the TXU thread": that is a major bad assumption. None of those have been thoroughly tested by the team (and seen the work we are doing to correct bugs, patch 1.2 and so on, we won't likely be able to test em ...
- Sun, 6. Feb 11, 14:14
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
- Replies: 5969
- Views: 1240668
Well the Hydra (as many other ships in XTC) is not a multi-role combat vessel... but it's a good one to carry around in capturing sprees. Use hydras and ion weapons (that also slow down targets iirc) to lower your target's shields and make it open to boarding, then go for a cap from another ship. As...
- Thu, 3. Feb 11, 12:32
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
- Replies: 5969
- Views: 1240668
I wish to thank for the last three posts (dougeye, gavruska and requiemfang) :) - at least there is still some good sense left ^^ Joking, to be frank I've seen many positive comments, many positive and constructive criticism, and just a couple of 'ranters' posting wildly. We in the team know what we...
- Wed, 2. Feb 11, 11:31
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
- Replies: 5969
- Views: 1240668
Rednohal: good feedback from you, yes, but it lacks some details to be of better use for the team (in case we need to use it as a reference for tweaking and changing something): for instance you say you made a million credits even before leavig your starting sector. How long did it take? What did yo...
- Sat, 22. Jan 11, 17:31
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: size of the community and the sense of modding
- Replies: 184
- Views: 15283
You asked for team members, not community support. Those are two different things. I was asked to help XTC and I refused only because you guys tried to enforce some weird NDA. Don't come whining now you didn't get help. Your approach to modding is IMO wrong, it has a more commercial structure than ...
- Sat, 22. Jan 11, 11:05
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: size of the community and the sense of modding
- Replies: 184
- Views: 15283
I just want to say something, answering in part to the last 10 or so posts here, and above all, supporting fully what KillJaeden said. First of all: everybody is a master when it comes to criticize, but how many are able to effectively do what they say? I wouldn't want to use the unfamous citation "...
- Sat, 15. Jan 11, 13:11
- Forum: Script e Modding per la Trilogia di X
- Topic: [TC] Topic Ufficiale: Xtended Terran Conflict
- Replies: 251
- Views: 30258
Ciao ragazzi, io Gamma e Capux stiamo provando a lavorare sulla traduzione del mod ma ci troviamo un po' in difficoltà perchè non abbiamo idea di alcuni elementi del gioco. Qualcuno potrebbe spiegare che cosa sono i "rock beetles" e "space nettle"?Abbiamo bisogno di un po' di informazioni per riusc...
- Thu, 6. Jan 11, 22:06
- Forum: Script e Modding per la Trilogia di X
- Topic: [TC] Topic Ufficiale: Xtended Terran Conflict
- Replies: 251
- Views: 30258
a cosa servono e come si guadagnano (o si comprano) le licenze x i cantieri :? :? Sono equivalenti alle 'blue-prints' per il quartier generale, cioè ti permettono di costruire navi. Per ottenerle è necessario disassemblare una nave del modello che vuoi produrre al cantiere (reverse engineering). I ...
- Thu, 6. Jan 11, 11:55
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
- Replies: 5969
- Views: 1240668
About the missing music: In our setup all the music (sector tracks) info is embedded in debris_map. So if one of the add-ons you have messes with that map, that might be the culprit. Going by sense i would point my finger at the 150km visibility, because that might in some way alter the debris_map (...
- Wed, 5. Jan 11, 21:47
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
- Replies: 5969
- Views: 1240668
- Tue, 4. Jan 11, 12:31
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
- Replies: 5969
- Views: 1240668
- Mon, 3. Jan 11, 18:02
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
- Replies: 5969
- Views: 1240668
also whats up with terran "Mani's"? are they supposed to look like hyperion vanguards? if so whats the reason / lore for it? :D :gruebel: where did you find that? there is no terran Mani's in XTC... nor Phantom... If you cheat yourself ships just for fun, at least try to use the models that are eff...
- Fri, 31. Dec 10, 00:56
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
- Replies: 5969
- Views: 1240668
- Fri, 31. Dec 10, 00:48
- Forum: Script e Modding per la Trilogia di X
- Topic: [TC] Topic Ufficiale: Xtended Terran Conflict
- Replies: 251
- Views: 30258
no... quelli sono già sistemati ^^ non so come vai con l'inglese... il manuale è solo in inglese e per ora una traduzione non è ancora nei piani, comunque, lì c'è tutto quello che ti può servire per saperne di più. In caso che l'inglese proprio non sia il tuo piatto forte :D ti posso dire che l'univ...
- Thu, 30. Dec 10, 22:26
- Forum: Script e Modding per la Trilogia di X
- Topic: [TC] Topic Ufficiale: Xtended Terran Conflict
- Replies: 251
- Views: 30258
sergi: puoi tranquillamente ignorare quella missione, purtroppo è un bug che sarà corretto con una patch appena possibile. Per eliminarla dalla lista: F8 (mie missioni attive), poi selezionala cliccandoci sopra e poi clicca su 'abort mission' - dovrebbe sparire senza conseguenze. PS: F8 funziona sol...
- Thu, 30. Dec 10, 14:19
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
- Replies: 5969
- Views: 1240668
But definitely the person with the i7 3.2ghz and a GTX 460 is most likely going to run X3 no problem max graphics. You really need much less than that. X engine is a decade old, can't use multi-core processing, is only DirectX9 compliant and was 'optimized' for ten to five years ago rigs. The only ...
- Tue, 28. Dec 10, 20:42
- Forum: Script e Modding per la Trilogia di X
- Topic: [TC] Topic Ufficiale: Xtended Terran Conflict
- Replies: 251
- Views: 30258
- Mon, 27. Dec 10, 18:24
- Forum: Script e Modding per la Trilogia di X
- Topic: [TC] Topic Ufficiale: Xtended Terran Conflict
- Replies: 251
- Views: 30258