Search found 94 matches

by CraterFace
Thu, 5. Jan 12, 21:53
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [GAMESTART] Pirate Starts now AP compatible (V1.30 - 04/01/2012)
Replies: 76
Views: 54901

v1.20 for AP :)

Couldn't make "Creator" from the plugin manager do as I wanted, so it's the zip version again. :P

http://www.mediafire.com/?x7fl6kc5beidil6
by CraterFace
Wed, 4. Jan 12, 21:01
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [GAMESTART] Pirate Starts now AP compatible (V1.30 - 04/01/2012)
Replies: 76
Views: 54901

Np mate

The 1.3 version, been playing with it for a couple of hours today and haven't noticed anything weird. Easier to just keep it here in the same thread.

I can look into doing the same thing for version 1.2 either later tonight (if I can't sleep for some reason) or I´ll do it tomorrow :)
by CraterFace
Wed, 4. Jan 12, 10:56
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [GAMESTART] Pirate Starts now AP compatible (V1.30 - 04/01/2012)
Replies: 76
Views: 54901

Made a quick copy/paste version for AP, have not done extensive testing (just starting them all up to see if it looks alright).

http://www.mediafire.com/?n666n5dyqmylfvg
by CraterFace
Wed, 5. Jan 11, 08:56
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1240823

dillpickle:"M5's and M4's can no longer hold 'M' sized freight (which passengers are unless it got changed), so although they can install CLS, they can't carry passengers. " Passenger size is "null"/None/No-Size so M5 works perfectly fine for transporting passenger unless the mission asks specifical...
by CraterFace
Tue, 4. Jan 11, 14:50
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Starts] EJ's Mod-for-a-Mod XTC Gamestarts - V1 Tomorrow
Replies: 20
Views: 2847

Yay a Xenon start! :D *BEEEEP*
by CraterFace
Tue, 4. Jan 11, 11:52
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1240823

@ EmperorJon

I thought about it but was not sure if it would break everything, make my puter explode and then get a visit from the XTC team and get my a$$ kicked for fiddiling around "their" files like a newbie :)
by CraterFace
Tue, 4. Jan 11, 11:39
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1240823

@ EmperorJon
Spoiler
Show
There are some starts commented out in the mod already so hopefully they will be unlocked later on in the updates or v2.0 :)

I'm really curious about the Xenon and Kha'ak start :D
by CraterFace
Wed, 29. Dec 10, 11:42
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Sub-Mod] Hull Boost V1.0 submod for X-tended 1.0
Replies: 8
Views: 1775

I guess the procedure would be

1: Fly to empty sector
2: Eject from ship, send it away OOS
3: Save & Load
4: Recall ship

?
by CraterFace
Sun, 16. May 10, 17:10
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended - Terran Conflict (XTC) (Update: - Manual available! - 12/10/10)
Replies: 1669
Views: 317721

Regarding the lastest posts about FPS :) Has the team done any changes to enhance the performance when it comes to Terran solar power plants? This is the number one thing that absolutely kills my performance in this game. If I'm not mistaken (probably am) the model has a lot of poly-vertex-somethin...
by CraterFace
Sun, 16. May 10, 16:09
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended - Terran Conflict (XTC) (Update: - Manual available! - 12/10/10)
Replies: 1669
Views: 317721

Regarding the lastest posts about FPS :) Has the team done any changes to enhance the performance when it comes to Terran solar power plants? This is the number one thing that absolutely kills my performance in this game. If I'm not mistaken (probably am) the model has a lot of poly-vertex-something...
by CraterFace
Mon, 12. Apr 10, 21:20
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended - Terran Conflict (XTC) (Update: - Manual available! - 12/10/10)
Replies: 1669
Views: 317721

stemardue wrote:*Snip*

(It's like this: you are waiting for the bus... for an eternity... finally decide to light a cigarette... and as soon as you light it, there is your bus! - But, if you light the cigarette on purpose, the bus will never come :D )

*Snip*
So freaking true...
by CraterFace
Fri, 4. Dec 09, 01:32
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD iP] New Dimensions [Alpha 4.2] (Update 06/09/10)
Replies: 298
Views: 60315

Boredom wrote:*SNIP*
"Combination of ATAG and TriMod"

ATAG = Adding Think And Gameplay
by CraterFace
Wed, 18. Nov 09, 22:02
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [AL PLUGIN] Pirate Guild 3: Dynamic AI and Guild System - v1.59 - [2010-07-22]
Replies: 641
Views: 235535

:lol: Nah, I won't make the same mistake twice, but thanks for reminding me! :P
by CraterFace
Wed, 18. Nov 09, 10:40
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [AL PLUGIN] Pirate Guild 3: Dynamic AI and Guild System - v1.59 - [2010-07-22]
Replies: 641
Views: 235535

Serial Kicked wrote:...PG development will be resumed when I'm finished with my other plugin, yaki armada.
Sweet! I was under the impression PG was "finished", in other words all that was gonna be done was bug-fixes.

Joy! :D
by CraterFace
Wed, 18. Nov 09, 02:04
Forum: X Trilogy Universe
Topic: X3tc....or X3tCHIT??
Replies: 16
Views: 2834

Antarus wrote:*snip*
That was a great read! Agree with most of what you said :lol:
by CraterFace
Wed, 18. Nov 09, 01:48
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [AL PLUGIN] Pirate Guild 3: Dynamic AI and Guild System - v1.59 - [2010-07-22]
Replies: 641
Views: 235535

Hey I've been trying to dock some Fighters and transports at a Pirate Shipyard, I can't get more than 2 docked at the same time, are there only 3 docking slots on them ? On the same note, does selling your ship at a Pirate Shipyard increase your reputation with them, and if so, what does it change ...
by CraterFace
Sat, 14. Nov 09, 02:09
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [AL PLUGIN] Pirate Guild 3: Dynamic AI and Guild System - v1.59 - [2010-07-22]
Replies: 641
Views: 235535

Worked like a charm, thanks alot mate! :D
by CraterFace
Sat, 14. Nov 09, 01:45
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [AL PLUGIN] Pirate Guild 3: Dynamic AI and Guild System - v1.59 - [2010-07-22]
Replies: 641
Views: 235535

Do you happend (or someone els mabey?) to have the 1.51 still left somewhere. Just updated without backing up the old version and the new one does something to the PG SY. It respawns....and I got capital ships docked at one including myself (can't load that one). Went back with an earlier save to se...

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