Search found 237 matches

by ubica
Tue, 28. Apr 20, 23:25
Forum: X4: Foundations
Topic: Terrible maze mission
Replies: 16
Views: 708

Terrible maze mission

Ok...so I can live with all the bugs, tbh nobody expects a polished game from Ego, but still implementing such a horrible mini game like the maze is just an insult. It amazes me that anyone could think this was a good idea. All it does is adds unnecessary frustration into a game that is anything but...
by ubica
Sat, 19. Jan 19, 17:50
Forum: X4: Foundations
Topic: 1.6 Beta 2 Patch Has Arrived
Replies: 32
Views: 2600

Re: 1.6 Beta 2 Patch Has Arrived

Yup...but it was to be expected TBH.
I myself will just wait for some serious contet added to the game, as it stands right now, there's nothing more to do in the game, billions waiting to be spent on something that would make sense.
by ubica
Wed, 9. Jan 19, 19:19
Forum: X4: Foundations
Topic: How many?
Replies: 10
Views: 318

Re: How many?

Or just check boarding resistance before you engage :D
by ubica
Sun, 30. Dec 18, 18:13
Forum: X4: Foundations - Technical Support
Topic: [BUG] 1.5 unending "Could not complete last order"
Replies: 5
Views: 205

Re: [BUG] 1.5 unending "Could not complete last order"

This is totally annoying, I have to spend half an hour zooming in on every sector and listen to "last order could not be completed" for hundred times before I find the culprit. And this happens every day for last 3 days. Did not hapen before. If this doesn't make me stop playing I don't know what wi...
by ubica
Thu, 27. Dec 18, 15:58
Forum: X4: Foundations
Topic: Turret / Shield Blueprints
Replies: 8
Views: 1485

Re: Turret / Shield Blueprints

You don't suffe rep loss if you return back to your ship and trigger the bomb from cockpit. After that return in your spacsuit and do leak scan as usual. 8)
by ubica
Sun, 23. Dec 18, 23:28
Forum: X4: Foundations
Topic: AI beyond stupid
Replies: 5
Views: 263

Re: AI beyond stupid

Done that :) After switching to tatter trader sales kicked off, finaly hoovering around 5M in due payments, used to be under 1. Now I can build that 80M monstrosity of complex and not fear it would never pay off. Only drawback is that you have to manualy feed cash back to stations, but that's a smal...
by ubica
Sun, 23. Dec 18, 13:41
Forum: X4: Foundations
Topic: AI beyond stupid
Replies: 5
Views: 263

Re: AI beyond stupid

https://www.nexusmods.com/x4foundations/mods/151 Install, don't assign to station, set to Tater - max buy range 0, max sell range "max". Select the wares, set the discount of your stations to 50%. Watch them fly. Or if you want to supply this system exclusively, max buy range 0, max sell range 0, s...
by ubica
Sun, 23. Dec 18, 13:24
Forum: X4: Foundations
Topic: AI beyond stupid
Replies: 5
Views: 263

AI beyond stupid

I have been watching my stations and their subordinates behaviour. Some things they do is just beyond stupid. A factory in Holly Vision producing engine parts and hull parts is filling it's stock. Two traders assigned to. Both manager and traders have enough stars so no way to blame that "feature" f...
by ubica
Thu, 13. Dec 18, 19:52
Forum: X4: Foundations
Topic: Storage hack possible?
Replies: 2
Views: 568

Re: Storage hack possible?

:lol: Kinda thought my question was straight forward enough, but then again...proven wrong :D
by ubica
Thu, 13. Dec 18, 19:25
Forum: X4: Foundations
Topic: Storage hack possible?
Replies: 2
Views: 568

Storage hack possible?

Has anyone had sucess in hacking station storage AND picking up cargo drop without turning red at the process? Obviously station would turn red the moment one tries to pick up the loot. I thought that's what security terminal hack is there for...hack the storage, get the cargo ship in place, hack th...
by ubica
Wed, 5. Dec 18, 23:27
Forum: X4: Foundations
Topic: Friendly Fleet turning hostile
Replies: 6
Views: 866

Re: Friendly Fleet turning hostile

Consider yourdelf lucky, today my own wingman turned against me.
My own Disco started shooting at me, imagine the size of a question mark ove my head as I saw a green ship charging at me guns blazing :evil: :lol:
by ubica
Tue, 4. Dec 18, 11:01
Forum: X4: Foundations - Scripts and Modding
Topic: (request) mod that gives you the S.E.T.A immediately
Replies: 14
Views: 1662

Re: (request) mod that gives you the S.E.T.A immediately

Activating SETA while flying around makes the screen shake a lot after few seconds, so SETA is not really useful for anything but sitting still.
by ubica
Fri, 26. Oct 18, 17:54
Forum: X4: Foundations
Topic: System requirements
Replies: 405
Views: 51622

Re: System requirements

Either way, demo would have to be a late game kind, simulating the universe populated by player with loads of extra traffic and factories. I'm not sure providing some kind of benchmark would be benefitial to publisher, it might put off many potential customers since not many players have sufficient ...
by ubica
Fri, 26. Oct 18, 17:29
Forum: X4: Foundations
Topic: System requirements
Replies: 405
Views: 51622

Re: System requirements

So...I have one machine that I currently use for gaming which has AMD fx 8320 (8 cores)and 16 Gb ram, and it wont be enough according to stipulated min specs. Works fine for everything else but X4...different story. I also have HP Z620 with dual Xeon 2650 (16 physical cores 32 threads) and 32 Gb ram...
by ubica
Sun, 7. Oct 18, 21:36
Forum: X4: Foundations
Topic: System requirements
Replies: 405
Views: 51622

Re: System requirements

Historicaly, X games have always been demanding hardware wise. I remember each time I thought I had decent enough hardware, I had to upgrade to be able to play X, even though I was able to play most anything else on high specs. My concern is that it will be the same this time around. The thing is, I...
by ubica
Sun, 7. Oct 18, 10:42
Forum: X4: Foundations
Topic: System requirements
Replies: 405
Views: 51622

Re: System requirements

All things being equal, I still can't figre out if min specs are for 4K or 1080p? Cause I'm sitting on a system that is pretty much minimum requirement, so it would make me at least a bit more relaxed if this was all stipulated for 4K. If not, looking forward to X4:slideshow :cry: CBJ please throw u...
by ubica
Sat, 31. Jan 15, 18:24
Forum: X Rebirth Universe
Topic: Annoying bug
Replies: 10
Views: 426

Got the resistance down to 99 and it went smoothly with hull at 1% and absolutely everything destroyed. 11 drones left so repair went rather fast.
No marine losses and one advanced to Elite.
My first Arawn :)
by ubica
Fri, 30. Jan 15, 15:09
Forum: X Rebirth Universe
Topic: Annoying bug
Replies: 10
Views: 426

Huh...havent thought I coul'd fly inside of that thing...now I'm embarrassed.
Thanks for this, will try to fly in or try to wait it out with 1-5 percent hull

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