Search found 237 matches
- Tue, 28. Apr 20, 23:25
- Forum: X4: Foundations
- Topic: Terrible maze mission
- Replies: 16
- Views: 708
Terrible maze mission
Ok...so I can live with all the bugs, tbh nobody expects a polished game from Ego, but still implementing such a horrible mini game like the maze is just an insult. It amazes me that anyone could think this was a good idea. All it does is adds unnecessary frustration into a game that is anything but...
- Sat, 19. Jan 19, 17:50
- Forum: X4: Foundations
- Topic: 1.6 Beta 2 Patch Has Arrived
- Replies: 32
- Views: 2600
Re: 1.6 Beta 2 Patch Has Arrived
Yup...but it was to be expected TBH.
I myself will just wait for some serious contet added to the game, as it stands right now, there's nothing more to do in the game, billions waiting to be spent on something that would make sense.
I myself will just wait for some serious contet added to the game, as it stands right now, there's nothing more to do in the game, billions waiting to be spent on something that would make sense.
- Thu, 10. Jan 19, 22:30
- Forum: X4: Foundations - Scripts and Modding
- Topic: Job at egosoft: MD scripting and mission author
- Replies: 46
- Views: 6398
- Wed, 9. Jan 19, 19:19
- Forum: X4: Foundations
- Topic: How many?
- Replies: 10
- Views: 318
Re: How many?
Or just check boarding resistance before you engage
- Sun, 30. Dec 18, 18:13
- Forum: X4: Foundations - Technical Support
- Topic: [BUG] 1.5 unending "Could not complete last order"
- Replies: 5
- Views: 205
Re: [BUG] 1.5 unending "Could not complete last order"
This is totally annoying, I have to spend half an hour zooming in on every sector and listen to "last order could not be completed" for hundred times before I find the culprit. And this happens every day for last 3 days. Did not hapen before. If this doesn't make me stop playing I don't know what wi...
- Thu, 27. Dec 18, 15:58
- Forum: X4: Foundations
- Topic: Turret / Shield Blueprints
- Replies: 8
- Views: 1485
Re: Turret / Shield Blueprints
You don't suffe rep loss if you return back to your ship and trigger the bomb from cockpit. After that return in your spacsuit and do leak scan as usual.
- Mon, 24. Dec 18, 22:49
- Forum: X4: Foundations
- Topic: "Bulk" transfer crew between ships?
- Replies: 22
- Views: 3344
- Sun, 23. Dec 18, 23:28
- Forum: X4: Foundations
- Topic: AI beyond stupid
- Replies: 5
- Views: 263
Re: AI beyond stupid
Done that :) After switching to tatter trader sales kicked off, finaly hoovering around 5M in due payments, used to be under 1. Now I can build that 80M monstrosity of complex and not fear it would never pay off. Only drawback is that you have to manualy feed cash back to stations, but that's a smal...
- Sun, 23. Dec 18, 13:41
- Forum: X4: Foundations
- Topic: AI beyond stupid
- Replies: 5
- Views: 263
Re: AI beyond stupid
https://www.nexusmods.com/x4foundations/mods/151 Install, don't assign to station, set to Tater - max buy range 0, max sell range "max". Select the wares, set the discount of your stations to 50%. Watch them fly. Or if you want to supply this system exclusively, max buy range 0, max sell range 0, s...
- Sun, 23. Dec 18, 13:24
- Forum: X4: Foundations
- Topic: AI beyond stupid
- Replies: 5
- Views: 263
AI beyond stupid
I have been watching my stations and their subordinates behaviour. Some things they do is just beyond stupid. A factory in Holly Vision producing engine parts and hull parts is filling it's stock. Two traders assigned to. Both manager and traders have enough stars so no way to blame that "feature" f...
- Thu, 13. Dec 18, 19:52
- Forum: X4: Foundations
- Topic: Storage hack possible?
- Replies: 2
- Views: 568
Re: Storage hack possible?
Kinda thought my question was straight forward enough, but then again...proven wrong
- Thu, 13. Dec 18, 19:25
- Forum: X4: Foundations
- Topic: Storage hack possible?
- Replies: 2
- Views: 568
Storage hack possible?
Has anyone had sucess in hacking station storage AND picking up cargo drop without turning red at the process? Obviously station would turn red the moment one tries to pick up the loot. I thought that's what security terminal hack is there for...hack the storage, get the cargo ship in place, hack th...
- Wed, 5. Dec 18, 23:27
- Forum: X4: Foundations
- Topic: Friendly Fleet turning hostile
- Replies: 6
- Views: 866
Re: Friendly Fleet turning hostile
Consider yourdelf lucky, today my own wingman turned against me.
My own Disco started shooting at me, imagine the size of a question mark ove my head as I saw a green ship charging at me guns blazing
My own Disco started shooting at me, imagine the size of a question mark ove my head as I saw a green ship charging at me guns blazing
- Tue, 4. Dec 18, 11:01
- Forum: X4: Foundations - Scripts and Modding
- Topic: (request) mod that gives you the S.E.T.A immediately
- Replies: 14
- Views: 1662
Re: (request) mod that gives you the S.E.T.A immediately
Activating SETA while flying around makes the screen shake a lot after few seconds, so SETA is not really useful for anything but sitting still.
- Fri, 26. Oct 18, 17:54
- Forum: X4: Foundations
- Topic: System requirements
- Replies: 405
- Views: 51622
Re: System requirements
Either way, demo would have to be a late game kind, simulating the universe populated by player with loads of extra traffic and factories. I'm not sure providing some kind of benchmark would be benefitial to publisher, it might put off many potential customers since not many players have sufficient ...
- Fri, 26. Oct 18, 17:29
- Forum: X4: Foundations
- Topic: System requirements
- Replies: 405
- Views: 51622
Re: System requirements
So...I have one machine that I currently use for gaming which has AMD fx 8320 (8 cores)and 16 Gb ram, and it wont be enough according to stipulated min specs. Works fine for everything else but X4...different story. I also have HP Z620 with dual Xeon 2650 (16 physical cores 32 threads) and 32 Gb ram...
- Sun, 7. Oct 18, 21:36
- Forum: X4: Foundations
- Topic: System requirements
- Replies: 405
- Views: 51622
Re: System requirements
Historicaly, X games have always been demanding hardware wise. I remember each time I thought I had decent enough hardware, I had to upgrade to be able to play X, even though I was able to play most anything else on high specs. My concern is that it will be the same this time around. The thing is, I...
- Sun, 7. Oct 18, 10:42
- Forum: X4: Foundations
- Topic: System requirements
- Replies: 405
- Views: 51622
Re: System requirements
All things being equal, I still can't figre out if min specs are for 4K or 1080p? Cause I'm sitting on a system that is pretty much minimum requirement, so it would make me at least a bit more relaxed if this was all stipulated for 4K. If not, looking forward to X4:slideshow :cry: CBJ please throw u...
- Sat, 31. Jan 15, 18:24
- Forum: X Rebirth Universe
- Topic: Annoying bug
- Replies: 10
- Views: 426
- Fri, 30. Jan 15, 15:09
- Forum: X Rebirth Universe
- Topic: Annoying bug
- Replies: 10
- Views: 426