Search found 1456 matches

by lordmuck
Sat, 10. Dec 22, 14:44
Forum: X4: Foundations
Topic: Devs could the little tug ships tow bailed / claimed s/m ships please?
Replies: 0
Views: 258

Devs could the little tug ships tow bailed / claimed s/m ships please?

Hey, I was really hoping that this change could be added for a few reasons because it does not make any logical sense that you/the AI cannot tug a bailed / unclaimed ship. If you can tug s/m wrecks etc... to get scrapped, why not a bailed/claimed(by the player) but pilotless one? (iv not tried only ...
by lordmuck
Thu, 8. Dec 22, 20:40
Forum: X4: Foundations
Topic: Thinking of doing a new playthrough (last played split vendetta) Need some TLDR
Replies: 12
Views: 796

Re: Thinking of doing a new playthrough (last played split vendetta) Need some TLDR

Technically the best start involves boarding NPC ships and selling them for multiple million each. Some people over on the discord server have become so proficient at this that within 2 hours of game start they can have multiple L or bigger ships including an Asgard. PIO Freelancer Katana. Look for...
by lordmuck
Thu, 8. Dec 22, 13:27
Forum: X4: Foundations
Topic: Thinking of doing a new playthrough (last played split vendetta) Need some TLDR
Replies: 12
Views: 796

Re: Thinking of doing a new playthrough (last played split vendetta) Need some TLDR

Ye for sure piracy IMO is a very nice way to get moving, get some marauder bails and move up xD :twisted: Ye I know small ships don't limp xD I was just hoping that something was implemented to just autopillock it to the closest wharf without a pilot even at half speed as a con if a con is needed. S...
by lordmuck
Wed, 7. Dec 22, 08:47
Forum: X4: Foundations
Topic: Vigor suddenly destroyed my station...
Replies: 11
Views: 1158

Re: Vigor suddenly destroyed my station...

Starlight_Corporation wrote:
Wed, 7. Dec 22, 07:38
lordmuck wrote:
Wed, 7. Dec 22, 07:01
Why is food illigal?
Food & Water is illegal in Vigour space because the Vigour Syndicate is a pirate organization that wants to control the essentials needed by the Riptide Rakers (they're another faction in the Avarice system that can only be reached through Vigour space)
Ohhhhh I see
by lordmuck
Wed, 7. Dec 22, 07:01
Forum: X4: Foundations
Topic: Vigor suddenly destroyed my station...
Replies: 11
Views: 1158

Re: Vigor suddenly destroyed my station...

Why is food illigal?
by lordmuck
Wed, 7. Dec 22, 06:40
Forum: X4: Foundations
Topic: Thinking of doing a new playthrough (last played split vendetta) Need some TLDR
Replies: 12
Views: 796

Re: Thinking of doing a new playthrough (last played split vendetta) Need some TLDR

So to get blueprint from other saved games into a new game, load up the save, and save the station layout. When you start a new game, the saved station layout will be available in the new game. Yeah got that all sorted, somehow in a new game I'm still seeing other saved partial builds that I worked...
by lordmuck
Tue, 6. Dec 22, 12:23
Forum: X4: Foundations
Topic: Thinking of doing a new playthrough (last played split vendetta) Need some TLDR
Replies: 12
Views: 796

Re: Thinking of doing a new playthrough (last played split vendetta) Need some TLDR

Thanks jlehtone, ill check out that budgeted start after loading up my oldest / longest save I guess
by lordmuck
Tue, 6. Dec 22, 09:06
Forum: X4: Foundations
Topic: Thinking of doing a new playthrough (last played split vendetta) Need some TLDR
Replies: 12
Views: 796

Re: Thinking of doing a new playthrough (last played split vendetta) Need some TLDR

oh I see, thanks Raptor. Guess ill do the plain old boring start as I didn't wish for the modified tag tbh it feels "cheatyish" when I see that. Pray that the old saves are ok xD I assume its self explanatory to save the stations as a BP for other saves. Guess I need to read up on terraforming and t...
by lordmuck
Tue, 6. Dec 22, 08:10
Forum: X4: Foundations
Topic: Thinking of doing a new playthrough (last played split vendetta) Need some TLDR
Replies: 12
Views: 796

Thinking of doing a new playthrough (last played split vendetta) Need some TLDR

Hey, It's been quite some time since I played X4, sorry to say I got a little toxic and salty with the AI / tedious ways to set up orders, fleet-related frustrations (ai) and a number of other things so I just walked away from the game :( which is a shame as iv been a fan of the X series since x2. I...
by lordmuck
Mon, 1. Feb 21, 14:06
Forum: X4: Foundations
Topic: Suggestion for new DLC - skip boron research / station option(receive them completed 100%) Not player specific start!
Replies: 11
Views: 963

Re: Suggestion for new DLC - skip boron research / station option(receive them completed 100%) Not player specific start

Rastuasi wrote:
Sun, 31. Jan 21, 20:42
Well considering the split starts are NOT their storyline and that you are able to do the split storyline from any start, the accomplished scientist would still meet some points.
dude saying split was just an example.
by lordmuck
Sun, 31. Jan 21, 20:35
Forum: X4: Foundations
Topic: Suggestion for new DLC - skip boron research / station option(receive them completed 100%) Not player specific start!
Replies: 11
Views: 963

Re: Suggestion for new DLC - skip boron research / station option(receive them completed 100%) Not player specific start

See the idea is, perhaps id like to do the split storyline by starting as a split, yet want to skip the tedious HQ / research stuff. I would have thought that its not something too difficult to implement. When you find the born mission - give an option to skip if yes, give HQ/venture/research compl...
by lordmuck
Sat, 30. Jan 21, 22:16
Forum: X4: Foundations
Topic: Suggestion for new DLC - skip boron research / station option(receive them completed 100%) Not player specific start!
Replies: 11
Views: 963

Re: Suggestion for new DLC - skip boron research / station option(receive them completed 100%) Not player specific start

See the idea is, perhaps id like to do the split storyline by starting as a split, yet want to skip the tedious HQ / research stuff. I would have thought that its not something too difficult to implement. When you find the born mission - give an option to skip if yes, give HQ/venture/research comple...
by lordmuck
Sat, 30. Jan 21, 22:04
Forum: X4: Foundations
Topic: Suggestion for new DLC - skip boron research / station option(receive them completed 100%) Not player specific start!
Replies: 11
Views: 963

Re: Suggestion for new DLC - skip boron research / station option(receive them completed 100%)

I'm happy to inform you that this already exists! :) The "Accomplished Scientist" game start spawns you right on your PHQ with 250k credits and a docked Nodan. Yes but that's a character start as I said in the whole paragraph, this is to be used for ANY player start. EX Terrans when they come in-ga...
by lordmuck
Sat, 30. Jan 21, 21:11
Forum: X4: Foundations
Topic: Suggestion for new DLC - skip boron research / station option(receive them completed 100%) Not player specific start!
Replies: 11
Views: 963

Suggestion for new DLC - skip boron research / station option(receive them completed 100%) Not player specific start!

Hey Been a while since I played tbh With each new start, the thing that kinda dulls things down for me is doing the first bulk of missions for our fishy boron friend. (having done this about 3 times is more than enough) Would it be possible, to trigger the very first mission as we always do (scannin...
by lordmuck
Wed, 18. Nov 20, 02:07
Forum: X4: Foundations
Topic: Problems capturing a capital ship using a fleet.
Replies: 26
Views: 827

Re: Problems capturing a capital ship using a fleet.

Yes the AI is really crap at this/absolutely pointless to choose anything except stay at distance. I see no reason to handhold the AI and when someone says "tuRn D TurReTs oFf" ...I'm sorry but the AI should be able to calculate outgoing fire, target hull % and when the F to stop shooting or shoot v...
by lordmuck
Mon, 26. Oct 20, 06:07
Forum: X4: Foundations
Topic: Please Reintroduce Jump Drives
Replies: 103
Views: 6729

Re: Please Reintroduce Jump Drives

All except the jump modules on stations. I would say they should be jump beacons we can lay down + they are attackable and don't have a lot of hp, M sized ships and larger can place them down. The player (as I doubt the NPC factions are intelligent enough) can place them down where ever, if we are i...
by lordmuck
Mon, 15. Jun 20, 23:16
Forum: X4: Foundations
Topic: Repairing -15 Rep with ZYA
Replies: 16
Views: 2938

Re: Repairing -15 Rep with ZYA

yeah i had the Xenon build a station close to a ZYA station and i farmed the xenon civs, 20 mins or less I was 20 rep with them
by lordmuck
Mon, 15. Jun 20, 18:04
Forum: X4: Foundations
Topic: Chill time: Checking out the profits of our drugplex and how easy it is to board a Raptor xD
Replies: 14
Views: 645

Re: Chill time: Checking out the profits of our drugplex and how easy it is to board a Raptor xD

You can open much more then 3 BMs. I have 10 in GEI and 15 or more in GEIII. If you don't get the signal in first few attempts switch stations. Do your traders go to GEIII? I stopped experimenting with this because i can't get myself to open BMs in a 3rd sector and mines just ignore GEIII. But just...
by lordmuck
Sun, 14. Jun 20, 16:14
Forum: X4: Foundations
Topic: Stations build order change...
Replies: 12
Views: 1017

Re: Stations build order change...

Mr.Killer wrote:
Sat, 13. Jun 20, 22:32
Falcrack wrote:
Sat, 13. Jun 20, 21:05
I wish Egosoft would just add little up/down arrows next to each pending module in the Plan Build screen. The we could change the build order for any unbuilt module. Problem solved.
Thats what I said yes....
This always passes through my mind when im waiting for a build
by lordmuck
Sun, 14. Jun 20, 16:08
Forum: X4: Foundations
Topic: Chill time: Checking out the profits of our drugplex and how easy it is to board a Raptor xD
Replies: 14
Views: 645

Re: Chill time: Checking out the profits of our drugplex and how easy it is to board a Raptor xD

So you tried having them as "sector" traders and also subordinates ? / distribute wares and your station set to only allow your ships to trade etc...

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