Search found 18 matches

by eddywolf001
Sat, 17. Apr 10, 17:30
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: ALERT! Version 1.4 of DDTC is available for download!
Replies: 613
Views: 137926

i thik the location of that unknown sector is mentioned somewere in this post are there any new pirate ships out there yet ?.... the poor pirates just seem to have been left out with all the new boats , poor lottle things ... everytime i send a gallion to the shipyard it almost brings a tear to my e...
by eddywolf001
Wed, 14. Apr 10, 16:17
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: ALERT! Version 1.4 of DDTC is available for download!
Replies: 613
Views: 137926

i believe it will crash the game if you try playing it without the mod and on another note :- problem with the guns on a charon mk2 - all guns exept rear wont shoot, seems ot be a cockpit positioning problem as when in the side guns u can see the inside of the ship and simlar problem with the new ta...
by eddywolf001
Tue, 6. Apr 10, 01:28
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: ALERT! Version 1.4 of DDTC is available for download!
Replies: 613
Views: 137926

i believe that if you fail the first missions for a shipyard they dont offer any more and s for the others they might have sent the invite but it got lost in the spam :roll: tryed going to the shipyards that usualy triggers another mail from them edit :- yes the new ship looks good ... almost otas ....
by eddywolf001
Fri, 2. Apr 10, 11:24
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: ALERT! Version 1.4 of DDTC is available for download!
Replies: 613
Views: 137926

yes m8 it in god mode....
by eddywolf001
Thu, 1. Apr 10, 15:38
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: ALERT! Version 1.4 of DDTC is available for download!
Replies: 613
Views: 137926

yay finaly able to log back in

ok .... dam great mod ...... realy great

but :-
the 'hulk' is invincible even after you cap it
to many free m6's
no engin glow on the x-wing .... also lights that are supost to be on the ends of the wings are in the middle of them
by eddywolf001
Mon, 13. Apr 09, 01:06
Forum: X Trilogy Universe
Topic: [TC] The Ultimate M6-destroyer.
Replies: 33
Views: 5386

true light seeker with 6x gc work suprisingly well
by eddywolf001
Sat, 11. Apr 09, 00:15
Forum: X Trilogy Universe
Topic: [TC] stuck on autopilot
Replies: 3
Views: 452

yes i have 2.0a
by eddywolf001
Sat, 11. Apr 09, 00:12
Forum: X Trilogy Universe
Topic: [TC] stuck on autopilot
Replies: 3
Views: 452

stuck on autopilot

i just capped a boron tl it had a xl ssp which i was looking to buy anyway :D i managed to jump the ship to where im setting up my complex unload the ssp, but now the dam ship wont move anyware , or when i jump out it starts moving off. There anyway to fix it so i can use it as normal or it just wor...
by eddywolf001
Fri, 10. Apr 09, 16:07
Forum: X Trilogy Universe
Topic: [TC] So, someone mentioned 3 new ships.....
Replies: 5
Views: 1083

realy? i'll have to look into it myself, all im running as for mods are the boarding marine training script and i was using these b4 2.0a was released, im a noob to this game still dont hurt me to much
by eddywolf001
Fri, 10. Apr 09, 15:06
Forum: X Trilogy Universe
Topic: [TC] So, someone mentioned 3 new ships.....
Replies: 5
Views: 1083

also a variation on the yaki charco thingy(tm) i dont recall seeing it before 2.0 hit, it for sale in most argon shipyards the 6 fighters it holds is nice almost the same tats as the yaki version but more fighters less cargo space makes a great RAC ship
by eddywolf001
Mon, 6. Apr 09, 13:00
Forum: X Trilogy Universe
Topic: [TC] page 38
Replies: 10
Views: 939

one of the terrerformer ships you get in aldrin i believe, correct me if im wrong tho i am a noob still
by eddywolf001
Thu, 2. Apr 09, 19:40
Forum: X Trilogy Universe
Topic: [TC] frails
Replies: 6
Views: 844

the range is anywere between 0-20k they seem to be working fine now tho ... mmm what to do with my new yaki cap fleet...
by eddywolf001
Thu, 2. Apr 09, 09:47
Forum: X Trilogy Universe
Topic: [TC] frails
Replies: 6
Views: 844

they just keep looping round the target not hitting this only seems to happen every so often tho they usualy kill most targets real quick, and as for them not doing any damage the targets shields stay at 100% eventusaly they self destruct
by eddywolf001
Thu, 2. Apr 09, 01:16
Forum: X Trilogy Universe
Topic: [TC] frails
Replies: 6
Views: 844

frails

i seem to have a problem with my frails not hitting targets they just fly round the target like a swarm of wasps. is this a bug? there anyone else getting this or am i just speciel? and is there a list of current known bugs on the forum somewere? not that this game has any of course just want to check
by eddywolf001
Wed, 25. Mar 09, 23:37
Forum: X Trilogy Universe
Topic: [TC] Scan the Pirate Ship bug.
Replies: 12
Views: 1083

did it get to it's base ? i should go to the unknown sector near ptni ow whatever it called it the base u need to scan there is a post on the forums somewere that goes through all the missions
by eddywolf001
Wed, 25. Mar 09, 23:29
Forum: X Trilogy Universe
Topic: [TC] Scan the Pirate Ship bug.
Replies: 12
Views: 1083

you need to follow the pirate but not get to close 15/20k eventualy leads you to its base then u get close to that and scan it
by eddywolf001
Wed, 25. Mar 09, 23:27
Forum: X Trilogy Universe
Topic: [TC] How Do I Train Marines???
Replies: 13
Views: 1571

what would be the best targets to train marines in combat?

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