Search found 209 matches

by Hartzaden
Wed, 24. Nov 10, 10:03
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
Replies: 6374
Views: 900468

heck i like all of them. id gladly fly any of nicks ships. thay all look nice and would all fit in as advanced argon ships(not OTAS FTLOG)
by Hartzaden
Tue, 5. Oct 10, 02:07
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [PROGRAM] X Plugin Manager : V1.87 : 2024-01-06
Replies: 2300
Views: 1236133

thats the one thats in current beta right. if so will i be able to ubdate it without losing all my scripts or having to reinstall them???
by Hartzaden
Mon, 4. Oct 10, 20:30
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [PROGRAM] X Plugin Manager : V1.87 : 2024-01-06
Replies: 2300
Views: 1236133

ok im having issues with the 1.20 PM lite. i go to install the FDN/PM Version 7 it says the .spk files are for the wrong game and that i need to use X3TC even as its installed on my computer and working fine. any ideas?
by Hartzaden
Sun, 3. Oct 10, 21:09
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
Replies: 6374
Views: 900468

hay Cad have you ever considered intigrating the LI_MOD for fdn/pm. so people like me who suck at mearging mods only have to intall the FDN Scrips
by Hartzaden
Sun, 3. Oct 10, 03:54
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] HWShips_v0.8.beta - mod on hold for the time being.. 01-01-2011
Replies: 107
Views: 25845

if only we could git a Higaran carrier/SY
by Hartzaden
Fri, 1. Oct 10, 02:15
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [request] orbit ship at distance
Replies: 6
Views: 676

heh lol bin a wile since i played eve. but still. i honestly now that i have gotten to use capships in my current game beyond fighter hauling(i owned a M1 for that.) but it still dosent make sence that a ship that can fire 200-300% further than almost all other ships not in its class dosent have a a...
by Hartzaden
Fri, 1. Oct 10, 01:47
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [request] orbit ship at distance
Replies: 6
Views: 676

[request] orbit ship at distance

ok i got this idea when i was playing around with a gauss equiped M1. and i was wondering how hard it would be to have a script that would have a ship orbit another ship at a set distance. i was thinking that because most M2/1s have there big anti cap guns monted fore and on the Port/starboard the r...
by Hartzaden
Thu, 30. Sep 10, 23:51
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD/Script] LI Freight Distribution Network (FDN) - v7.2 21/11/2010
Replies: 2871
Views: 303071

i was wondering is the latest version of FDN/PM compatable with Cads X-tra ship pack???

dose anyone know?
by Hartzaden
Wed, 29. Sep 10, 17:43
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT] Military Base Response revamp v2.16 [2011-10-27]
Replies: 1099
Views: 299853

heh the only unbalancing thing i found about it is that i had a TON of points to turn in for cash when i updated.
by Hartzaden
Wed, 29. Sep 10, 17:25
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
Replies: 6374
Views: 900468

TrixX wrote:Luxury ships? What about a few dedicated Civi ships :wink:
now thats a idea i could also git behind.

also i was wondering if Cad or anyone mearged CMOD4 and Xtra yet
by Hartzaden
Wed, 29. Sep 10, 09:15
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
Replies: 6374
Views: 900468

i wust want a player super M0EX. somthing along the lines of a super carrier that also has firepower a M2 could only dream about. 12 main guns and 12 in all turrets with the capability to mount almost all guns(terran Included) in any conceivable configuration. but is nigh un reverse engineerable(if ...
by Hartzaden
Wed, 15. Sep 10, 23:19
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
Replies: 6374
Views: 900468

I can sense the horrifying rape of Commonwealth citizens already :twisted: [Edit]: Need a Kha'ak M0+++++??? http://www.deviantart.com/download/99775231/Shivan_Juggernaut_showcase_by_Councilor.jpg the SJ Sathanas would make a M2+ that i would be terrified of. but i dont think its much of a carrier. ...
by Hartzaden
Mon, 13. Sep 10, 00:56
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: *dead*
Replies: 67
Views: 11922

MMM titans


so are we gitting AOE DDs or the new targeted ones.



i can see it now Earth torus VS Caldari leviathan.


humm

will the caldari MOM be making a appearance?
by Hartzaden
Sun, 12. Sep 10, 12:50
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
Replies: 6374
Views: 900468

to be honest i dont see why we cant give the terrans/ATF some commonwealth weapons. IRC thay had some in XTM. i could see PAC added to all most all terran ships as a good option. with EBC and massdrivers added to all second gen fighters (like the kopesh) for M6-7s Cig could easly be added is it is u...
by Hartzaden
Sun, 12. Sep 10, 02:14
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT] Military Base Response revamp v2.16 [2011-10-27]
Replies: 1099
Views: 299853

Yeah all ships can be used. Up until recently I was using SRM, which has Cadius's Xtra ships integrated, and saw plenty of those ships flying around. Only works with Rearguard ships though. For normal military ships to use new models you need a mod that changes the jobs to use them. Again, I think ...
by Hartzaden
Sat, 11. Sep 10, 22:37
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT] Military Base Response revamp v2.16 [2011-10-27]
Replies: 1099
Views: 299853

im almost afraid to ask but if i have this enabled will i see nonstandard ships(namely ships form the X-tra ship pack i have installed) make appearances. if so this may be a slight boon as i can cap split super destroyers.

but will this happen?
by Hartzaden
Wed, 8. Sep 10, 14:48
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [request] remote missile firing script for all ships.
Replies: 7
Views: 557

but in that case thay just close with the target and only start fighting well inside there max range in my observation.
by Hartzaden
Wed, 8. Sep 10, 13:46
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [request] remote missile firing script for all ships.
Replies: 7
Views: 557

[request] remote missile firing script for all ships.

ok heres the issue that got me thinking. so i was killing paranid in my command M6 with a few fighters onboard. we this nid M2 jumps in to say hello as m2s tipicly do. so i jump in my only capship. a stolen nid M7 which had a complement of firestorms onborde then i got to thinking. wouldent it be ni...
by Hartzaden
Sun, 5. Sep 10, 04:44
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
Replies: 6374
Views: 900468

well i have bin giving the split Tipan a good run and i thought id share my experances, i do intend on doing this with all ships. first of the tipan is a monster. this thing under AI control can take on battlegroups BY ITS SELF. i have seen this thing chew through 3 M2s. oddly enough the same number...
by Hartzaden
Sat, 4. Sep 10, 05:44
Forum: X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support
Topic: Graphix error
Replies: 3
Views: 568

Graphix error

well i just installed x3tc verson 2.0 and booted it up (no patchs no scripts) and it everything appears black as if there is no lighting. whatsoever. the game is playable with almost no lag. and all other functions as normal. havent tested combat yet but i will post an addendum if nessisary and requ...

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