Search found 209 matches
- Wed, 24. Nov 10, 10:03
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
- Replies: 6374
- Views: 900468
- Tue, 5. Oct 10, 02:07
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [PROGRAM] X Plugin Manager : V1.87 : 2024-01-06
- Replies: 2300
- Views: 1236133
- Mon, 4. Oct 10, 20:30
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [PROGRAM] X Plugin Manager : V1.87 : 2024-01-06
- Replies: 2300
- Views: 1236133
- Sun, 3. Oct 10, 21:09
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
- Replies: 6374
- Views: 900468
- Sun, 3. Oct 10, 03:54
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] HWShips_v0.8.beta - mod on hold for the time being.. 01-01-2011
- Replies: 107
- Views: 25845
- Fri, 1. Oct 10, 02:15
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [request] orbit ship at distance
- Replies: 6
- Views: 676
heh lol bin a wile since i played eve. but still. i honestly now that i have gotten to use capships in my current game beyond fighter hauling(i owned a M1 for that.) but it still dosent make sence that a ship that can fire 200-300% further than almost all other ships not in its class dosent have a a...
- Fri, 1. Oct 10, 01:47
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [request] orbit ship at distance
- Replies: 6
- Views: 676
[request] orbit ship at distance
ok i got this idea when i was playing around with a gauss equiped M1. and i was wondering how hard it would be to have a script that would have a ship orbit another ship at a set distance. i was thinking that because most M2/1s have there big anti cap guns monted fore and on the Port/starboard the r...
- Thu, 30. Sep 10, 23:51
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD/Script] LI Freight Distribution Network (FDN) - v7.2 21/11/2010
- Replies: 2871
- Views: 303071
- Wed, 29. Sep 10, 17:43
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCRIPT] Military Base Response revamp v2.16 [2011-10-27]
- Replies: 1099
- Views: 299853
- Wed, 29. Sep 10, 17:25
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
- Replies: 6374
- Views: 900468
- Wed, 29. Sep 10, 09:15
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
- Replies: 6374
- Views: 900468
i wust want a player super M0EX. somthing along the lines of a super carrier that also has firepower a M2 could only dream about. 12 main guns and 12 in all turrets with the capability to mount almost all guns(terran Included) in any conceivable configuration. but is nigh un reverse engineerable(if ...
- Wed, 15. Sep 10, 23:19
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
- Replies: 6374
- Views: 900468
I can sense the horrifying rape of Commonwealth citizens already :twisted: [Edit]: Need a Kha'ak M0+++++??? http://www.deviantart.com/download/99775231/Shivan_Juggernaut_showcase_by_Councilor.jpg the SJ Sathanas would make a M2+ that i would be terrified of. but i dont think its much of a carrier. ...
- Mon, 13. Sep 10, 00:56
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: *dead*
- Replies: 67
- Views: 11922
- Sun, 12. Sep 10, 12:50
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
- Replies: 6374
- Views: 900468
to be honest i dont see why we cant give the terrans/ATF some commonwealth weapons. IRC thay had some in XTM. i could see PAC added to all most all terran ships as a good option. with EBC and massdrivers added to all second gen fighters (like the kopesh) for M6-7s Cig could easly be added is it is u...
- Sun, 12. Sep 10, 02:14
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCRIPT] Military Base Response revamp v2.16 [2011-10-27]
- Replies: 1099
- Views: 299853
Yeah all ships can be used. Up until recently I was using SRM, which has Cadius's Xtra ships integrated, and saw plenty of those ships flying around. Only works with Rearguard ships though. For normal military ships to use new models you need a mod that changes the jobs to use them. Again, I think ...
- Sat, 11. Sep 10, 22:37
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCRIPT] Military Base Response revamp v2.16 [2011-10-27]
- Replies: 1099
- Views: 299853
- Wed, 8. Sep 10, 14:48
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [request] remote missile firing script for all ships.
- Replies: 7
- Views: 557
- Wed, 8. Sep 10, 13:46
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [request] remote missile firing script for all ships.
- Replies: 7
- Views: 557
[request] remote missile firing script for all ships.
ok heres the issue that got me thinking. so i was killing paranid in my command M6 with a few fighters onboard. we this nid M2 jumps in to say hello as m2s tipicly do. so i jump in my only capship. a stolen nid M7 which had a complement of firestorms onborde then i got to thinking. wouldent it be ni...
- Sun, 5. Sep 10, 04:44
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
- Replies: 6374
- Views: 900468
well i have bin giving the split Tipan a good run and i thought id share my experances, i do intend on doing this with all ships. first of the tipan is a monster. this thing under AI control can take on battlegroups BY ITS SELF. i have seen this thing chew through 3 M2s. oddly enough the same number...
- Sat, 4. Sep 10, 05:44
- Forum: X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support
- Topic: Graphix error
- Replies: 3
- Views: 568
Graphix error
well i just installed x3tc verson 2.0 and booted it up (no patchs no scripts) and it everything appears black as if there is no lighting. whatsoever. the game is playable with almost no lag. and all other functions as normal. havent tested combat yet but i will post an addendum if nessisary and requ...