Search found 1256 matches

by Trickmov
Sun, 17. Jul 11, 12:04
Forum: X³: Terran Conflict / Albion Prelude - Scripts und Modding
Topic: X-Tended -Terran Conflict V2.0 (25.12.2012)
Replies: 2403
Views: 516572

Um da noch etwas hinzuzufügen: http://www.thexuniverse.com/threads/20459-X-Tended-Terran-Conflict-V1.2a-Released.-26-06-2011?p=202738&viewfull=1#post202738 Jedenfalls ist das ganze ärgerlich, aber wir können nichts daran ändern, wenn der Schaden bereits vorhanden sein sollte. Steam ist generall als ...
by Trickmov
Sat, 16. Jul 11, 11:57
Forum: X³: Terran Conflict / Albion Prelude - Scripts und Modding
Topic: X-Tended -Terran Conflict V2.0 (25.12.2012)
Replies: 2403
Views: 516572

Ehrlich gesagt, würde ich da keine Erwartungen reinsetzen - so wie es aussieht, hat sich unser Übersetzer-Team komplett verabschiedet. Es gibt zwar eine ganze Reihe fertig übersetzter Stücke, da das aber keine Arbeit ist, mit der wir uns beschäftigen können (wir wollen ja auch 2.0 fertig bekommen), ...
by Trickmov
Fri, 15. Jul 11, 10:21
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1257851

laggy in general - your problem is a freeze, if I remember correctly
by Trickmov
Fri, 15. Jul 11, 10:14
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1257851

Request: laggy savegame wanted Ok, this sounds a bit obscure, but we know that some of you have problems to run XTC in an acceptable speed. Though we do have extreme problems to reproduce such a situation - running a game a long time on Seta doesn't create such issues at us (even not on slow system...
by Trickmov
Tue, 12. Jul 11, 12:01
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1257851

I havent had a chance to even start XTC for awhile but are you telling me that the steam versions simply wont start? or will it crash? is there a fix out yet for it? Yep, ofc, just don't use Steam :P http://www.thexuniverse.com/threads/20459-X-Tended-Terran-Conflict-V1.2a-Released.-26-06-2011?p=202...
by Trickmov
Mon, 11. Jul 11, 19:27
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1257851

just a MD-file, but that explains it more detailed:

http://www.thexuniverse.com/threads/204 ... post202738


However, your procedure for creating a non-Steam-install out of a Steam-install should work, if one adds that fix.
by Trickmov
Sun, 10. Jul 11, 08:57
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1257851

It may be, that it is possible to create a "clean" version from a current Steam-install, using this way: http://forum.egosoft.com/viewtopic.php?p=3624388#3624388 However, even if this way works (it's completly untested), any savegame created with an "unclean" install will remain broken. [EDIT:] no, ...
by Trickmov
Fri, 8. Jul 11, 14:53
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1257851

That's intended - every fight mission has no reputation gain included, because it's too easy to get to highest rank in very short time in Vanilla. It's still going too fast, just because of the gain you get for killed ships. The taxi-missions however, are imo a bit unbalanced - they give still too m...
by Trickmov
Mon, 4. Jul 11, 09:44
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1257851

Well, perhaps you can go into their support forum and create proper bug-reports there. I doubt, that all developers look regularly through this rather large thread... (at least that was said somewhere in here ;) )... thus complaining and noone except other players reading it, is not, what you're int...
by Trickmov
Sun, 3. Jul 11, 14:56
Forum: X Trilogie Universum
Topic: EGOSOFT und Deep Silver enthüllen X Rebirth
Replies: 3737
Views: 392289

Ich hoffe nur, es gibt nicht nur so riesige Stationen - ich fand das in X3TC schon immer ziemlich seltsam mit einem "kleinen" TL eine riesige Terranerstation zu platzieren - von den ungeheuren Kosten einer solchen riesigen Station (in der SciFi-Realität) für ein minder bevölkertes Sternensystem mal ...
by Trickmov
Sat, 2. Jul 11, 15:37
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1257851

For Steam, reading this also may be useful - if that works (didn't test it myself), it should prevent such things.
by Trickmov
Sat, 2. Jul 11, 11:05
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1257851

hey, is there somewhere that one could petition (on hands and knees if need be) for certain of the XTC scripts to, at some future date, be released as stand-alones for the poor vanilla folks? or would it be better of me to ask permission to adapt things to other mods myself? There are two things av...
by Trickmov
Sat, 2. Jul 11, 09:04
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1257851

There is a offline Editor , Exscriptor. But the internal one has the advantage, that one can test things directly... thus most work is at least partly done in the internal one ;)
by Trickmov
Tue, 28. Jun 11, 16:14
Forum: X³: Terran Conflict / Albion Prelude - Scripts und Modding
Topic: X-Tended -Terran Conflict V2.0 (25.12.2012)
Replies: 2403
Views: 516572

Naja, im englischen Thread wurde gesagt, dass sie versuchen, vor Rebirth fertig zu sein - allerdings, wenn jetzt erst 1.2 fertig wurde, dann würde ich persönlich nicht allzu viele Erwartungen in das Erscheinen von 2.0 setzen - ist ja schließlich ein Hobby-Projekt ;) Mal sehen, was dann von den gepla...
by Trickmov
Mon, 27. Jun 11, 13:21
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1257851

Disable your automatic Steam-Updates for X3TC, please. Otherwise some Vanilla-elements (scripts mainly), which were overwritten by XTC are automatically returned to original by Steam - thus I would consider your savegame as very likely to have some problems ;) Also the cat/dat numering could cause i...
by Trickmov
Sat, 25. Jun 11, 15:42
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1257851

There seem to be some issues with the website currently, thus here is a direct download for the patch-torrent-file.

Seems, as if there is currently no download for the full version, though.


[EDIT:] @mangar: I am using BitTorrent myself, but I think most other torrent-programs should work as well.
by Trickmov
Tue, 21. Jun 11, 11:08
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1257851

For a editing you would need either the inGame ScriptEditor or an outer solution like ExScriptor.

This thread here is also useful - though not all bugs are listed there.
by Trickmov
Tue, 21. Jun 11, 10:51
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1257851

I am just editing the previous post... a bit difficult to get the locations of all fixes ;) And regarding drones, they have always been available in trading stations (well and in factories producing them) only. It is not a MARS issue. yep, but the wareclasses in XTC are different - Mars is obviously...
by Trickmov
Tue, 21. Jun 11, 10:27
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1257851

a) o.k. so I can either have a crashing game or ships that never bail. It seems like two bad options to me. hm.... there are two workarounds for this (somewhere on the forums), also it will be fixed with 1.2 [EDIT:] try this d) yes, it is, but I found it by accident in Argon ED. It would be nice to...
by Trickmov
Mon, 20. Jun 11, 23:25
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCR] The Galactic News System (BBS 2.0) (V.105)
Replies: 68
Views: 100895

"Connect to Galactic News Service" in Interface

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