[MOD] DDC Tracker Mine 42

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Tamina
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[MOD] DDC Tracker Mine 42

Post by Tamina » Sun, 14. Dec 14, 00:18

Hello and Welcome,

Tamina Corp. proudly presents the
DDC Tracker Mine 42
[Disco-Dubstep-Cat]

This expansion for your tracker mines does not only answer you the question to life, the universe and everything it also adds to your tracker mines a surroundsound 7.1 system, high quality discolights manufactured by Teladi children on the planet Ianamus Zura, a time-quantum distorter to make the explosion look like a gigantic cat (duh!) and of course Dubstepmusic to kill your enemies with extra pain and an increased death throe.
Protect your kids and show them they can feel safe by explode one of your enemies right in front of their eyes in severe pain.
(Friend-Foe-Detection might misfunction! No money-back guarantee for the loss of beloved family members.).
Also you can say a big "**** you" to nature by ignoring completly the fact that there is no sound in space. Take bitter vengeance on nature that you were never able to fly on your own.
Now available at your trusted black market dealer!
(Warning: Some content was definitly NOT stolen by an already existing EasterEgg in XR but maybe by a very high chance it was)

Media
YouTube Video

Download
STEAM WORKSHOP - DDC Tracker Mine 42

Thanks to
UniTrader, w.evans and spami
(I added you to the "author" tag)
Last edited by Tamina on Mon, 15. Dec 14, 21:00, edited 2 times in total.

Code: Select all

Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 

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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. » Sun, 14. Dec 14, 09:51

Hmm, is it possible to drop tracker mines in vanilla games? Never tried myself :) Mod looks hilariously, reminds me of Saints Row's dubstep gun.

Wana
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x3ap

Post by Wana » Sun, 14. Dec 14, 10:47

:lol:

Excellent

milytar
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Post by milytar » Sun, 14. Dec 14, 11:16

WOW ... cool :lol: ,but i wait it when you put it to workshop
And one day ... one day i will be there ...
And if not... then i will be here ...

Me

egosimon
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Post by egosimon » Mon, 15. Dec 14, 09:49

So nice :) Glad you guys like the mine as much as we do! Meow!

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euclid
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Post by euclid » Mon, 15. Dec 14, 15:17

A very nice mod Tamina ! An excellent concept and a nice presentation :-)

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Mon, 15. Dec 14, 15:55

hahahaha, thanks for making me laugh :)

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Tamina
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Post by Tamina » Mon, 15. Dec 14, 20:09

Thanks :D
I am letting it upload right now by Spami to the Steam workshop as I have no experience in this kind of stuff and it is to complicated.
So someone else is doing the work for me.

It should show up in the next few minutes in the workshop I hope.

So do not be surprised when the authors name is Spami or someone else. You do not need to report him or her, but thanks for your effort to theoretically wanting to do that :D
This gives me the time to fine-tune the mod.
So thanks for your help Spami.

Be warned:
> In existing savegames the mines will still not show up.
- I tried copy some md-scripts from another mod to make it work, I do not get a warning or error but for some reason they still do not show up. I really hate md-scripts right now, so complicated and I have no idea what I am doing or what is actually happening.
> Another point is that I wanted to add another non-deadly version additionally to the game but when you drop it, you are just dropping a container
- I guess this happens because the macro file I created is for some reason not valid or detected. No error or any other debug text here again.
Though the ware with the connected script is visible.
> Right now I have NO idea what happens when you remove the mod. It should not conflict with anything else but seriously I have no idea what happens.

Of course I am thankful for every input or help to make this perfect.
It is kind of my very first mod ever for anything.

Code: Select all

Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 

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Spami
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Post by Spami » Mon, 15. Dec 14, 20:49

:D I like the fact you knew I would actually upload it even today, though I said I have no time.

http://steamcommunity.com/sharedfiles/f ... =356724225
Spami

Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning.
- Albert Einstein

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Tamina
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Post by Tamina » Mon, 15. Dec 14, 21:00

perfect :D

Code: Select all

Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 

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