I totally agree even though, to me, it seems that people (at least in this forum) are hell bent against jump drives but if you give them the same function naming it, let's say, "carrot salad" most of them (if not all) Would say: "Well done", "nicely thought" etc etc because wit the existing mechanics once you are rich enough (and that comes very easy imho) all problems are solved, since strategy is diminished to how many ships you can have.Falcrack wrote: ↑Sun, 25. Oct 20, 19:20I feel like people are not carefully reading the OP, and instead assuming that the idea of jump drives I proposed would be like X3. They would not, in several critical ways. The idea presented here would prevent them from ruining strategic gameply by simply being able to jump anywhere and everywhere. Instead they can only jump to friendly jump modules on stations, which greatly limits their potential to bypass enemy defenses.
I am not happy with the current state of mods to add back in jump drives, because the current mods do not grant AI the ability to use jump drives as the player would.
The current state of the mods for jumpdrive needs improvement for certain. That said they do solve problems (like being stuck inside the walls of a dock till kingdom come).