TOA: Dagoba's Missions - Epilogue - A demonstration of power

Please post any spoilers for X4: Foundations here.

Moderator: Moderators for English X Forum

Hawkseyez
Posts: 102
Joined: Tue, 24. Jul 18, 07:46
x4

Re: TOA: Dagoba's Missions - Epilogue - A demonstration of power

Post by Hawkseyez » Sat, 19. Mar 22, 22:42

soladept wrote:
Sat, 19. Mar 22, 17:07
Hawkseyez wrote:
Fri, 18. Mar 22, 18:40
soladept wrote:
Fri, 18. Mar 22, 17:42
I just feel that having to do a massive fleet war doesn’t fit the narrative of an assassination
it's a main questline finish. isn't a single easy one in the game. course it's not gonna be a gimme. it might have an err of an assassination but you're killing the head of a criminal organization. on what Earth would that even be easy in even real life? don't complain man. Earn it!
There are several main plots that don’t have nearly as difficult as endings , even the amplifier in xenon space isn’t as heavy guarded as this station.

Mechanically this also locks VIG rep at negative , it’s easy to push the plot to leap of faith in early mid game of the play through, and then your trapped with hostile VIG for many many hours until you have the resources to fight off a Zerg of fighters, or cheese flyby an Asgard or two

In my opinion this step was made of meeintg a certain notion of difficulty, but it clashes against both the narrative and fairly punishing to the player unless you started from an older save or cheese boarded ships like asgards, or I guess legitimately boarded them at the expense of Ter rep, which is risky if you tank rep enough to lock out blueprints that you won’t have at that stage of the game

The station mission is just a roadblock, it’s either infuriating in a new play through or a object you give an attack order to on your Asgard death fleet on a older save. It doesn’t add fun.

And when also adding how they designed the Erlking and the Data vault hunt, this scream of the last bit of ToA content being a bit rushed to me since I and probably many others were expecting Erlking to have plot content instead of an infuriating data vault hunt


Which is disappointing because everything up to this point was exceptionally done, just the epilogue and Erlking feeling out of place quality and design wise to me
ridiculous. you have to get to the amplifier through many Xenon sectors! for that you need a decent end game fleet. if have a decent end game fleet, you can do this station mission too. i just did it. was hard but was fine. if don't like the game don't play it. nobody wants to hear your whining or bs. smh. put in some work and earn it. you this entitled with everything in your life? want everything in the world just given to you and the world opens up for everything at your command? give me a break. go do the Paranid storyline and then tell me this one sucked. smh. ffs. i stole ships for free and did this in one day. for Paranid need billion dollars and full up and running empire. grfoh.

Tanall
Posts: 326
Joined: Wed, 6. Nov 02, 20:31
x4

Re: TOA: Dagoba's Missions - Epilogue - A demonstration of power

Post by Tanall » Sun, 20. Mar 22, 01:26

I just took care of the station with the Astrid, a multiple loads of mines, and a pile of spacesuit bombs.

Stack mines in groups of 25 against most modules, top them with a suit bomb.
Get back in the ship, target the bomb, move off 6km, detonate bomb.
Wash, rinse, repeat, until the station modules are boomified.

Curiously, when some of them went into repair state, I was able to directly attack them with the Astrid to finish them off without the local patrols (who were red and within a few km) attacking me. Probably having to do with the Astrid being technically a transport and not a military ship.
(\_/)
(O.o)
(> <) BuNn3h!!!1!!!111

soladept
Posts: 85
Joined: Mon, 23. Sep 13, 01:46
x4

Re: TOA: Dagoba's Missions - Epilogue - A demonstration of power

Post by soladept » Sun, 20. Mar 22, 01:38

Hawkseyez wrote:
Sat, 19. Mar 22, 22:42
soladept wrote:
Sat, 19. Mar 22, 17:07
Hawkseyez wrote:
Fri, 18. Mar 22, 18:40


it's a main questline finish. isn't a single easy one in the game. course it's not gonna be a gimme. it might have an err of an assassination but you're killing the head of a criminal organization. on what Earth would that even be easy in even real life? don't complain man. Earn it!
There are several main plots that don’t have nearly as difficult as endings , even the amplifier in xenon space isn’t as heavy guarded as this station.

Mechanically this also locks VIG rep at negative , it’s easy to push the plot to leap of faith in early mid game of the play through, and then your trapped with hostile VIG for many many hours until you have the resources to fight off a Zerg of fighters, or cheese flyby an Asgard or two

In my opinion this step was made of meeintg a certain notion of difficulty, but it clashes against both the narrative and fairly punishing to the player unless you started from an older save or cheese boarded ships like asgards, or I guess legitimately boarded them at the expense of Ter rep, which is risky if you tank rep enough to lock out blueprints that you won’t have at that stage of the game

The station mission is just a roadblock, it’s either infuriating in a new play through or a object you give an attack order to on your Asgard death fleet on a older save. It doesn’t add fun.

And when also adding how they designed the Erlking and the Data vault hunt, this scream of the last bit of ToA content being a bit rushed to me since I and probably many others were expecting Erlking to have plot content instead of an infuriating data vault hunt


Which is disappointing because everything up to this point was exceptionally done, just the epilogue and Erlking feeling out of place quality and design wise to me
ridiculous. you have to get to the amplifier through many Xenon sectors! for that you need a decent end game fleet. if have a decent end game fleet, you can do this station mission too. i just did it. was hard but was fine. if don't like the game don't play it. nobody wants to hear your whining or bs. smh. put in some work and earn it. you this entitled with everything in your life? want everything in the world just given to you and the world opens up for everything at your command? give me a break. go do the Paranid storyline and then tell me this one sucked. smh. ffs. i stole ships for free and did this in one day. for Paranid need billion dollars and full up and running empire. grfoh.
Lol, it’s possible to kill the amplifier with a katana, the xenon don’t defend it and rarer have patrols around it, all you have is the scripted fight with a few yaki and slaved xenon, I usually just report back to Delilah, grab the syn and take it there just to get it over with faster due to amplifier HP, and with player piloting getting through the gates on a Syn isn’t hard if you coast through on travel drive.

And I’m hardly the only one that’s done so

I don’t mind challenging content in general, problem is the station isn’t a challenge , it’s a fixed roadblock that’s either a steel plate or utterly trivial. It’s basically a resource checkpoint in function and not fun or engaging.

The narrative of the plot is that it’s an assassination to intimidate the syndicate, but it plays out like going to war unless you go the mines route with the Astrid ,(which I have considered but the clickfest of laying mines….)

The plot up until this point has been engaging, fun and the difficulty curve grew organicly with player growth if you progressed on a new ToA start, this “assassination” mission on the other hand hits out as a roadblock. It also traps the player into negative VIG rep until you can clear it, without warning that you would get stuck like this.

A ship versus ship fight or small fleet with the target on a Barb or the Erlking would have been far more immersive

Your personal attacks are also unwarranted and unprofessional

Hawkseyez
Posts: 102
Joined: Tue, 24. Jul 18, 07:46
x4

Re: TOA: Dagoba's Missions - Epilogue - A demonstration of power

Post by Hawkseyez » Mon, 21. Mar 22, 22:36

soladept wrote:
Sun, 20. Mar 22, 01:38
Hawkseyez wrote:
Sat, 19. Mar 22, 22:42
soladept wrote:
Sat, 19. Mar 22, 17:07


There are several main plots that don’t have nearly as difficult as endings , even the amplifier in xenon space isn’t as heavy guarded as this station.

Mechanically this also locks VIG rep at negative , it’s easy to push the plot to leap of faith in early mid game of the play through, and then your trapped with hostile VIG for many many hours until you have the resources to fight off a Zerg of fighters, or cheese flyby an Asgard or two

In my opinion this step was made of meeintg a certain notion of difficulty, but it clashes against both the narrative and fairly punishing to the player unless you started from an older save or cheese boarded ships like asgards, or I guess legitimately boarded them at the expense of Ter rep, which is risky if you tank rep enough to lock out blueprints that you won’t have at that stage of the game

The station mission is just a roadblock, it’s either infuriating in a new play through or a object you give an attack order to on your Asgard death fleet on a older save. It doesn’t add fun.

And when also adding how they designed the Erlking and the Data vault hunt, this scream of the last bit of ToA content being a bit rushed to me since I and probably many others were expecting Erlking to have plot content instead of an infuriating data vault hunt


Which is disappointing because everything up to this point was exceptionally done, just the epilogue and Erlking feeling out of place quality and design wise to me
ridiculous. you have to get to the amplifier through many Xenon sectors! for that you need a decent end game fleet. if have a decent end game fleet, you can do this station mission too. i just did it. was hard but was fine. if don't like the game don't play it. nobody wants to hear your whining or bs. smh. put in some work and earn it. you this entitled with everything in your life? want everything in the world just given to you and the world opens up for everything at your command? give me a break. go do the Paranid storyline and then tell me this one sucked. smh. ffs. i stole ships for free and did this in one day. for Paranid need billion dollars and full up and running empire. grfoh.
Lol, it’s possible to kill the amplifier with a katana, the xenon don’t defend it and rarer have patrols around it, all you have is the scripted fight with a few yaki and slaved xenon, I usually just report back to Delilah, grab the syn and take it there just to get it over with faster due to amplifier HP, and with player piloting getting through the gates on a Syn isn’t hard if you coast through on travel drive.

And I’m hardly the only one that’s done so

I don’t mind challenging content in general, problem is the station isn’t a challenge , it’s a fixed roadblock that’s either a steel plate or utterly trivial. It’s basically a resource checkpoint in function and not fun or engaging.

The narrative of the plot is that it’s an assassination to intimidate the syndicate, but it plays out like going to war unless you go the mines route with the Astrid ,(which I have considered but the clickfest of laying mines….)

The plot up until this point has been engaging, fun and the difficulty curve grew organicly with player growth if you progressed on a new ToA start, this “assassination” mission on the other hand hits out as a roadblock. It also traps the player into negative VIG rep until you can clear it, without warning that you would get stuck like this.

A ship versus ship fight or small fleet with the target on a Barb or the Erlking would have been far more immersive

Your personal attacks are also unwarranted and unprofessional
that is where you are wrong. this isn't an " assassination to intimidate the syndicate " you are removing the head of the entire syndicate so an underboss can take over, you have paid off. apples and oranges. the twins have a deal with the boss, so everyone will come for you!! EVERYONE!! THAT IS A WAR !!! your interpretation is wrong from the get go. again, maybe realize that what you think, isn't what is. smh. done with your absurdity. believe whatever the hell you want.

User avatar
OOZ662
Posts: 1211
Joined: Tue, 8. Apr 08, 10:45
x4

Re: TOA: Dagoba's Missions - Epilogue - A demonstration of power

Post by OOZ662 » Tue, 22. Mar 22, 19:07

What I'm confused by is how the conflict is supposed to end. My solo Asgard blows up the station just fine, I get the radio call that "we're all good now, conflict's over" and my rep changes to +11. That's neat except that there's still a swarm of fighters attacking me (and, hilariously, my HQ and its defense fleet, since it was directly next to the gate in Black Hole Sun before 5.0 was even released for terraforming) so as soon as one or two of them pop I'm immediately back down to -10 and I'm going to have to kill all of them to get them to leave me alone, which I'm sure won't help the situation.

Maebius
Posts: 214
Joined: Tue, 20. Oct 20, 15:43

Re: TOA: Dagoba's Missions - Epilogue - A demonstration of power

Post by Maebius » Tue, 22. Mar 22, 19:50

So , after the new patch you don't need to kill the casino, but some spaceweed factory lol

Almost destroyed it yesterday :D

User avatar
OOZ662
Posts: 1211
Joined: Tue, 8. Apr 08, 10:45
x4

Re: TOA: Dagoba's Missions - Epilogue - A demonstration of power

Post by OOZ662 » Tue, 22. Mar 22, 19:55

In my case, it's a Medical Supply Factory just inside the gate from Black Hole Sun.

Diroc
Posts: 240
Joined: Wed, 22. Aug 12, 08:52
x4

Re: TOA: Dagoba's Missions - Epilogue - A demonstration of power

Post by Diroc » Wed, 23. Mar 22, 21:33

I've noticed nobody has mentioned the golden opportunities this mission provides.
Temporarily locked faction can be a blessing in disguise.
As the sociopath Klaus Schwab of the World Economic Forum once said:
"Never let a good crisis go to waste."
Spoiler
Show
After destroying the station, (Was a medical supply station for me) I decided to take my time and build Defense stations in the 3 zones, then take sector control.
This allows for controlling what is illegal and the police force. There is no reporting of aggression to sector security in sectors you own which is a huge advantage while capping ships randomly. Ice and Food being Illegal didn't work for me.

You don't need to destroy the other stations, only the admin modules and the (ship) build modules. They will get rebuilt into the station later by AI.
You will, however need to protect the stations you are building. I pretty much wiped out the VIG fleet and destroyed some stations that were in problematic locations for build storage supply lines. I was lazy and detours around stations for all the supply ships wasn't high on my list for micromanagement.
This situation provided the optimal opportunity to capture the Erking. Roast 5 defense modules and 7 storage modules with an Asgard and the Keepsafe becomes a defenseless bystander.
Vigor Syndicate will recover given time. (I hope)
TLDR:

A fun two day crusade of rampaging carnage and station building conquest later:
  • All three VIG sectors under my control.
  • The VIG fleet decimated to a small handful of ships.
  • The Erking captured under ideal conditions.
  • Portions of their stations lay smoldering.
And then... You guessed it...

Here's a nickel... Now we're friends... :gruebel:

splc
Posts: 42
Joined: Tue, 16. Mar 04, 23:46
x4

Re: TOA: Dagoba's Missions - Epilogue - A demonstration of power

Post by splc » Wed, 23. Mar 22, 22:20

I was running around Windfall looking for data lockers re Erlking blueprints when I decided to build a Pharmacy and supply the 'Keepsake' in Windfall III with Maja Dust and Spacefuel, be sure to buy in water and food, everything else you can trade in Windfall. Ground my way to +20 rep with VIG, bought the Trade Offer Subscription and, hey presto, water, ice and food are now legal for me. :o

I'm now off to sort out the egg-yoke boys. :)
Bespoke Gerbil Pilots’ Guild
‘If you think training is expensive, just try ignorance’

Rei Ayanami
Posts: 3333
Joined: Wed, 6. Nov 02, 20:31
x4

Re: TOA: Dagoba's Missions - Epilogue - A demonstration of power

Post by Rei Ayanami » Wed, 23. Mar 22, 22:34

Curious : Can you use player HQ teleportation to teleport the HQ on top of the target station, wiping out anything nearby, to fulfill the "destroy station" objective?
That'd be a rather easy way to win, and without any actual ship combat still going on there would be no reputation loss once the mission is completed.

Diroc
Posts: 240
Joined: Wed, 22. Aug 12, 08:52
x4

Re: TOA: Dagoba's Missions - Epilogue - A demonstration of power

Post by Diroc » Wed, 23. Mar 22, 23:04

Rei Ayanami wrote:
Wed, 23. Mar 22, 22:34
Curious : Can you use player HQ teleportation to teleport the HQ on top of the target station, wiping out anything nearby, to fulfill the "destroy station" objective?
That'd be a rather easy way to win, and without any actual ship combat still going on there would be no reputation loss once the mission is completed.
Ships and stations destroyed by doing so do have an associated faction hit.
It's a moot point though.
You still need to fork out the 15M credits at the end.
This restores your faction to prior to the twins interaction.
ALL transgressions between these two endpoints are forgiven.
Make the most of this.
When approaching the satellite, make sure you aren't in combat anywhere with VIG.
After your faction is restored, the completion of the combat after interaction with the satellite may drag your faction standing down again if you don't.
Aggressive laser towers remain aggressive after the interaction as well.

Darkwolf_187
Posts: 229
Joined: Mon, 23. Aug 10, 01:48
x4

Re: TOA: Dagoba's Missions - Epilogue - A demonstration of power

Post by Darkwolf_187 » Wed, 23. Mar 22, 23:49

Diroc wrote:
Wed, 23. Mar 22, 23:04
Aggressive laser towers remain aggressive after the interaction as well.
This is an excellent point. They don't _look_ aggressive on the map (ie, they have the normal VIG / "Unfriendly but not hostile" color), but they sure as hell are aggressive if you go near them. And VIG often dump them all over gates.

You need to wait a while until they all get cleaned up. New ones dropped after you finish the plot don't go for you, only the old ones do.

Diroc
Posts: 240
Joined: Wed, 22. Aug 12, 08:52
x4

Re: TOA: Dagoba's Missions - Epilogue - A demonstration of power

Post by Diroc » Thu, 24. Mar 22, 00:56

Darkwolf_187 wrote:
Wed, 23. Mar 22, 23:49
Diroc wrote:
Wed, 23. Mar 22, 23:04
Aggressive laser towers remain aggressive after the interaction as well.
This is an excellent point. They don't _look_ aggressive on the map (ie, they have the normal VIG / "Unfriendly but not hostile" color), but they sure as hell are aggressive if you go near them. And VIG often dump them all over gates.

You need to wait a while until they all get cleaned up. New ones dropped after you finish the plot don't go for you, only the old ones do.
At +10, they're blue on the map and still aggressive. If they are going to be an issue, Cleanup prior to interaction with a satellite might be advisable.
They aren't worth much faction wise to clean up but still possibly worth mentioning.

User avatar
OOZ662
Posts: 1211
Joined: Tue, 8. Apr 08, 10:45
x4

Re: TOA: Dagoba's Missions - Epilogue - A demonstration of power

Post by OOZ662 » Thu, 24. Mar 22, 01:40

Therein lies where my pain stems; I paid the 15M first, because it was the first objective given to me and the nearest objective when flying back from Leap of Faith, so using it to restore my standing was no longer an option after destroying the station.

Darkwolf_187
Posts: 229
Joined: Mon, 23. Aug 10, 01:48
x4

Re: TOA: Dagoba's Missions - Epilogue - A demonstration of power

Post by Darkwolf_187 » Thu, 24. Mar 22, 02:16

OOZ662 wrote:
Thu, 24. Mar 22, 01:40
Therein lies where my pain stems; I paid the 15M first, because it was the first objective given to me and the nearest objective when flying back from Leap of Faith, so using it to restore my standing was no longer an option after destroying the station.
I had that happen. My solution was to handle the station destruction OOS, the mission trigger that 'resets them' doesn't happen until you go back into Windfall. So you can just hang back and mop up everything still fighting you, then pull back your forces and go in-sector again to trigger it.

Imperial Good
Moderator (English)
Moderator (English)
Posts: 4787
Joined: Fri, 21. Dec 18, 18:23
x4

Re: TOA: Dagoba's Missions - Epilogue - A demonstration of power

Post by Imperial Good » Thu, 24. Mar 22, 03:04

My solution was an epic 3 hour battle cleaning out all their ships using an Asgard with additional fighter carriers on standby should its L turrets be overwhelmed. Followed by a 60 minute wait to let any stragglers cool down. Then I blew up the station, followed by another 60 minute wait before letting any ships back into the area.

User avatar
OOZ662
Posts: 1211
Joined: Tue, 8. Apr 08, 10:45
x4

Re: TOA: Dagoba's Missions - Epilogue - A demonstration of power

Post by OOZ662 » Thu, 24. Mar 22, 05:35

I play modified, so I ended up popping the station then falling back through the gate where my HQ fleet and Argon Police tore the pursuers to pieces, then used a mod to put my Vigor relationship back to +10. Bless Vanilla players' patience.

-V-
Posts: 7
Joined: Tue, 24. Nov 20, 21:59
x4

Re: TOA: Dagoba's Missions - Epilogue - A demonstration of power

Post by -V- » Wed, 30. Mar 22, 01:21

I'm quite short on rep and money to get an Asgard or even a single Rattlesnake any time soon so I gave it a try with the derelict Odysseus from Faulty Logic. I installed M Flak Mk1 turrets where possible and L Pulse Mk1 on the rest and loaded it with over 100 Laser Towers. Installed as well extra shields on the turrets, as the derelict Odysseus comes with just one per mount I think. Also maxed out the service crew and repair drones and flares. All this was on the Argon Equipment dock in Black Hole Sun IV and I spent around 2.5 or 3 mill on this upgrade.

So headed north to the gate. Vigor had already a nice amount of Kyds in the sector and in front of the gate. Dropped at least 30-40 Laser Towers just in front of the gate while the Odysseus turrets were taking care of the blockade. A nice amount of the Laser towers were destroyed, but at least the fighters had something else to care other than me. The rest of Vigor forces in Black Hole Sun IV kept coming to the gate. I focused on hunting the Barbarossas with the main guns as the Laser towers were munching Kyds very nicely. The Barbarossas are so slow that for the time they get me in firing range they were almost done. Some reinforcements seemed to come from Windfall IV through the gate, but not too many.

When the sector became quiet I crossed the gate, dropped the rest of the laser towers there and let Vigor come. And they came for a long long time. After approx. 1h they were coming in very small waves. I think most of Viigor forces in the sector were in pieces in front of the gate. I moved part of the crew to marines and then started using the small breaks between waves to claim a nice amount of Kyd and a couple Lux that decided to bail when they faced the heavy rain of Laser Towers. I was using the same claimed ships to collect all the drops.

There was a point when very small waves of fighters were coming, but they kept pumping Barbarossas every few minutes so then I decided to abandon the safety of the laser tower nest and go for the station. It took a while but the main cannons of the Ody managed to rip module after module. Definitely I should have saved some laser towers for this part. The waves of fighters were small, and the flak turrets were doing ok-ish, but I was already out of flares and repair drones... and none of my turrets was good against missiles.

For the time the station got destroyed I had just 1x flak and 2x pulse turrets operative. The engines were pretty damaged as well (my top speed was 22 lol) and I think the final blast of the station hit me and left the Ody totally crippled and unable to move. I had to order my Astrid, parked in the PHQ in Grand Exchange to come and buy some repair drones. Fortunately there was just 2x Vigor ships (Barbarossa) still alive and they were having fun at the gate with the rest of the laser towers. When the Astrid arrived there was already more fighters bullying me, but just a few. After transferring the repair drones I commanded the Astrid to protect me from them and I started crawling towards the gate to finish the last 2x Barbarossa.

Just right after the station destruction the mission had ended and jumped to the last one: payment via satellite. I teleported to the Astrid and left the Ody claiming a few more Kyd and collecting drops. There was a bunch of RIP scrap ships already taking care of remains and it was a nice vision, hehe

For reference, my rep was obviously -30 with Vigor. It raised to -20 when I destroyed the station, and it finally went to +7 after paying at the satellite minutes later. I really don't remember if +7 was the rep I had with them before telling the twins to go f*ck themselves. During the first stage of the battle, on the Black Hole Sun side of the gate I got HUGE rep gains with ARG and ANT (and several millions in gratitude pays from both hehe). I also got 16x Kyd and 2x Lux that I still have to decide if I'll sell or keep in the docks of the Ody as trophy.

Sorry for the long post. I wanted to share this because, like other people in this thread, I was frustrated with how hard this part of the plot seemed to be, but it can be done and you don't really need an Asgard or a fully developed economy.. Just keep trying different tactics and with a little bit of luck....

Fantome_29
Posts: 49
Joined: Mon, 2. Nov 20, 14:18
x4

Re: TOA: Dagoba's Missions - Epilogue - A demonstration of power

Post by Fantome_29 » Wed, 30. Mar 22, 08:49

To avoid to be neg standing at the end of fight against station which is mission end, the first thing to do is to fight the swarm a bit away the station without hitting the station. Then and only then when there is no more any fight and only the station stay to destroy do it.

The thing is you do not get any bad standing fighting the swarm when station is still up (it stay to -20). As soon as station is destroyed the swarm become blue (+11 standing iirc) but if you're still in fight against them you will get instantly standing decrease as you're fighting ''friend ally" and then you will quickly go down.

hufflazon
Posts: 27
Joined: Wed, 5. Dec 18, 19:16

Re: TOA: Dagoba's Missions - Epilogue - A demonstration of power

Post by hufflazon » Wed, 30. Mar 22, 20:55

I failed several attempts to get into Windfall before succeeding with a strategy that wasn't too expensive. Once you're at war with VIG, Barbarossas are free. They're everywhere in my game and the freighters are easy to board (lightly armed, rarely escorted). Their fourteen turrets make them pretty effective as AA boats. I grabbed a few, loaded them up with smart missiles and pushed them through the BHS -> Aurora gate. It took a while (and a couple trips rotating out to BHS equipment dock for resupply), but they cleared the sector of fighters. I've held it for over an hour while I set up a defense platform.

My next objective is to push into the middle sector and steal the Erlking as restitution for this war and because it's hilarious. Once that's accomplished, I'll have to decide whether to take over the whole area or pull out before I go pay up to restore my +20 rep.

Return to “X4: Foundations - Spoilers”