My biggest problem is actually post bail. They like to bail red in color. So either turrets or assisting fighters shoot them.OrionTaltos wrote: ↑Tue, 24. Oct 23, 21:58My honor is at 48 and I get a pretty healthy amount of bails.
Actually, I miss quite a few because they take too long to bail. It'd be better if they bailed and then radioed their message about it. Those Tempests keep going until that ship registers as non-hostile and I can't always disable the turrets
Most commonly, I've been running a Carrack with Plasma Beam Cannons and System Override Software. I get lots of tiny hits which seems to helpful for finding that threshold for fighter or freighter pilots to decide they're not that brave. Pilots I pick up usually go to the Goner Temple unless they're worth quite a bit or they are skilled enough to become a Universal Trader
I decided to play with my new toy "Odin"... and ordered it to attack a Duke's Athena. I got it to bail really quick, but one of the Rapiers decided, ooohh shiny red target. Bye bye pilot in space suit. Poor Paranid pilot.