I've found that keeping squads of similar class ships is the best. For attack runs, sending a wave of M5s to punch the shields, then M4s to start cracking the hull, and M3s to finish the job.D_Zorro wrote:I'm not having any problems with sounds like the others are reporting, but what's the deal with those M5 class ships ??
they don't go in formation very well like they used to, and keep flying in circles arround my ship, luckely none of those hit me yet.
But they kind of look funny though like spacefly or something.
DZorro,
[MOD] X2: Firelance 4.0.4 [RELEASE] [16/June/2012]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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@ Voice Problems- I had this same problem a long while back. The problem is caused by installing the 1.2 or 1.3 patch to a game that already is patched to that level or beyond. Check the version of your actual CD, if it is already v1.2 like mine, you simply need to reinstall X2, apply the 1.4 patch, the bonus pack, and the mod, and you should be set to go just fine.
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That's what was most irritating to me in XT when they added that dice roll for "realism". It just means more work for the player to try and find equipment and that is by no means fun.SerialKicked wrote:I was quite sure of what i said, but after a check you're right.Actually, it has been confirmed several times that the availability of L models isn't dependent on anything but a dice roll, so we added a few more dice to the throw. Smile
Sorry
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Just a word of warning to other people, do NOT run my Pirate Guild script on this map. Without any pirate owned sector it can't work correctly here. I'll probably release a patch soon.
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To debase the slight misunderstanding caused by the mod being released at v1.0 sharp, here's the deal.
Both SteelRush and I were driven by the fact a lot of mods, and even games, get released buggy, some being too buggy to be playable, so to that end we kept around 50 or so internal debug versions till now. Yes, that was a lot of restarts for us, and the beta team wasn't too happy about it either, but as things are now, we hope we've squashed at least 99% of all the bugs.
Both SteelRush and I were driven by the fact a lot of mods, and even games, get released buggy, some being too buggy to be playable, so to that end we kept around 50 or so internal debug versions till now. Yes, that was a lot of restarts for us, and the beta team wasn't too happy about it either, but as things are now, we hope we've squashed at least 99% of all the bugs.
Last edited by Stealth on Fri, 2. Sep 05, 16:56, edited 1 time in total.
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If you want to see battle, head over to Xenon Blockade 472 or 347. You'll see plenty of fireworks as Xenon capships try and take on a fleet.Galaxy613 wrote:Oh well, bugs or no bugs, I'm making a speical "galaxy" which is really just a really big battle of Argon Vs. Paranid(who ships are owned by Xenon). I'm going to tweak it more and maybe release it soon.
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Yes I know how you and the other testers loved it when I would release 3 versions a day.Stealth wrote:To debase the slight misunderstanding caused by the mod being released at v1.0 sharp, here's the deal.
Both SteelRush and I were driven by the fact a lot of mods, and even games, get released buggy, some being too buggy to be playable, so to that end we kept around 50 or so internal debug versions till now. Yes, that was a lot of restarts for us, and the beta team wasn't too happy about it either, but as things are now, we hope we've squashed at least 99% of all the bugs.
If it would make you all feel better, I could call this Firelance v50.0.
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For those experiencing voice problems, you need to reinstall X2 and be more careful about which patches you're installing. If your version is already 1.3 out of the box, don't go putting 1.2 patch on it. I had that exact problem a few months ago after a reinstall.
Anywho, how did you guys change up the way ships perform? Straight modifications to ships, or did you write new controlling scripts? If it's scripts... I get this feeling I'm going to want to strip some stuff from your mod to drop into Terradine. (With permission of course.)
Anywho, how did you guys change up the way ships perform? Straight modifications to ships, or did you write new controlling scripts? If it's scripts... I get this feeling I'm going to want to strip some stuff from your mod to drop into Terradine. (With permission of course.)
Get some Space Music:
https://samuraipenguinstudios.bandcamp.com/
https://samuraipenguinstudios.bandcamp.com/
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Firelance only has one script for it's own purpose of removing 2 obsolete weapons from Split SEDs, and adding the Mercury that you start out with. The other modifications for Bonus Plugins are just to strip the monetary requirement from them.AdmiralTigerclaw wrote:For those experiencing voice problems, you need to reinstall X2 and be more careful about which patches you're installing. If your version is already 1.3 out of the box, don't go putting 1.2 patch on it. I had that exact problem a few months ago after a reinstall.
Anywho, how did you guys change up the way ships perform? Straight modifications to ships, or did you write new controlling scripts? If it's scripts... I get this feeling I'm going to want to strip some stuff from your mod to drop into Terradine. (With permission of course.)
Everything besides that in the mod is done by pure file manipulation.
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Sounds like a great mod, but I am experiencing a crash-to-desktop. I have just started a new game and are still trading in Argon Prime. I send my Mercury to the cattle ranch, while I dock at the Cahoona Bakery. At the moment I dock, X2 crashes.
I have normal european 1.4 version of X2, with all plug-ins installed (except Hired Gunnery Crews).
I have normal european 1.4 version of X2, with all plug-ins installed (except Hired Gunnery Crews).
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Cosmetic changes
Hi guys!
Great Work! The pirates battles were getting a bit repetitive and the dog fights is so random it makes me sick. Thanks for getting rid of the that!
The Ai is brilliant (or the scripting)! And I love the way the cargo, speed and rudder thing got sent to the recylce bin. Space doesn't have and use for rudders anyway. I wish they change x3 have upgradeable engines instead of upgrades.
The x universe now plays better. Now can you please do something about the ships? Cause some of them are butt ugly (the unmodded pirate ship and the hydra are an embarassment.) If you have anything better than Topgun 1.5 I will be eargerly waiting for the update, or if modding the ships load out and look is easy enough, just tell me how to.
I am playing Topgunmod v1.5 by Harlock and company. The ship modifications are top notch, but in the end I just get an Xshuttle ang I get to be a 'one man army' so to speak. They have a really good Laser tower beam weapon that you can equip to ships as well.
Great Work! The pirates battles were getting a bit repetitive and the dog fights is so random it makes me sick. Thanks for getting rid of the that!
The Ai is brilliant (or the scripting)! And I love the way the cargo, speed and rudder thing got sent to the recylce bin. Space doesn't have and use for rudders anyway. I wish they change x3 have upgradeable engines instead of upgrades.
The x universe now plays better. Now can you please do something about the ships? Cause some of them are butt ugly (the unmodded pirate ship and the hydra are an embarassment.) If you have anything better than Topgun 1.5 I will be eargerly waiting for the update, or if modding the ships load out and look is easy enough, just tell me how to.
I am playing Topgunmod v1.5 by Harlock and company. The ship modifications are top notch, but in the end I just get an Xshuttle ang I get to be a 'one man army' so to speak. They have a really good Laser tower beam weapon that you can equip to ships as well.
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All TS ships can now mount a MDS.Graaf wrote:That MDS will work with the Mercury, I hope.You start with a Mercury, in addition to your Discoverer, with Trade Command Software Mk3, a Mobile Drilling System for instant trading/mining
But it sounds good. I'll try it.
There is a bad storm rolling through my area right now. This mod is hosted on a home server and the storm might be affecting it. Try again in a few minutes.
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Hi all I have the same problem with the voices but heres the thing I haven't installed this mod yet also I had this problem the first time I played the game
and then I had no mods or scripts! Don't know if this helps but there you go
going to have a go now if its as good as it sounds it will be worth the restart!
Almost forgot me specs on euro ver
amd 64 3200 (2.2ghz)
gig of ram
nvida geforce 6200 turbo cache 256mb pci-e
and then I had no mods or scripts! Don't know if this helps but there you go
going to have a go now if its as good as it sounds it will be worth the restart!
Almost forgot me specs on euro ver
amd 64 3200 (2.2ghz)
gig of ram
nvida geforce 6200 turbo cache 256mb pci-e
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Cant Get The Mod
Hi all I just tryed to download this mod and didn't have any luck does any body know any were else I mite find it?
or if I pm you my email will any one send it to me?
Thanks in advance for any help
or if I pm you my email will any one send it to me?
Thanks in advance for any help
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Re: Cant Get The Mod
Power had been knocked off to my server. I got it back up and running. Try again.Farrelli wrote:Hi all I just tryed to download this mod and didn't have any luck does any body know any were else I mite find it?
or if I pm you my email will any one send it to me?
Thanks in advance for any help
EDIT* It seems I had a bad NIC cable on the server. That was quite a storm.
Last edited by SteelRush on Sat, 3. Sep 05, 00:48, edited 1 time in total.
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