X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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dougeye
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Post by dougeye » Wed, 2. Feb 11, 10:03

Rednoahl

on trading i personnally would rather trade in a market that is working already (like it should) than have to build 10 factories just to get a 2gj sheild.

building your own complexes is still the cheapest way of aquairing high end stuff after you have made back the set upcosts.
I used to list PC parts here, but "the best" will suffice!

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X2-Eliah
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Post by X2-Eliah » Wed, 2. Feb 11, 10:51

Red, I strongly suggest the first/default Argon start ;)

The thing is, most of XTC's start game is literally defined by what you start with. If you have only a beaten-up M4 with hardly anything onboard and ~1000 credits, you will have a long, challenging 'early game'.. And over that course, if the economy was not self-sufficient, it would crash and burn - and utterly ruin all further expansion stages.

Now, if you start with, say, teladi start - decent money, good M4+ ship with good loadout, a very good TS too - then it will be a breeze...

Based on your post, I trust you would find the Argon start much to your liking :)

And, to outline, we cannot afford to let the economy stall, or be destroyed by lack of player actions, because the 1st stage economy must be both self-sufficient and stable enough to sustain proper development during the expansion - so you don't end up with an immobile mess after a few days.

SpaceToast
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Post by SpaceToast » Wed, 2. Feb 11, 11:09

Hello, i love the mod first of all but a few things i have noticed i thought i would add,
1. weapons/shields restock if i undock and dock again idk why but it takes the fun of hunting them down away.


2.missions are getting a bit repetitive i only EVER find convoy escort missions,patrol missions,taxi and trade missions,assasination missions.

where are the station defend missions return stolen/abandoned ship missions?

3.no repair laser ( i understand this is intentional but i couldnt stand it)the argon start is hard because u dont get good shielding or speed at first and i found myself loading over and over again untill i broke down and installed a fix to it.

that kestrel wont worry me anymore >.>
i did notice that all the shielding EXCEPT 5mj was always in stock so i had to pick up crates untill i finally got a full set lol.
anyway those are the things ive noticed so far all in all i love the mod and cant wait untill the game is made even more balanced.
i would love to see the stocks of weapons and shields go down a little i like scrounging around for things and making a strategy on how am i going to kill that m3+ with my under equiped m4+
im still playing through though managed to finally get salvage claim software for the rediculous price of 600k.
now if only more than 1 out of every 20 ships would bail seems like there bailing rate is to low but im used to x3tc lots of ships bail on there maybe its just me.
X3 terran conflict is the best game in the world next to supreme commander 1 ;)

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stemardue
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Post by stemardue » Wed, 2. Feb 11, 11:31

Rednohal:

good feedback from you, yes, but it lacks some details to be of better use for the team (in case we need to use it as a reference for tweaking and changing something): for instance you say you made a million credits even before leavig your starting sector. How long did it take? What did you do? Those two questions are fundamental for completing the info you are giving.

On a more general aspect: ok you made some credits and find it a bit too easy to stock and setup your fleet... is that your only goal? Try expanding in some new regions and set up a working trading empire far away from your homebase ;) - That should be more exciting than opening a drugstore downstairs at home ^^

costi
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Post by costi » Wed, 2. Feb 11, 11:54

I, for one, like the fact that the economy is working on its own and I don't have to plug huge gaps ASAP. I hated the "general shortage of everything" approach of X3TC.

The way it is now is IMHO fine - it's still possible to create a trade empire, but if the player is not into that sort of thing, he can focus on other stuff and not worry that he won't be able to buy all guns for his shiny new M7.
Friendly fire is not so friendly.

Rednoahl
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Post by Rednoahl » Wed, 2. Feb 11, 13:46

stemardue wrote:Rednohal:

good feedback from you, yes, but it lacks some details to be of better use for the team (in case we need to use it as a reference for tweaking and changing something): for instance you say you made a million credits even before leavig your starting sector. How long did it take? What did you do? Those two questions are fundamental for completing the info you are giving.

On a more general aspect: ok you made some credits and find it a bit too easy to stock and setup your fleet... is that your only goal? Try expanding in some new regions and set up a working trading empire far away from your homebase ;) - That should be more exciting than opening a drugstore downstairs at home ^^
Will do a couple more playthroughs as Argon and using the easy Teladi start making a log as I go which will hopefully be more useful.

KRM398
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Post by KRM398 » Wed, 2. Feb 11, 14:00

The universe (XTC) is a scary place, sure there will be sectors where it's all cake and candy, but go exploring and see how fast your freighters get blown to bits or your empire stalls.

It's much like real life in some ways. If you hide at home behind mom's skirts, or business suit as it were, then you'll feel safe, but you won't learn anything, or earn respect or increase your faction with other races, so your benefits from hiding and making money are short lived, and playing a more 'well rounded' player might teach you more. Do a little exploring with an M5, run your business by remote and make some money while trying to keep repairs going in some other territory for your fighting ships. It's not all about money, and it's not all about winning at one thing, a fighter pilot who gains notoriety from even the Congress for helping argon/boron/etc won't be too impressed by a person who had never left the core systems.

Darkwolf7
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Post by Darkwolf7 » Wed, 2. Feb 11, 15:57

i do agree on having to scrowng for weapons and sheilds it makes it alot of fun the equip restock is usfull to but the equip resock is actully a bad idea if u can do this it might work well the eq docks need a massive avalibility of weapons like 40 PPC for example with no resock other then frieters bringing in new stuff from stations were ever they by them and limited only by wat the universes economy can support but the eq should carry every weapon slot to be filled but of course they would have to obtain wepons like ion shard railgun would have to be obtained from boron through a argon trade ship to split eq to get it and running into these frietors and destroying them could cripple an eq dock with no arms getting to them and the weapons stored of course only last so long and it verys but that way i can't just strip my tiger like i did and then when i have the money just completely rearm and sheild it just cause i have the money and of course have ships buy and selling weapons it wolud put a much more need to build stations and caping ships it would be a big thing for when the rival corperation came in if they had to buy and arm all thier eqipment for thier ships to stealing all the goodies lol it would be like wat u did with the jump drive nav software and combat mk 1 and 2

this is just a thought and sence i saw it being talked about i figured i'd mention this because i rearmed my tiger last night with no trubble and i striped it like 2 weeks before for my tiapan to be armed
Last edited by Darkwolf7 on Wed, 2. Feb 11, 16:21, edited 1 time in total.
This reminds me of a story
i was............

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the old one
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Post by the old one » Wed, 2. Feb 11, 16:10

i think it would be interesting to find out what scripts and twicks other people are useing with the mod,i use mars @sector take over scripts.the only problem i have with the mod is it crashes when entering aldrin,even after installing 4 times the old one, ps i am more insterested in the top part of the post :lol:

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EmperorJon
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Post by EmperorJon » Wed, 2. Feb 11, 16:45

@Red I got the same feeling... wondering why I wasn't enjoying it too much. I have a list of reasons which is growing, which make the mod a bit worse than it could be. So I'm keeping track on them, and hoping we can get some changes. XD
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I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
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Teladidrone
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Post by Teladidrone » Wed, 2. Feb 11, 16:48

stemardue wrote: On a more general aspect: ok you made some credits and find it a bit too easy to stock and setup your fleet... is that your only goal? Try expanding in some new regions and set up a working trading empire far away from your homebase ;) - That should be more exciting than opening a drugstore downstairs at home ^^
They problem is why one should do that now in X-Tended.
Lack of motivation:
In vanilla you always needed lots and lots of own factories to keep enough shields/weapons/missiles stocked for your own fleet available. Or microchips! :D
Not anymore in this mod; the only thing here you need is cash - almost everything else is available in unlimited quantities anytime you want.
Sure you can turn that off - but again why should one do so because this "cheat" is there... waving at you, smiling at you, always only a few mouse-clicks away.

It doesnt matter that the start can be a little slower than usual - once you get to the point when you can send fleets of universe traders on their way cash starts to flow in as usual.
Only now this point is already pretty much game over because you dont need this cash to set up the trading/supply part of your empire and by this time the whole universe is usually opened up, too.

After this "Ah, new and shiny" exploring part is done (and it does not really help that besides the usual stations/asteroids there is nothing unique to find out there - but I understand that new content may come in later) there is zero motivation left to do anything else besides fighting some grand battles.
Without the need of any logistics support.

Need a new M1, fully equipped with fighters? Sure! Gimme a couple hundred million credits and I click a few times here and there and here you go Captain, happy fighting.
Ups, lost halve your fleet to insanely missile spamming bombers? No problem Captain! Gimme another 500 million, I click here and there and there you go again, go get them this time!
Your solution with the unlimited stock of a lot of items is simply not working. Unless one wants to play a simple kill-ehm-all game but that's not what the whole X series was ever about... at least not for me.

Bottom line:
AMAZING new universe, sectors, and visuals.
Great idea with the expansion and exploring stuff.
Trade part of the game totally borked and practically removed.
Much unbalanced/unfinished stuff already mentioned lots of times earlier here or over at the XTM forums - which will hopefully change in the next major release.

Requiemfang
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Post by Requiemfang » Wed, 2. Feb 11, 16:50

SpaceToast wrote:Hello, i love the mod first of all but a few things i have noticed i thought i would add,
1. weapons/shields restock if i undock and dock again idk why but it takes the fun of hunting them down away.


2.missions are getting a bit repetitive i only EVER find convoy escort missions,patrol missions,taxi and trade missions,assasination missions.

where are the station defend missions return stolen/abandoned ship missions?
@ 1

that's an AL plugin that you can turn off. Trading stations and Equipment/military outposts are the trashcans of the universe, what excess resources and other stuff is where they go to be recycled.

@ 2

check the known bugs list on the main site forum

* Station prices / volumes not properly set on some stations.
* Not all generic missions available in Terran Conflict vanilla are available with XTC installed.
* Patrol Missions send the player to the next sector before all enemies have been killed.
* Some ships do not have their own model yet. It's one of the areas we are still working on.
* Shockwave AL Plugin leads to random shield drops : please deactivate it for now
* Emergency Jump crashes early games when used
* Crush Ore command does not recognize installed weapons
* Paranid XXL Solar Power Plant does not produce energy
* captured ships can have "ghost" wares
* Bailing scripts are causing random CTD's

The some of the errors in v 1.1 are still present

Alan Phipps
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Post by Alan Phipps » Wed, 2. Feb 11, 16:54

I take KRM398's points above but also still feel that there is actually little incentive to explore the expanding areas as there tends to be just more of the same without too many 'wow' incidents at the moment. I fully expect that the plot(s) in 2.0 will provide the need, stimulus and reward for exploration though.

As an amusing aside, try saying out loud Darkwolf7's first sentence 5 posts above without breathing in.
A dog has a master; a cat has domestic staff.

Jake B
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Post by Jake B » Wed, 2. Feb 11, 17:04

I have alot of opposite concerns then previous posters. I dont care about the economy, I want stuff available when I want it.

What I want is the ability for more, larger scale battles. Not all the time, but to have some races go at it large scale occasionally. From what I have seen so far, it is a super happy peaceful fun land. With the exception of "fight" missions, which I dont do. I like trading, but only for the sake of making money to support my armada, whats the point of an armada if I never do anything with them. If I start a random war with an empire and win, I assume they will just respawn, and I will be one lone Corp fighting an empire, not good odds for me, one major battle could wipe out all my ships. I like to pick sides, and support other empires attacks, but they all have super happy care bear attitudes. Why all the warships if no war? To stop me?

I havent played XTC a long time yet, but so far I'm getting the same feel as Vanilla X3TC gave me: I have little to no impact on anything, besides being able to make money. I can build an armada, but it really doesnt matter if I do. Its always TRADE TRADE TRADE, Oh look at the pretty ships.

But overall the mod is pretty neat for what it is, but in my opinion it needs more to do then Trade and explore. The option to have more race wars would be nice.
I always shoot first then.......hmm I can never remember the rest

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MadMan983
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Post by MadMan983 » Wed, 2. Feb 11, 17:32

one thing XTC needs is more VIOLANCE! pirates, yaki and xenon need to attack frequently, pirsates and yaki patroll race border cectors praying on TS TP TM and TL class ships. lifeforms should roam arund race sectors, they have only recantly been colanised after all.

split death squads should hunt down boron while taladi make backhand deals with pirates an yaki fleets invade core sectors moments before the argon and paranid fleets clash in there bordor sectors and xenon slaghter taladi children in random attcks!

i hope some if not all of you comprehend my apocalipticly awsome vision of a universe in flames.

Rock on XTC team!
When ever people agree with me i always feel i must be wrong.

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Trickmov
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Post by Trickmov » Wed, 2. Feb 11, 17:48

Perhaps you both should play an EGO-Shooter instead of a game, which tries to include Trade, Fight, Build and Think in same
amount ;)

KRM398
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Post by KRM398 » Wed, 2. Feb 11, 17:50

Looking for a little violence? Take a few patrol missions, bring a good ship even two, and have fun. I have a frigate I'm using and have a bomber as wing-man, and I get killed quite often. The bigger the fleet you bring the more ships the game will throw at you, so DO some fight missions and some patrol missions. You can't fight someone if there's no enemys, so accept a mission and let the game give you some.

(I've taken patrol missions and with one frigate they dropped 6 frigate patrols on me, imagine what would happen if I had taken a couple corvettes with me..lol.)

Teladidrone
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Post by Teladidrone » Wed, 2. Feb 11, 18:15

MadMan983 wrote:one thing XTC needs is more VIOLANCE! pirates, yaki and xenon need to attack frequently, pirsates and yaki patroll race border cectors praying on TS TP TM and TL class ships. lifeforms should roam arund race sectors, they have only recantly been colanised after all.

split death squads should hunt down boron while taladi make backhand deals with pirates an yaki fleets invade core sectors moments before the argon and paranid fleets clash in there bordor sectors and xenon slaghter taladi children in random attcks!

i hope some if not all of you comprehend my apocalipticly awsome vision of a universe in flames.

Rock on XTC team!
New universe is there all shiny and stuff - but kinda dead and sterile.
Not much happens.
Sure I can take a patrol mission. And another. And another. But thats not enough.
Frankly its amazing how the lack of a few major plotlines and long term goals have such a significant impact. I would never have thought for this to happen.

But to be fair they warned us that it is in large parts unfinished yet... and personally I think they released too early and lost a big chance to really *Wow* the ppl again like they did in Reunion.
Back then they undoubtedly had the way better Reunion.
But as of now undoubtedly vanilla is the way better XTC. ;)

Requiemfang
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Post by Requiemfang » Wed, 2. Feb 11, 18:28

Eh I like it... it gives me a chance to spruce up my skills at growing an empire. Unlike Vanilla I haven't hit a bump in the road like with huge FPS drains (except a few situations in XTC)

also just a quick note... patrol and defense missions enemy AI is a bit dumbed down due to the MD. Try going into a Xenon core sector with a shipyard... lot more dangerous and challenging :lol:

escondido
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Post by escondido » Wed, 2. Feb 11, 18:37

So the team still working hard on this SUPER MOD ....but can i ask if they go give us some new stuf ( update 1.2 ) ...SOONNN !!??? :roll: :?: :wink:

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