X-Tended - Terran Conflict (XTC) (Update: - Manual available! - 12/10/10)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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Re: timing update
What? Where? How? Why?joe0035 wrote:When !!!!!!!!!!
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Attention:
new 'when will it be released?' questions will cause us to publish a full list of all modifications done and to be completed for XTC. After that a download link will be posted, protected by an 'exam' system: you will have to answer 10 random questions regarding XTC mod development to get in
Warning: 'when?' posts made solely with the purpose of seeing that list will not work! ^^
(It's like this: you are waiting for the bus... for an eternity... finally decide to light a cigarette... and as soon as you light it, there is your bus! - But, if you light the cigarette on purpose, the bus will never come )
PS: this post is absolute nonsense ^^
new 'when will it be released?' questions will cause us to publish a full list of all modifications done and to be completed for XTC. After that a download link will be posted, protected by an 'exam' system: you will have to answer 10 random questions regarding XTC mod development to get in
Warning: 'when?' posts made solely with the purpose of seeing that list will not work! ^^
(It's like this: you are waiting for the bus... for an eternity... finally decide to light a cigarette... and as soon as you light it, there is your bus! - But, if you light the cigarette on purpose, the bus will never come )
PS: this post is absolute nonsense ^^
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I like this.stemardue wrote:Attention:
new 'when will it be released?' questions will cause us to publish a full list of all modifications done and to be completed for XTC. After that a download link will be posted, protected by an 'exam' system: you will have to answer 10 random questions regarding XTC mod development to get in
Warning: 'when?' posts made solely with the purpose of seeing that list will not work! ^^
(It's like this: you are waiting for the bus... for an eternity... finally decide to light a cigarette... and as soon as you light it, there is your bus! - But, if you light the cigarette on purpose, the bus will never come )
PS: this post is absolute nonsense ^^
Besides, continuing to ask "When?" is going to get the same answer that's been said time and time again.
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Well, like you may have guessed already, modding TC is not that easy, as it is a very complex game. Because of the continued development of the X series there are so many dependencies between files and actions, that a single person doing a mod is almost lost So it takes a whole team to deconstruct the complete game to see which bolt is attached where and does connect which part to the one you currently are wondering about
Deconstructing is easy, sorting and understanding is the hard part. Simply to know where you can add your ideas, scripts, textures, models and so on. So, early on our work, we got this picture:
http://www.arcor.de/iimages/52/art_440x ... WEkdOK.jpg
...and we started to wonder. In case somebody is asking... no, the orange parts do not contain the hard coded things
Now, what we're about to do, is to build the mod from these parts, to add stuf, to bend the parts, until it looks like this:
http://www.kabeleins.de/imperia/md/imag ... errari.jpg
... and we try to avoid this
http://www.ridelust.com/wp-content/uplo ... camaro.jpg
Deconstructing is easy, sorting and understanding is the hard part. Simply to know where you can add your ideas, scripts, textures, models and so on. So, early on our work, we got this picture:
http://www.arcor.de/iimages/52/art_440x ... WEkdOK.jpg
...and we started to wonder. In case somebody is asking... no, the orange parts do not contain the hard coded things
Now, what we're about to do, is to build the mod from these parts, to add stuf, to bend the parts, until it looks like this:
http://www.kabeleins.de/imperia/md/imag ... errari.jpg
... and we try to avoid this
http://www.ridelust.com/wp-content/uplo ... camaro.jpg
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@Aydan: Yeah, you got it
The mod is currently looking like this:
http://www.hobbyshop.ch/images/Kyosho%2 ... o31262.jpg (perhaps a bit better)
... functional in many ways...
but as you can see some important elements are still missing
The mod is currently looking like this:
http://www.hobbyshop.ch/images/Kyosho%2 ... o31262.jpg (perhaps a bit better)
... functional in many ways...
but as you can see some important elements are still missing
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Trickmov wrote:@Aydan: Yeah, you got it
The mod is currently looking like this:
http://www.hobbyshop.ch/images/Kyosho%2 ... o31262.jpg (perhaps a bit better)
... functional in many ways...
but as you can see some important elements are still missing
well that looks playable IMO.
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So freaking true...stemardue wrote:*Snip*
(It's like this: you are waiting for the bus... for an eternity... finally decide to light a cigarette... and as soon as you light it, there is your bus! - But, if you light the cigarette on purpose, the bus will never come :D )
*Snip*
"Various empirical models (intelligent approximations based on intuition, guesswork, and fiddling adjustable constants)."
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I have a question: Will we be able to switch between vanilla and XTC using that "Select Mod Package" on the X3TC starting menu?
With XTC using an entirely new map that will likely require a new start, I don't want to lose my progress.
With XTC using an entirely new map that will likely require a new start, I don't want to lose my progress.
How can one player flying one ship defeat a big gang of pirates?
Good flying, or reinforcements. Lots of reinforcements.
Good flying, or reinforcements. Lots of reinforcements.
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Hi guys. As there have been a lot of questions lately and many already answered, we have compiled a little FAQ with the most frequent questions and answers. You'll also find it in the first post of the thread.
Frequently Asked Questions (FAQ)
Frequently Asked Questions (FAQ)
- When will XTC be released?
As soon as it is done. We are doing this as our hobby and aren’t being paid, so our progress is not as fast as one you’d expect from a software company.
- Do I have to start a new game?
Yes, XTC includes a completely new universe with roughly 190 new sectors and many other new settings and scripts. There is no way to avoid a new start.
- Can I play with my old savegames?
No. As there is a completely new universe, new ship and factory layout and major edits to all game files, every non-XTC savegame will not work.
- Can I return to the old universe from inside XTC?
No. The old universe is not available within the XTC. However, you will have 190 completely new sectors to explore. This was done for performance reasons as well as lore and integrity. There is no hope of ever having the old sectors back.
- Can I use XTC together with mod / script XYZ?
There is currently no way to know this. XTC makes changes in nearly every game file, thus installing any other mod or script will most likely lead to an incompatibility. It is up to the authors of these mods to release a XTC-compatible version of their work. Scripts can be problematic in one or another way, but currently we simply don't know what will be compatible and what won’t. XTC itself comes with a ton of features and scripts, so a good part of third-party scripts will be redundant anyway. We will not make XTC compatible with the hundreds of scripts out there. If you want XTC to work with XYZ, please contact the author of XYZ, not us.
- Will I be able to play the Terran Conflict Plots?
No. But we plan to do our own plot(s).
- Will the ships, weapons and missiles be rebalanced in the XTC?
Yes, we are putting a huge effort into balancing everything from scratch to give a better feeling to gameplay.
- Will there be new weapons?
Yes, there will be a large number of new weapons, which will be re-divided in sets that only certain races are able to use, each race having its own set of weapons compatible to their ships. Additionally we have generic weapons, which are available for every race. Most of the old weapons will undergo serious changes and can thus be considered “new” as well.
- Will there be new ships?
Yes, there will be new ships. Most of the ships from XTM (X3R) will be included, some of them improved specifically for X3TC. W have also created a number of new ship designs.
- Will there be new sounds?
Yes, there will be new sounds: A large variety of new ambient sector tracks, completely new weapon-sounds and new battle tracks as well as a few other improvements sound-wise.
- Will cockpits be included in XTC?
No.
- Will there be ships of other mods or SciFi-TV-movies included?
No. We only use models created by our team and imported from the XTM. There will be no ship included that you have already seen in any other mod (apart from XTM).
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