|Edited: 26/03/14 13:59
X3: Albion Prelude has been designed to load any script written for X3: Terran Conflict, when properly installed into the X3AP game folder. This means that most of the scripts written for X3TC will work in X3AP just fine. However, there might be problems, if the script in question does one of the following things:
- Referencing an object (e.g. a sector or a specific station within a sector) from X3TC that doesn't exist in X3AP anymore.
- Using a custom command slot with an id between 1300 and 1400. (The Ship Command Slots list in the English Community Script & Mod Download Library shows that this is only true for a small amount of scripts, whereby some of them have been adjusted already to work with X3AP. Please check their specific topics for further information.)
If either or both of these listed statements is true for a script, it will have to be adjusted to properly work in X3AP. Otherwise you should be able to use it without problems.
What about scripts made for X3AP - are they compatible with X3TC?
Yes, as long as those scripts don't use any script commands, which were introduced with X3AP. While a script written for X3AP will be loaded in X3TC just fine, new X3AP commands are simply unknown and will therefore be skipped. That way the script won't work properly or - in the worst case - won't work at all!
Mods created for either X3TC or X3AP, should generally be considered incompatible to the other game. The reason for this are the new files added by X3AP and the new file structure. However, X3AP also uses several files from the X3TC directory. So there is a chance that a mod for X3TC might also work for X3AP. However, it's beyond the scope of this FAQ article to list all of the files, for which this is true. You should find more pieces of information about this in the Scripts and Modding Forums.
In any way, if you're unsure about the compatibility of a script or mod with your current game, it's always a good idea to ask for advice in the script's or mod's thread in the Scripts and Modding Forum. In addition, if you want to try out a script or mod, make a back-up of your savegames before installing the respective extension. That way and in case you notice an incompatibility, you can easily go back to a working savegame.