Search found 55 matches

by grffnhwk
Thu, 5. Apr 07, 10:32
Forum: X³: Reunion - Scripts and Modding
Topic: [SHIPS] A link to Homeworld 2 models... all of them.
Replies: 15
Views: 2762

Okay, so I've decided to do it myself. :) I'm going to try to update the models, add some detail, etc. I just had a thought though. Before I get myself in too deep I have some questions on what is possible in X3. Here they are: 1.) How many different Internal Docking points can you have? (EX: Retrie...
by grffnhwk
Sat, 31. Mar 07, 20:45
Forum: X³: Reunion - Scripts and Modding
Topic: [SHIPS] A link to Homeworld 2 models... all of them.
Replies: 15
Views: 2762

Yeah, it seems like it's hard to get the mesh for the planetkiller and the bentusi world ship. I'm trying to extract them (for personal use) but no luck thus far. FYI, Balogt's zip files contain similar files to those on the site (just missing a couple of the non-Higaran/Vaygr ships) but he has the ...
by grffnhwk
Mon, 26. Mar 07, 07:17
Forum: X³: Reunion - Scripts and Modding
Topic: [SHIPS] A link to Homeworld 2 models... all of them.
Replies: 15
Views: 2762

Were you able to get a response Jocan?
by grffnhwk
Sat, 24. Mar 07, 02:05
Forum: X³: Reunion - Scripts and Modding
Topic: [SHIPS] A link to Homeworld 2 models... all of them.
Replies: 15
Views: 2762

I won't pay anyone. I was using the phrase to highlight how much I want those ships. :) I've seen 3 HW2 ships already put into X3, I was just wishing someone would be kind enough to do the rest. I didn't think there was a copyright issue because there were three models being used already. What part ...
by grffnhwk
Fri, 23. Mar 07, 06:24
Forum: X³: Reunion - Scripts and Modding
Topic: [SHIPS] A link to Homeworld 2 models... all of them.
Replies: 15
Views: 2762

[SHIPS] A link to Homeworld 2 models... all of them.

There's been something I've been wanting in X3 for a long time now... Homeworld 2 ships. I don't even want it to be a mod, I just want the ability to own a HUGE Battlecruiser or the sweet looking Ion Beam Frigate. I even love the Marine Frigate. I can get the models, I can get them into the game exc...
by grffnhwk
Mon, 20. Feb 06, 02:35
Forum: X³: Reunion - Scripts and Modding
Topic: Command Slot question
Replies: 3
Views: 537

D'oh. Sorry. I was looking in the scripting/modding tutorial link. Thanks for the responses. :)
by grffnhwk
Mon, 20. Feb 06, 02:06
Forum: X³: Reunion - Scripts and Modding
Topic: Command Slot question
Replies: 3
Views: 537

Command Slot question

I like a lot of the scripts/mods so I'm combining them and I have a question. Are all the command slots numbered exactly like in X2? I have combined multiple mods successfully in X2 using my methods but I can't find a lot of info specific to X3. Here's what I mean: 200-231 Navigation 300-331 Combat ...
by grffnhwk
Fri, 17. Feb 06, 06:14
Forum: X³: Reunion - Scripts and Modding
Topic: [IDEAS] Post Your Script/Mod Ideas Here »» Sticky this please
Replies: 92
Views: 12563

I'd like to see some scripted commands for some of the capital ships (and smaller ships). For example: Guard...: The chosen ship will follow and guard the selected ship. When a hostile ship(s) comes into range it will break off and assume a defensive posture, but won't get lured away. After the thre...
by grffnhwk
Sat, 14. May 05, 04:35
Forum: X²: The Threat - Scripts and Modding
Topic: Texturing in max
Replies: 4
Views: 812

Well.. that works but I would rather not make custom maps for my meshes.

It seems that they are able to scale the maps down in X2. Does anyone know if there's a way to scale a map down and have it show up properly in X2?
by grffnhwk
Thu, 12. May 05, 09:10
Forum: X²: The Threat - Scripts and Modding
Topic: Texturing in max
Replies: 4
Views: 812

doh. I didn't do the unwrap. I was using the UVW Map modifier with Box mapping and Bitmap fit alignment for the major mass of the hull using Material id 2. Then Selecting individual polygons/faces and applying another UVW Map modifier and using an alignment that works best, usually planar. Then I wo...
by grffnhwk
Thu, 12. May 05, 07:45
Forum: X²: The Threat - Scripts and Modding
Topic: Texturing in max
Replies: 4
Views: 812

Texturing in max

I've got some ships (HW2 battlecruiser) that I want textured. I apply the game textures in max and they look good but when I export the parts to x2 the textures are ... I don't know how to describe it other than screwed up. They're enlarged, fuzzy and look like crap. I thought I understood how to do...
by grffnhwk
Fri, 6. May 05, 06:30
Forum: X²: The Threat - Scripts and Modding
Topic: How to animate a part in a scene file in 3DSMAX 5?????
Replies: 15
Views: 1408

I think what you have to do is create 2 scene files. One without rotating parts and one with. Then you find the part that is suppose to rotate in the rotating scene file and cut and paste it over the corresponding part in the non rotating scene file. I forgot where I read that though. :)
by grffnhwk
Thu, 28. Apr 05, 21:36
Forum: X²: The Threat - Scripts and Modding
Topic: blender
Replies: 3
Views: 1036

unfortunately egosoft only provided support for 3dsmax 5 and 6. They have a plugin for those that allows you to export .bod or .bob files. Someone also created some Maxscripts that allow you to import .bod files into 3ds max but, there are no tools currently available for other modelling programs. A...
by grffnhwk
Thu, 28. Apr 05, 21:26
Forum: X²: The Threat - Scripts and Modding
Topic: a player owned R&D station
Replies: 4
Views: 833

hmm... I think I might try and do this. I have a secret argon research station in the mod I'm working on. I was using it to sell the xperimental shuttle. I was disappointed that the xshuttle only cost 1.5mil or so so I made it so the player could but the shuttle in 10 installments of 1.5 million rep...
by grffnhwk
Sat, 23. Apr 05, 21:47
Forum: X²: The Threat - Scripts and Modding
Topic: What is turret range of motion?
Replies: 8
Views: 745

Sorry, you misinterpreted what I meant. :) I meant that using 6 turrets I was making a ship that in those different firing arcs that many of the 6 turrets would be able to fire into that arc. So from the front only 2 of the 6 will not be able to fire at the target, whereas from the side 3 turrets wo...
by grffnhwk
Sat, 23. Apr 05, 20:55
Forum: X²: The Threat - Scripts and Modding
Topic: What is turret range of motion?
Replies: 8
Views: 745

Yep.. makes total sense. I was planning to overlap the turrets to provide the following: Since it's filling an anti-fighter role I was going to give it quad turrets Front Main guns (4 bppc) + 4 turrets (16 anti-fighter bept?) Sides 3 turrets (12 anti-fighter) Rear 2 turrets (8 anti-fighter) Bottom 4...
by grffnhwk
Sat, 23. Apr 05, 19:11
Forum: X²: The Threat - Scripts and Modding
Topic: What is turret range of motion?
Replies: 8
Views: 745

What is turret range of motion?

I'm creating an anti-fighter frigate (about 200% bigger than an m6) and I'm deciding at what angles I need to place my turrets, but the question is... what is their range of motion. I know when I hop into one it's tough to tell but it seems to be near 180 degrees. Is there a way to tell for sure?
by grffnhwk
Thu, 21. Apr 05, 19:31
Forum: X²: The Threat - Scripts and Modding
Topic: About Altor's bod importer CORRECT SCALE SETTINGS WORK:-)
Replies: 13
Views: 2359

Great work Harlock. I used your method and it worked most of the time. I couldn't get 00916.bod (buster wing) to scale right and I couldn't get 00906.bod (radar) to import at the right size either. They both end up too big. Can someone check this out to make sure I'm not doing this wrong? :) Also.. ...
by grffnhwk
Tue, 19. Apr 05, 18:07
Forum: X²: The Threat - Scripts and Modding
Topic: About Altor's bod importer CORRECT SCALE SETTINGS WORK:-)
Replies: 13
Views: 2359

I've been trying to figure that problem out myself. I have noticed that when I looked at the dimensions before and after they had all been increased by a factor of 15.408. I didn't try to change the parameter. If it's expressed as a percentage then we could try 6.49013 in there. 6.5% would return it...
by grffnhwk
Mon, 18. Apr 05, 23:57
Forum: X²: The Threat - Scripts and Modding
Topic: Texture Corruption
Replies: 5
Views: 608

Thanks for the info. :) I had a feeling that was probably the reason but I didn't want to admit it hehehe I was getting tired of fine tuning with the scene file.

Go to advanced search