Search found 43 matches

by jduato
Sun, 13. Jun 21, 21:52
Forum: X³: Farnham's Legacy
Topic: 150 hours, FUBAR Noteriety System, Goodbye, Good Luck
Replies: 71
Views: 3606

Re: 150 hours, FUBAR Noteriety System, Goodbye, Good Luck

For me, the key point is how the dynamic reputation system is affecting my game playstyle. I used to perform a lot of missions in X3TC and X3AP for different races. I no longer do so. So, I am missing an important part of what the game could offer me, simply because I want to avoid the consequences ...
by jduato
Tue, 8. Jun 21, 13:21
Forum: X³: Farnham's Legacy
Topic: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2
Replies: 359
Views: 37532

Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

The duplication of wares when using the "Collect deployed item" command is the issue that will be fixed in the upcoming update. I have to ask as I am about to cry no joy with the way my first experience is going with this expansion. I do love the changes with the diplomacy, interface and the new HQ...
by jduato
Sat, 5. Jun 21, 18:16
Forum: X³: Farnham's Legacy
Topic: Xenon issue again
Replies: 52
Views: 2971

Re: Xenon issue again

When Xenon started to appear in th Xenon Hub sector, I realigned the gates, moving one of them to Kingdom End and another one to Reservoir of Tranquility. Then I killed the remaining Xenon in the Hub sector (one K and one Q) and expected no more Xenon there. Less than one minute later, a Xenon P en...
by jduato
Fri, 4. Jun 21, 01:00
Forum: X³: Farnham's Legacy
Topic: Xenon issue again
Replies: 52
Views: 2971

Re: Xenon issue again

One of the devs mentioned Xenon only spawn up to 10 jumps away from sectors 101 and 472; this means that the Boron sectors at the upper left (Menelaus' Frontier thru Argon's Three Worlds) are (so far in my experience) entirely free of random Xenons, as well as the Great Reef sectors and Dark Waters...
by jduato
Fri, 28. May 21, 18:58
Forum: X³: Farnham's Legacy
Topic: [BUG?] A lot of capital ships in Holy Vision before HUB connection
Replies: 4
Views: 175

Re: [BUG?] A lot of capital ships in Holy Vision before HUB connection

Maybe. But the issue is that those capital ships only start to appear
Spoiler
Show
after I kill the Duke's ships
It seems that the flag for enabling normal traffic into the starting sectors is triggered by the end of the battle and not by the gate connection itself.
by jduato
Fri, 28. May 21, 18:54
Forum: X³: Farnham's Legacy
Topic: Penalty for boarding a ship
Replies: 0
Views: 202

Penalty for boarding a ship

Since I read about the huge notoriety penalties for doing things like killing Xenon ships, I am trying to achieve as much as I can before connecting the starting sectors to the rest of the X3 universe. I raised my notoriety with the Paranid enough to buy marines (quite high, by the way), trained tho...
by jduato
Fri, 28. May 21, 18:27
Forum: X³: Farnham's Legacy
Topic: [BUG?] A lot of capital ships in Holy Vision before HUB connection
Replies: 4
Views: 175

Re: [BUG?] A lot of capital ships in Holy Vision before HUB connection

They just appear out of nowhere. Exactly in the same way as rapid response fleets do. But this is not the question. They should not be able to reach this part of the universe until the HUB conections are restablished. At least this is what I concluded from Hola Ni's explanations.
by jduato
Fri, 28. May 21, 12:39
Forum: X³: Farnham's Legacy
Topic: [BUG?] A lot of capital ships in Holy Vision before HUB connection
Replies: 4
Views: 175

[BUG?] A lot of capital ships in Holy Vision before HUB connection

I started a new game after 1.1 was released, starting as a Teladi (Enhanced Kestrel). Did everything in the starting plot including killing all the Duke's ships within the HUB , except talking to Hola Ni. The HUB (and the Void and Holy Vision sectors) are still disconnected from the rest of the univ...
by jduato
Tue, 18. May 21, 23:08
Forum: X³: Farnham's Legacy
Topic: Any advantage for a fighter ship to have "L" class cargo?
Replies: 3
Views: 269

Re: Any advantage for a fighter ship to have "L" class cargo?

I have been using a fighter with L-sized cargo and the Cargo Bay Hacker to steal lots of Flak Artilery Array weapons
by jduato
Sat, 15. May 21, 15:27
Forum: X³: Farnham's Legacy
Topic: Has anyone managed to have a pilot bail yet?
Replies: 10
Views: 730

Re: Has anyone managed to have a pilot bail yet?

Thanks for fixing ship bailing in 1.10 RC. After a few hours of combat, trying to make M4s and M3s to bail without success (both in the plot start and in the sandbox start), I was going to shelve the game. Making enemies bail (and ship boarding later in the game) is an essential part of my playing s...
by jduato
Wed, 25. Aug 10, 08:01
Forum: X Trilogy Universe
Topic: Got my HQ. Now what?
Replies: 7
Views: 1257

I am also in the same boat, or almost there. I completed all the plots but the Hub plot, which is taking forever since I focused on combat and not on building complexes (I got two of them by now). Since the X2 times, I restarted X2, X3R, and X3TC hundreds of times, both vanilla and with mods. The ma...
by jduato
Tue, 3. Aug 10, 14:28
Forum: X Trilogy Universe
Topic: [TC] Capturing Khaak M3-4-5
Replies: 32
Views: 3726

I got a Khaak Fighter. I am Legend rank now but I got it when I was Overlord. Pilot bailed out while I was in the central Khaak sector in my Boreas, armed with PPC and FAA+CFA. This is the only Khaak ship I got after killing more than 8,000 Scouts. But it is also true that I never intended to captur...
by jduato
Wed, 2. Nov 05, 11:31
Forum: X²: The Threat - Scripts and Modding
Topic: Top Gun Mod V2.5
Replies: 1187
Views: 299800

After having tried several mods and scripts, I decided to try this one despite the fact that it is only a mod (I will explain this later). It is really impressive. You have done a great work. Some ships are so beautiful that makes me wonder whether I really need to buy X3. Not only this. This mod is...
by jduato
Sat, 8. Jan 05, 14:27
Forum: X²: The Threat - Scripts and Modding
Topic: SSG mod w/33 custom ships available for download - V0.1.7e2
Replies: 176
Views: 40291

I performed a few more tests. First, I finally managed to kill a destroyer with the Dralthi. Not an easy task at all since IDs have such a short range now. It was a Python (i.e. less shielding) and I had to use the strafe drive to keep shooting for longer with my BHEPTs. The GPSG in the back turret ...
by jduato
Wed, 5. Jan 05, 17:01
Forum: X²: The Threat - Scripts and Modding
Topic: SSG mod w/33 custom ships available for download - V0.1.7e2
Replies: 176
Views: 40291

Actually, the Split Harpy (M6) is the true killer ship. It is almost a "pocket battleship" with all those front lasers and turrets (9 lasers!!!). Of course, by the time you buy the basic ship, and kit it out with a full load of GHEPTs and APPCs you'll have just about paid for a cheap M2. :D To be h...
by jduato
Tue, 4. Jan 05, 13:03
Forum: X²: The Threat - Scripts and Modding
Topic: SSG mod w/33 custom ships available for download - V0.1.7e2
Replies: 176
Views: 40291

Great Job! The shortcuts between sectors are extremely useful. Also, the Scout is fantastic. I could easily capture two Orinocos and a Mako without any trouble. I am planning to buy some Alpha PSGs and try it against capital ships. That will be challenging. Now that I sold some wares and found the h...
by jduato
Wed, 8. Dec 04, 08:37
Forum: X²: The Threat - Scripts and Modding
Topic: The Banshee -3.02 Update 12.2.05
Replies: 102
Views: 31150

Hi LV, I think I found the problem that produces the slowdown. I am testing now. I restarted the script and need to play for a couple of days to make sure that I fixed the problem. So far, I am in the mission in Wastelands and I could use SETA 10x to travel there without problems. In the original sc...
by jduato
Sun, 5. Dec 04, 09:59
Forum: X²: The Threat - Scripts and Modding
Topic: The Banshee -3.02 Update 12.2.05
Replies: 102
Views: 31150

Hi LV, The script is great. Both the plot and its goals are very well conceived and planned. There are a few bugs (e.g. when banshee traders contact you they may address you using an incorrect value for your rank, when you return to Family Rhy after completing the mission in Ronkar´s Clouds they do ...
by jduato
Thu, 2. Dec 04, 15:22
Forum: X²: The Threat - Scripts and Modding
Topic: The Banshee -3.02 Update 12.2.05
Replies: 102
Views: 31150

I meant a lot of fun, not fan
by jduato
Thu, 2. Dec 04, 15:21
Forum: X²: The Threat - Scripts and Modding
Topic: The Banshee -3.02 Update 12.2.05
Replies: 102
Views: 31150

Every time the thread sinks i always think nobody's bothering with it so i ease off the scripting This script has the potential to be the best I ever played for X2. So, please finish it! And the reason is very simple: there is a final goal (I know the story because I have been reading some of your ...

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