Search found 80 matches

by desius
Tue, 18. Dec 18, 01:31
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] AutoTrader with Options ver. 0.8 Jan. 20, 2023
Replies: 230
Views: 43458

Re: [MOD] AutoTrader with Options ver. 0.5 Dec 17, 2018

euclid wrote:
Mon, 17. Dec 18, 22:44
Uploaded version 0.5 which removes the ability to use highways. Please see OP for details and also the newly added Q&A sections.

This will be the last update this year.

A Merry Christmas and a Happy 2019 :-)

Cheers Euclid
Thanks Euclid! Merry Christmas to you too!
by desius
Mon, 17. Dec 18, 20:49
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] AutoTrader with Options ver. 0.8 Jan. 20, 2023
Replies: 230
Views: 43458

Re: [MOD] AutoTrader with Options ver. 0.4 Dec 17, 2018

FalconGrey wrote:
Mon, 17. Dec 18, 18:08
My autotraider who is a subordinate to my powerstation (Mercury) no longer has the 'autotrader' menu under the comms menu in the new version.
Is it docked? I noticed autotrader context doesn't appear if a ship is docked.
by desius
Mon, 17. Dec 18, 03:46
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] AutoTrader with Options ver. 0.8 Jan. 20, 2023
Replies: 230
Views: 43458

Re: [MOD] AutoTrader with Options ver. 0.3 Dec 15, 2018

The "stuck on the ring" thing sounds interesting. Could you please provide more info? I'd love to give more details but I don't have a debug client with the ability to look at running scripts like I used to have when I beta'd X:R. This time around I'm 'just a player'. :mrgreen: I can say that I hav...
by desius
Mon, 17. Dec 18, 00:04
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] AutoTrader with Options ver. 0.8 Jan. 20, 2023
Replies: 230
Views: 43458

Re: [MOD] AutoTrader with Options ver. 0.3 Dec 15, 2018

First: Thanks for the great mod, I really enjoy it. :) But I noticed something strange: After 2-3 trades my trader (3 currently) keep moving in the highway and couldn't get out, so I have to restart them (quit auto-Trader, move to a neutral position, start again). They then will trade as intended t...
by desius
Sat, 15. Dec 18, 23:06
Forum: X4: Foundations - Scripts and Modding
Topic: [Mod] Shields and Weapons balance overhaul 1.74
Replies: 135
Views: 20817

Re: [Mod] Shields balance and Weapon overhaul 1.60

I love to balance games, and believe it or not, i did quite a lot of math when making this mod. If i split it in modules, I would see gaps in balance in the overall picture, because I see gaps in balance, as everything makes sense when put together. I am trying to give choice to the people ! Instea...
by desius
Sat, 15. Dec 18, 22:13
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] AutoTrader with Options ver. 0.8 Jan. 20, 2023
Replies: 230
Views: 43458

Re: [MOD] AutoTrader with Options ver. 0.3 Dec 15, 2018

Question - if you turn off jumping so that the trader is now flying to do trades, does it still suffer from the long delay that was included to offset the instant jumps? Edit: Also I noticed gas miners will happily venture deep into xenon territory when two of my gas miners went three xenon sectors ...
by desius
Fri, 14. Dec 18, 19:07
Forum: X4: Foundations - Scripts and Modding
Topic: [Mod] Shields and Weapons balance overhaul 1.74
Replies: 135
Views: 20817

Re: [Mod] Shields balance and Weapon overhaul 1.60

The scope of this mod seems to have crept into a complete rebalance mod. I liked the original concept of shield/weapon rebalance, but once the mod crept past that scope and started including massive changes to ship hull, xenon becoming bullet sponges that turn on a dime, and race rebalance where you...
by desius
Sat, 8. Dec 18, 00:42
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Autoexploring
Replies: 28
Views: 7274

Re: [MOD] Autoexploring

The huge zone thing sounds like it may be cool on paper, but unless there are more stations outside the typical "bubble" then it's very much a fluff feature. lock boxes spawn in your 200km radius but there may be other decorative features past the 2m km mark from center? I haven't seen anyone report...
by desius
Thu, 31. Aug 17, 21:03
Forum: X4: Foundations
Topic: Seriously, go Early Access please
Replies: 63
Views: 7437

Well, whatever Egosoft did the last time... it didn't work for Rebirth. The Devnet program was not the root of the difficulties behind the what the XRebirth launch experienced. Trust me, beta testers did their due diligence, as had been discussed many times before. The problems (in my opinion) were...
by desius
Mon, 28. Aug 17, 15:16
Forum: X4: Foundations
Topic: Seriously, go Early Access please
Replies: 63
Views: 7437

I would actually argue against Early Access, at least with regards to Steam. Steam gamers treat Early Access just as the name originally implied; with it being an opportunity to play the game sooner than release. For the most part, Steam gamers will not react well to very buggy betas and tend to dro...
by desius
Sat, 4. Mar 17, 20:50
Forum: X Rebirth Universe
Topic: Why dock drones?
Replies: 7
Views: 1300

I can understand the need for drones existing as mobile weapon/tool/mining platforms, but drone docking? In a universe which includes ship to ship transport, this is one thing I never understood the need for. Just transport the little guys in and out of their bays. The same goes for cargo lifters, w...
by desius
Tue, 3. Dec 13, 17:09
Forum: X Rebirth Universe
Topic: Your holding it wrong....
Replies: 9
Views: 552

In my experience, complete system lockups are most often an issue with temps, graphics and sound drivers, RAM timings, or other hardware instabilities. Win7/8 will tend to trap software/application assertions without locking the system itself. That being said, CBJ's response may have been terse, but...
by desius
Tue, 3. Dec 13, 16:34
Forum: X Rebirth Universe
Topic: Gameplay feature suggestion!
Replies: 3
Views: 217

Please review the rules of this forum. Your ideas and suggestions are welcome, but this is not the correct forum. <moved>
by desius
Sun, 24. Nov 13, 21:59
Forum: X Rebirth Universe
Topic: [Question] Station Upgrade
Replies: 4
Views: 515

If this is the CV you get during the plot, it is special. It can only build that one station. I don't know if you could somehow assign another CV to continue the station or not. According to the encyclopedia, the CVs to deconstruct and become part of the station when the station is fully completed.
by desius
Sun, 24. Nov 13, 21:46
Forum: X Rebirth Universe
Topic: [Question] Station Upgrade
Replies: 4
Views: 515

Krunch, There are several other threads about this subject which might hold more details, but here are the basics. The construction vessel should be working for the station Manager now. He won't show up on your property list, but open the map and look for the CV. Plot a course to him and dock to tal...
by desius
Sun, 24. Nov 13, 21:32
Forum: X Rebirth Universe
Topic: NPC stats
Replies: 14
Views: 913

Reducing the difficulty in finding a suitable employee after 'winning' the smalltalk minigame was addressed by Bernd in the progress report sticky at the top of this forum. - Giving you a choice of NPCs with good known skills after "winning" a smalltalk (so the reward is no longer random) ... - Impr...
by desius
Sat, 23. Nov 13, 01:02
Forum: X Rebirth - Technical Support
Topic: wow does the patch 116 crash the crap out of the game WHAT happened?
Replies: 3
Views: 464

{ moved thread to Support forum }
by desius
Fri, 22. Nov 13, 21:52
Forum: X Rebirth - Technical Support
Topic: I found a workaround for the centre console not working [Q&A CPP-3]
Replies: 166
Views: 24627

Re: Trade window invisible

diamondwolf_ wrote:now everytime I try to open the trade menu it looks over at the co-pilot but the screen doesn't come up. it just sits there.
I've seen that once as well. Try entering your crew area [Enter], 5, and then return to the cockpit to see if it resolves.
by desius
Thu, 21. Nov 13, 03:45
Forum: X Rebirth Universe
Topic: Myth busted: 32bit processes can adress 4GB with Large Memory Awareness!
Replies: 35
Views: 2004

Recoding everything, including third-party middleware? 90% of the executables you use on 64bit windows are, indeed, 32bit code? You people are so full of bull**** that it is not even funny anymore. :lol: Let me rephrase for your benefit. 90% of the executables that are typically run in User space a...
by desius
Thu, 21. Nov 13, 03:21
Forum: X Rebirth Universe
Topic: Myth busted: 32bit processes can adress 4GB with Large Memory Awareness!
Replies: 35
Views: 2004

I'm very confused. First, you state that Bernd lied by saying the game needs 64bit Windows in order to have full access to 4GB of RAM. Second, you admit (correctly) that the only way the game can access that 4GB of RAM is by using Windows x64. You just confirmed that the game needs 64bit Windows? :r...

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