Thanks Euclid! Merry Christmas to you too!
Search found 80 matches
- Tue, 18. Dec 18, 01:31
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] AutoTrader with Options ver. 0.8 Jan. 20, 2023
- Replies: 230
- Views: 43458
- Mon, 17. Dec 18, 20:49
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] AutoTrader with Options ver. 0.8 Jan. 20, 2023
- Replies: 230
- Views: 43458
Re: [MOD] AutoTrader with Options ver. 0.4 Dec 17, 2018
Is it docked? I noticed autotrader context doesn't appear if a ship is docked.FalconGrey wrote: ↑Mon, 17. Dec 18, 18:08My autotraider who is a subordinate to my powerstation (Mercury) no longer has the 'autotrader' menu under the comms menu in the new version.
- Mon, 17. Dec 18, 03:46
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] AutoTrader with Options ver. 0.8 Jan. 20, 2023
- Replies: 230
- Views: 43458
Re: [MOD] AutoTrader with Options ver. 0.3 Dec 15, 2018
The "stuck on the ring" thing sounds interesting. Could you please provide more info? I'd love to give more details but I don't have a debug client with the ability to look at running scripts like I used to have when I beta'd X:R. This time around I'm 'just a player'. :mrgreen: I can say that I hav...
- Mon, 17. Dec 18, 00:04
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] AutoTrader with Options ver. 0.8 Jan. 20, 2023
- Replies: 230
- Views: 43458
Re: [MOD] AutoTrader with Options ver. 0.3 Dec 15, 2018
First: Thanks for the great mod, I really enjoy it. :) But I noticed something strange: After 2-3 trades my trader (3 currently) keep moving in the highway and couldn't get out, so I have to restart them (quit auto-Trader, move to a neutral position, start again). They then will trade as intended t...
- Sat, 15. Dec 18, 23:06
- Forum: X4: Foundations - Scripts and Modding
- Topic: [Mod] Shields and Weapons balance overhaul 1.74
- Replies: 135
- Views: 20817
Re: [Mod] Shields balance and Weapon overhaul 1.60
I love to balance games, and believe it or not, i did quite a lot of math when making this mod. If i split it in modules, I would see gaps in balance in the overall picture, because I see gaps in balance, as everything makes sense when put together. I am trying to give choice to the people ! Instea...
- Sat, 15. Dec 18, 22:13
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] AutoTrader with Options ver. 0.8 Jan. 20, 2023
- Replies: 230
- Views: 43458
Re: [MOD] AutoTrader with Options ver. 0.3 Dec 15, 2018
Question - if you turn off jumping so that the trader is now flying to do trades, does it still suffer from the long delay that was included to offset the instant jumps? Edit: Also I noticed gas miners will happily venture deep into xenon territory when two of my gas miners went three xenon sectors ...
- Fri, 14. Dec 18, 19:07
- Forum: X4: Foundations - Scripts and Modding
- Topic: [Mod] Shields and Weapons balance overhaul 1.74
- Replies: 135
- Views: 20817
Re: [Mod] Shields balance and Weapon overhaul 1.60
The scope of this mod seems to have crept into a complete rebalance mod. I liked the original concept of shield/weapon rebalance, but once the mod crept past that scope and started including massive changes to ship hull, xenon becoming bullet sponges that turn on a dime, and race rebalance where you...
- Sat, 8. Dec 18, 00:42
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] Autoexploring
- Replies: 28
- Views: 7274
Re: [MOD] Autoexploring
The huge zone thing sounds like it may be cool on paper, but unless there are more stations outside the typical "bubble" then it's very much a fluff feature. lock boxes spawn in your 200km radius but there may be other decorative features past the 2m km mark from center? I haven't seen anyone report...
- Thu, 31. Aug 17, 21:03
- Forum: X4: Foundations
- Topic: Seriously, go Early Access please
- Replies: 63
- Views: 7437
Well, whatever Egosoft did the last time... it didn't work for Rebirth. The Devnet program was not the root of the difficulties behind the what the XRebirth launch experienced. Trust me, beta testers did their due diligence, as had been discussed many times before. The problems (in my opinion) were...
- Mon, 28. Aug 17, 15:16
- Forum: X4: Foundations
- Topic: Seriously, go Early Access please
- Replies: 63
- Views: 7437
I would actually argue against Early Access, at least with regards to Steam. Steam gamers treat Early Access just as the name originally implied; with it being an opportunity to play the game sooner than release. For the most part, Steam gamers will not react well to very buggy betas and tend to dro...
- Sat, 4. Mar 17, 20:50
- Forum: X Rebirth Universe
- Topic: Why dock drones?
- Replies: 7
- Views: 1300
I can understand the need for drones existing as mobile weapon/tool/mining platforms, but drone docking? In a universe which includes ship to ship transport, this is one thing I never understood the need for. Just transport the little guys in and out of their bays. The same goes for cargo lifters, w...
- Tue, 3. Dec 13, 17:09
- Forum: X Rebirth Universe
- Topic: Your holding it wrong....
- Replies: 9
- Views: 552
In my experience, complete system lockups are most often an issue with temps, graphics and sound drivers, RAM timings, or other hardware instabilities. Win7/8 will tend to trap software/application assertions without locking the system itself. That being said, CBJ's response may have been terse, but...
- Tue, 3. Dec 13, 16:34
- Forum: X Rebirth Universe
- Topic: Gameplay feature suggestion!
- Replies: 3
- Views: 217
Please review the rules of this forum. Your ideas and suggestions are welcome, but this is not the correct forum. <moved>
- Sun, 24. Nov 13, 21:59
- Forum: X Rebirth Universe
- Topic: [Question] Station Upgrade
- Replies: 4
- Views: 515
- Sun, 24. Nov 13, 21:46
- Forum: X Rebirth Universe
- Topic: [Question] Station Upgrade
- Replies: 4
- Views: 515
Krunch, There are several other threads about this subject which might hold more details, but here are the basics. The construction vessel should be working for the station Manager now. He won't show up on your property list, but open the map and look for the CV. Plot a course to him and dock to tal...
- Sun, 24. Nov 13, 21:32
- Forum: X Rebirth Universe
- Topic: NPC stats
- Replies: 14
- Views: 913
Reducing the difficulty in finding a suitable employee after 'winning' the smalltalk minigame was addressed by Bernd in the progress report sticky at the top of this forum. - Giving you a choice of NPCs with good known skills after "winning" a smalltalk (so the reward is no longer random) ... - Impr...
- Sat, 23. Nov 13, 01:02
- Forum: X Rebirth - Technical Support
- Topic: wow does the patch 116 crash the crap out of the game WHAT happened?
- Replies: 3
- Views: 464
- Fri, 22. Nov 13, 21:52
- Forum: X Rebirth - Technical Support
- Topic: I found a workaround for the centre console not working [Q&A CPP-3]
- Replies: 166
- Views: 24627
Re: Trade window invisible
I've seen that once as well. Try entering your crew area [Enter], 5, and then return to the cockpit to see if it resolves.diamondwolf_ wrote:now everytime I try to open the trade menu it looks over at the co-pilot but the screen doesn't come up. it just sits there.
- Thu, 21. Nov 13, 03:45
- Forum: X Rebirth Universe
- Topic: Myth busted: 32bit processes can adress 4GB with Large Memory Awareness!
- Replies: 35
- Views: 2004
Recoding everything, including third-party middleware? 90% of the executables you use on 64bit windows are, indeed, 32bit code? You people are so full of bull**** that it is not even funny anymore. :lol: Let me rephrase for your benefit. 90% of the executables that are typically run in User space a...
- Thu, 21. Nov 13, 03:21
- Forum: X Rebirth Universe
- Topic: Myth busted: 32bit processes can adress 4GB with Large Memory Awareness!
- Replies: 35
- Views: 2004
I'm very confused. First, you state that Bernd lied by saying the game needs 64bit Windows in order to have full access to 4GB of RAM. Second, you admit (correctly) that the only way the game can access that 4GB of RAM is by using Windows x64. You just confirmed that the game needs 64bit Windows? :r...