Search found 593 matches

by DeltaWolf
Thu, 27. Apr 23, 15:50
Forum: X4: Foundations - Technical Support
Topic: [4.00 HF3] Broken "assign trader" upkeep on mining station
Replies: 11
Views: 1435

Re: [4.00 HF3] Broken "assign trader" upkeep on mining station

So it's been more than two years, when will this be fixed?
by DeltaWolf
Tue, 18. Apr 23, 15:00
Forum: X4: Foundations
Topic: Argon medical supply factory
Replies: 0
Views: 63

Argon medical supply factory

Why does the Argon medical supply production needs Terran goods to build?, none of the other factions does (Paranid, teladi ect)
by DeltaWolf
Thu, 30. Mar 23, 12:43
Forum: X4: Foundations
Topic: x4 foundations: "A small errand" mission
Replies: 1
Views: 179

x4 foundations: "A small errand" mission

On part 3 of the mission you have to collect something in Xenon space. But as you enter the system there are 3 Xenon K's and alot of smaller ships.

So how are you suppose to do this mission?

on the same note how are you suppose to scan a Xenon station without being kiled?
by DeltaWolf
Fri, 2. Mar 07, 08:44
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] HQ build ships - auto upgrade v1.4 [Updated 22/02/2007]
Replies: 64
Views: 38213

@Shovinus

If you like to make the changes feel free to do so. Unfortunatly I don't have the time to do so at this stage.
by DeltaWolf
Tue, 27. Feb 07, 15:53
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] HQ build ships - auto upgrade v1.4 [Updated 22/02/2007]
Replies: 64
Views: 38213

I'm not playing X3 at the moment, so I don't know when I will be able to make changes - if ever.

the best solution would be for you to edit the script:

1) edit the following file (must be done in game): "plugin.upgrade.ship"
2) delete or comment out lines 74 to 84
by DeltaWolf
Thu, 22. Feb 07, 07:27
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] HQ build ships - auto upgrade v1.4 [Updated 22/02/2007]
Replies: 64
Views: 38213

new version available - fixed some minor problems
by DeltaWolf
Thu, 15. Feb 07, 08:27
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] HQ build ships - auto upgrade v1.4 [Updated 22/02/2007]
Replies: 64
Views: 38213

Thanks for the heads-up, will make the changes.

As for adding this script to yours, feel free to do so.
by DeltaWolf
Fri, 9. Feb 07, 12:22
Forum: X³: Reunion - Scripts and Modding
Topic: [AL Plugin] TerraCorp v2.3 (UPDATED 20/02/2006)
Replies: 105
Views: 76133

1) There is no issues with the new version, it still works 2) In the vanilla game the stations do not own transports, so they depend on free traders to buy and sell their goods. With this Plugin, the station owns it's own transports that will buy resources and sell it's products. If the ship gets de...
by DeltaWolf
Wed, 17. Jan 07, 07:17
Forum: X³: Reunion - Scripts and Modding
Topic: What is wrong with this script?
Replies: 18
Views: 1892

Now you tell me :lol:
by DeltaWolf
Tue, 16. Jan 07, 07:38
Forum: X³: Reunion - Scripts and Modding
Topic: What is wrong with this script?
Replies: 18
Views: 1892

Because of :

Code: Select all

find flying ware

From MSCI:
A flying ware is a ware that has been ejected into space, or left behind when a ship is destroyed.
And I have never seen RO or ET as flying ware.
by DeltaWolf
Tue, 16. Jan 07, 07:30
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] HQ build ships - auto upgrade v1.4 [Updated 22/02/2007]
Replies: 64
Views: 38213

What arcana75 said :D

I've written the script in such a way to make it easy to add new upgrades. I'm not going to add more stuff, but nothing stops you from doing it in your game.
by DeltaWolf
Mon, 15. Jan 07, 15:26
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] HQ build ships - auto upgrade v1.4 [Updated 22/02/2007]
Replies: 64
Views: 38213

Yes - but you still pay for it. The idea is to save time, so that you don't have to send each ship to an equipment dock and upgrade each one individually. The cost for the software is exactly the same, and the cost for the upgrades eg. engine tunings, rudder optimizations and cargobay extentions are...
by DeltaWolf
Wed, 10. Jan 07, 07:14
Forum: X Trilogy Universe
Topic: PLEASE HELP! need coordinates to westgate of maelstrom
Replies: 4
Views: 1262

Spoiler
Show

It's due west (from the center of the sector) -181,0,0
by DeltaWolf
Wed, 20. Dec 06, 07:19
Forum: X³: Reunion - Scripts and Modding
Topic: Identifying the unidentified objects....
Replies: 5
Views: 873

It's the standard BBS - I think you have to complete the plot, and be at a certain rank with that race (but I may be wrong)
by DeltaWolf
Wed, 20. Dec 06, 07:17
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] HQ build ships - auto upgrade v1.4 [Updated 22/02/2007]
Replies: 64
Views: 38213

Yes it would seem to fit better with only EQ's, but I don't have one so I wouldn't be able to use my own script :D It's quite simple to change - in the file "setup.autoupgrade.ship.xml" on line 4 change the class from "Station" to Equipment dock 003 set script command upgrade: command=COMMAND_TYPE_S...
by DeltaWolf
Tue, 19. Dec 06, 13:27
Forum: X³: Reunion - Scripts and Modding
Topic: Script editor Help/ Mealstrom gate lost
Replies: 3
Views: 829

1) have you read This

2) The west gate is West (way west) If you still can't find it why not try the Explorer Software
[/url]
by DeltaWolf
Tue, 19. Dec 06, 12:48
Forum: X³: Reunion - Scripts and Modding
Topic: [iDEA] Expanding Universe Script
Replies: 3
Views: 718

@Sesk
I've written an AL plugin that does more or less what you want, except it doesn't build TS, ED or SY.

This was done in the early days of X3, but it still works.

Most of the stations it builds, are your lower end factories eg food, SPP, Crystal fabs and mines

See This for more info
by DeltaWolf
Tue, 19. Dec 06, 07:27
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] HQ build ships - auto upgrade v1.4 [Updated 22/02/2007]
Replies: 64
Views: 38213

Re: shields

bunk wrote:How to get shields in them?
The shields have to be stored on the station.


@hughesdylan83

I've found the problem - the problem was in the calculation of the cost for the cargobay extentions. I did test it on a Caiman super freighter and it works.

Please download the new version.
by DeltaWolf
Mon, 18. Dec 06, 07:27
Forum: X³: Reunion - Scripts and Modding
Topic: [Script] HQ build ships - auto upgrade v1.4 [Updated 22/02/2007]
Replies: 64
Views: 38213

Ok this does not make sense :?

I have discoverd a huge error - the cost for all upgrades is zero :oops:

Which makes this problem even stranger

Go to advanced search