Search found 593 matches
- Thu, 27. Apr 23, 15:50
- Forum: X4: Foundations - Technical Support
- Topic: [4.00 HF3] Broken "assign trader" upkeep on mining station
- Replies: 11
- Views: 1435
Re: [4.00 HF3] Broken "assign trader" upkeep on mining station
So it's been more than two years, when will this be fixed?
- Tue, 18. Apr 23, 15:00
- Forum: X4: Foundations
- Topic: Argon medical supply factory
- Replies: 0
- Views: 63
Argon medical supply factory
Why does the Argon medical supply production needs Terran goods to build?, none of the other factions does (Paranid, teladi ect)
- Thu, 30. Mar 23, 12:43
- Forum: X4: Foundations
- Topic: x4 foundations: "A small errand" mission
- Replies: 1
- Views: 179
x4 foundations: "A small errand" mission
On part 3 of the mission you have to collect something in Xenon space. But as you enter the system there are 3 Xenon K's and alot of smaller ships.
So how are you suppose to do this mission?
on the same note how are you suppose to scan a Xenon station without being kiled?
So how are you suppose to do this mission?
on the same note how are you suppose to scan a Xenon station without being kiled?
- Thu, 26. Apr 07, 08:38
- Forum: X³: Reunion - Scripts and Modding
- Topic: Any script out there that replicates LV's cheat scripts' jumping?
- Replies: 4
- Views: 772
Have you tried This
- Fri, 2. Mar 07, 08:44
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Script] HQ build ships - auto upgrade v1.4 [Updated 22/02/2007]
- Replies: 64
- Views: 38213
- Tue, 27. Feb 07, 15:53
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Script] HQ build ships - auto upgrade v1.4 [Updated 22/02/2007]
- Replies: 64
- Views: 38213
- Thu, 22. Feb 07, 07:27
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Script] HQ build ships - auto upgrade v1.4 [Updated 22/02/2007]
- Replies: 64
- Views: 38213
- Thu, 15. Feb 07, 08:27
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Script] HQ build ships - auto upgrade v1.4 [Updated 22/02/2007]
- Replies: 64
- Views: 38213
- Fri, 9. Feb 07, 12:22
- Forum: X³: Reunion - Scripts and Modding
- Topic: [AL Plugin] TerraCorp v2.3 (UPDATED 20/02/2006)
- Replies: 105
- Views: 76133
1) There is no issues with the new version, it still works 2) In the vanilla game the stations do not own transports, so they depend on free traders to buy and sell their goods. With this Plugin, the station owns it's own transports that will buy resources and sell it's products. If the ship gets de...
- Wed, 17. Jan 07, 07:17
- Forum: X³: Reunion - Scripts and Modding
- Topic: What is wrong with this script?
- Replies: 18
- Views: 1892
- Tue, 16. Jan 07, 07:38
- Forum: X³: Reunion - Scripts and Modding
- Topic: What is wrong with this script?
- Replies: 18
- Views: 1892
Because of :
From MSCI:
Code: Select all
find flying ware
From MSCI:
And I have never seen RO or ET as flying ware.A flying ware is a ware that has been ejected into space, or left behind when a ship is destroyed.
- Tue, 16. Jan 07, 07:30
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Script] HQ build ships - auto upgrade v1.4 [Updated 22/02/2007]
- Replies: 64
- Views: 38213
- Mon, 15. Jan 07, 15:26
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Script] HQ build ships - auto upgrade v1.4 [Updated 22/02/2007]
- Replies: 64
- Views: 38213
Yes - but you still pay for it. The idea is to save time, so that you don't have to send each ship to an equipment dock and upgrade each one individually. The cost for the software is exactly the same, and the cost for the upgrades eg. engine tunings, rudder optimizations and cargobay extentions are...
- Wed, 10. Jan 07, 07:14
- Forum: X Trilogy Universe
- Topic: PLEASE HELP! need coordinates to westgate of maelstrom
- Replies: 4
- Views: 1262
- Wed, 20. Dec 06, 07:19
- Forum: X³: Reunion - Scripts and Modding
- Topic: Identifying the unidentified objects....
- Replies: 5
- Views: 873
- Wed, 20. Dec 06, 07:17
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Script] HQ build ships - auto upgrade v1.4 [Updated 22/02/2007]
- Replies: 64
- Views: 38213
Yes it would seem to fit better with only EQ's, but I don't have one so I wouldn't be able to use my own script :D It's quite simple to change - in the file "setup.autoupgrade.ship.xml" on line 4 change the class from "Station" to Equipment dock 003 set script command upgrade: command=COMMAND_TYPE_S...
- Tue, 19. Dec 06, 13:27
- Forum: X³: Reunion - Scripts and Modding
- Topic: Script editor Help/ Mealstrom gate lost
- Replies: 3
- Views: 829
1) have you read This
2) The west gate is West (way west) If you still can't find it why not try the Explorer Software
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2) The west gate is West (way west) If you still can't find it why not try the Explorer Software
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- Tue, 19. Dec 06, 12:48
- Forum: X³: Reunion - Scripts and Modding
- Topic: [iDEA] Expanding Universe Script
- Replies: 3
- Views: 718
@Sesk
I've written an AL plugin that does more or less what you want, except it doesn't build TS, ED or SY.
This was done in the early days of X3, but it still works.
Most of the stations it builds, are your lower end factories eg food, SPP, Crystal fabs and mines
See This for more info
I've written an AL plugin that does more or less what you want, except it doesn't build TS, ED or SY.
This was done in the early days of X3, but it still works.
Most of the stations it builds, are your lower end factories eg food, SPP, Crystal fabs and mines
See This for more info
- Tue, 19. Dec 06, 07:27
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Script] HQ build ships - auto upgrade v1.4 [Updated 22/02/2007]
- Replies: 64
- Views: 38213
Re: shields
The shields have to be stored on the station.bunk wrote:How to get shields in them?
@hughesdylan83
I've found the problem - the problem was in the calculation of the cost for the cargobay extentions. I did test it on a Caiman super freighter and it works.
Please download the new version.
- Mon, 18. Dec 06, 07:27
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Script] HQ build ships - auto upgrade v1.4 [Updated 22/02/2007]
- Replies: 64
- Views: 38213