Search found 637 matches
- Thu, 4. Jan 24, 20:06
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: Resolution Question
- Replies: 1
- Views: 420
Resolution Question
Hi all Old games like x2/x3r don’t really work well on modern wide screen monitors since they where obviously developed for a 4:3 screen format and if you set them to run at 1920x1080 then everything end up stretched and distorted because obviously that's a wide screen format so I'm wondering if the...
- Wed, 29. Nov 23, 05:43
- Forum: X Trilogy Universe
- Topic: Missing stations question
- Replies: 2
- Views: 1277
Re: Missing stations question
Ah so it’s what I though they are stations that don’t exist, but can potentially be built as you play through the game, makes sense since in later games in the series stations could be removed or built by god or could be attacked and destroyed by AI ships which helped to give the game a more dynamic...
- Sat, 25. Nov 23, 01:13
- Forum: X Trilogy Universe
- Topic: Missing stations question
- Replies: 2
- Views: 1277
Missing stations question
Ok so I’m curious why do there seem to be stations listed in the x3_universe.xml that are not present in game for example. In Kingdom End when you start a new game there only appear to be 13 stations yet there are 26 listed in the x3_universe.xml And in Argon Prime there are also 13 stations when yo...
- Wed, 21. Jun 23, 22:48
- Forum: X²: The Threat - Scripts and Modding
- Topic: x2_universe.xml question
- Replies: 4
- Views: 2787
Re: x2_universe.xml question
Into the galaxy map no such definition for the station names index - alpha, beta, ... I'm not sure, maybe that definition add into the game with script engine or game engine, with OBJ files. I see so if a given sector has several of the same stations say power plants for example then how then does ...
- Sat, 10. Jun 23, 02:02
- Forum: X²: The Threat - Scripts and Modding
- Topic: x2_universe.xml question
- Replies: 4
- Views: 2787
x2_universe.xml question
Hi all Quick question when you are looking at the x2_universe.xml and you look at a sector that has say 2 power plants how do you tell which is alpha and which is beta? The X2 editor doesn’t really help here since it doesn’t seem to show which is which about the only way I have found to tell is the ...
- Fri, 30. Sep 22, 00:40
- Forum: X²: The Threat - Scripts and Modding
- Topic: Building sector maps
- Replies: 1
- Views: 2977
Building sector maps
Hi all Quick question in X2 there is a file called x2_universe.xml and inside there is listed all the coordinates for all objects in each sector and I’m wondering if there is something similar for X-Beyond the Frontier and X-Tension or is all the coordinate date hard coded into the executable in X-B...
- Sat, 20. Aug 22, 17:09
- Forum: X²: The Threat - Scripts and Modding
- Topic: Building X2 Sector maps
- Replies: 10
- Views: 6488
Re: Building X2 Sector maps
Thanks inverting the z axis seems to of done the trick though for some reason things are still little off. for example //get coordinates and convert to pixels var x = (((icons[key]['x'] / 222) / 51000) + 1) / 2 * 513; var z = (((-icons[key]['z'] / 222) / 51000) + 1) / 2 * 513; //positions icons var ...
- Fri, 13. May 22, 00:43
- Forum: X²: The Threat - Scripts and Modding
- Topic: Building X2 Sector maps
- Replies: 10
- Views: 6488
Re: Building X2 Sector maps
var x = (((icons[key]['x'] / 222) / 50000) + 1) / 2 * 513 - 10; var z = (((icons[key]['z'] / 222) / 50000) + 1) / 2 * 513 - 11; gets pretty close as you can see in this screen shot https://i.postimg.cc/vmczn895/untitled.png though I'm not sure how to flip the north south values around because as yo...
- Thu, 12. May 22, 21:58
- Forum: X²: The Threat - Scripts and Modding
- Topic: Building X2 Sector maps
- Replies: 10
- Views: 6488
Re: Building X2 Sector maps
Ok so now that I've had a little time to work on it here is a more complete version of the script. var icons = { shipyard: {x: -609840, y: 1879080, z: -1617000}, wharf: {x: 3552000, y: 333000, z: 4151400}, equipment_dock: {x: 722400, y: -1187760, z: 1300320}, trading_station: {x: -1603560, y: 506520...
- Thu, 5. May 22, 23:51
- Forum: X²: The Threat - Scripts and Modding
- Topic: Building X2 Sector maps
- Replies: 10
- Views: 6488
Re: Building X2 Sector maps
You could normalise the coordinates to between 0 and 1 by picking a fixed sector size to use with the normalised coordinates, then you just multiply them by the width and height of the image you wish to create. the coordinates defined in the map file are the internal values, which represent 1/500th...
- Tue, 26. Apr 22, 19:04
- Forum: X²: The Threat - Scripts and Modding
- Topic: Building X2 Sector maps
- Replies: 10
- Views: 6488
Re: Building X2 Sector maps
Perhaps a little more info as to what I’m trying to do might help ok so as I mentioned I’m working on building the sector maps for X2 and as you can see in these screen shots https://i.postimg.cc/fyPhMgg6/untitled.png https://i.postimg.cc/zBXmK1ss/untitled1.png I’m overlaying the station icons on to...
- Mon, 25. Apr 22, 04:29
- Forum: X²: The Threat - Scripts and Modding
- Topic: Building X2 Sector maps
- Replies: 10
- Views: 6488
Building X2 Sector maps
Hi all So I’m not really sure if this is the right place for this since this isn't about modding the game exactly but here goes. for a while now I have been working on building an X Universe Codex currently I’m working on building the sector maps for X2 in order to do that I need to figure out how t...
- Tue, 12. Apr 22, 23:42
- Forum: X Trilogy Universe
- Topic: X-Tension Question: How do you take on capital ships??
- Replies: 6
- Views: 1562
Re: X-Tension Question: How do you take on capital ships??
Unfortunately I already tried that and it always ends the same way failure even when I start launching at around 4.5km I don’t have enough time to get off the 13 hornets that it takes to down a K more over that's not a viable strategy in the long run not when hornets cost like 10K each I mean that’s...
- Tue, 12. Apr 22, 03:06
- Forum: X Trilogy Universe
- Topic: X-Tension Question: How do you take on capital ships??
- Replies: 6
- Views: 1562
X-Tension Question: How do you take on capital ships??
Hi all Quick question how do you take down capital ships in X-Tension ? Because I encountered a Xenon K causing trouble in Ocean of Fantasy however no matter why I try I can’t take it down I tried shooting at it but I just can’t inflict enough damage and usually end up getting one shotted by hornet ...
- Wed, 9. Mar 22, 01:26
- Forum: X Trilogy Universe
- Topic: X-Tension how to use laser towers ??
- Replies: 1
- Views: 926
X-Tension how to use laser towers ??
Hi all So supposedly it's possible to use Laser towers to blockade a sector by placing an array of them around a Jump Gate, and use the "Friend/Foe" setting so the towers will attack any enemies that enter the sector. So as an experiment I decided to deploy a couple near the north gate of Priest's P...
- Thu, 20. Jan 22, 20:18
- Forum: X Trilogy Universe
- Topic: Weapon Stats Question [X-T]
- Replies: 0
- Views: 2539
Weapon Stats Question [X-T]
Hi So I’m working on the equipment page for X-Tension and wanted to add some stats for the weapons unfortunately the earlier games don’t give you access to this information so I need to go digging but I’m not understanding how the values I see in the X-Tension editor actually translate in to stats i...
- Mon, 17. Jan 22, 02:27
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: X2 The Threat mouse steering problem
- Replies: 5
- Views: 4536
Re: X2 The Threat mouse steering problem
One thing I can recall is using a physical USB-ps2 connection converter for my mouse in X2 as that seemed to give a better response in-game. I don't know if that might help in your case. nice idea but I don't have one and while I might have a PS/2 port I no longer have a PS/2 mouse and I'm not even...
- Sun, 16. Jan 22, 04:20
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: X2 The Threat mouse steering problem
- Replies: 5
- Views: 4536
Re: X2 The Threat mouse steering problem
quick question but have you remapped your mouse inputs in-game Hi To the best of my knowledge this is not possible in X2 unlike later game X2 has very limited ability to remap your controls and nether the swap rudder / steering or invert tilt control boxes are checked and as far as I’m aware those ...
- Sat, 15. Jan 22, 06:40
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: X2 The Threat mouse steering problem
- Replies: 5
- Views: 4536
X2 The Threat mouse steering problem
Hi all So I’ve run into an odd problem which I’m almost certain is a bug with X2 for some reason mouse steering doesn’t work correctly. When I try to turn the ship the cockpit shakes a bit as if the ship trying to turn but otherwise the ship won’t turn I suspect that what is going on is that the gam...
- Tue, 11. Jan 22, 02:11
- Forum: X Trilogy Universe
- Topic: X-Tension Jump Drive
- Replies: 6
- Views: 3107
Re: X-Tension Jump Drive
Just one problem with using the editor to set the recoil to zero when you do that it also sets the energy use for your guns to zero so it seems the editor doesn't actually work correctly though I don't know why. It may well be that I have an old version because the editor interface looks different i...