Search found 12 matches

by biena
Mon, 10. Jan 05, 10:43
Forum: X Trilogy Universe
Topic: Ive Done It!
Replies: 29
Views: 2591

Stu

Its called the Xai Corp Factory Orders

A thread about it here:
http://www.egosoft.com/x2/forum/viewtopic.php?t=73297
by biena
Mon, 10. Jan 05, 10:38
Forum: X²: The Threat - Scripts and Modding
Topic: Station commands
Replies: 3
Views: 652

the MSCI handbook has a table of the codes

http://www.egosoft.com/x2/forum/viewtopic.php?t=70823
by biena
Tue, 21. Dec 04, 10:32
Forum: X Trilogy Universe
Topic: Space Racing
Replies: 4
Views: 754

Space Racing

I may be hallucinating from playing X2 too much but.

I do remeber seeing a BBS mission where I was offered the chance of entering a space race. Can not seem to find it again and now I want to try it.

any ideas ?
by biena
Tue, 14. Dec 04, 08:12
Forum: X²: The Threat - Scripts and Modding
Topic: bit comfused (script object commands)
Replies: 3
Views: 571

Thanks, about what I thought but was wondering if there is another correct way.
by biena
Mon, 13. Dec 04, 10:55
Forum: X²: The Threat - Scripts and Modding
Topic: bit comfused (script object commands)
Replies: 3
Views: 571

bit comfused (script object commands)

If you have the following defined <page id="2008" title="Script Object Commands" descr="0"> <t id="520">COMMAND_SOMETHING</t> <t id="521">COMMAND_OTHER</t> </page> Then how do you select it to use in the script editor. The commands never show up (in the editor at the list of commands/signals) . Do I...
by biena
Fri, 10. Dec 04, 11:22
Forum: X²: The Threat - Scripts and Modding
Topic: NEWS: Bonusdownload: MSCI Programmer's Handbook
Replies: 37
Views: 9084

Extra information Page 87: A Very simple script -- nut just as deadly as it is simple : think you meant and at nut Page 107: is rotated counterclockwise, if you rotate correctly and print, the list faces inwards. makes it a problem with printing/binding the manual Page 115: 3 Yes Asteroid fragment l...
by biena
Thu, 9. Dec 04, 10:25
Forum: X²: The Threat - Scripts and Modding
Topic: Xai Corporation AutoMining 2.3
Replies: 85
Views: 34601

Found the problems 0 yield fragments plugin.Xai.AutoM.mining.timer line 47 aft line 47 insert skip if rnd continue incorrect ore types generated plugin.Xai.AutoM.mining.timer line 48 $frament = create flying ware: maintype=20 subtype=3 count=$rnd sector=$ship.sector x=$x y=$y z=$z selfdestruct=[FALS...
by biena
Wed, 8. Dec 04, 13:51
Forum: X²: The Threat - Scripts and Modding
Topic: Xai Corporation AutoMining 2.3
Replies: 85
Views: 34601

Found something else that would make me stop using this. Every astroid that is mined, produces normal ore when you are OOS. When in sector (even sitting in a station in the sector), the miner then gets the correct type of ore from astroids (silicon from astroid[silicon], ore from astroid[ore], etc) ...
by biena
Wed, 8. Dec 04, 08:16
Forum: X²: The Threat - Scripts and Modding
Topic: Xai Corporation AutoMining 2.3
Replies: 85
Views: 34601

Seeing some funny yields. When the Autominer is mining it fragments the astroid, some of the fragments has a 0, as the amount of ore. Mainly happens on small yield astroids < 6. Did a test where I reloaded the savegame and mined the astoid myself, no 0 fragment showed up. e.g. Astroid 1 Astroid 4 As...
by biena
Tue, 7. Dec 04, 13:50
Forum: X²: The Threat - Scripts and Modding
Topic: attracting players attention
Replies: 3
Views: 466

What I want to try to do is: e.g. ship does something pilot decides its time to land pilot lands Now if in my property screen I only show ships that is active, this ship that landed is now inactive and will not show up. But I notice if something is flashing (under attack/out of resources) that the s...
by biena
Tue, 7. Dec 04, 09:46
Forum: X²: The Threat - Scripts and Modding
Topic: attracting players attention
Replies: 3
Views: 466

attracting players attention

Can you set the state of a ship so that it would attrack attention eg: station running out of resources flashing.
by biena
Fri, 3. Dec 04, 11:07
Forum: X²: The Threat - Scripts and Modding
Topic: Finding the elusive ware
Replies: 2
Views: 467

Finding the elusive ware

Since I am new to the X-Universe and do not yet know where everything is located eg. 25mw shields etc, I constantly find myself looking at the sector map trying to find that elusive station. So I wrote a script :) Thinking of hooking the command to the Special ware as repeatedly running the script w...

Go to advanced search