Search found 101 matches

by Airship
Fri, 20. Jan 17, 06:28
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1364954

But I've already got a few SCH, and getting another one isn't exactly getting me any closer to getting higher rank... Sure, pumping all the fund into more and more traders and SCH will net me more and more money, but eventually I will still have to grind the rep necessary to get the bigger ships eit...
by Airship
Fri, 20. Jan 17, 03:29
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1364954

When did I say I had that much money? :o I was just saying that I had the assets to start buying and equipping a M7, but that the race rank holds me back from doing so. Especially if the ship I want happen to be in an area I haven't done a lot of missions in. I'm well aware that in the scope of Litc...
by Airship
Thu, 19. Jan 17, 20:39
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1364954

To clarify, I can usually get the rank necessary for M6 ships (or just before, can't quite remember) before I start really feeling the grind. This isn't enough to set up a MLCC of any kind, is it, or deal with the large enemy fleets the difficult missions spawn? ...or am I missing something? What ki...
by Airship
Wed, 18. Jan 17, 23:34
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1364954

So... this might be a bit controversial, but I hate how 'grindy' some aspects of the game feel. Specifically, the race rank. At some point in my games I always reach a point where I have tons of money lying around, but not enough rank to buy the ships I can afford. I then start grinding missions, bu...
by Airship
Thu, 24. Sep 15, 00:12
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1364954

So basically, get a few M6 asap before I can throw my weight around. Well, I would still need to grind salvage for quite a bit before being able to afford that, not to mention grinding the standings required, but at least it's a tangible goal other than traders and stations. Any suggestions on which...
by Airship
Wed, 23. Sep 15, 15:41
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1364954

I was thinking of getting back to this, been a while, but I'm having some gameplay issues... I seem to easily lose interest once I reach the early mid game as I feel the game turns into a grind. With the changes to weapons and the like, Litcube's is meant to be less of a solo experience and more of ...
by Airship
Thu, 15. Jan 15, 20:32
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1364954

What happened to the invading OCV fleet? Did they capture the system they were attacking?
by Airship
Tue, 13. Jan 15, 00:02
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1364954

99.05 is lower than 99.85 though :P Ah well, I don't really understand it, but I'm okay with that. (Is it because the SPP produces enough energy for the complex even though the SPP itself won't operate at full capacity?) Thanks for the tips as well, that's pretty much how I've been playing so far so...
by Airship
Mon, 12. Jan 15, 22:22
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1364954

What size SCH have you made that makes that much money? And how did you get the money for such a monstrosity in the first place? :? Question, when calculating SCH complexes, sometimes the coverage fo some of the resources needed will be listed as less than 100%. An example of this is the Split Mass ...
by Airship
Tue, 9. Dec 14, 17:18
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] X-Missions Reloaded (XM-R) v1.59b
Replies: 933
Views: 159285

Yikes. Apologies if my post came off as bitter or something, that wasn't my intention. :( I was just wondering what the rewards are like later in the game, seeing as it will probably be quite a while before I'm at that point due to the amount of time I can spend playing. If you don't want to tell I ...
by Airship
Tue, 9. Dec 14, 16:35
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] X-Missions Reloaded (XM-R) v1.59b
Replies: 933
Views: 159285

Say, it's been a while since I installed this, but I haven't been able to play that much with it by myself. I have however been following Willfe's youtube videos on Litcube's Universe, and I've watched all his videos where he still had XM-R installed. When watching the videos, I kinda got the impres...
by Airship
Tue, 9. Dec 14, 16:21
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1364954

Sorry about the newbie question, but what is overstock supposed to do normally?
by Airship
Fri, 5. Dec 14, 02:26
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1364954

EDIT: I was a bit premature in posting, some searching through this thread told me that the yield amount was nerfed due to an issue with debris, but that the amount of roids were increased to compensate. I'm assuming this means that building those larger SCH's is just going to involve more work, and...
by Airship
Thu, 4. Dec 14, 21:06
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1364954

Ah, so as I'm building stations, I just have to make sure I'm not using every last bit of silicon and ore in the system, then. Is there a specific method to dismantle an old SCH to release the ore and silicon inside?
by Airship
Thu, 4. Dec 14, 11:47
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1364954

So I'm incredibly slow with starting up stations, and was thinking of setting up some SCH005's. However, with space being a tad premium (That is, mines), if I ever wanted to expand said SCH005, would I lose the ore and silicon said SCH005 used when I set it up? Will I be able to use it in other fact...
by Airship
Wed, 3. Dec 14, 13:02
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1364954

Try fighting them as a Corvette. M8s were the ships I disliked the most in combat missions, before using EMS, they always had enough Chaff to render my entire missile stock totally pointless and they always had enough Tomahawks to have me spending more time trying to shoot them down than actually s...
by Airship
Tue, 2. Dec 14, 21:33
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1364954

question, is the M8 supposed to be used only to screen incoming missiles now? Cause looking at the stats of the Tomahawk and the Phantom their damage is really more of an anti-fighter than the anti-capital/station they used to be - Hell, other missiles actually do the anti-fighter work better, so wh...
by Airship
Sat, 29. Nov 14, 19:55
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] X-Missions Reloaded (XM-R) v1.59b
Replies: 933
Views: 159285

Oh. Didn't realize that LU itself blocks the player from getting chummy with the pirates. So that's why I wasn't able to find any missions on Pirate stations... Guess I'll have to live with not having any satellites in pirate sectors after all :P
by Airship
Sat, 29. Nov 14, 17:06
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] X-Missions Reloaded (XM-R) v1.59b
Replies: 933
Views: 159285

I was wondering - Is it possible to increase reputation with Pirates using XM-R? I don't see any perks for it in my mission assistant.
by Airship
Fri, 28. Nov 14, 12:10
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] X-Missions Reloaded (XM-R) v1.59b
Replies: 933
Views: 159285

Joubarbe wrote:The .cat/.dat "RENAME THAT" things are necessary files. So you have to rename them after the last .cat (which is 9 if you only have LU). So rename these two files to 10.cat and 10.dat.
Will do! Thanks for the swift reply :)

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