Search found 100 matches

by madcaddie
Mon, 15. Sep 08, 10:24
Forum: X Trilogy Universe
Topic: NEWS - GOLD! X³: Terran Conflict has gone gold!
Replies: 691
Views: 163686

X3 - Terran Conflict

Tried the search but couldn't find any answers to the following issues that killed X3 for me. 1)Will OOS combat have the same result as in sector combat? 2)Will capital ships have have seperate dedicated anti-fighter/missile turrets in addition to its primary weapons? (An M2 using its main guns agai...
by madcaddie
Thu, 14. Jun 07, 15:00
Forum: X³: Reunion - Scripts and Modding
Topic: More Weapons!!
Replies: 7
Views: 2231

Thanks but wheres the idea forum? So use two ints or a float? This is 2007 having limits on a number size went out with Doom and Quake. Remember 255?
by madcaddie
Thu, 14. Jun 07, 14:33
Forum: X³: Reunion - Scripts and Modding
Topic: [Plugin] Bounty Enhancer : Increased Payout for kills v1.0
Replies: 42
Views: 37036

Deffinately seems to interfer with the Assasin guild.
by madcaddie
Wed, 13. Jun 07, 12:11
Forum: X³: Reunion - Scripts and Modding
Topic: [Script][V3.03] Taxi-Software MK1
Replies: 196
Views: 67858

Why not remove the need for cargo life support as its only needed to carry slaves if you use cargo compression which TPs don't. You can also do BBS taxi missions with out it. Doesn't make much sense to have to go to a pirate station just to set a taxi up!!
by madcaddie
Wed, 13. Jun 07, 10:45
Forum: X³: Reunion - Scripts and Modding
Topic: More Weapons!!
Replies: 7
Views: 2231

Unfortunately this will be something egosoft will have to change which is why I put it in tech support. My point was it would seem to be a very minor code change for vast improvement.
by madcaddie
Tue, 12. Jun 07, 10:02
Forum: X³: Reunion - Scripts and Modding
Topic: More Weapons!!
Replies: 7
Views: 2231

More Weapons!!

Anyone else like to have more then 32 weapons ingame?? Well it is in fact possible to do so but you can't restrict what ships can use them. Anything with ID 33 or more will be usuable by any ship or turret which hardly ideal to say the least. Now my question is how much work would be involved to hav...
by madcaddie
Sun, 10. Jun 07, 08:06
Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
Topic: Tips'n'tricks to get more FPS - research for a sticky!
Replies: 341
Views: 235132

Download the low polygon asteroids script this gave me the single biggest FPS increase. I also decreased the PPC fire rate by a factor of 3 (looks better to I think) and increased the damage per shot by a factor of 3 to keep it balanced. This had a pretty noticeable effect as well.
by madcaddie
Sun, 10. Jun 07, 07:47
Forum: X³: Reunion - Scripts and Modding
Topic: [SCRIPT] Combat Commands plugin
Replies: 3
Views: 12915

I really like this script would it be possible to modify it so that it is active on every ship ingame? Let me explain. I do not want PPCs fire at anything smaller then an M6 unless its moving very slowly as its rather absurd for a cap ship to open up with every PPC when they have no chance to hit an...
by madcaddie
Wed, 25. Oct 06, 19:20
Forum: X³: Reunion - Scripts and Modding
Topic: X3 Lan/internet
Replies: 29
Views: 4053

Can we ban the work "multiplayer" from the forum?
by madcaddie
Wed, 25. Oct 06, 16:57
Forum: X³: Reunion - Scripts and Modding
Topic: Any reason my Adv Sats are now Atlas ships?
Replies: 7
Views: 1281

Sounds like you put the new ship in the middle of the TShips entries you have to put it at the end otherwise all the ships get mucked up by how many entries you stick in.
by madcaddie
Wed, 25. Oct 06, 00:01
Forum: X³: Reunion - Scripts and Modding
Topic: X3 Lan/internet
Replies: 29
Views: 4053

Go play eve
by madcaddie
Thu, 19. Oct 06, 09:02
Forum: X³: Reunion - Scripts and Modding
Topic: [UPDATE] *XTM PATCH .7.2 RELEASED!* [MOD/AL-plugin]
Replies: 7448
Views: 1190196

Any plans to make some more M3.5 fighters like the thor 2 these are the most enjoyable to fly imo. How about making some terracorp ships and more military class ships for each race? Plans for dedicated Terracorp, Bountyhunter and more Civilians ships are already being vectored in..will be some time...
by madcaddie
Thu, 19. Oct 06, 08:06
Forum: X³: Reunion - Scripts and Modding
Topic: [Bonus Plugin] Remote Transporter Device
Replies: 20
Views: 71437

Is it possible to expand this script so that ships docked at stations can transfer cargo?
by madcaddie
Thu, 19. Oct 06, 08:04
Forum: X³: Reunion - Scripts and Modding
Topic: [Bonus Plugin] Station Manager
Replies: 217
Views: 182019

In the next release can you include assigned ships automatically restarted SM everytime you add a station to a complex its incrediably annoying to have to manually tell them to do so.
by madcaddie
Thu, 19. Oct 06, 07:54
Forum: X Trilogy Universe
Topic: Where can I hire TL's?
Replies: 11
Views: 1936

I just script a new one in to whatever race I'm buying the station from.
by madcaddie
Sun, 15. Oct 06, 04:38
Forum: X³: Reunion - Scripts and Modding
Topic: [Bonus Plugin] Afterburner
Replies: 94
Views: 154408

If the script changes the number tunings temporarily, those tunings can as well be rudder tunings, and the amount of change be negative. that'll only work if the ship actually has rudder tunings installed. as you cant reduce the rudder below its minimum amount, only increase it. but what it could d...
by madcaddie
Sat, 14. Oct 06, 16:00
Forum: X³: Reunion - Scripts and Modding
Topic: [Bonus Plugin] Afterburner
Replies: 94
Views: 154408

Is it possible to decrease your manovorability while you are in afterburner? Your should manoever like a brick at the speeds this script lets you go.
by madcaddie
Fri, 13. Oct 06, 06:47
Forum: X³: Reunion - Scripts and Modding
Topic: [UPDATE] *XTM PATCH .7.2 RELEASED!* [MOD/AL-plugin]
Replies: 7448
Views: 1190196

Any plans to make some more M3.5 fighters like the thor 2 these are the most enjoyable to fly imo. How about making some terracorp ships and more military class ships for each race?
by madcaddie
Thu, 12. Oct 06, 15:04
Forum: X³: Reunion - Scripts and Modding
Topic: [PROGRAM] Ship Manager - Creator & Installer V1.91 : Update 28/02/2007
Replies: 1093
Views: 221832

Prehaps I have an older version? 1.72? I'll update it and see if it works thanks.
by madcaddie
Thu, 12. Oct 06, 08:00
Forum: X³: Reunion - Scripts and Modding
Topic: [PROGRAM] Ship Manager - Creator & Installer V1.91 : Update 28/02/2007
Replies: 1093
Views: 221832

Would it be possible to have the editor add the ships for sale at a shipyard as well so you don't have to cheat and script them in?

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