Search found 100 matches
- Mon, 15. Sep 08, 10:24
- Forum: X Trilogy Universe
- Topic: NEWS - GOLD! X³: Terran Conflict has gone gold!
- Replies: 691
- Views: 163686
X3 - Terran Conflict
Tried the search but couldn't find any answers to the following issues that killed X3 for me. 1)Will OOS combat have the same result as in sector combat? 2)Will capital ships have have seperate dedicated anti-fighter/missile turrets in addition to its primary weapons? (An M2 using its main guns agai...
- Thu, 14. Jun 07, 15:00
- Forum: X³: Reunion - Scripts and Modding
- Topic: More Weapons!!
- Replies: 7
- Views: 2231
- Thu, 14. Jun 07, 14:33
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Plugin] Bounty Enhancer : Increased Payout for kills v1.0
- Replies: 42
- Views: 37036
- Wed, 13. Jun 07, 12:11
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Script][V3.03] Taxi-Software MK1
- Replies: 196
- Views: 67858
- Wed, 13. Jun 07, 10:45
- Forum: X³: Reunion - Scripts and Modding
- Topic: More Weapons!!
- Replies: 7
- Views: 2231
- Tue, 12. Jun 07, 10:02
- Forum: X³: Reunion - Scripts and Modding
- Topic: More Weapons!!
- Replies: 7
- Views: 2231
More Weapons!!
Anyone else like to have more then 32 weapons ingame?? Well it is in fact possible to do so but you can't restrict what ships can use them. Anything with ID 33 or more will be usuable by any ship or turret which hardly ideal to say the least. Now my question is how much work would be involved to hav...
- Sun, 10. Jun 07, 08:06
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: Tips'n'tricks to get more FPS - research for a sticky!
- Replies: 341
- Views: 235132
- Sun, 10. Jun 07, 07:47
- Forum: X³: Reunion - Scripts and Modding
- Topic: [SCRIPT] Combat Commands plugin
- Replies: 3
- Views: 12915
I really like this script would it be possible to modify it so that it is active on every ship ingame? Let me explain. I do not want PPCs fire at anything smaller then an M6 unless its moving very slowly as its rather absurd for a cap ship to open up with every PPC when they have no chance to hit an...
- Wed, 25. Oct 06, 19:20
- Forum: X³: Reunion - Scripts and Modding
- Topic: X3 Lan/internet
- Replies: 29
- Views: 4053
- Wed, 25. Oct 06, 16:57
- Forum: X³: Reunion - Scripts and Modding
- Topic: Any reason my Adv Sats are now Atlas ships?
- Replies: 7
- Views: 1281
- Wed, 25. Oct 06, 00:01
- Forum: X³: Reunion - Scripts and Modding
- Topic: X3 Lan/internet
- Replies: 29
- Views: 4053
- Thu, 19. Oct 06, 09:02
- Forum: X³: Reunion - Scripts and Modding
- Topic: [UPDATE] *XTM PATCH .7.2 RELEASED!* [MOD/AL-plugin]
- Replies: 7448
- Views: 1190196
Any plans to make some more M3.5 fighters like the thor 2 these are the most enjoyable to fly imo. How about making some terracorp ships and more military class ships for each race? Plans for dedicated Terracorp, Bountyhunter and more Civilians ships are already being vectored in..will be some time...
- Thu, 19. Oct 06, 08:06
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Bonus Plugin] Remote Transporter Device
- Replies: 20
- Views: 71437
- Thu, 19. Oct 06, 08:04
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Bonus Plugin] Station Manager
- Replies: 217
- Views: 182019
- Thu, 19. Oct 06, 07:54
- Forum: X Trilogy Universe
- Topic: Where can I hire TL's?
- Replies: 11
- Views: 1936
- Sun, 15. Oct 06, 04:38
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Bonus Plugin] Afterburner
- Replies: 94
- Views: 154408
If the script changes the number tunings temporarily, those tunings can as well be rudder tunings, and the amount of change be negative. that'll only work if the ship actually has rudder tunings installed. as you cant reduce the rudder below its minimum amount, only increase it. but what it could d...
- Sat, 14. Oct 06, 16:00
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Bonus Plugin] Afterburner
- Replies: 94
- Views: 154408
- Fri, 13. Oct 06, 06:47
- Forum: X³: Reunion - Scripts and Modding
- Topic: [UPDATE] *XTM PATCH .7.2 RELEASED!* [MOD/AL-plugin]
- Replies: 7448
- Views: 1190196
- Thu, 12. Oct 06, 15:04
- Forum: X³: Reunion - Scripts and Modding
- Topic: [PROGRAM] Ship Manager - Creator & Installer V1.91 : Update 28/02/2007
- Replies: 1093
- Views: 221832
- Thu, 12. Oct 06, 08:00
- Forum: X³: Reunion - Scripts and Modding
- Topic: [PROGRAM] Ship Manager - Creator & Installer V1.91 : Update 28/02/2007
- Replies: 1093
- Views: 221832