Search found 2079 matches

by AdmiralTigerclaw
Fri, 25. Jan 19, 12:31
Forum: X4: Foundations - Spoilers
Topic: Where did u find searchable wrex? (w/ pix please)
Replies: 6
Views: 1212

Re: Where did u find searchable wrex? (w/ pix please)

Dirk-Jan wrote:
Thu, 24. Jan 19, 13:00
Curious about this part of the game. I didn't find any up till now.
You don't find Wrex anywhere in this game. You find Wrex in Mass Effect by using a Shepard.

Any other questions?
by AdmiralTigerclaw
Fri, 21. Dec 18, 14:44
Forum: X4: Foundations - Scripts and Modding
Topic: [Quick Question] Factory Product Control
Replies: 2
Views: 170

[Quick Question] Factory Product Control

Okay, so I don't have anything past Energy Cells getting built at my factory at the moment and I have a question before I expand. Do we have product output control in stock? Because my facility's storage is going to be full to bursting with E-Cells soon. I'd like to know if we can cap production on ...
by AdmiralTigerclaw
Thu, 20. Dec 18, 11:52
Forum: X4: Foundations
Topic: Corvette lost to Scout because of Boost
Replies: 20
Views: 982

Re: Corvette lost to Scout because of Boost

Honestly, if it was within my skill set and within my time, I would do the following to boost. 1: Disconnect it from shields. 2: Make Boost and Travel Drive utilize some kind of fuel commodity that must be kept in supply. Not something that depletes very quickly, but something that can be used as a ...
by AdmiralTigerclaw
Tue, 18. Dec 18, 19:46
Forum: X4: Foundations - Scripts and Modding
Topic: [REQUEST/SUGGESTION] Bleed Through Shields
Replies: 5
Views: 314

Re: [REQUEST/SUGGESTION] Bleed Through Shields

Utilize crew engineering skill to improve shield efficiency. Maybe shift your proposed bleed threshold numbers down 5 points per average crew engineering star? I would personally refrain from bloating concept requests in this system until a working prototype is up. Heck, for making crew more functi...
by AdmiralTigerclaw
Mon, 17. Dec 18, 16:19
Forum: X4: Foundations - Scripts and Modding
Topic: [REQUEST/SUGGESTION] Bleed Through Shields
Replies: 5
Views: 314

Re: [REQUEST/SUGGESTION] Bleed Through Shields

XTC0R wrote:
Mon, 17. Dec 18, 16:15
Some interesting ideas. I'm not sure if OOS battles would also be able to use this battle calculation method?
Should work. I'm assuming the script would have to override the shields at impact. So you just override the damage numbers to go 'this does X % hull damage'.
by AdmiralTigerclaw
Mon, 17. Dec 18, 15:51
Forum: X4: Foundations - Scripts and Modding
Topic: [REQUEST/SUGGESTION] Bleed Through Shields
Replies: 5
Views: 314

[REQUEST/SUGGESTION] Bleed Through Shields

If it is at all possible, I would like to see this become a thing. The dynamic for shields in the X series has been the same for fifteen + years. Shields are pretty much an afterthought along side the rest of the combat system. (All the effort obviously goes into the economy dynamics if the game. Co...
by AdmiralTigerclaw
Sat, 15. Dec 18, 04:34
Forum: Off Topic English
Topic: Again I die...
Replies: 54
Views: 4893

Re: Again I die...

Thanks, everyone, for their input. - I think I've decided to go for a brand new PC, and will just slot my existing graphics card into it: This one seemed decent. I'm paying a little more than I'd wanted, but it has received good reviews Last week my graphics card blew, so I bought a new one. Last n...
by AdmiralTigerclaw
Fri, 14. Dec 18, 19:27
Forum: X4: Foundations
Topic: [Suggestion]How about a ticketing system
Replies: 10
Views: 500

Re: [Suggestion]How about a ticketing system

If 20+ years of watching the internet work has taught me anything, it's that the vast majority of people having problems don't read the Readme, don't check the stickies, and don't do any digging when they have a problem. Thus, a vast majority of people will completely ignore any kind of ticket syste...
by AdmiralTigerclaw
Fri, 14. Dec 18, 19:04
Forum: Off Topic English
Topic: Again I die...
Replies: 54
Views: 4893

Re: Again I die...

Last week my graphics card blew, so I bought a new one. Last night my PC blew up too That sounds like a power supply failure. A bad PSU will fry a bunch of things in rapid succession without being the obvious culrpit. You need to get that tested and make sure it's not the cause, or you're going to ...
by AdmiralTigerclaw
Fri, 14. Dec 18, 14:22
Forum: X4: Foundations
Topic: Spacesuit Oxygen and time was bugging me... so...
Replies: 6
Views: 458

Re: Spacesuit Oxygen and time was bugging me... so...

Wait, what?

Space Suit has a limited air supply?

And it's only 30 minutes?

That's news.
by AdmiralTigerclaw
Thu, 13. Dec 18, 17:41
Forum: X4: Foundations
Topic: Pirates a little silly?
Replies: 3
Views: 218

Pirates a little silly?

Noticed this behavior, and it always annoys me when I encounter it in a game, because it's the same thing I encountered in elite. And that's silly omniscient pirates. That being, that I fly around for hours without pirates bothering me because I have no cargo. Then, suddenly, the moment I'm moving s...
by AdmiralTigerclaw
Wed, 12. Dec 18, 19:05
Forum: X4: Foundations - Scripts and Modding
Topic: [req] ship mods other than Star Wars
Replies: 40
Views: 5219

Re: [req] ship mods other than Star Wars

arknor1981 wrote:
Wed, 12. Dec 18, 13:48
someone should mod some real military ships the naval ones and submarines as missile launcher boats :lol:
You swap a Seawolf's screw out for a thruster, and it would be right at home in space.
by AdmiralTigerclaw
Wed, 12. Dec 18, 16:38
Forum: X4: Foundations - Scripts and Modding
Topic: [Req] Mod Idea for crew salary
Replies: 19
Views: 888

Re: [Req] Mod Idea for crew salary

I think another good addition would be to change the effect, crewmen have on the ship functionality. For example: Ships below 30% crew can only fly at 80% top speed (travel and combat speed) Ships below 50% crew have a higher reload time of all their weapons (20% longer reload time) Repair speed de...
by AdmiralTigerclaw
Wed, 12. Dec 18, 16:30
Forum: X4: Foundations - Scripts and Modding
Topic: Mod Request - More Rooms / More Ship Rooms
Replies: 14
Views: 3585

Re: Mod Request - More Rooms / More Ship Rooms

the bar is where you find the back market guy but you have to unlock him first by doing a mission. and compared to XR i find it rather meh. personally i liked the walking in XR more. yes the seeing ships land and move about is cool but it feels so pointless to do it. in XR you had reason to go to p...
by AdmiralTigerclaw
Wed, 12. Dec 18, 15:43
Forum: X4: Foundations - Scripts and Modding
Topic: [Req] Mod Idea for crew salary
Replies: 19
Views: 888

Re: [Req] Mod Idea for crew salary

I would do this: 1: Cut the 'hiring cost' out completely, but keep note of the hiring cost number as a baseline reference. 2: Divide the baseline cost into 24. So the 9,000-ish baseline cost cut into 24 is ~375. 3: Charge the player 375 credits per 0-star employee they have hired once an hour. This ...
by AdmiralTigerclaw
Wed, 12. Dec 18, 03:13
Forum: X4: Foundations - Spoilers
Topic: Best S & M ships
Replies: 56
Views: 26621

Re: Best S & M ships

Just a small observation here... But the wording of this topic's title is VERY unfortunate.
by AdmiralTigerclaw
Tue, 11. Dec 18, 19:00
Forum: X4: Foundations
Topic: This Combat Balancing SUCKS! Here's why...
Replies: 74
Views: 6555

Re: This Combat Balancing SUCKS! Here's why...

2: Boost and Shield linking mechanic is an interesting trade off, but extremely exploitable in favor of the player killing AI. Boosting is a very important feature, and while I thought too liking it to the shields is interesting, I see now that it causes more problems then do good. First of all AI ...
by AdmiralTigerclaw
Tue, 11. Dec 18, 13:42
Forum: X4: Foundations
Topic: This Combat Balancing SUCKS! Here's why...
Replies: 74
Views: 6555

Re: This Combat Balancing SUCKS! Here's why...

My thoughts on a combat rebalance. 1: Shield Mechanic is poor and easily exploited. Needs to be changed. The idea of the shield being kept 'down' and not constantly recharging forever is a good idea so players can enjoy dogfights without the old problem of having mismatched fighter sizes shredding t...
by AdmiralTigerclaw
Tue, 11. Dec 18, 10:20
Forum: X4: Foundations
Topic: Suggestion: Include commands to move ships to dock storage and back
Replies: 3
Views: 174

Suggestion: Include commands to move ships to dock storage and back

I'm seeing this on the steam forum and I agree. We need menu/order commands for the player to send and retrieve ships from station and carrier storage. The current automated method of doing so causes frustration in certain cases such as the Argon frigate. Where docking a fighter places it right in f...
by AdmiralTigerclaw
Mon, 10. Dec 18, 22:46
Forum: X4: Foundations - Spoilers
Topic: Small easter-egg on station interior screen
Replies: 9
Views: 1300

Re: Small easter-egg on station interior screen

Makes me wonder if anyone's spotted the 40K reference on the billboards.

Go to advanced search