Search found 3282 matches
- Fri, 1. May 20, 16:37
- Forum: X4: Foundations
- Topic: Can anyone help me out with the AI controls?
- Replies: 6
- Views: 850
Re: Can anyone help me out with the AI controls?
From my understanding, defense squad attacks only targets that attack you, attack squad attacks only if you order them to attack and interception attacks any targets within range without an explicit order. Please correct me if I am wrong. Slight correction: subordinate groups set to intercept will ...
- Tue, 12. Nov 13, 23:58
- Forum: X Rebirth Universe
- Topic: Will the released game have some form of benchmarking utility/demo built in?
- Replies: 3
- Views: 534
There's no official information on this. Based on Egosoft's track record (i.e. previous games): no. Gameplay and benchmark demos usually came after release, and were separate executables from the actual game. Why? Because demos, even simple demos, take man power. I would like it if they released th...
- Sat, 9. Nov 13, 23:21
- Forum: X Rebirth Universe
- Topic: Any mods planned to make the FPS experience more robust overall?
- Replies: 20
- Views: 1386
- Sat, 9. Nov 13, 18:13
- Forum: X Rebirth Universe
- Topic: Too scared to preorder
- Replies: 63
- Views: 5805
If for some strange reason Rebirth is unplayable at first or it flops, I bet you would never hear the end of it... You weren't around for X3's release were you? :lol: I have no doubt X:R will be buggy as heck and have limited features. But we know Egosoft's track record and they'll keep on improvin...
- Wed, 2. Oct 13, 04:17
- Forum: X Trilogy Universe
- Topic: X3TC Keeping Xenon Sector 347 safe for commerce
- Replies: 27
- Views: 9546
Is there any in-universe explanation why these xenon sectors haven't been taken over? Yeah there's a war going on, but how in X3R did they get sooo much past those sectors and thought "Eh, let's leave them be." However them endlessly spawning makes sense in-universe because they are self-replicating...
- Wed, 14. Aug 13, 01:57
- Forum: X Rebirth Universe
- Topic: Trading in X Rebirth, thoughts (Giskard is talking about TRADE again)
- Replies: 34
- Views: 7034
- Tue, 13. Aug 13, 01:14
- Forum: X Rebirth Universe
- Topic: Boarding/Interior Combat Mechanics?
- Replies: 53
- Views: 4367
Perhaps a programmer here can correct me, but there is no need for Egosoft to reinvent the wheel and spend lots of resources. Let's see: 1) There are already self-contained environments which model physics, shooting, and enemy AI. For example Unreal Tournament. When boarding, how difficult would it...
- Sat, 1. Oct 11, 05:06
- Forum: X Rebirth Universe
- Topic: Highways
- Replies: 36
- Views: 4413
I have been reading sci fi since I was in my early teens (and that was tom swift, lol) and I have to say this is the first time I have seen a space setting set with 'highways'. Hrm, I guess you haven't been playing space games for that long though. Freelancer had the exact same local highways as Eg...
- Fri, 30. Sep 11, 20:50
- Forum: X Rebirth Universe
- Topic: Just requesting some clarification about the ship aspect
- Replies: 62
- Views: 7019
Yeah, it's not clear if you'll only be able to VR control drones or will you also be able to VR control other ships. It'll also be interesting to see how far away you can control your drones, like can you go into a different solar system in a drone? But VR controlling drones is much more than what X...
- Fri, 30. Sep 11, 19:54
- Forum: X Rebirth Universe
- Topic: Like!
- Replies: 13
- Views: 1995
- Fri, 30. Sep 11, 19:49
- Forum: X Rebirth Universe
- Topic: Like!
- Replies: 13
- Views: 1995
IMO we should try to keep all the comments in one thread... this seems as good as any. As a former modder, I fully support the redoing of the X engine. I really like how it's going back to it's roots while also moving into the future. And I bet a whole bunch of people will be glad to have a bonafide...
- Mon, 25. Jul 11, 01:14
- Forum: X³: Reunion - Scripts and Modding
- Topic: Cockpit Callback Version x14 --- STILL works with X3 v2.5
- Replies: 478
- Views: 274262
Just CCX14.zip, but I missed on page 30: Just look back at the topic, it was already posted: http://azzx3.free.fr/div/CCX14.zip So if you could reupload it somewhere else for extra safekeeping that'll be awesome! It seems like the Teladi cockpits were messed up because of a bad folder name, I wonder...
- Sun, 24. Jul 11, 05:28
- Forum: X³: Reunion - Scripts and Modding
- Topic: Cockpit Callback Version x14 --- STILL works with X3 v2.5
- Replies: 478
- Views: 274262
I have lost the website I was hosting on before, and I have also lost the harddrive to a hardware crash. If anyone has any of these files please PM me, otherwise, please download the IMP. cockpit callback mod that's offically hosted by Egosoft. http://www.egosoft.com/download/x3/bonus_en.php?downloa...
- Wed, 27. Apr 11, 05:20
- Forum: X Trilogy Universe
- Topic: EGOSOFT and Deep Silver announce X Rebirth
- Replies: 2778
- Views: 435320
As a former X2/X3 modder. I am so freaking happy that Egosoft has finally decided to go and restart the engine from scratch for Rebirth. Even in X3 there were TONS of leftovers and call back to older code/methods that made no sense. The GUI even in the latest X3 isn't as fluid as it could be althoug...
- Sun, 31. Oct 10, 19:56
- Forum: Off Topic English
- Topic: Java
- Replies: 30
- Views: 1526
The only problem I really foresee about using UDK and other engines is that they are very built for FPS's, and as such can rely on very limited map sizes that may not give you enough space for a space combat game. Nevermind their addiction to gravity and up/down. As for using Java, you should check ...
- Sun, 24. Oct 10, 02:30
- Forum: Off Topic English
- Topic: Unreal Development Kit
- Replies: 8
- Views: 795
Good luck mate. Making a 3D game from scratch that doesn't look like crap means you will either have deep pockets, or tons of time to become proficent in 3D modelling, creating UV Maps of said models, and texturing the models. Those three are unto themselves areas a digital artist can speicalize in ...
- Wed, 2. Jun 10, 21:25
- Forum: X Trilogy Universe
- Topic: just a stupid poll that i think is interesting to see
- Replies: 21
- Views: 1810
- Mon, 25. Jan 10, 23:38
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD iP] New Dimensions [Alpha 4.2] (Update 06/09/10)
- Replies: 298
- Views: 61367
- Thu, 16. Oct 08, 05:51
- Forum: X Trilogy Universe
- Topic: How many copies you getting of TC?
- Replies: 28
- Views: 2933
- Sat, 4. Oct 08, 04:28
- Forum: Off Topic English
- Topic: We keep coilin' :)
- Replies: 6
- Views: 868