Search found 12 matches

by krapduude
Fri, 12. Jan 07, 00:39
Forum: X Trilogy Universe
Topic: NEWS - X3 announced for Linux
Replies: 91
Views: 32344

These are great news! I totally missed out on X2 for linux, and tbh I havent been using linux that much til just recently, but that also means im able to get rid of windows now :D thanks LGP and Egosoft!
by krapduude
Wed, 1. Feb 06, 14:24
Forum: X³: Reunion - Scripts and Modding
Topic: [AL Plugin] TerraCorp v2.3 (UPDATED 20/02/2006)
Replies: 105
Views: 76197

almost OT: :P well about the name terracorp, it's kinda fun cause that was the name I used for my "company" in X2 :)
by krapduude
Tue, 1. Feb 05, 11:12
Forum: X²: The Threat - Scripts and Modding
Topic: Modeling Tips for X2 (in 3DMAX 5)
Replies: 21
Views: 7076

I read here on this forum that you can get 3d studio max for about 99$ if you are studying at school. Alot cheaper than usual..... still to expensive if you only are going to use it for X2. I have it tough.....
by krapduude
Fri, 28. Jan 05, 11:32
Forum: X²: The Threat - Scripts and Modding
Topic: Help Me Please Someone
Replies: 6
Views: 1076

I have 3d studio max and tried some ship modelling but how can you get them in the game? Do you have to use parts from the original ships or can you just create your ship use it as it is?
by krapduude
Fri, 28. Jan 05, 11:26
Forum: X²: The Threat - Scripts and Modding
Topic: X² All In One Bonus Package (v1.03.00) download
Replies: 8
Views: 1467

The idea of having specially signed scripts is great! Almost like free expansion packs.
by krapduude
Thu, 27. Jan 05, 15:21
Forum: X²: The Threat - Scripts and Modding
Topic: Problem with RAiders Ship Rebalance
Replies: 10
Views: 1702

It would be good if all scripters made a cleanup script. It should not be very hard for them, since they (hopefully) know what code is in the script. A great idea Amon Ray, I liked the mod i just thought it felt to strange buying Xenon ships in an Argon Shipyard.
by krapduude
Wed, 26. Jan 05, 10:10
Forum: X²: The Threat - Scripts and Modding
Topic: Problem with RAiders Ship Rebalance
Replies: 10
Views: 1702

Ok thanks.... when thinking about it restarting is not so much trouble... gives me a chance to try things another way. But the next time I am installing a mod I'll make backups of my savegame. You always learn from your mistakes.
by krapduude
Tue, 25. Jan 05, 13:26
Forum: X²: The Threat - Scripts and Modding
Topic: Problem with RAiders Ship Rebalance
Replies: 10
Views: 1702

If there isn't any script to restore the savegame I have to start all over...... Possibly I could use a script to get myself some credits in the beginnning then it would not take to long. Know any??
by krapduude
Tue, 25. Jan 05, 08:17
Forum: X²: The Threat - Scripts and Modding
Topic: only stations and no worlds
Replies: 10
Views: 1265

That could look good. But is possible to create something that looks like a large ground plane in a sector?
by krapduude
Tue, 25. Jan 05, 08:12
Forum: X²: The Threat - Scripts and Modding
Topic: Problem with RAiders Ship Rebalance
Replies: 10
Views: 1702

The problem is that I have no earlier savegame..... also it didn't say anything in the readme about not being able to remove the mod afterwards. But isn't there any script to just restore the game to it's original state?
by krapduude
Mon, 24. Jan 05, 08:42
Forum: X²: The Threat - Scripts and Modding
Topic: Problem with RAiders Ship Rebalance
Replies: 10
Views: 1702

Problem with RAiders Ship Rebalance

I tried this mod but now I can't remove without getting any strange errors. When i go to a Argon Wharf after removing the mod I get these annyoing "Readtext bla bla" lines. I guess it is from the mods ships that used to be there. How can I clear my savegame from the mod?
by krapduude
Mon, 24. Jan 05, 08:21
Forum: X²: The Threat - Scripts and Modding
Topic: only stations and no worlds
Replies: 10
Views: 1265

But is possible to make a mod for this? That would be extremely cool.

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