Has anyone gotten this to work with X3FL? I know the script checks for both TC and AP, but there is not option to assign a hotkey under the interface tab like there should be.
I don't believe it has any dependencies.
Any thoughts would be appreciated.
Search found 294 matches
- Tue, 19. Dec 23, 03:14
- Forum: X³: Farnham's Legacy - Scripts and Modding
- Topic: Marine Training and Repair by Dr. Bullwinkle
- Replies: 0
- Views: 939
- Sat, 16. Dec 23, 17:38
- Forum: X³: Farnham's Legacy - Scripts and Modding
- Topic: NPC Bailing addon?
- Replies: 5
- Views: 2555
Re: NPC Bailing addon?
how did you get JSON to be loaded through the manager lite program? Mine wont load as it says its for TC only. I"ve extracted the script files to manually add them but I don't know if that is the best solution.
or is there a way for the manager lite to force the unpacking of the SPK.
or is there a way for the manager lite to force the unpacking of the SPK.
- Sat, 26. Sep 20, 04:40
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Pure X HUD with larger font
- Replies: 29
- Views: 27332
Re: [X3LU] Pure X HUD with larger font
I would like to know where the mod to change the radar you have in the lower right is. I love that, and have seen that elsewhere.
Would you mind posting how to find that change?
Would you mind posting how to find that change?
- Fri, 18. Sep 20, 18:58
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858915
Re: [X3LU] Mayhem 3.3d
D'oh
Your right I did miss that. Thanks again!
edit
I shall have myself flogged with a wet pool noodle
Your right I did miss that. Thanks again!
edit
I shall have myself flogged with a wet pool noodle
- Fri, 18. Sep 20, 18:21
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858915
Re: [X3LU] Mayhem 3.3d
All of that for the factories is true...I need to, as we say when deployed, "Embrace the Suck" and get on with it.
I do wish the auto money transfer was a thing as I'm ALWAYS forgetting to have enough money.
I do wish the auto money transfer was a thing as I'm ALWAYS forgetting to have enough money.
- Fri, 18. Sep 20, 16:10
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858915
Re: [X3LU] Mayhem 3.3d
I shall not speak of the "topic which shall NOT BE NAMED".
I'll just have to remember to pay more attention to my personal account.
Great work on this by the way, I love how the game plays out without everyone having jumpdrives.
I'll just have to remember to pay more attention to my personal account.
Great work on this by the way, I love how the game plays out without everyone having jumpdrives.
- Fri, 18. Sep 20, 00:01
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858915
Re: [X3LU] Mayhem 3.3d
I've been wondering. In LU and earlier (with script) there was an option to have a station send money to your personal account over a set limit. Is there in Mayhem and I just missed it? I find myself running out of pocket change for maintenance costs and I damage ships before I remember to transfer ...
- Wed, 16. Sep 20, 23:41
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858915
Re: [X3LU] Mayhem 3.3d
Ok, I need some help/info with boarding. Specifically, I can't see to find any idea of what skill level each marine should have to give the 4 person boarding party a "reasonable" chance at a M7. Also, I can't find anything on what each specific marine skill does during the boarding. Partially, becau...
- Mon, 14. Sep 20, 07:54
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858915
- Wed, 9. Sep 20, 22:51
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858915
Re: [X3LU] Mayhem 3.2b
I have a question on sector miners. They always seem to be mining for silicon wafers and never Ore. How can I (is it possible) to force them to mine for Ore not Silicon?
- Tue, 25. Aug 20, 00:25
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858915
Re: [X3LU] Mayhem 3.1d
OK. Idiot here. finished the Learn to Jump mission in my VERY FULL Susanowa Prototype. Picked the Jumpdrive Prototype.
any idea how to use it?
I can't find a hotkey for it, not in my cargo space. Looked in Encyclopedia.
I would love some help here.
any idea how to use it?
I can't find a hotkey for it, not in my cargo space. Looked in Encyclopedia.
I would love some help here.
- Mon, 24. Aug 20, 23:49
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858915
Re: [X3LU] Mayhem 3.1d
Another problem... I don't think its a bug, however, I have the Learn to Jump mission....had it for a long while and now that I want to finish it the station the agent was on no longer exists. Soooooooo, how would I restart the mission or get another destination? I have a save file if someone needs ...
- Fri, 21. Aug 20, 16:12
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858915
Re: [X3LU] Mayhem 3.1c
Found a bug with looped production. If you order your outpost to loop production, it won't continue making even if there's sufficient resources after. Galaxy + save: https://drive.google.com/drive/folders/1k94_fKt1qPbhseDC7iEymMZGOfduljn6 The bug is reproduced at my shipyard in Thyn's Abyss when I ...
- Wed, 19. Aug 20, 01:02
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858915
Re: [X3LU] Mayhem 3.1c
Loving the mod..yet again. Picked it up again after a long hiatus. The no jump drive makes a way different game. I was wondering however, if there was a way to "reclaim" Xenon infected Jump Beacons? I looked in encyclopedia but I did not see an entry. Any thoughts? Not that I know. If the Xenon man...
- Tue, 18. Aug 20, 19:24
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858915
Re: [X3LU] Mayhem 3.1c
Loving the mod..yet again. Picked it up again after a long hiatus. The no jump drive makes a way different game.
I was wondering however, if there was a way to "reclaim" Xenon infected Jump Beacons?
I looked in encyclopedia but I did not see an entry.
Any thoughts?
I was wondering however, if there was a way to "reclaim" Xenon infected Jump Beacons?
I looked in encyclopedia but I did not see an entry.
Any thoughts?
- Fri, 21. Sep 18, 17:20
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858915
- Thu, 20. Sep 18, 01:22
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858915
So just how long to sector attacks by other races last? Beat back a Yaki force and now I'm forced to sit here while they send a Chokoro, then a Senshi, then a Chokoro, then both. For HOURS. Check the sector list and they still are showing that they are attacking. So do I have to go kill all the Yaki...
- Thu, 20. Sep 18, 01:00
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858915
How do you effectively attack another race/wage war? MLCC commands seems to completely ignore stations and deal terribly with enemy reinforcements. I have tried jumping in, using MLCC for the initial fight and the using the fleet invade sector command, but that command then call the damaged MLCC sh...
- Mon, 17. Sep 18, 15:27
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858915
Your mistake is equating the monetary output as equality. You need significantly fewer shields for your fleet, so the output seems tied to empire need rather than credit output. Your right in the fact you need Teladianium for shields and expansion, but the game is one of balance...especially in the ...
- Fri, 14. Sep 18, 07:04
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Which Mod/Script Should i Download
- Replies: 372
- Views: 103403