Search found 294 matches

by Jonzac
Tue, 19. Dec 23, 03:14
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: Marine Training and Repair by Dr. Bullwinkle
Replies: 0
Views: 939

Marine Training and Repair by Dr. Bullwinkle

Has anyone gotten this to work with X3FL? I know the script checks for both TC and AP, but there is not option to assign a hotkey under the interface tab like there should be.

I don't believe it has any dependencies.

Any thoughts would be appreciated.
by Jonzac
Sat, 16. Dec 23, 17:38
Forum: X³: Farnham's Legacy - Scripts and Modding
Topic: NPC Bailing addon?
Replies: 5
Views: 2555

Re: NPC Bailing addon?

how did you get JSON to be loaded through the manager lite program? Mine wont load as it says its for TC only. I"ve extracted the script files to manually add them but I don't know if that is the best solution.

or is there a way for the manager lite to force the unpacking of the SPK.
by Jonzac
Sat, 26. Sep 20, 04:40
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Pure X HUD with larger font
Replies: 29
Views: 27332

Re: [X3LU] Pure X HUD with larger font

I would like to know where the mod to change the radar you have in the lower right is. I love that, and have seen that elsewhere.

Would you mind posting how to find that change?
by Jonzac
Fri, 18. Sep 20, 18:58
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858915

Re: [X3LU] Mayhem 3.3d

D'oh :roll:

Your right I did miss that. Thanks again!

edit

I shall have myself flogged with a wet pool noodle
by Jonzac
Fri, 18. Sep 20, 18:21
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858915

Re: [X3LU] Mayhem 3.3d

All of that for the factories is true...I need to, as we say when deployed, "Embrace the Suck" and get on with it.

I do wish the auto money transfer was a thing as I'm ALWAYS forgetting to have enough money.
by Jonzac
Fri, 18. Sep 20, 16:10
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858915

Re: [X3LU] Mayhem 3.3d

I shall not speak of the "topic which shall NOT BE NAMED".

I'll just have to remember to pay more attention to my personal account.

Great work on this by the way, I love how the game plays out without everyone having jumpdrives.
by Jonzac
Fri, 18. Sep 20, 00:01
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858915

Re: [X3LU] Mayhem 3.3d

I've been wondering. In LU and earlier (with script) there was an option to have a station send money to your personal account over a set limit. Is there in Mayhem and I just missed it? I find myself running out of pocket change for maintenance costs and I damage ships before I remember to transfer ...
by Jonzac
Wed, 16. Sep 20, 23:41
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858915

Re: [X3LU] Mayhem 3.3d

Ok, I need some help/info with boarding. Specifically, I can't see to find any idea of what skill level each marine should have to give the 4 person boarding party a "reasonable" chance at a M7. Also, I can't find anything on what each specific marine skill does during the boarding. Partially, becau...
by Jonzac
Mon, 14. Sep 20, 07:54
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858915

Re: [X3LU] Mayhem 3.2b

Joubarbe wrote:
Thu, 10. Sep 20, 14:49
@Jonzac:

Image

I want a kiss.
Kiss , Kiss, Kiss


Amazing Work. Thank you
by Jonzac
Wed, 9. Sep 20, 22:51
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858915

Re: [X3LU] Mayhem 3.2b

I have a question on sector miners. They always seem to be mining for silicon wafers and never Ore. How can I (is it possible) to force them to mine for Ore not Silicon?
by Jonzac
Tue, 25. Aug 20, 00:25
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858915

Re: [X3LU] Mayhem 3.1d

OK. Idiot here. finished the Learn to Jump mission in my VERY FULL Susanowa Prototype. Picked the Jumpdrive Prototype.

any idea how to use it?

I can't find a hotkey for it, not in my cargo space. Looked in Encyclopedia.

I would love some help here.
by Jonzac
Mon, 24. Aug 20, 23:49
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858915

Re: [X3LU] Mayhem 3.1d

Another problem... I don't think its a bug, however, I have the Learn to Jump mission....had it for a long while and now that I want to finish it the station the agent was on no longer exists. Soooooooo, how would I restart the mission or get another destination? I have a save file if someone needs ...
by Jonzac
Fri, 21. Aug 20, 16:12
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858915

Re: [X3LU] Mayhem 3.1c

Found a bug with looped production. If you order your outpost to loop production, it won't continue making even if there's sufficient resources after. Galaxy + save: https://drive.google.com/drive/folders/1k94_fKt1qPbhseDC7iEymMZGOfduljn6 The bug is reproduced at my shipyard in Thyn's Abyss when I ...
by Jonzac
Wed, 19. Aug 20, 01:02
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858915

Re: [X3LU] Mayhem 3.1c

Loving the mod..yet again. Picked it up again after a long hiatus. The no jump drive makes a way different game. I was wondering however, if there was a way to "reclaim" Xenon infected Jump Beacons? I looked in encyclopedia but I did not see an entry. Any thoughts? Not that I know. If the Xenon man...
by Jonzac
Tue, 18. Aug 20, 19:24
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858915

Re: [X3LU] Mayhem 3.1c

Loving the mod..yet again. Picked it up again after a long hiatus. The no jump drive makes a way different game.

I was wondering however, if there was a way to "reclaim" Xenon infected Jump Beacons?

I looked in encyclopedia but I did not see an entry.


Any thoughts?
by Jonzac
Fri, 21. Sep 18, 17:20
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858915

Did you download and install the soundtrack found on the Mayhem DB site?
by Jonzac
Thu, 20. Sep 18, 01:22
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858915

So just how long to sector attacks by other races last? Beat back a Yaki force and now I'm forced to sit here while they send a Chokoro, then a Senshi, then a Chokoro, then both. For HOURS. Check the sector list and they still are showing that they are attacking. So do I have to go kill all the Yaki...
by Jonzac
Thu, 20. Sep 18, 01:00
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858915

How do you effectively attack another race/wage war? MLCC commands seems to completely ignore stations and deal terribly with enemy reinforcements. I have tried jumping in, using MLCC for the initial fight and the using the fleet invade sector command, but that command then call the damaged MLCC sh...
by Jonzac
Mon, 17. Sep 18, 15:27
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858915

Your mistake is equating the monetary output as equality. You need significantly fewer shields for your fleet, so the output seems tied to empire need rather than credit output. Your right in the fact you need Teladianium for shields and expansion, but the game is one of balance...especially in the ...
by Jonzac
Fri, 14. Sep 18, 07:04
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Which Mod/Script Should i Download
Replies: 372
Views: 103403

Mayhem. Remake of Litcube. Everything you want is in there

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