Search found 1341 matches
- Fri, 17. Aug 12, 23:23
- Forum: X Trilogy Universe
- Topic: Commander Jamieson (CJ).....
- Replies: 23
- Views: 2765
Who's this CJ guy??? I am the one you would not want to meet in the X Universe :D Thank you all for the warm Welcome Back greetings, it is strange for me to check who is still active here and who probably left for greener pastures. So many new names when reading the forum. Now to check up what is n...
- Fri, 17. Aug 12, 08:20
- Forum: X Trilogy Universe
- Topic: Commander Jamieson (CJ).....
- Replies: 23
- Views: 2765
I have given, at the time I left X2 to move on with health and other issues, a couple of members here to copy my entire web site to continue with it but as it seems, The Commander's Space Station has gone the way it would have if or when hit by a Gamma HEPT (the most powerful missile in the X Univer...
- Fri, 17. Aug 12, 08:05
- Forum: X Trilogy Universe
- Topic: Commander Jamieson (CJ).....
- Replies: 23
- Views: 2765
Commander Jamieson (CJ).....
Hi everyone, it is time I have a look again in this forum, the very old (as in 2000 - 2004 or so) registered members still around will possibly remember me. Well, who can forget the legendary Commander Jamieson and his (at the time) best English language Commander's Space Station? :D . I see, PJ Kni...
- Thu, 17. Nov 05, 06:25
- Forum: X Trilogy Universe
- Topic: Closure of The Commander's Space Station
- Replies: 145
- Views: 22469
- Thu, 10. Nov 05, 22:51
- Forum: X Trilogy Universe
- Topic: Closure of The Commander's Space Station
- Replies: 145
- Views: 22469
Closure of The Commander's Space Station
Hi, I would like to inform you all that due to ill health over the past year or so I can no longer manage, update and continue my web site on www.the-commander.com and the X2-The Thread content on it. This is also the reason why there is no X3-Reunion content there. With sadness I came to this decis...
- Wed, 21. Sep 05, 23:11
- Forum: X²: The Threat - Scripts and Modding
- Topic: Doubleshadows editor - broken downloads
- Replies: 5
- Views: 1588
I use FlashGet to d/load from his site but any d/load manager should work. As I am on dialup it does reconnect me straight away after disconnecting/throwing me off. Sometime I only get a d/load speed from his server of only several bytes/sec. Depending of the time of day/night his server sometimes s...
- Mon, 29. Aug 05, 23:41
- Forum: Off Topic English
- Topic: M.i.a.
- Replies: 12
- Views: 1226
Re: M.i.a.
has anybody seen Commander Jamieson around at all or has he left the community ?? Hi, No, I have not left and I am still here, I have only been absent without leave (AWOL) for some weeks :D But now as Arnie would say: I am back! Re my guestbook, yes I have eliminated all the Linux scripts these idi...
- Mon, 29. Aug 05, 23:15
- Forum: X Trilogy Universe
- Topic: Why the 'M' in ship designations?
- Replies: 43
- Views: 4606
I don't mind the current system, even during one time I was doing a presentation at University that involved the game. When I asked for questions at the end the ******** asked me if I didn't like BMWs then why were the names such as M5 used? :evil: I spit on them and the Beamers they worship. The t...
- Mon, 29. Aug 05, 23:07
- Forum: X Trilogy Universe
- Topic: i gain any profit at all???
- Replies: 7
- Views: 1114
Forgot to mention, buying Crystals at 1684 credits means that you need to sell E-Cells at 13 credits to make a marginal profit / breakeven. To cut down your probable/possible losses if you sell them on the open market, you can always use the E-Cells from your own SPPs for your own factories (in pro...
- Wed, 22. Jun 05, 00:09
- Forum: X²: The Threat - Scripts and Modding
- Topic: Xenon_Slayer's Script page UPDATE [26/2/06]
- Replies: 14
- Views: 18596
- Thu, 26. May 05, 22:01
- Forum: X²: The Threat - Scripts and Modding
- Topic: Hosting scripts
- Replies: 2
- Views: 658
- Thu, 26. May 05, 21:45
- Forum: X²: The Threat - Scripts and Modding
- Topic: Changing the credits
- Replies: 4
- Views: 845
Check the download page on my web site under "X2 Editor Scripts/Cheats", you will find there what you want :D Or check this forum page: http://www.egosoft.com/x2/forum/viewtopic.php?t=79193 It is the amount of your own account which will be changed with some of these scripts. Why should it list you ...
- Thu, 5. May 05, 22:18
- Forum: X²: The Threat - Scripts and Modding
- Topic: How to animate a part in a scene file in 3DSMAX 5?????
- Replies: 15
- Views: 1408
If it is just a part on the model you want to rotate, there is an easier way to do that and you do not need 3DMax for it. If you have the bod file for the part you want to rotate, use this code with it: http://www.egosoft.com/x2/forum/viewtopic.php?t=58716 It is a post by Earthpilot, the 3rd one dow...
- Fri, 15. Apr 05, 23:57
- Forum: X²: The Threat - Scripts and Modding
- Topic: help with making new ships
- Replies: 7
- Views: 1339
You can only import 3D ships into the game via the EGOSOFT 3DS Max exporter which converts a .max or .3ds file into a bod or bob file which in turn the game can read. You can convert milkshake or a few of other 3D files format with certain converters into 3ds files which can be imported into 3DS Max...
- Tue, 29. Mar 05, 22:52
- Forum: X²: The Threat - Scripts and Modding
- Topic: Figuring out scene file relations
- Replies: 6
- Views: 1045
This list of what you want appeared in the german X2 Scripts + Modding forum some time ago, with a translator or a dictionary you can get the item or send me an email if some of the names are not clear: http://www.egosoft.com/x2/forum/viewtopic.php?t=74411&start=0&postdays=0&postorder=asc&highlight=...
- Sat, 26. Mar 05, 22:39
- Forum: X²: The Threat - Scripts and Modding
- Topic: x2_universe.pck
- Replies: 5
- Views: 1359
Try reinstalling the game but back up your save games and whatever you think is important. This way you get your original x2_universe.pck file back. In any case, when doing some mods, back it up FIRST. Most likely you have added some content (for example by a wrong typo) which the game at startup ca...
- Sun, 13. Mar 05, 23:56
- Forum: X Trilogy Universe
- Topic: 3 guesses how i got this
- Replies: 249
- Views: 13166
I have not read all the 12 pages of this tread, so this could have been posted before. One way to show your screen shot as is (HUD display apart, looks a "tiny" bit suspect) is to overclock your ship's speed via script/change in T-files etc. and to get stuck inside the Khaak M. It can not eliminate ...
- Sun, 6. Mar 05, 22:40
- Forum: X Trilogy Universe
- Topic: X2 The Threat Sounds & Effects
- Replies: 3
- Views: 1350
Re: X2 The Threat Sounds & Effects
I'd like to use the Sounds and Effects in X2 the Threat, in Windows XP Pro, Sound, Speech, And Audio Devices through Windows Control Panel, When opening various programs. Can I do this? And how so? I need to know how to properly retrieve X2's Sound & Effects files, And do I Use them In Windows Cont...
- Mon, 28. Feb 05, 23:43
- Forum: X²: The Threat - Scripts and Modding
- Topic: Graphics modding - understanding a scene-file
- Replies: 63
- Views: 19235
does anyone know how to create the charactaristic front light every ship as, i tried nearly every bob file and it is not part of the cockpit either :( I think this is done with a parameter like reflection or refraction or possibly shine or such when creating the 3D model. Or use head lights :D like...
- Wed, 23. Feb 05, 22:27
- Forum: X²: The Threat - Scripts and Modding
- Topic: How to do your own X2 Ship designs
- Replies: 45
- Views: 10128
Please explain how this is a how to? looks like loads of pics CJ has made but don't see where it's explained how they were made with 3d max or how they got into game :? Perhaps the heading of this topic should have been better written by me. Like "How I did X2 ship designs with pre existing parts" ...