Search found 95 matches
- Sat, 29. May 21, 20:15
- Forum: X4: Foundations - Scripts and Modding
- Topic: [HELP]/[DEBUG] Cannot open Global Orders
- Replies: 1
- Views: 260
[HELP]/[DEBUG] Cannot open Global Orders
Hi, I have a number of mods (~60) installed, and have tried pinning down a very annoying problem for a couple of days now: When I start a fresh game, everything works as expected. As soon as I load a saved game, I cannot open the "Global Orders" window anymore, blocking me from making any changes th...
- Tue, 24. Sep 19, 10:19
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU][Script] Mineral Exploitation Pack (Mineral Courier + Nividium Miner)
- Replies: 14
- Views: 9543
Re: [X3LU][Script] Mineral Exploitation Pack (Mineral Courier + Nividium Miner)
Hi,
the download links are broken. Could you (or anyone who still has it) reupload the scripts please?
Cheers,
Otto
the download links are broken. Could you (or anyone who still has it) reupload the scripts please?
Cheers,
Otto
- Mon, 23. Sep 19, 23:31
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] A New Dawn for Litcube's Universe - v07-07-2017beta released!
- Replies: 43
- Views: 21447
Re: [MOD] A New Dawn for Litcube's Universe - v07-07-2017beta released!
Nice to hear you're not abandoning the mod! X3LU just satisfies a craving X:R and X4 cannot. Love the ships, so much variety
- Mon, 23. Sep 19, 23:13
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCRIPT] Salvage Command Suite V4.11 [29/12/2012]
- Replies: 2601
- Views: 6811081
Re: [SCRIPT] Salvage Command Suite V4.11 [29/12/2012]
Heya,
is this still being updated? I'd love to use this with LU, but due to the nature of LU liking to break when you install and uninstall other mods, I'd like to wait for the rewrite ... v5, was it? Or has the development officially been halted?
Cheers,
Otto
is this still being updated? I'd love to use this with LU, but due to the nature of LU liking to break when you install and uninstall other mods, I'd like to wait for the rewrite ... v5, was it? Or has the development officially been halted?
Cheers,
Otto
- Sun, 22. Sep 19, 11:40
- Forum: X4: Foundations - Technical Support
- Topic: [2.6 beta2] Nomad no ship trader on board
- Replies: 3
- Views: 537
Re: [2.6 beta2] Nomad no ship trader on board
I was intending to start a new game and see how fast I could get a Nomad, without any mods to make sure it's the mods after all. I'm aware the premise of mods and beta don't mix well, I was just hoping and praying. I never had a Nomad in 2.5 modded or vanilla, so I wasn't sure how it's suppoed to be...
- Sun, 22. Sep 19, 00:35
- Forum: X4: Foundations - Technical Support
- Topic: [2.6 beta2] Nomad no ship trader on board
- Replies: 3
- Views: 537
[2.6 beta2] Nomad no ship trader on board
I have two supply ships (both in fleets) but none of my ships will go there to repair and re-arm. When I try to manually send them, or try to have the resupply ship repair docked ships, the option is greyed out, telling me there is no ship trader on board. I, however, cannot assign a ship trader, so...
- Tue, 26. Mar 19, 10:08
- Forum: X4: Foundations
- Topic: Need more XL things (not overcompensating at all!)
- Replies: 14
- Views: 719
Re: Need more XL things (not overcompensating at all!)
We do not need bigger modules, we need faster construction ships. Construction ship crew skill and captain skill as well as loadout should have a larger impact on construction times. A very skilled construction ship should be able to build 2-4 times faster than an unskilled one. How does that help ...
- Mon, 25. Mar 19, 22:07
- Forum: X4: Foundations
- Topic: Need more XL things (not overcompensating at all!)
- Replies: 14
- Views: 719
Re: Need more XL things (not overcompensating at all!)
I agree with the OP. If you want to print a proper fleet and smash it at bugged Xenon stations, you need to scale up your logistics. XL modules could be easier on the simspeed and autopilot. Also, placing ~200 modules in the wonky 3D thing with and without connectors is a pain eventually. Getting th...
- Wed, 20. Feb 19, 23:25
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] Foundation of Conquest and War V. 7.2
- Replies: 2513
- Views: 283034
Re: [WIP - MOD] Foundation of Conquest and War V. 2.4Alpha
I download the .rar down and wants to unzip them then comes the message that the .rar is damaged It worked fine for me yesterday. Usually when that happens, either your download was really corrupted, then just try and download it again. If you still have the same problem after one or two extra trie...
- Tue, 19. Feb 19, 13:13
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] Foundation of Conquest and War V. 7.2
- Replies: 2513
- Views: 283034
Re: [WIP - MOD] Foundation of Conquest and War V. 2.4Alpha
ISSUE: Publick beta player shipyards keep trying to make ships for NPCs... AND IM NOT GETTING PAID! :evil: I cant really see any other being the source for this. "Restrict trade, plaa plaa plaa" not working. Stop using muh stuff! This is actually a known bug and is supposed to be fixed with beta 3....
- Mon, 18. Feb 19, 12:01
- Forum: X4: Foundations
- Topic: HARD COPY ,In A BOX WITH LOTS OF THINGS>>>
- Replies: 12
- Views: 575
Re: HARD COPY ,In A BOX WITH LOTS OF THINGS>>>
Boxed copies would drive the price up even further, so if not all editions, at least a boxed version would be at least another $20 on top of the digital price. Maybe even more for collector's stuff. Wrong. Please stop writing that. You`ve been deceived. I get your point, but I am afraid it is not a...
- Sun, 17. Feb 19, 13:40
- Forum: X4: Foundations
- Topic: HARD COPY ,In A BOX WITH LOTS OF THINGS>>>
- Replies: 12
- Views: 575
Re: HARD COPY ,In A BOX WITH LOTS OF THINGS>>>
Boxed copies would drive the price up even further, so if not all editions, at least a boxed version would be at least another $20 on top of the digital price. Maybe even more for collector's stuff. Printed media would have been a terrible idea, espeically with stats in mind. There is still so much ...
- Thu, 14. Feb 19, 13:46
- Forum: X4: Foundations
- Topic: A reminder for Egosoft (Linux version required)
- Replies: 28
- Views: 1811
Re: A reminder for Egosoft
It has been a while since I last was on Linux, but if nothing major changed, I can see a new wave of "unhappy" players "kindly informing" ES about potential performance issues. Last time I checked, the same hardware, especially graphics cards, performed quite a bit worse on Linux compared to Windows...
- Thu, 14. Feb 19, 12:21
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] Foundation of Conquest and War V. 7.2
- Replies: 2513
- Views: 283034
Re: [WIP - MOD] Foundation of Conquest and War V. 2.4Alpha
Yep, you are not alone with these problems. The game start problem might be related to fights: When the mod is active at game start, there is (supposedly) a lot of action instantly. If you add it mid-way, a lot of ships have to get built first before the raging war can commence. The memleak and/or s...
- Tue, 12. Feb 19, 18:14
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] Foundation of Conquest and War V. 7.2
- Replies: 2513
- Views: 283034
Re: [WIP - MOD] Foundation of Conquest and War V. 2.4Alpha
It looks indeed like you are CPU bottlenecked. The most likely explanation is simply the increase in ships, together with the increase in action arounde the universe. Together, these factors (can) make perfomance worse exponentially. A few fictional numbers to illustrate the CPU problem: For most of...
- Sat, 22. Dec 18, 14:58
- Forum: X4: Foundations
- Topic: what Personally find it stupid ingame and why they need be changed (including suggestions)
- Replies: 17
- Views: 630
Re: Personally I find it stupid ingame and why they need be changed (including suggestions)
1. Maybe station owners do not want you to repair your ship in their dock? Have you ever parked in front of a shop, cranked out some tools and started car repairs, blocking parking space for paying customers for several hours? 2. Most missions I found were "go shoot this guy to get a drop" (and they...
- Fri, 21. Dec 18, 20:53
- Forum: X4: Foundations
- Topic: Ventures and a modded game
- Replies: 125
- Views: 4844
Re: Ventures and *modified*
I don't understand the whole "balance" discussion. If you can have only one ship on a venture anyway, how is cheating in credits via save editing or mem hacking gonna profit you, compared to a regular 10-15h save game? You could also just have that one save, where you sell everything, buy the most b...
- Fri, 21. Dec 18, 20:14
- Forum: X4: Foundations
- Topic: 1.50 Texture and UI dropout, and why current answers are unacceptable
- Replies: 70
- Views: 16699
Re: 1.50 Texture and UI dropout, and why current answers are unacceptable
So, after skimming across this thread, a few things came to my mind: 1. A few years ago, (like 2-3 years) I got me a cheap-ish stop gap graphics cards (GTX 960 reboot from PowerColour) for roughly 200€, so it should be around 80-100€ now, and it has 4 gb of VRAM. I know it is an "extra cost", but it...
- Wed, 19. Dec 18, 16:20
- Forum: X4: Foundations
- Topic: [APP+CODE] A (less crude) fix to make X4 more playable on 2GB VRAM systems
- Replies: 39
- Views: 6610
Re: [APP+CODE] A (crude) fix to make X4 more playable on 2GB VRAM systems
So setting everything to Minecraft gets us the dope terran ships back into X4? I'm sold!repatomonor wrote: ↑Tue, 18. Dec 18, 00:53I have changed everything to Minecraft quality and this happened to my game!
Nice work!
- Mon, 17. Dec 18, 16:25
- Forum: X4: Foundations
- Topic: trading station
- Replies: 6
- Views: 468
Re: trading station
I don't think it's possible (yet) to build a pure trade station, or build the teladi trade station module. I have no evidence to back my claims, but I've never seen the build plan, so I assume you can't build it. You can get various piers, you can either scan them and get lucky or just buy them from...