Search found 1244 matches
- Sun, 11. Oct 15, 10:53
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [AL Plugin] Universal Banking "The Financial Revolution Continues" v502 26-01-11
- Replies: 192
- Views: 86353
Hi Glad you like the script. From memory it shouldn't be to hard to change the 2b limit. But it's been quite a while since I poked me nose in that script. On phone atm and away from pc, when I get a chance I'll have a look. But I will have to reload the scripts on my current pc so it may be a week o...
- Wed, 4. Sep 13, 17:16
- Forum: Off Topic English
- Topic: How old is the X-player? :)
- Replies: 84
- Views: 3886
48, Male, going grey and don't care. I think the ZX81 was my first. Dad brought it home and said, "Here, learn how to use this". Used to play Defender a lot at the arcades along with a few other table top games. Space Invaders, Pacman etc. I still have a working PC with 1mb ram and 20mb hard drive, ...
- Wed, 4. Sep 13, 17:02
- Forum: Off Topic English
- Topic: Personality Disorder Test
- Replies: 33
- Views: 1829
My results ... Paranoid |||||||||||||||| 70% 50% Schizoid |||||||||| 38% 40% Schizotypal |||||||||||||||| 70% 56% Antisocial |||||||||| 38% 46% Borderline |||||||||||||||| 62% 45% Histrionic |||||||||| 38% 35% Narcissistic |||||||||||| 50% 40% Avoidant |||||||||||||| 54% 48% Dependent |||||| 30% 44%...
- Wed, 16. Jan 13, 07:04
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Script][14-June-2010] Asteriod Fusion - v4
- Replies: 93
- Views: 39440
@ Tritous Hi, sorry there are no plans by me to include Ice or Nvidium into the script. From memory there was a reason they weren't included in the first place, but i can't remember why. It might have been due to not being able to get the needed values maybe, just can't remember now. It's been quite...
- Wed, 5. Dec 12, 07:16
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [AL Plugin] Universal Banking "The Financial Revolution Continues" v502 26-01-11
- Replies: 192
- Views: 86353
@ peppy tails First, sorry for the late reply to your Nov 11 post, hadn't seen it until your latest post :oops: As to your request for account limit control. I can see the benefits of what you are asking for, but unfortunately its not an easy add, it would have to be incorporated into quite a few of...
- Tue, 20. Nov 12, 16:42
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Script][04-03-10] MarCon Ship Onboard Computer System Interface : [ V2 ]
- Replies: 114
- Views: 42922
@ Spectre84 ... 'duh what the hell did I do that for' ... Yeah, kinda like :o ... :? ... :oops: Looking back to my posts on the previous page it seems they have actually included some of the requests like sector sorter in the vanilla AP, yay result. You can thank CBJ for most of the sorting and cosm...
- Mon, 19. Nov 12, 04:39
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Script][04-03-10] MarCon Ship Onboard Computer System Interface : [ V2 ]
- Replies: 114
- Views: 42922
@ Spectre84 Hi ... it's been a while :) Marcon have you not finished my requests yet? hehe Umm ... Nope :oops: It's been a looooooong time since i did anything on this script, and don't see that changing any time soon. If you do use it with AP and come across any problems pls post them here, if noth...
- Sat, 6. Oct 12, 20:14
- Forum: Off Topic English
- Topic: Ripping a hole in space and time
- Replies: 24
- Views: 739
I still think there are 2 sure fire ways of having a "bad day". 1) Be standing too close to a black hole when you create it! 2) Be standing too close to anti matter when you create it and don't contain it properly! My tip ... don't be standing too close to the person doing the creating ... Me person...
- Sat, 6. Oct 12, 18:34
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [AL Plugin] Universal Banking "The Financial Revolution Continues" v502 26-01-11
- Replies: 192
- Views: 86353
@ thecrazing There is a lot of comparing of current values to previous value all through the script, exactly where you are talking about is a bit vague. So any "predictions on what else you broke" by making changes would only be guess work. The reason there are instances of X 10 in places is so when...
- Thu, 20. Sep 12, 10:14
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Script][14-June-2010] Asteriod Fusion - v4
- Replies: 93
- Views: 39440
@ Girlinhat Welcome to the forums as a registered user, now you have an account maybe we will see more of you about. OK, EZ's are Energy Cells, and for the life of me i can't remember why they were listed as "EZ" and not "ECells", been to long now but there must have been a reason (I hope) :? . Hope...
- Fri, 24. Aug 12, 10:15
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [DISCUSSION+REGISTRATION] - MSCI Reference
- Replies: 95
- Views: 142422
Under Trade: [skip|else] if [not]|while [not]| <RetVar/IF> = <RefObj> add <Var/Number> units of <Var/Ware> <RetVar/IF> = If the command is to 'return' information. If a variable is used, This command will return TRUE on success, FALSE on failure. When using on HQ class stations the command always r...
- Fri, 24. Aug 12, 10:11
- Forum: MSCI Reference
- Topic: Request for Moderator actions
- Replies: 7
- Views: 22032
To any German translator, The artical, http://forum.egosoft.com/viewtopic.php?t=292828 "<RetVar/IF> = <RefObj> add <Var/Number> units of <Var/Ware>" has had an addition made to the text. This, <RetVar/IF> = If the command is to 'return' information. If a variable is used, This command will return TR...
- Tue, 7. Aug 12, 20:47
- Forum: Off Topic English
- Topic: What do YOU do if you're unemployed?
- Replies: 48
- Views: 1362
@ Alien Don't know, asked me again in a couple of weeks, i just became unemployed ! @ Stars_InTheirEyes When it comes to CV's and Personal Statements I am a little worried. I have no experience at all. Never really got the opportunity whereas most of my class mates went on work experience. Don't be ...
- Sun, 24. Jun 12, 08:18
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Script][04-03-10] MarCon Ship Onboard Computer System Interface : [ V2 ]
- Replies: 114
- Views: 42922
- Sun, 24. Jun 12, 08:09
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [AL Plugin] Universal Banking "The Financial Revolution Continues" v502 26-01-11
- Replies: 192
- Views: 86353
@ thecrazing Nice spot and good idea. So for those who wish to make some script changes. As shown before on the previous page, and again below, you can do the following to make some percentages paid changes. Then you can also make the time between payment different as described by thecrazing . All c...
- Mon, 4. Jun 12, 17:52
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [AL Plugin] Universal Banking "The Financial Revolution Continues" v502 26-01-11
- Replies: 192
- Views: 86353
Hey Idea, Yep you have the correct script to change. Been a while since i looked at UB and had to do some investigating and head scratching, but i "think" if you do the following you should get 1% interest ... :wink: The 1% should be locked no matter how many cr you get in any of the accounts. comme...
- Thu, 31. May 12, 17:21
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [AL Plugin] Universal Banking "The Financial Revolution Continues" v502 26-01-11
- Replies: 192
- Views: 86353
so if I turn off 'auto transfer' does this mean that my station would transfer into my back account instead of my player account? The reason for turning off 'auto transfer" if you are using the script to manage your stations account is that you shouldn't have 2 different scripts doing the same thin...
- Thu, 8. Mar 12, 07:49
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Script][14-June-2010] Asteriod Fusion - v4
- Replies: 93
- Views: 39440
Help!How to change the production value? Hi The production values can't be changed in the script, the script uses the standard game production values. You would need to mod the other relevant game files that handle these values. Sorry but i can't even remember which files these would be. A general ...
- Thu, 8. Mar 12, 07:44
- Forum: X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support
- Topic: stock exchange and megalodon issues
- Replies: 12
- Views: 1449
Hi Sorry for the late reply, my life is not in a good place atm. From memory, there was very little changed in stock exchange for ver 2.0 from prev version. I can't think of or find (i could only have a quick look atm) anything that would be causing this. I also can't reproduce it atm. I will take a...
- Sun, 15. Jan 12, 15:59
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [AL Plugin] Universal Banking "The Financial Revolution Continues" v502 26-01-11
- Replies: 192
- Views: 86353
Is it AP compatible? Not sure, should be though. It could do with updating to AP as well, just no time atm @ marcelteaching No that's not the one i ment, just looked for the one i did mean and can't find it anywhere, sorry. Reunion scripts will NOT work in TC or AP, unless it states they have been ...