A vid along the lines of, showing us interaction with the crew, giving them commands, showing us the VR control of other ship's like, light, med, and heavy fighters.
Just one showing all that would put to rest many of the ? I see on the forum's. Please
Search found 77 matches
- Sat, 14. Jul 12, 22:18
- Forum: X Rebirth Universe
- Topic: Would love to see a new vid update.
- Replies: 1
- Views: 523
- Fri, 18. Mar 11, 15:37
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [ALP]Imperial Laboratories 1.4 19/3/09
- Replies: 124
- Views: 84343
Lol I had to turn the script off today as of last night they started taking over Terran space. So I'm playing the Terran pilot, and fly back to my home sector's and every sector they had taken, all those nice huge station's were gone. I'm not sure how fare they will take it, but will they bring down...
- Wed, 14. Mar 07, 18:31
- Forum: X³: Reunion - Scripts and Modding
- Topic: [UPDATE] *XTM PATCH .7.2 RELEASED!* [MOD/AL-plugin]
- Replies: 7448
- Views: 1173229
- Wed, 12. Apr 06, 21:34
- Forum: X³: Reunion - Scripts and Modding
- Topic: [SCRIPT] Bounty Hunters Guild V2.80 : Updated 24/07/2007
- Replies: 501
- Views: 115214
- Wed, 12. Apr 06, 21:14
- Forum: X³: Reunion - Scripts and Modding
- Topic: [SCRIPT] Bounty Hunters Guild V2.80 : Updated 24/07/2007
- Replies: 501
- Views: 115214
- Wed, 12. Apr 06, 20:04
- Forum: X³: Reunion - Scripts and Modding
- Topic: [SCRIPT] Bounty Hunters Guild V2.80 : Updated 24/07/2007
- Replies: 501
- Views: 115214
I know some people are haveing the same problem but in my game all the targets so far are setting at stations and will not undock. I have reloaded the script , tried to com them and ask them to surrender, that would not work, from what I can tell when I look at the ship it says that it is flying whe...
- Wed, 12. Apr 06, 19:57
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Script] Insurance Technology
- Replies: 17
- Views: 15067
- Wed, 12. Apr 06, 18:44
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Script] Insurance Technology
- Replies: 17
- Views: 15067
- Tue, 11. Apr 06, 21:33
- Forum: X³: Reunion - Scripts and Modding
- Topic: [UPDATE] *XTM PATCH .7.2 RELEASED!* [MOD/AL-plugin]
- Replies: 7448
- Views: 1173229
This is the best mod that I have played so far. 8) The only thing that is eating me up and my ships, it that the pirates in most sectors have 2 to 5 M6 class ships and one M7 in other sectors. :o Now if you have the cash the answer to this problem would be matter of moving in captial ships and havei...
- Thu, 12. Jan 06, 03:18
- Forum: X³: Reunion - Scripts and Modding
- Topic: [SCRIPT] Bounty Hunters Guild V2.80 : Updated 24/07/2007
- Replies: 501
- Views: 115214
- Fri, 6. Jan 06, 18:00
- Forum: X Trilogy Universe
- Topic: Post Your X3 Reunion Benchmarks Here - The Rolling Demo
- Replies: 705
- Views: 148681
-------------------------- X3 - Reunion -------------------------- Game version: 1.3.0.US Graphic card name and driver used: NVIDIA GeForce 6800 Ultra -XTreme-G by TRU Version [6.14.10.8198] CPU name: AMD Athlon(tm) 64 Processor 3400+ Family 7 Model G Video settings during benchmark: Screen resoluti...
- Fri, 23. Dec 05, 04:10
- Forum: X³: Reunion - Scripts and Modding
- Topic: Need a script for Mobel Mineing
- Replies: 5
- Views: 901
Need a script for Mobel Mineing
It would be nice to have a script to make avaible software at station's that you could buy, to automate Mineing. EX buy a TL and put a jumpdrive in it, with all the upgrades u can get into it. Than put the Mobel Mineing Automate upgrade in and let her fly. Ship will go mine ore intell nerly full, it...
- Thu, 22. Dec 05, 23:45
- Forum: X³: Reunion - Scripts and Modding
- Topic: [SCRIPT] Mercenaries Guild V2.90 : Updated 13/03/2007
- Replies: 810
- Views: 151763
- Thu, 22. Dec 05, 05:10
- Forum: X³: Reunion - Scripts and Modding
- Topic: [BETA] Burglary/Thievery script - Beta testers needed.(update 20/12/05)
- Replies: 22
- Views: 2480
- Wed, 21. Dec 05, 18:29
- Forum: X³: Reunion - Scripts and Modding
- Topic: [BETA] Burglary/Thievery script - Beta testers needed.(update 20/12/05)
- Replies: 22
- Views: 2480
Sorry had some more come to mind. To make it alittle harder and more realistic, you could make it ware if a player shot a missile at a ship and another ship was near bye, it would all so call for police force. This would make the player chose there targets carfuly, and to wait for the right moment t...
- Wed, 21. Dec 05, 17:49
- Forum: X³: Reunion - Scripts and Modding
- Topic: [BETA] Burglary/Thievery script - Beta testers needed.(update 20/12/05)
- Replies: 22
- Views: 2480
I like your idea, its something I have allways wanted. One thing you could add is that at higher levels you could make it posible to steal ships. You could script in a new type of missile that would disable the target ship, for say 30 seconds, and its comms too of corse. Givening you just a short am...
- Mon, 19. Dec 05, 22:47
- Forum: X³: Reunion - Scripts and Modding
- Topic: Need a Mod pack
- Replies: 6
- Views: 1064
Your right on that, then they would have to be split up into groups that would fit the player such as, BBS, ADDING SHIPS, MORE CONTINT, ex ex I would like to run at lest 3 mods I have at one time, but it would not be a easy thing to do. P.S with all the scripts you right Cycrow, it would not serpriz...
- Mon, 19. Dec 05, 22:37
- Forum: X³: Reunion - Scripts and Modding
- Topic: Need a Mod pack
- Replies: 6
- Views: 1064
Need a Mod pack
There is a lot of good Mods out there and you can only play one at a time.
It would be nice if the Molders could get togather and put them in a pack so we could have all of them at one time.
It would be nice if the Molders could get togather and put them in a pack so we could have all of them at one time.
- Mon, 19. Dec 05, 22:23
- Forum: X Trilogy Universe
- Topic: Early details for next X³: Reunion patch - 1.3
- Replies: 1133
- Views: 223680
- Mon, 19. Dec 05, 21:49
- Forum: X Trilogy Universe
- Topic: Early details for next X³: Reunion patch - 1.3
- Replies: 1133
- Views: 223680