Search found 589 matches
- Wed, 6. Apr 22, 16:23
- Forum: X4: Foundations - Scripts and Modding
- Topic: [REQUEST] X4 X-Tended someday?
- Replies: 15
- Views: 1759
Re: [REQUEST] X4 X-Tended someday?
What I feel is missing is the adventure, the unknown and unexpected. is that not the reason many wish to travel to the great unknown to begin with? To see what has never been seen? to imagine the impossible only to realize it now is? Or just to have a home away from home that allows us to take a mo...
- Wed, 30. Mar 22, 02:53
- Forum: X4: Foundations - Scripts and Modding
- Topic: [REQUEST] X4 X-Tended someday?
- Replies: 15
- Views: 1759
Re: [REQUEST] X4 X-Tended someday?
Xtended (especially the original for Reunion) was actually a much larger and ambitious upgrade overall. You did not just get ships, sectors, music, additional effects and such, but also additional story and plots - also completely new gameplay mechanics like an entire shiptype built for special syst...
- Wed, 1. Dec 21, 04:14
- Forum: X4: Foundations - Scripts and Modding
- Topic: [Mod] Weapon Pack
- Replies: 63
- Views: 18984
Re: [Mod] Weapon Pack
Been using it since 3.30, now on 4.10. I didn't have any issues.
- Sun, 28. Nov 21, 03:58
- Forum: X4: Foundations
- Topic: Not another game breaking DLC
- Replies: 19
- Views: 796
Re: Not another game breaking DLC
Quite frankly there are a lot of mods that haven't been updated for CoH and they still work just fine. The only mods that are prone to breaking and requiring attention by their authors are typically mods that modify actual systems/mechanics, like VRO or SWI. Mods that merely add ships or weapons (an...
- Thu, 18. Nov 21, 21:08
- Forum: X4: Foundations
- Topic: Weapons Mod like modified (if existing)
- Replies: 6
- Views: 341
Re: Weapons Mod like modified (if existing)
i no longer can handle the game balance it's so far away of reality (a Fighter can't and should never be enable to take down a destroyer or corvete) it will need to take large squad of fighters to even dent a destroyer While I agree it should be really difficult for a fighter to "punch up", it's no...
- Thu, 18. Nov 21, 21:00
- Forum: X4: Foundations
- Topic: Ship wishlist
- Replies: 32
- Views: 1445
Re: Ship wishlist
Dedicated missile-ships with special ammunition ala M8/MM7 Drone-ships like in EVE Online. Factions have their own drone-types and stuff like sentinel-drones, light and heavy, disco-death mode and so on. The M-sized ships with their one dock are too slow at this. X4 Frigates Stop right there (, cri...
- Thu, 18. Nov 21, 20:44
- Forum: X4: Foundations - Scripts and Modding
- Topic: An other way to make ships.
- Replies: 1
- Views: 354
Re: An other way to make ships.
Summary it is perfectly possible to use station elements as well as about every other elements present in the game and add it to a ship. It's been done before, the Valhalla in 'Rise of the Ossian Raider' is mostly, if not entirely made of terran station-modules. Regardless, it should certainly be d...
- Mon, 15. Nov 21, 15:39
- Forum: X4: Foundations
- Topic: Ship wishlist
- Replies: 32
- Views: 1445
Re: Ship wishlist
An m-sized X4-version (or USC/ATF-hybrid successor) of the Vidar. Dedicated missile-ships with special ammunition ala M8/MM7 Drone-ships like in EVE Online. Factions have their own drone-types and stuff like sentinel-drones, light and heavy, disco-death mode and so on. The M-sized ships with their o...
- Mon, 15. Nov 21, 15:34
- Forum: X4: Foundations
- Topic: SINZA Quasel Runde
- Replies: 34
- Views: 928
Re: Automatisches Speichern nervt immer im falschen Moment
Komplett? Also auch zum Reisen? :o Also bei X4 kann ich das nachvollziehen da der SINZA überflüssig ist aber bei allen Spielen vor Rebirth kam man doch nicht mal von Argon Prime nach Königstal ohne Pipi Pause und 3 Tassen Kaffee :roll: Dafür gabs vom ab X2 bis X3 den Sprungantrieb^^ Da konnte man a...
- Fri, 12. Nov 21, 18:40
- Forum: X4: Foundations - Scripts and Modding
- Topic: [mods] kuertee's (RPG, QOL, UI): 18 Feb 2024: Kuda: many bug-fixes; UIX: New callbacks for new mods; ATD: Ironman mode
- Replies: 786
- Views: 113094
Re: [mods] kuertee's (gameplay, QOL, UI): 06 Nov: New: Emergent Missions, Updates: 15 x updated mods
...I will also look if I can intercept when NPCs abandon ships. I've seen them do it in the base game. Of course, I'll need to find a way to fit them in a full ship as passengers. After looking for a solution for the bug fixed in the recent release of ATD, I think it is possible to fit NPCs in full...
- Thu, 11. Nov 21, 18:04
- Forum: X4: Foundations
- Topic: Features from X3 you wish were in X4
- Replies: 63
- Views: 2783
Re: Features from X3 you wish were in X4
- The Vidar or some successor to it that shares a similarly unique design. - THERESHALLBEWINGS - The dialogue-option to apologize. Why did Egosoft even remove that? Friendly/neutral NPC-pilots actually DO apologize if they hit the player. WTF. - Where did Julian Brennan and Ban Danna go? I only know...
- Thu, 11. Nov 21, 17:29
- Forum: X4: Foundations - Scripts and Modding
- Topic: [mods] kuertee's (RPG, QOL, UI): 18 Feb 2024: Kuda: many bug-fixes; UIX: New callbacks for new mods; ATD: Ironman mode
- Replies: 786
- Views: 113094
Re: [mods] kuertee's (gameplay, QOL, UI): 06 Nov: New: Emergent Missions, Updates: 15 x updated mods
let me look for how to demote the captain to crewman. i'll upload the fix this weekend (along with fixes to EM, and others). Well I've had issues doing this manually when the ship is already fully crewed but that was on an occasion where I managed to have a ship over crew capacity by one. IMO, the ...
- Thu, 11. Nov 21, 17:05
- Forum: X4: Foundations - Scripts and Modding
- Topic: [mods] kuertee's (RPG, QOL, UI): 18 Feb 2024: Kuda: many bug-fixes; UIX: New callbacks for new mods; ATD: Ironman mode
- Replies: 786
- Views: 113094
Re: [mods] kuertee's (gameplay, QOL, UI): 06 Nov: New: Emergent Missions, Updates: 15 x updated mods
Alternatives to death (https://www.nexusmods.com/x4foundations/mods/551) v4.1.0, 06 Nov 2021: Bug-fix: Inheritance text DB in the GERMAN LANGUAGE FILE had incorrect variables breaking the text in-game. NPC reactions (https://www.nexusmods.com/x4foundations/mods/497) v4.1.0, 06 Nov 2021: New feature...
- Tue, 26. Oct 21, 22:53
- Forum: X4: Foundations
- Topic: Re-skin the Paranid capitals ?.
- Replies: 84
- Views: 5662
Re: Re-skin the Paranid capitals ?.
As for skins... At the very least having a different skin for Sentinel and Vanguard variants would be nice. However I would say this should go further to actual model and loadout differences and even a rename, since as it stands they might as well just merge both into a single "Odysseus" ship to ma...
- Mon, 25. Oct 21, 00:56
- Forum: X4: Foundations
- Topic: Mal ein Schönes Update rausbringen zb
- Replies: 35
- Views: 1744
Re: Mal ein Schönes Update rausbringen zb
Die feindliche Mannschaft entschwindet dann per Fluchtkapsel. Könnte aber prinzipiell auch direkt mit desertieren :gruebel: Ich bin mir nicht ganz sicher ob ich es gut finden würde wenn diese höchst vertrauenswürdigen Individuen an Bord blieben. "Oh... ihr wollt für mich arbeiten? Dann hier der ers...
- Mon, 25. Oct 21, 00:39
- Forum: X4: Foundations
- Topic: Diplomatie - bitte wenigstens Grundlagen...
- Replies: 16
- Views: 1361
Re: Diplomatie - bitte wenigstens Grundlagen...
An Stationen herumhängen und kriminelle Kleinfische jagen ist ohnehin eine sichere und einfache Methode, wie man schnell von selbst (tod-)feindlich auf mindestens neutral kommen kann. Im Schlimmsten Fall muss man halt aufpassen dass man sich nicht von Geschützen oder Stationssicherheitsschiffen zerm...
- Mon, 25. Oct 21, 00:22
- Forum: X4: Foundations
- Topic: Habt ihr noch Verbesserungswünsche für X4?
- Replies: 1513
- Views: 107545
Re: Habt ihr noch Verbesserungswünsche für X4?
Cool wäre es, wenn man seinen Ruf bei ALLEN Parteien aufpolieren kann im Gegenzug einen andere Pateien dafür beginn als Feind/Verräter zu betrachten. Das ganze könnte auch als Misson laufen. Ich stell mir da einen Plot vor, bei dem z.B. der terranische Geheimdienst an einen herantritt und darum bit...
- Mon, 25. Oct 21, 00:12
- Forum: X4: Foundations
- Topic: S und M Schiffe nutzlos ?!
- Replies: 52
- Views: 2285
Re: S und M Schiffe nutzlos ?!
Okay, in Sachen Explosionsschaden sollte Egosoft wirklich noch was tun. Ich finde es gibt zwei Lösungsansätze. Im Xtended-mod für X3:Reunion gab es dieses feature tatsächlich auch schonmal, aber man konnte es im Optionsmenü ausschalten. Da Egosoft sich gern auf Spielerfreiheit berufen wäre es toll ...
- Wed, 20. Oct 21, 22:52
- Forum: X4: Foundations
- Topic: PGS im System
- Replies: 15
- Views: 939
Re: PGS im System
Außer für den TER/PIO/HAT Plot - zumindest bis zu dem Punkt, an dem man die Xenon-Sektoren säubern muss braucht man nicht viel Geld. Zum Säubern braucht man eigentlich nur eine solide Flotte, die kann man sich auch zusammenkapern; und das sogar recht gezielt, wenn man weiß wo bestimmte Schiffstypen...
- Wed, 20. Oct 21, 22:44
- Forum: X4: Foundations
- Topic: Mal ein Schönes Update rausbringen zb
- Replies: 35
- Views: 1744
Re: Mal ein Schönes Update rausbringen zb
Ich würde gern persönlich beim entern dabei sein. ein bisschen rumballern und dann das Schiff übernehmen... Piratenfeeling Wäre auf eine Art cool, auf andere Art genauso dämlich wie Darth Vader in einem Tie-fighter. Der Spieler ist (wenn auch vielleicht erstmal nur in spe), der Obermacker. Jetzt st...