Search found 331 matches

by The Cuban Nightmare
Thu, 17. Mar 22, 20:41
Forum: X4: Foundations - Spoilers
Topic: TOA: Dagoba's Missions - Epilogue - A demonstration of power
Replies: 39
Views: 6889

Re: TOA: Dagoba's Missions - Epilogue - A demonstration of power

It’s probably even worse going with them. You need to take out the station and then the sectors go to war with you. You get a bunch of ships but there’s far more to kill at that point. I also just can’t stand those two so I’ll go against them on principle
by The Cuban Nightmare
Thu, 17. Mar 22, 20:28
Forum: X4: Foundations
Topic: Scrap Availability and Power Use
Replies: 9
Views: 1465

Re: Scrap Availability and Power Use

Good advice. I was trying to play this go around with minimal external buying (ie as piratical as possible). I just capped a large trader and can go after a few more. I’ll see what works here and go from there. Does anyone know if scrap in the new sectors respawns? I find there’s not too much combat...
by The Cuban Nightmare
Thu, 17. Mar 22, 19:42
Forum: X4: Foundations
Topic: Scrap Availability and Power Use
Replies: 9
Views: 1465

Re: Scrap Availability and Power Use

Yeah, I’ll give it a shot I think. Moving energy feels more difficult to me honestly but I might go for a hybrid approach. I want to build up a series of them along with a modded ship recycler to breakdown captured ships. Could be a good way to get started. I’m somewhat underwhelmed by getting tugs ...
by The Cuban Nightmare
Thu, 17. Mar 22, 19:10
Forum: X4: Foundations
Topic: Scrap Availability and Power Use
Replies: 9
Views: 1465

Scrap Availability and Power Use

So I get that scrapping is power intensive to make use of Avarice’s sun, but how do you get the scrap to Avarice? The auto salvage command on a Manticore has a max range of 5 sectors which is relatively small. Considering you need ~9 energy cell plants per scrap module, it seems like there’s not rea...
by The Cuban Nightmare
Thu, 17. Mar 22, 17:55
Forum: X4: Foundations - Spoilers
Topic: What's the new TOA special yacht like?
Replies: 34
Views: 3737

Re: What's the new TOA special yacht like?

I had boarded with a marine so that’s the issue. A guy on Reddit mentioned you can rearm at the Loanshark Wharf in Windfall I but I haven’t confirmed separately
by The Cuban Nightmare
Thu, 17. Mar 22, 06:20
Forum: X4: Foundations - Spoilers
Topic: What's the new TOA special yacht like?
Replies: 34
Views: 3737

Re: What's the new TOA special yacht like?

If you side against the twins, you can attack the ship and force the pilot to bail. If you do that, he destroys the weapons and it’s unarmed. Is there anyway to rearm it at that point?
by The Cuban Nightmare
Thu, 17. Mar 22, 00:44
Forum: X4: Foundations - Spoilers
Topic: What's the new TOA special yacht like?
Replies: 34
Views: 3737

Re: What's the new TOA special yacht like?

How did you get the lasers? I couldn’t figure out how to refit mine which I had boarded?
by The Cuban Nightmare
Mon, 22. Mar 21, 01:15
Forum: X4: Foundations
Topic: Why are all my station miners stubbornly only mining ice?
Replies: 15
Views: 2220

Why are all my station miners stubbornly only mining ice?

So I made a complex in Terran space and it worked fine until I added medical and food production. I only need a bit of ice (say 5000) yet all my miners are stubbornly refuse to mine anything but ice which means I am not getting the other ore and silicon I need. I tried to delete the modules and then...
by The Cuban Nightmare
Fri, 3. Apr 20, 19:20
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Variety and Rebalance Overhaul (VRO) 4.x
Replies: 1941
Views: 287823

Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.0

Loving the mod and just had a few questions. Combat seems much more dangerous now - a few Ms can easily take out a corvette. Do you just need to have a fleet? I haven’t experimented with fleet commands yet and not sure if they are any good. Since I am early game still, I can’t really afford to be lo...
by The Cuban Nightmare
Wed, 4. Dec 19, 18:44
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858343

Re: [X3LU] Mayhem 2.9.13

Just chiming in to say that the mods looking better than ever before. I have played later than usual and used the video tutorial series to get to later game and am expanding well. I was curious how you defend your sectors in the late game from an organizational perspective. I ran into the issue that...
by The Cuban Nightmare
Thu, 6. Dec 18, 18:34
Forum: X4: Foundations
Topic: Please give Carriers Jump Drives
Replies: 66
Views: 3266

Re: Please give Carriers Jump Drives

I am on the fence about this, but am thinking that capital ships should not get jumpdrives but instead much faster travel drives or something similar to split the difference. That said, carriers and destroyers probably need to be tuned up a bit more and a carrier definitely needs to be able to repai...
by The Cuban Nightmare
Sat, 1. Dec 18, 06:59
Forum: X4: Foundations
Topic: Automated trading ships?
Replies: 23
Views: 4595

Re: Automated trading ships?

You don’t need a 3 star pilot. Get a ship, select it and then right click on empty space. There should be an option for auto-trade (galaxy). I’ve got 3 traders running now and they generate a decent amount of cash though you need a bit of a cash reserve to make it work smoothly.
by The Cuban Nightmare
Sat, 1. Dec 18, 06:41
Forum: X4: Foundations
Topic: [QUICK HELP] Ask a question, get the answer
Replies: 433
Views: 27880

Re: [QUICK HELP] Ask a question, get the answer

I just got my hands on a ship with a hangar module and I was curious to see if I can have the fighter stored internally. Does anyone know how to order a fighter to be stored inside the hangar rather than on the landing pad?
by The Cuban Nightmare
Tue, 16. Oct 18, 14:58
Forum: X4: Foundations
Topic: Capture & salvage?
Replies: 10
Views: 1221

Re: Capture & salvage?

I don't recall if they have specifically mentioned boarding or salvaging, but the latest video did mention that piracy was possible. Given what happened in previous games, I'd be very surprised if boarding / bailing was not included in some way, shape, or form. Honestly, my biggest hope is that the ...
by The Cuban Nightmare
Mon, 13. Aug 18, 21:56
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858343

CHANGELOG [*]CHANGE: You can now see how many ships they would send against you in case of an invasion (estimation only). Shipyards information required. Awesome, just need to make sure that you can have this information even if you're hostile towards them, otherwise it's not terribly helpful. Is t...
by The Cuban Nightmare
Mon, 13. Aug 18, 15:34
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858343

Your two cents is always welcome. CHANGE: Sector stats: factory support goes from 4/8 to 6/9 (new game only), with a chance of an "oasis" sector (silly name for extra support, up to 15). I'd like to emphasize the "oasis" part. I think it's pretty fair and does not increase micromanagement. We'll se...
by The Cuban Nightmare
Mon, 13. Aug 18, 04:59
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858343

Sector statistics are randomly generated when you start a new game. V Delta is not always 4. I've increased the stats for factory support: from 4/8 to 6/9. Not sure how I feel about this, but let me try to offer a compelling reason. Back when we had to have individual laser / missile factories, I j...
by The Cuban Nightmare
Fri, 10. Aug 18, 22:46
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858343

Here is my latest save: ( link ) I'd welcome feedback or advice, if anyone has any. Current fleet is 100% managed through MLCC. 4 M2 Excaliburs, several M7 Ravens, and some ~25ish random M6's. Starting to lean towards Setantas though, the SSC on an M6 of all things is so hawt. Also learning that I ...
by The Cuban Nightmare
Tue, 31. Jul 18, 02:30
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858343

Buckle your seatbelts, people! Mayhem has a trailer: https://www.youtube.com/watch?v=D8vWazDmtys&t=5s It has deserved one for a long time, but 2.5 finally inspired me to, hopefully, give something back to you. Thank you for investing so much time in this mod, Joubarbe. @tatakau: Thx for letting me ...
by The Cuban Nightmare
Mon, 30. Jul 18, 13:04
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [X3LU] Mayhem 3.21b
Replies: 9300
Views: 858343

One step at a time. Your game made me realize than the E/I is connecting stations randomly. And then you get teleported 10 times to the same sectors over and over again. Now I fixed that and it connects all stations at once, sector by sector. I play more safely than you, that's for sure :) But mayb...

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