Search found 331 matches
- Thu, 17. Mar 22, 20:41
- Forum: X4: Foundations - Spoilers
- Topic: TOA: Dagoba's Missions - Epilogue - A demonstration of power
- Replies: 39
- Views: 6889
Re: TOA: Dagoba's Missions - Epilogue - A demonstration of power
It’s probably even worse going with them. You need to take out the station and then the sectors go to war with you. You get a bunch of ships but there’s far more to kill at that point. I also just can’t stand those two so I’ll go against them on principle
- Thu, 17. Mar 22, 20:28
- Forum: X4: Foundations
- Topic: Scrap Availability and Power Use
- Replies: 9
- Views: 1465
Re: Scrap Availability and Power Use
Good advice. I was trying to play this go around with minimal external buying (ie as piratical as possible). I just capped a large trader and can go after a few more. I’ll see what works here and go from there. Does anyone know if scrap in the new sectors respawns? I find there’s not too much combat...
- Thu, 17. Mar 22, 19:42
- Forum: X4: Foundations
- Topic: Scrap Availability and Power Use
- Replies: 9
- Views: 1465
Re: Scrap Availability and Power Use
Yeah, I’ll give it a shot I think. Moving energy feels more difficult to me honestly but I might go for a hybrid approach. I want to build up a series of them along with a modded ship recycler to breakdown captured ships. Could be a good way to get started. I’m somewhat underwhelmed by getting tugs ...
- Thu, 17. Mar 22, 19:10
- Forum: X4: Foundations
- Topic: Scrap Availability and Power Use
- Replies: 9
- Views: 1465
Scrap Availability and Power Use
So I get that scrapping is power intensive to make use of Avarice’s sun, but how do you get the scrap to Avarice? The auto salvage command on a Manticore has a max range of 5 sectors which is relatively small. Considering you need ~9 energy cell plants per scrap module, it seems like there’s not rea...
- Thu, 17. Mar 22, 17:55
- Forum: X4: Foundations - Spoilers
- Topic: What's the new TOA special yacht like?
- Replies: 34
- Views: 3737
Re: What's the new TOA special yacht like?
I had boarded with a marine so that’s the issue. A guy on Reddit mentioned you can rearm at the Loanshark Wharf in Windfall I but I haven’t confirmed separately
- Thu, 17. Mar 22, 06:20
- Forum: X4: Foundations - Spoilers
- Topic: What's the new TOA special yacht like?
- Replies: 34
- Views: 3737
Re: What's the new TOA special yacht like?
If you side against the twins, you can attack the ship and force the pilot to bail. If you do that, he destroys the weapons and it’s unarmed. Is there anyway to rearm it at that point?
- Thu, 17. Mar 22, 00:44
- Forum: X4: Foundations - Spoilers
- Topic: What's the new TOA special yacht like?
- Replies: 34
- Views: 3737
Re: What's the new TOA special yacht like?
How did you get the lasers? I couldn’t figure out how to refit mine which I had boarded?
- Mon, 22. Mar 21, 01:15
- Forum: X4: Foundations
- Topic: Why are all my station miners stubbornly only mining ice?
- Replies: 15
- Views: 2220
Why are all my station miners stubbornly only mining ice?
So I made a complex in Terran space and it worked fine until I added medical and food production. I only need a bit of ice (say 5000) yet all my miners are stubbornly refuse to mine anything but ice which means I am not getting the other ore and silicon I need. I tried to delete the modules and then...
- Fri, 3. Apr 20, 19:20
- Forum: X4: Foundations - Scripts and Modding
- Topic: [MOD] Variety and Rebalance Overhaul (VRO) 4.x
- Replies: 1941
- Views: 287823
Re: [MOD] Variety and Rebalance Overhaul (VRO) 2.0
Loving the mod and just had a few questions. Combat seems much more dangerous now - a few Ms can easily take out a corvette. Do you just need to have a fleet? I haven’t experimented with fleet commands yet and not sure if they are any good. Since I am early game still, I can’t really afford to be lo...
- Wed, 4. Dec 19, 18:44
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858343
Re: [X3LU] Mayhem 2.9.13
Just chiming in to say that the mods looking better than ever before. I have played later than usual and used the video tutorial series to get to later game and am expanding well. I was curious how you defend your sectors in the late game from an organizational perspective. I ran into the issue that...
- Thu, 6. Dec 18, 18:34
- Forum: X4: Foundations
- Topic: Please give Carriers Jump Drives
- Replies: 66
- Views: 3266
Re: Please give Carriers Jump Drives
I am on the fence about this, but am thinking that capital ships should not get jumpdrives but instead much faster travel drives or something similar to split the difference. That said, carriers and destroyers probably need to be tuned up a bit more and a carrier definitely needs to be able to repai...
- Sat, 1. Dec 18, 06:59
- Forum: X4: Foundations
- Topic: Automated trading ships?
- Replies: 23
- Views: 4595
Re: Automated trading ships?
You don’t need a 3 star pilot. Get a ship, select it and then right click on empty space. There should be an option for auto-trade (galaxy). I’ve got 3 traders running now and they generate a decent amount of cash though you need a bit of a cash reserve to make it work smoothly.
- Sat, 1. Dec 18, 06:41
- Forum: X4: Foundations
- Topic: [QUICK HELP] Ask a question, get the answer
- Replies: 433
- Views: 27880
Re: [QUICK HELP] Ask a question, get the answer
I just got my hands on a ship with a hangar module and I was curious to see if I can have the fighter stored internally. Does anyone know how to order a fighter to be stored inside the hangar rather than on the landing pad?
- Tue, 16. Oct 18, 14:58
- Forum: X4: Foundations
- Topic: Capture & salvage?
- Replies: 10
- Views: 1221
Re: Capture & salvage?
I don't recall if they have specifically mentioned boarding or salvaging, but the latest video did mention that piracy was possible. Given what happened in previous games, I'd be very surprised if boarding / bailing was not included in some way, shape, or form. Honestly, my biggest hope is that the ...
- Mon, 13. Aug 18, 21:56
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858343
CHANGELOG [*]CHANGE: You can now see how many ships they would send against you in case of an invasion (estimation only). Shipyards information required. Awesome, just need to make sure that you can have this information even if you're hostile towards them, otherwise it's not terribly helpful. Is t...
- Mon, 13. Aug 18, 15:34
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858343
Your two cents is always welcome. CHANGE: Sector stats: factory support goes from 4/8 to 6/9 (new game only), with a chance of an "oasis" sector (silly name for extra support, up to 15). I'd like to emphasize the "oasis" part. I think it's pretty fair and does not increase micromanagement. We'll se...
- Mon, 13. Aug 18, 04:59
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858343
Sector statistics are randomly generated when you start a new game. V Delta is not always 4. I've increased the stats for factory support: from 4/8 to 6/9. Not sure how I feel about this, but let me try to offer a compelling reason. Back when we had to have individual laser / missile factories, I j...
- Fri, 10. Aug 18, 22:46
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858343
Here is my latest save: ( link ) I'd welcome feedback or advice, if anyone has any. Current fleet is 100% managed through MLCC. 4 M2 Excaliburs, several M7 Ravens, and some ~25ish random M6's. Starting to lean towards Setantas though, the SSC on an M6 of all things is so hawt. Also learning that I ...
- Tue, 31. Jul 18, 02:30
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858343
Buckle your seatbelts, people! Mayhem has a trailer: https://www.youtube.com/watch?v=D8vWazDmtys&t=5s It has deserved one for a long time, but 2.5 finally inspired me to, hopefully, give something back to you. Thank you for investing so much time in this mod, Joubarbe. @tatakau: Thx for letting me ...
- Mon, 30. Jul 18, 13:04
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [X3LU] Mayhem 3.21b
- Replies: 9300
- Views: 858343
One step at a time. Your game made me realize than the E/I is connecting stations randomly. And then you get teleported 10 times to the same sectors over and over again. Now I fixed that and it connects all stations at once, sector by sector. I play more safely than you, that's for sure :) But mayb...