Search found 17 matches
- Tue, 27. Sep 11, 03:43
- Forum: X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support
- Topic: New patch trashed my computer
- Replies: 11
- Views: 836
That sounds like your Video Card overheated, which in turn caused the subsequent restart. Now, in the unlikely case that some important system file was being written to right at the time of the power failure, your boot file could potentially have been corrupted. If you're able to boot into safe mode...
- Tue, 1. Mar 11, 19:28
- Forum: Creative Universe
- Topic: Salvage, Parlay, Annex [DiD]
- Replies: 5
- Views: 1546
Well, I've got the corporation (Mostly) established, more or less this is the play experience of a customized start, with some heavy role playing. For example, if I was to be in the role of the trusty (Alcoholic?) corporate head of security, I'd down a few and do my best to create an in-character, c...
- Tue, 1. Mar 11, 02:54
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCRIPT: Upd 09/02] Rename ships with Expression 1.7 (RSwE) New links
- Replies: 97
- Views: 45235
- Mon, 28. Feb 11, 22:41
- Forum: Creative Universe
- Topic: Salvage, Parlay, Annex [DiD]
- Replies: 5
- Views: 1546
Salvage, Parlay, Annex [DiD]
http://i55.tinypic.com/1qr90w.png Huh. Salvage Parlay Annex? What's with this Salvage Parlay Annex? This DiD does not have a traditional "start" per-se, the original goals of this "Certain Corporation" have already been reached, and now all that is desired is a smooth transition of ownership. This i...
- Mon, 28. Feb 11, 22:07
- Forum: Creative Universe
- Topic: Would anybody ever watch a streamed DiD?
- Replies: 13
- Views: 2715
Streaming DID
This sounds like an excellent Idea, especially for the DiD I've been working on. It'd be easy to set up an IRC "Crew" Room, a shoutcast server for streaming and a teamspeak. Anyone interested?
- Sun, 27. Feb 11, 14:55
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCRIPT: Upd 09/02] Rename ships with Expression 1.7 (RSwE) New links
- Replies: 97
- Views: 45235
- Sun, 27. Feb 11, 03:27
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: RRF (Race Response Fleets with Race Wars) 2.2 21/9/10
- Replies: 1058
- Views: 251084
- Sun, 17. Oct 10, 06:16
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Discussion/FAQ] What are the recommended scripts&mods? Ask here.
- Replies: 111
- Views: 67861
This is what I use: Mercantilism EJon/MarCon Trading Plugin This helps to stimulate the Economy, especially useful if you set your races at all out war with eachother. Logain's Global Production Report Summarizes and reports your Industrial/Financial status. Galactic Warfare LV's Race Response Flee...
- Mon, 23. Nov 09, 14:46
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [AL PLUGIN] Pirate Guild 3: Dynamic AI and Guild System - v1.59 - [2010-07-22]
- Replies: 641
- Views: 235523
I would suggest that you target a Guild ship or base before using the hot key. If you are already doing this then I apologise for my interference. Of course I already did this :P I've targeted just about everything in the game and used my ECS hotkey, nothing. Even if I set the pirates to friendly, ...
- Sat, 21. Nov 09, 15:53
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [AL PLUGIN] Pirate Guild 3: Dynamic AI and Guild System - v1.59 - [2010-07-22]
- Replies: 641
- Views: 235523
Hello Serial Kicked, I'm having a strange issue that I've seen people post about (In regards to RRF) in the past, and possibly with using LV's and your script combined Note: I did not test the latest version 1.53, which I am hoping will fix my issues. I have no time to do that until tonight but I wa...
- Thu, 13. Sep 07, 18:07
- Forum: X³: Reunion - Scripts and Modding
- Topic: EVE stations/ships?
- Replies: 9
- Views: 1692
The biggest problem is that the ships in EVE are so low poly. It looks good because they are masked by glare, but you'd have to remake the model and increase the poly count by a factor of like a billion to make them on par with the ships already in the x3 universe. This man speaks the truth. Eve sh...
- Tue, 11. Sep 07, 17:34
- Forum: X Trilogy Universe
- Topic: Newbie question about Economy Fluctuation and Remote Trading.
- Replies: 12
- Views: 2373
Hey bud, to your first question, no, prices are not consistent. Stations, to function correctly, need at least some of certain resources. As they function, they use that resource, and need it bad, and as an incentive to get that resource, they will pay more for it. For example, let's say there are 2...
- Sun, 22. Oct 06, 17:19
- Forum: X³: Reunion - Scripts and Modding
- Topic: SETA Idea
- Replies: 10
- Views: 1616
- Thu, 19. Oct 06, 01:13
- Forum: X³: Reunion - Scripts and Modding
- Topic: [SCRIPT] Assassins Guild V1.60 : Update 07/08/2006
- Replies: 560
- Views: 142526
Orly
Why don't you add NPC assasins to the game? Similar to bounty hunters, but you really could do some cool things with them.
- Sun, 23. Jul 06, 00:31
- Forum: X Trilogy Universe
- Topic: Off topic nonsense removed from sticky
- Replies: 1
- Views: 379
- Thu, 20. Jul 06, 15:45
- Forum: X Trilogy Universe
- Topic: What's the name of your flagship?
- Replies: 1029
- Views: 123660
- Sat, 14. Jan 06, 01:15
- Forum: X²: The Threat - Scripts and Modding
- Topic: milling_hordesman's script page
- Replies: 57
- Views: 68110