Search found 1958 matches

by alt3rn1ty
Thu, 30. May 24, 11:22
Forum: X4: Foundations - Public Beta Feedback
Topic: Removed from [FEEDBACK] Existential Crisis
Replies: 2
Views: 63

Re: [FEEDBACK] Existential Crisis

Does any body knows what happens if you don't like the players station and plays with a mod that removes that, do you still get the warning messages from bosso? is there somebody who knows the awnser on that? I play with that mod and it works great also with the beta. (its only that mod i use in th...
by alt3rn1ty
Wed, 29. May 24, 12:16
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 6] Memory Leak and GPU hard crash
Replies: 12
Views: 622

Re: [7.00 Beta 6] Memory Leak and GPU hard crash

I'd take a guess that if you turned the page file off, the game would run butter smooth up until it crashes, ~ In my case as mentioned previously it does not crash. Page files and virtual memory have been discussed in depth here . And more recently in in this post My SSDs' have also had a level 3 s...
by alt3rn1ty
Wed, 29. May 24, 08:50
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 6] Memory Leak and GPU hard crash
Replies: 12
Views: 622

Re: [7.00 Beta 6] Memory Leak and GPU hard crash

Will link a save later in case it can help. And, by "lag" I think I need to explain how it feels. 1 Second of normal game speed, followed by 1 second of slowed down game speed, (repeat forever). It doesn't matter what I am doing, flying a ship or walking on a station or walking in a ship being pilot...
by alt3rn1ty
Wed, 29. May 24, 07:51
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 6] Memory Leak and GPU hard crash
Replies: 12
Views: 622

Re: [7.00 Beta 6] Memory Leak and GPU hard crash

I have a little to add to this, though no save game will repro my experience. I rarely use SETA, but in the last week I have been testing the game to its extreme on my machine spec. Scenario : I have my HQ in Ocean of Fantasy, started terraforming so it needs huge amounts of resources. I have produc...
by alt3rn1ty
Tue, 28. May 24, 09:28
Forum: X4: Foundations - Technical Support
Topic: Game has problem with memory
Replies: 10
Views: 588

Re: Game has problem with memory

~ Secondly 'A" - nVidia has messed up with latest drivers adding GeForce Expirience, which mostly im not using, but it remains in memory - imho unnnecesary bloatware. ~ You can uninstall Geforce Experience without affecting the drivers setup. Also when you start the NVidia Installer, the first page...
by alt3rn1ty
Tue, 28. May 24, 08:40
Forum: X4: Foundations - Public Beta Feedback
Topic: [Feedback - 7.0 - 529848] Annoying newsfeed overlay
Replies: 28
Views: 684

Re: [Feedback - 7.0 - 529848] Annoying newsfeed overlay

adeine wrote:
Tue, 28. May 24, 01:40
It's a bar at the bottom of the screen in my example.
:D sorry, I thought you meant the big description in the middle of the screen
by alt3rn1ty
Mon, 27. May 24, 20:23
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 3 (529848)] IS/High Attention Docking Worse Than 6.2
Replies: 8
Views: 223

Re: [7.00 Beta 3 (529848)] IS/High Attention Docking Worse Than 6.2

There's a very high propensity for ships with NPC pilots to lodge themselves into the architecture of docks when docking now. No matter how many saves and videos we provide, Egosoft do not seem to be able to reproduce all of the problems we see in this scenario. I have been trying for literally 4 y...
by alt3rn1ty
Mon, 27. May 24, 18:07
Forum: X4: Foundations - Public Beta Feedback
Topic: [Feedback - 7.0 - 529848] Annoying newsfeed overlay
Replies: 28
Views: 684

Re: [Feedback - 7.0 - 529848] Annoying newsfeed overlay

I still think they should do a news/notification ticker like this . Would work on any non HUD screen, be unobtrusive and still allow access to pertinent info. Hmm, I think that would annoy the hell out of me when doing things with the map, especially when giving multiple orders to ships, and/or if ...
by alt3rn1ty
Mon, 27. May 24, 14:10
Forum: X4: Foundations - Public Beta Feedback
Topic: [Feedback - 7.0 - 529848] Annoying newsfeed overlay
Replies: 28
Views: 684

Re: [Feedback - 7.0 - 529848] Annoying newsfeed overlay

Best place I can think of for it to pop up on the map screen is in the middle at the bottom. I like the slanted display of the message ticker on the Heads Up Display .. But that didn't work well when it popped up covering your properties. So for the map display it just needs to be displayed flat, o...
by alt3rn1ty
Mon, 27. May 24, 14:02
Forum: X4: Foundations - Public Beta Feedback
Topic: [Feedback - 7.0 - 529848] Annoying newsfeed overlay
Replies: 28
Views: 684

Re: [Feedback - 7.0 - 529848] Annoying newsfeed overlay

Best place I can think of for it to pop up on the map screen is in the middle at the bottom. I like the slanted display of the message ticker on the Heads Up Display .. But that didn't work well when it popped up covering your properties. So for the map display it just needs to be displayed flat, ov...
by alt3rn1ty
Sat, 25. May 24, 19:31
Forum: Construction Community
Topic: PHQ Design - Boron based Wharf - Self sufficient
Replies: 12
Views: 6264

Re: PHQ Design - Boron based Wharf - Self sufficient

I re-uploaded the Final version in the post a few posts back from this one. It needed 2 x more water modules, and I wasn't happy with having some modules disconnected (I dont know why, it all worked fine, it just bugged me). So the 12 or so people who downloaded it .. Up to you if you want to grab a...
by alt3rn1ty
Sat, 25. May 24, 19:05
Forum: X4: Foundations
Topic: dikdakduk tone every minute - Probably explained.
Replies: 6
Views: 370

Re: didadu

eMYNOCK wrote:
Fri, 24. May 24, 21:35
Mind if i ask what didadu means?

is that a sound you heard or just some random word to catch attention?
:D Its the sad sound like Star Wars R2D2 making a beep beep boop noise, when you lose rep.
by alt3rn1ty
Sat, 25. May 24, 18:56
Forum: X4: Foundations - Public Beta Feedback
Topic: Version 7 Feedback [Beta 6] Added HUD indicator for Reduced Speed Mode
Replies: 3
Views: 356

Re: Version 7 Feedback [Beta 6] Added HUD indicator for Reduced Speed Mode

+1 We have "SETA active" on the Map UI, could we also have "RSM active" . Untitled.png yes this :D Are there already mods for the beta so that you can see something like that? Or have I simply overlooked this option somewhere? I don't have such an text in my game :? :) No I took a screenshot with S...
by alt3rn1ty
Sat, 25. May 24, 10:39
Forum: X4: Foundations - Public Beta Feedback
Topic: Version 7 Feedback [Beta 6] Added HUD indicator for Reduced Speed Mode
Replies: 3
Views: 356

Re: Version 7 Feedback [Beta 6] Added HUD indicator for Reduced Speed Mode

+1

We have "SETA active" on the Map UI, could we also have "RSM active"
.
Untitled.png
Untitled.png (38.16 KiB) Viewed 343 times
by alt3rn1ty
Thu, 23. May 24, 20:41
Forum: X4: Foundations - Public Beta Feedback
Topic: [7B6] GLOBAL ORDERS - Reset all not working for Military ships
Replies: 4
Views: 373

Re: [7B6] GLOBAL ORDERS - Reset all not working for Military ships

Taking them individually, the way I read it is .. for example .. Default Global Response to Attack = Use Judgement - This is set for all Civilians, and Military (initially) Military Ships = Use default response - Unless you change this, Military ships do the same as above [] Notify me toggle applies...
by alt3rn1ty
Thu, 23. May 24, 13:33
Forum: X4: Foundations - Public Beta Feedback
Topic: [#2313] [7B6] SETA Active indicator continues when SETA is not active
Replies: 1
Views: 368

Re: [7B6] SETA Active indicator continues when SETA is not active

Correction to 1. above ..

1. Load up the save and jump in the pilot seat. Start SETA.
by alt3rn1ty
Thu, 23. May 24, 13:32
Forum: X4: Foundations - Public Beta Feedback
Topic: [#2313] [7B6] SETA Active indicator continues when SETA is not active
Replies: 1
Views: 368

[#2313] [7B6] SETA Active indicator continues when SETA is not active

Issue: SETA Active indicator (the rotating ring) can remain animating when SETA is not active. . Untitled.png Save - https://www.dropbox.com/s/df8f95gt47xs8fs/save_009.xml.gz?st=qptuzhdu&dl=0 How to reproduce: 1. Load up the save and jump in the pilot seat. 2. Press M to go to the map. 3. Right clic...
by alt3rn1ty
Thu, 23. May 24, 13:09
Forum: X4: Foundations - Public Beta Feedback
Topic: [7B6] Mass Teleporting PHQ loses unassigned crew
Replies: 0
Views: 359

[7B6] Mass Teleporting PHQ loses unassigned crew

Issue: Mass teleporting your PHQ from one sector to another, if you had spare crew (From Competitions/Tournaments) waiting on the station, you lose them when the PHQ jumps to the new sector. Save - https://www.dropbox.com/s/df8f95gt47xs8fs/save_009.xml.gz?st=qptuzhdu&dl=0 The save is unfortunately a...
by alt3rn1ty
Thu, 23. May 24, 09:44
Forum: X4: Foundations - Public Beta Feedback
Topic: [7B6] GLOBAL ORDERS - Reset all not working for Military ships
Replies: 4
Views: 373

[7B6] GLOBAL ORDERS - Reset all not working for Military ships

Issue: Global Orders - "Reset all ships to use default response" - Does not change Military ships "Notify me if incident occurs" toggle state. . I do not wish to be notified by ANY of my ships So in Global Standing Orders I deselected the Notify me buttons And then clicked every one of the "Reset al...
by alt3rn1ty
Wed, 22. May 24, 20:31
Forum: X4: Foundations - Public Beta Feedback
Topic: [FEEDBACK] Existential Crisis
Replies: 340
Views: 20722

Re: [FEEDBACK] Existential Crisis

~ but now the "Existential Crisis" will be very much opt-in rather than opt-out. To make this happen, we're introducing a new research step that will be required in order for the Crisis to occur, meaning that by simply not researching that item you can very easily avoid it. A warning message in the...

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