Search found 66 matches

by Wizlawz
Tue, 17. Nov 20, 21:39
Forum: X³: Reunion - Scripts and Modding
Topic: sector map XYZ cursor movement speed - how to decrease movement sensitivity for accuracy ?
Replies: 2
Views: 6806

Re: sector map XYZ cursor movement speed - how to decrease movement sensitivity for accuracy ?

I doubt there's a mod for it as the interface is hardly moddable. What you could do with scripts is either change the input method as Cycrow did it with his move to coordinates script, so that the coordinates can be typed in, or move the object via script altogether (there should be commands called...
by Wizlawz
Tue, 6. Oct 20, 20:13
Forum: X³: Reunion - Scripts and Modding
Topic: sector map XYZ cursor movement speed - how to decrease movement sensitivity for accuracy ?
Replies: 2
Views: 6806

sector map XYZ cursor movement speed - how to decrease movement sensitivity for accuracy ?

is there a mod for this? or a file somewhere i can access and change it? - i tried looking in main directory for a settings folder, i found none, or am blind so for example i want to get to 0, 0, 40 - just can not get it, off by 10-20+ numbers no matter how quick or "lightly" i tap the buttons not s...
by Wizlawz
Sun, 22. Jun 14, 10:26
Forum: X³: Reunion - Scripts and Modding
Topic: [Script/Modding/Import] Space Engineers
Replies: 0
Views: 1988

[Script/Modding/Import] Space Engineers

any of you guys in this game? I would like to request some support of X3 Reunion Ships and mods to be compatible or something new made to use in Space Engineers IE: X33DViewer and etc. please come and show them what you can do modding wise...it is a big thing there and I would like to see some moddi...
by Wizlawz
Sun, 27. Apr 14, 17:24
Forum: X³: Reunion - Scripts and Modding
Topic: X3 Multiplayer Mod?
Replies: 15
Views: 18316

idk... EVE online does well....in X3 reunion for MP just remove all the npc's except for the "police" or what would be the equivalent to EVE Onlines' CONCORD. dont remove Kha'ak or zenon. EVE has a player based / controlled economy except for a couple of things (in the big picture). all we would nee...
by Wizlawz
Sun, 25. Oct 09, 22:43
Forum: X³: Reunion - Scripts and Modding
Topic: doubleshadow's X3 ModManager
Replies: 61
Views: 64797

Double Shadow: your X3 Mod Manager 0.0.8

Wizlawz Joined: 07 Mar 2006 Posts: 58 on topic Location: minnesota. u.s.a. Posted: Sun, 25. Oct 09, 12:23 Post subject: Double Shadow: your X3 Mod Manager 0.0.8 -------------------------------------------------------------------------------- ok so i get a error starting program, yes the libraries we...
by Wizlawz
Sun, 25. Oct 09, 22:34
Forum: X³: Reunion - Scripts and Modding
Topic: [script] ADAMS - ITT (v4)
Replies: 21
Views: 19802

Hi Wizlawz, sorry for the late reaction :oops: I don't come here very often anymore, I spend most of my time at TXU :) Anyway the link is indeed dead, my host got shut down a few weeks ago and I've yet to find a new one. Hopefully I have the link up tomorrow or sometime further on this week. ahhh o...
by Wizlawz
Sun, 25. Oct 09, 07:23
Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
Topic: Double Shadow: your X3 Mod Manager 0.0.8
Replies: 1
Views: 1508

Double Shadow: your X3 Mod Manager 0.0.8

ok so i get a error starting program, yes the libraries were kind of auto downloaded with the press of yes button. the funny thing is the dll it is looking for is right there in the same folder next to the black cat icon thing.::: x3mmext.dll so am i suppose to put this somewhere else? i did try to ...
by Wizlawz
Fri, 23. Oct 09, 09:36
Forum: X³: Reunion - Scripts and Modding
Topic: Under Developement: Planet Destroyer/Hyper Cannon
Replies: 120
Views: 20194

i am all for a "planet killer" wep but as far as X3R goes there is no "planetwalk" to build stuff on. unless IF it is going to be used to destroy planets for fps increase but destroy rocks accomplishes that. if i use LV's cheats :o i can own quite easily.(then get real bored) i in no means am trying...
by Wizlawz
Fri, 23. Oct 09, 00:59
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: 3D Models and Stats Viewer version 2.0.3.1 (released 25th June 2010)
Replies: 102
Views: 28870

YES!!! that DL was just the ticket!! works like a charm. has a mod tab so i can switch back and forth;... shows the XSP ships. Thank You,.. i was wondering "how do i pack everything up and then find someplace to load up to" :gruebel: :wink: ye and i dont have to "remove" the plugin manager from the ...
by Wizlawz
Thu, 22. Oct 09, 18:45
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: 3D Models and Stats Viewer version 2.0.3.1 (released 25th June 2010)
Replies: 102
Views: 28870

ahh thanks for the link. i am currently (recently DL'd) using gimp2, gmax from turbosquid, and Serif 3Dplus 2.0 :lol: = seems to be more as a way for familiarisation like practicing i guess only get a few basic shapes etc nothing special but i guess it works so i can "understand" a lil more about gm...
by Wizlawz
Thu, 22. Oct 09, 18:30
Forum: X³: Reunion - Scripts and Modding
Topic: Narn Q'Ran Heavy Cruiser dock/undock problems
Replies: 1
Views: 677

Narn Q'Ran Heavy Cruiser dock/undock problems

ok so i can get ships to dock just fine its getting them to undock thats the problem. also when i switch ships in order to collect wares i cant undock and my sheilds are down to half... it is like im sitting in "hyperspace" so to speak and cant go anywhere no matter what orders i give the ship i swi...
by Wizlawz
Thu, 22. Oct 09, 05:02
Forum: X³: Reunion - Scripts and Modding
Topic: The Argon Mammoth is missing
Replies: 6
Views: 1358

did you check Xenon Sector 101? :o i sent it there on a mission (fleet of course) cause they were amassing just inside the gate. :P
by Wizlawz
Thu, 22. Oct 09, 04:59
Forum: X³: Reunion - Scripts and Modding
Topic: 2.6 player patch
Replies: 8
Views: 5305

so is it just those two cluster DL's for the patch or did i miss something? :?
by Wizlawz
Thu, 22. Oct 09, 02:04
Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
Topic: Screenshots As TGA Files and possibly with "Alpha Channel" on
Replies: 3
Views: 605

[{EDIT}] ok OMG dont know why i tried this (maybe some residual :o PSpro memories) but i removed the Alpha Channel LOL and Bingo got a clear image. now if i can just remember to try that before doing what i mentioned aboved,.. and if so then why are my screenies being saved with the Alpha Channel on...
by Wizlawz
Wed, 21. Oct 09, 23:56
Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
Topic: Screenshots As TGA Files and possibly with "Alpha Channel" on
Replies: 3
Views: 605

ahhh cool thank you very much [{EDIT}] ok so i got the XnView...; now here's the problem: in the main view screen its all black(i tried dif backgriund colors but still no image) so i go to the contrast/hue options and the image comes out fine in the previews so i change it so it is brighter etc, sav...
by Wizlawz
Wed, 21. Oct 09, 06:53
Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
Topic: Screenshots As TGA Files and possibly with "Alpha Channel" on
Replies: 3
Views: 605

Screenshots As TGA Files and possibly with "Alpha Channel" on

hi. ok so when i take a screen shot then later go to the folder to check them out they are all DAT. files is there a solution to this or is this because of the starforce protection?(i read the sticky) makes sense but is this the case? [{EDIT}] ok i feel like an idiot,.. all the icons look the same t...
by Wizlawz
Tue, 20. Oct 09, 08:10
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: 3D Models and Stats Viewer version 2.0.3.1 (released 25th June 2010)
Replies: 102
Views: 28870

[quote="exogenesis"] Sometimes it does have a problem with pluginmanager.cat/dat files - it's a viewer parsing bug, I need examples in order to test/fix it. Not sure if EMP causes any problems, that's purely to do with scripts (isn't it? - maybe someone here knows). X3 2.5 itself will be no problem....
by Wizlawz
Tue, 20. Oct 09, 08:03
Forum: X³: Reunion - Scripts and Modding
Topic: Animated Model Viewer version 1.1.1.6
Replies: 72
Views: 22062

ye oops lol i thought i posted reply from X-univers and it popped up here in X3R script and mod. ah well ok headed over to the other.
by Wizlawz
Sun, 18. Oct 09, 23:07
Forum: X³: Reunion - Scripts and Modding
Topic: Animated Model Viewer version 1.1.1.6
Replies: 72
Views: 22062

hi,.. i am assuming this is a problem on my end after reading some of the posts;. but this is what i get:: everything goes well until it comes to the MOD pluginmanager load progress IE: ships get about 1/4 of the way and populate universe gets about 3/4 of the way and then no longer responds. i am u...
by Wizlawz
Fri, 16. Oct 09, 22:47
Forum: X³: Reunion - Scripts and Modding
Topic: How to make BBS missions using the script engine
Replies: 41
Views: 18881

ok thanks... question though if i find a thread from way back do i just make a new post? cause the pm's i have sent i dont even know if those people are still on or not as i have found many dead links which are in dire need of updating.

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