Search found 66 matches
- Tue, 17. Nov 20, 21:39
- Forum: X³: Reunion - Scripts and Modding
- Topic: sector map XYZ cursor movement speed - how to decrease movement sensitivity for accuracy ?
- Replies: 2
- Views: 6806
Re: sector map XYZ cursor movement speed - how to decrease movement sensitivity for accuracy ?
I doubt there's a mod for it as the interface is hardly moddable. What you could do with scripts is either change the input method as Cycrow did it with his move to coordinates script, so that the coordinates can be typed in, or move the object via script altogether (there should be commands called...
- Tue, 6. Oct 20, 20:13
- Forum: X³: Reunion - Scripts and Modding
- Topic: sector map XYZ cursor movement speed - how to decrease movement sensitivity for accuracy ?
- Replies: 2
- Views: 6806
sector map XYZ cursor movement speed - how to decrease movement sensitivity for accuracy ?
is there a mod for this? or a file somewhere i can access and change it? - i tried looking in main directory for a settings folder, i found none, or am blind so for example i want to get to 0, 0, 40 - just can not get it, off by 10-20+ numbers no matter how quick or "lightly" i tap the buttons not s...
- Sun, 22. Jun 14, 10:26
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Script/Modding/Import] Space Engineers
- Replies: 0
- Views: 1988
[Script/Modding/Import] Space Engineers
any of you guys in this game? I would like to request some support of X3 Reunion Ships and mods to be compatible or something new made to use in Space Engineers IE: X33DViewer and etc. please come and show them what you can do modding wise...it is a big thing there and I would like to see some moddi...
- Sun, 27. Apr 14, 17:24
- Forum: X³: Reunion - Scripts and Modding
- Topic: X3 Multiplayer Mod?
- Replies: 15
- Views: 18316
idk... EVE online does well....in X3 reunion for MP just remove all the npc's except for the "police" or what would be the equivalent to EVE Onlines' CONCORD. dont remove Kha'ak or zenon. EVE has a player based / controlled economy except for a couple of things (in the big picture). all we would nee...
- Sun, 25. Oct 09, 22:43
- Forum: X³: Reunion - Scripts and Modding
- Topic: doubleshadow's X3 ModManager
- Replies: 61
- Views: 64797
Double Shadow: your X3 Mod Manager 0.0.8
Wizlawz Joined: 07 Mar 2006 Posts: 58 on topic Location: minnesota. u.s.a. Posted: Sun, 25. Oct 09, 12:23 Post subject: Double Shadow: your X3 Mod Manager 0.0.8 -------------------------------------------------------------------------------- ok so i get a error starting program, yes the libraries we...
- Sun, 25. Oct 09, 22:34
- Forum: X³: Reunion - Scripts and Modding
- Topic: [script] ADAMS - ITT (v4)
- Replies: 21
- Views: 19802
Hi Wizlawz, sorry for the late reaction :oops: I don't come here very often anymore, I spend most of my time at TXU :) Anyway the link is indeed dead, my host got shut down a few weeks ago and I've yet to find a new one. Hopefully I have the link up tomorrow or sometime further on this week. ahhh o...
- Sun, 25. Oct 09, 07:23
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: Double Shadow: your X3 Mod Manager 0.0.8
- Replies: 1
- Views: 1508
Double Shadow: your X3 Mod Manager 0.0.8
ok so i get a error starting program, yes the libraries were kind of auto downloaded with the press of yes button. the funny thing is the dll it is looking for is right there in the same folder next to the black cat icon thing.::: x3mmext.dll so am i suppose to put this somewhere else? i did try to ...
- Fri, 23. Oct 09, 09:36
- Forum: X³: Reunion - Scripts and Modding
- Topic: Under Developement: Planet Destroyer/Hyper Cannon
- Replies: 120
- Views: 20194
i am all for a "planet killer" wep but as far as X3R goes there is no "planetwalk" to build stuff on. unless IF it is going to be used to destroy planets for fps increase but destroy rocks accomplishes that. if i use LV's cheats :o i can own quite easily.(then get real bored) i in no means am trying...
- Fri, 23. Oct 09, 00:59
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: 3D Models and Stats Viewer version 2.0.3.1 (released 25th June 2010)
- Replies: 102
- Views: 28870
YES!!! that DL was just the ticket!! works like a charm. has a mod tab so i can switch back and forth;... shows the XSP ships. Thank You,.. i was wondering "how do i pack everything up and then find someplace to load up to" :gruebel: :wink: ye and i dont have to "remove" the plugin manager from the ...
- Thu, 22. Oct 09, 18:45
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: 3D Models and Stats Viewer version 2.0.3.1 (released 25th June 2010)
- Replies: 102
- Views: 28870
ahh thanks for the link. i am currently (recently DL'd) using gimp2, gmax from turbosquid, and Serif 3Dplus 2.0 :lol: = seems to be more as a way for familiarisation like practicing i guess only get a few basic shapes etc nothing special but i guess it works so i can "understand" a lil more about gm...
- Thu, 22. Oct 09, 18:30
- Forum: X³: Reunion - Scripts and Modding
- Topic: Narn Q'Ran Heavy Cruiser dock/undock problems
- Replies: 1
- Views: 677
Narn Q'Ran Heavy Cruiser dock/undock problems
ok so i can get ships to dock just fine its getting them to undock thats the problem. also when i switch ships in order to collect wares i cant undock and my sheilds are down to half... it is like im sitting in "hyperspace" so to speak and cant go anywhere no matter what orders i give the ship i swi...
- Thu, 22. Oct 09, 05:02
- Forum: X³: Reunion - Scripts and Modding
- Topic: The Argon Mammoth is missing
- Replies: 6
- Views: 1358
- Thu, 22. Oct 09, 04:59
- Forum: X³: Reunion - Scripts and Modding
- Topic: 2.6 player patch
- Replies: 8
- Views: 5305
- Thu, 22. Oct 09, 02:04
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: Screenshots As TGA Files and possibly with "Alpha Channel" on
- Replies: 3
- Views: 605
[{EDIT}] ok OMG dont know why i tried this (maybe some residual :o PSpro memories) but i removed the Alpha Channel LOL and Bingo got a clear image. now if i can just remember to try that before doing what i mentioned aboved,.. and if so then why are my screenies being saved with the Alpha Channel on...
- Wed, 21. Oct 09, 23:56
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: Screenshots As TGA Files and possibly with "Alpha Channel" on
- Replies: 3
- Views: 605
ahhh cool thank you very much [{EDIT}] ok so i got the XnView...; now here's the problem: in the main view screen its all black(i tried dif backgriund colors but still no image) so i go to the contrast/hue options and the image comes out fine in the previews so i change it so it is brighter etc, sav...
- Wed, 21. Oct 09, 06:53
- Forum: X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support
- Topic: Screenshots As TGA Files and possibly with "Alpha Channel" on
- Replies: 3
- Views: 605
Screenshots As TGA Files and possibly with "Alpha Channel" on
hi. ok so when i take a screen shot then later go to the folder to check them out they are all DAT. files is there a solution to this or is this because of the starforce protection?(i read the sticky) makes sense but is this the case? [{EDIT}] ok i feel like an idiot,.. all the icons look the same t...
- Tue, 20. Oct 09, 08:10
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: 3D Models and Stats Viewer version 2.0.3.1 (released 25th June 2010)
- Replies: 102
- Views: 28870
[quote="exogenesis"] Sometimes it does have a problem with pluginmanager.cat/dat files - it's a viewer parsing bug, I need examples in order to test/fix it. Not sure if EMP causes any problems, that's purely to do with scripts (isn't it? - maybe someone here knows). X3 2.5 itself will be no problem....
- Tue, 20. Oct 09, 08:03
- Forum: X³: Reunion - Scripts and Modding
- Topic: Animated Model Viewer version 1.1.1.6
- Replies: 72
- Views: 22062
- Sun, 18. Oct 09, 23:07
- Forum: X³: Reunion - Scripts and Modding
- Topic: Animated Model Viewer version 1.1.1.6
- Replies: 72
- Views: 22062
hi,.. i am assuming this is a problem on my end after reading some of the posts;. but this is what i get:: everything goes well until it comes to the MOD pluginmanager load progress IE: ships get about 1/4 of the way and populate universe gets about 3/4 of the way and then no longer responds. i am u...
- Fri, 16. Oct 09, 22:47
- Forum: X³: Reunion - Scripts and Modding
- Topic: How to make BBS missions using the script engine
- Replies: 41
- Views: 18881