Search found 518 matches

by Pogi
Thu, 24. Nov 11, 23:17
Forum: X Rebirth Universe
Topic: Came excited, Leaving sad
Replies: 45
Views: 4709

Patience is a virtue - :P

No need for hype I think - it will be what it is and we will mod it and make it more glorious........ :D
by Pogi
Sat, 22. Jan 11, 23:50
Forum: X³: Reunion - Scripts and Modding
Topic: [SCRIPT] Move and Rotate Objects
Replies: 3
Views: 2443

Oh...I like!..Thanks!
by Pogi
Mon, 13. Sep 10, 04:56
Forum: X³: Reunion - Scripts and Modding
Topic: Old gamer playing X3 again with question(s)
Replies: 11
Views: 1475

Sounds to me like you have forgotten to install the Extended Mod Pack.

http://forum.egosoft.com/viewtopic.php?t=119914
by Pogi
Sun, 8. Aug 10, 00:35
Forum: X³: Reunion - Scripts and Modding
Topic: [Script/Hotkey] Target Nearest Unclaimed Ship/Ware
Replies: 25
Views: 12861

I use this a lot-but I had to modify a couple of other scripts to get the max benefit---I modified Bail Signal Extension to spawn "fighter drones" (friendly race) rather than spacesuits when a ship bails-now this script will only target neutral ships in space AND "BOF drones plus" gives me a good su...
by Pogi
Sat, 28. Mar 09, 21:16
Forum: X Trilogy Universe
Topic: trying to trading wares with a Mammoth
Replies: 8
Views: 1583

@Khaak_Slayer..Thought I would bump this up again as you are incorrect..Voxel Salvage Extension Commands is probably the best yet least used mobile trading script out there in my opinion..It has an option to "sell loot" from a TL as part of the script. It works great in XTM and I use it all the time...
by Pogi
Sat, 28. Mar 09, 20:23
Forum: X³: Reunion - Scripts and Modding
Topic: [SCRIPT] Local Trader Mk3 update
Replies: 52
Views: 40215

@moggy2..Not that I'm complaining, I love this script and use it always (helps keep them out of my HQ and trouble)...but...My guys start doing their thing at lvl 3.. :) ..Intended? Or not?
by Pogi
Sat, 28. Mar 09, 19:00
Forum: X³: Reunion - Scripts and Modding
Topic: Repair laser for x3 reunion
Replies: 21
Views: 16484

I use repair lasers all the time in my game..I just edited the universe map and add the lasers to a few equipment docks and then went to the Black Panther Group and downloaded the ship called the Federation Workbee..It is a cool little ship that can only use those lasers and the towing laser...The l...
by Pogi
Sun, 25. Jan 09, 15:17
Forum: X Trilogy Universe
Topic: Why no multiplayer?
Replies: 137
Views: 19148

It always amazes me how members can post comments without reading the entire post...This is a "new" idea...SETA is irrelevant with this idea...This is not MMO, but rather preserves the "original" game play while adding "coop" support....I have noticed that the MMO needy are "always" the ones that ba...
by Pogi
Fri, 23. Jan 09, 23:36
Forum: X Trilogy Universe
Topic: Why no multiplayer?
Replies: 137
Views: 19148

The best that I can hope for is that Egosoft has reviewed this idea and may implement something like it in X4 (if there is to be such). This is not something that scripters or modders can tackle with no access to the games engine or code, but rather; something that needs to be designed into the game...
by Pogi
Sat, 29. Nov 08, 03:54
Forum: X³: Reunion - Scripts and Modding
Topic: [SCRIPT] Station Trader Camper V1.00 : Updated 11/09/2006
Replies: 10
Views: 18666

@ Cycrow...I know this is a old script, but is it possible that you could put out a new release of it with the following change: The ability to use it at player owned stations...Let me explain. I use Nividium's Mining Relay Station.. Nividium, Silicon, Ore-Sec. Res as well as Product..Good for "Sell...
by Pogi
Sat, 29. Nov 08, 03:37
Forum: X³: Reunion - Scripts and Modding
Topic: [SCRIPT] Bail Signal Extension: Higher Chance & Big Ship Bailing 2.1 (8/18/07)
Replies: 204
Views: 147612

Was tinkering around with this script the other day (XTM game) and got it to bail friendly race unknown drones instead of astro's..Much better for my game style (nice guy that would rather rescue astro's than sell them)..Pretty easy edit..These unknown drones zip off to the nearest station at about ...
by Pogi
Sat, 29. Nov 08, 03:31
Forum: X³: Reunion - Scripts and Modding
Topic: [SCRIPT] Claim Unknown Sector v1.06 - *Updated 03/01/2008*
Replies: 26
Views: 12892

@Lazerath...Had a HD crash and restarting XTM..Going to use your script again...Have you set it up to work with Trading Stations yet?..Would like to use them instead of EQ dock with my game style of play..Thanks
by Pogi
Fri, 28. Nov 08, 18:32
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: How did I create a "new sector"?
Replies: 10
Views: 1731

In my experience tinkering with iniplayership for custom starts, whenever I would screw one up, I would get this same effect..The only solution that I found was to start over.
by Pogi
Fri, 28. Nov 08, 18:05
Forum: X³: Reunion - Scripts and Modding
Topic: [SCRIPT] Sector Takeover v2.4.3 [Updated 20-Apr-2007]
Replies: 656
Views: 268601

When I use the option to "not" have other races build in my sector, they build there anyway..What's the deal with that?.. :( ...I don't want other races in my claimed sectors and have had to start over many times trying to get the darn option to work right..Anybody have the same problem or have the ...
by Pogi
Tue, 18. Nov 08, 22:28
Forum: X³: Reunion - Scripts and Modding
Topic: Hey can someone help me
Replies: 5
Views: 985

Don't think there is such a script...But if you are having problems with the AI not picking up minerals very well then you need to "leave the sector" while they are doing their work...Viewing from another sector and even running SETA, the mineral collector script runs great on a properly fitted ship...
by Pogi
Tue, 18. Nov 08, 21:59
Forum: X³: Reunion - Scripts and Modding
Topic: [REQUEST] Travelling supershop
Replies: 1
Views: 673

Hmmm...You just described my mother-in-law.. :D ...I think that XTM already has some ships (MO) in it that you can trade with and even have them make weapons for you..Read that somewhere, but have not tested or tried in my game...If you are running XTM, you could probably edit the jobs file for thes...
by Pogi
Tue, 21. Oct 08, 23:10
Forum: X³: Reunion - Scripts and Modding
Topic: [XTM - GAMEPLAY] Gameplay discussion for Xtended Mod
Replies: 2194
Views: 558623

Hand of GOD on my missiles or is this an XTM script?

Missiles are important to me in my game and I use them a lot...I even went so far as to modify the dragonfly, aurora and firefly to be "auto" instead of dumb fire, (makes for a much better and more dangerous game)...These are the only ones I modified, yet I noticed something very strange when I fire...
by Pogi
Tue, 14. Oct 08, 13:37
Forum: X Trilogy Universe
Topic: NEWS: X3: Terran Conflict news, all in one place for your convenience - 22-10-08
Replies: 2192
Views: 380759

I want to order through the Egosoft Shop...I noticed that the country that I live in "is" listed on the "ship to countries list"..How though is the item shipped?..The postal service in the country I live in is corrupt and rarely does postal mail get through un-tampered...Stem is out of the question ...
by Pogi
Mon, 13. Oct 08, 00:38
Forum: X Trilogy Universe
Topic: Best Missles to build
Replies: 18
Views: 2502

Silkworm..Fire and forget and if used correctly can take out many different classes . Good seller too.

Go to advanced search