Patience is a virtue -
No need for hype I think - it will be what it is and we will mod it and make it more glorious........
Search found 518 matches
- Thu, 24. Nov 11, 23:17
- Forum: X Rebirth Universe
- Topic: Came excited, Leaving sad
- Replies: 45
- Views: 4709
- Sat, 22. Jan 11, 23:50
- Forum: X³: Reunion - Scripts and Modding
- Topic: [SCRIPT] Move and Rotate Objects
- Replies: 3
- Views: 2443
- Mon, 13. Sep 10, 04:56
- Forum: X³: Reunion - Scripts and Modding
- Topic: Old gamer playing X3 again with question(s)
- Replies: 11
- Views: 1475
Sounds to me like you have forgotten to install the Extended Mod Pack.
http://forum.egosoft.com/viewtopic.php?t=119914
http://forum.egosoft.com/viewtopic.php?t=119914
- Sun, 8. Aug 10, 00:35
- Forum: X³: Reunion - Scripts and Modding
- Topic: [Script/Hotkey] Target Nearest Unclaimed Ship/Ware
- Replies: 25
- Views: 12861
I use this a lot-but I had to modify a couple of other scripts to get the max benefit---I modified Bail Signal Extension to spawn "fighter drones" (friendly race) rather than spacesuits when a ship bails-now this script will only target neutral ships in space AND "BOF drones plus" gives me a good su...
- Sat, 28. Mar 09, 21:16
- Forum: X Trilogy Universe
- Topic: trying to trading wares with a Mammoth
- Replies: 8
- Views: 1583
@Khaak_Slayer..Thought I would bump this up again as you are incorrect..Voxel Salvage Extension Commands is probably the best yet least used mobile trading script out there in my opinion..It has an option to "sell loot" from a TL as part of the script. It works great in XTM and I use it all the time...
- Sat, 28. Mar 09, 20:23
- Forum: X³: Reunion - Scripts and Modding
- Topic: [SCRIPT] Local Trader Mk3 update
- Replies: 52
- Views: 40215
- Sat, 28. Mar 09, 19:00
- Forum: X³: Reunion - Scripts and Modding
- Topic: Repair laser for x3 reunion
- Replies: 21
- Views: 16484
I use repair lasers all the time in my game..I just edited the universe map and add the lasers to a few equipment docks and then went to the Black Panther Group and downloaded the ship called the Federation Workbee..It is a cool little ship that can only use those lasers and the towing laser...The l...
- Sun, 25. Jan 09, 15:17
- Forum: X Trilogy Universe
- Topic: Why no multiplayer?
- Replies: 137
- Views: 19148
It always amazes me how members can post comments without reading the entire post...This is a "new" idea...SETA is irrelevant with this idea...This is not MMO, but rather preserves the "original" game play while adding "coop" support....I have noticed that the MMO needy are "always" the ones that ba...
- Fri, 23. Jan 09, 23:36
- Forum: X Trilogy Universe
- Topic: Why no multiplayer?
- Replies: 137
- Views: 19148
The best that I can hope for is that Egosoft has reviewed this idea and may implement something like it in X4 (if there is to be such). This is not something that scripters or modders can tackle with no access to the games engine or code, but rather; something that needs to be designed into the game...
- Sat, 29. Nov 08, 03:54
- Forum: X³: Reunion - Scripts and Modding
- Topic: [SCRIPT] Station Trader Camper V1.00 : Updated 11/09/2006
- Replies: 10
- Views: 18666
@ Cycrow...I know this is a old script, but is it possible that you could put out a new release of it with the following change: The ability to use it at player owned stations...Let me explain. I use Nividium's Mining Relay Station.. Nividium, Silicon, Ore-Sec. Res as well as Product..Good for "Sell...
- Sat, 29. Nov 08, 03:37
- Forum: X³: Reunion - Scripts and Modding
- Topic: [SCRIPT] Bail Signal Extension: Higher Chance & Big Ship Bailing 2.1 (8/18/07)
- Replies: 204
- Views: 147612
Was tinkering around with this script the other day (XTM game) and got it to bail friendly race unknown drones instead of astro's..Much better for my game style (nice guy that would rather rescue astro's than sell them)..Pretty easy edit..These unknown drones zip off to the nearest station at about ...
- Sat, 29. Nov 08, 03:31
- Forum: X³: Reunion - Scripts and Modding
- Topic: [SCRIPT] Claim Unknown Sector v1.06 - *Updated 03/01/2008*
- Replies: 26
- Views: 12892
- Fri, 28. Nov 08, 18:32
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: How did I create a "new sector"?
- Replies: 10
- Views: 1731
- Fri, 28. Nov 08, 18:05
- Forum: X³: Reunion - Scripts and Modding
- Topic: [SCRIPT] Sector Takeover v2.4.3 [Updated 20-Apr-2007]
- Replies: 656
- Views: 268601
When I use the option to "not" have other races build in my sector, they build there anyway..What's the deal with that?.. :( ...I don't want other races in my claimed sectors and have had to start over many times trying to get the darn option to work right..Anybody have the same problem or have the ...
- Tue, 18. Nov 08, 22:28
- Forum: X³: Reunion - Scripts and Modding
- Topic: Hey can someone help me
- Replies: 5
- Views: 985
Don't think there is such a script...But if you are having problems with the AI not picking up minerals very well then you need to "leave the sector" while they are doing their work...Viewing from another sector and even running SETA, the mineral collector script runs great on a properly fitted ship...
- Tue, 18. Nov 08, 22:04
- Forum: X³: Reunion - Scripts and Modding
- Topic: Does anyone have the Xenon start mod?
- Replies: 1
- Views: 622
- Tue, 18. Nov 08, 21:59
- Forum: X³: Reunion - Scripts and Modding
- Topic: [REQUEST] Travelling supershop
- Replies: 1
- Views: 673
Hmmm...You just described my mother-in-law.. :D ...I think that XTM already has some ships (MO) in it that you can trade with and even have them make weapons for you..Read that somewhere, but have not tested or tried in my game...If you are running XTM, you could probably edit the jobs file for thes...
- Tue, 21. Oct 08, 23:10
- Forum: X³: Reunion - Scripts and Modding
- Topic: [XTM - GAMEPLAY] Gameplay discussion for Xtended Mod
- Replies: 2194
- Views: 558623
Hand of GOD on my missiles or is this an XTM script?
Missiles are important to me in my game and I use them a lot...I even went so far as to modify the dragonfly, aurora and firefly to be "auto" instead of dumb fire, (makes for a much better and more dangerous game)...These are the only ones I modified, yet I noticed something very strange when I fire...
- Tue, 14. Oct 08, 13:37
- Forum: X Trilogy Universe
- Topic: NEWS: X3: Terran Conflict news, all in one place for your convenience - 22-10-08
- Replies: 2192
- Views: 380759
I want to order through the Egosoft Shop...I noticed that the country that I live in "is" listed on the "ship to countries list"..How though is the item shipped?..The postal service in the country I live in is corrupt and rarely does postal mail get through un-tampered...Stem is out of the question ...
- Mon, 13. Oct 08, 00:38
- Forum: X Trilogy Universe
- Topic: Best Missles to build
- Replies: 18
- Views: 2502