Search found 16 matches
- Thu, 12. Jul 07, 03:36
- Forum: X³: Reunion - Scripts and Modding
- Topic: [IDEA]Better Race Portraits
- Replies: 18
- Views: 4185
It's been a while since I have modded this game myself, but if I recall all of the renderings in the com window are really just videos. If the videos were replaced with one of equal dimensions and name, they should play in place of the old ones. One could probably take a video of themselves talking ...
- Fri, 27. Apr 07, 03:18
- Forum: X²: The Threat - Scripts and Modding
- Topic: Top Gun Mod V2.5
- Replies: 1187
- Views: 300610
- Fri, 27. Apr 07, 03:17
- Forum: X²: The Threat - Scripts and Modding
- Topic: Top Gun Mod V2.5
- Replies: 1187
- Views: 300610
- Thu, 26. Apr 07, 02:51
- Forum: X²: The Threat - Scripts and Modding
- Topic: *[FEEDBACK?] 4\24\07 Rebel's Ridge Mod...By Pogi
- Replies: 25
- Views: 18483
- Tue, 17. Apr 07, 02:46
- Forum: X²: The Threat - Scripts and Modding
- Topic: argon secret military base?
- Replies: 4
- Views: 1781
- Tue, 23. Jan 07, 16:29
- Forum: X²: The Threat - Scripts and Modding
- Topic: x2 in the massive war mod...
- Replies: 4
- Views: 1701
I was lucky whenever I started as the Goner Ship still had 100% hull strength. I began by selling the Goner Ship and buying an Argon Buster L, so that I could defend myself (by then the Xenon had invaded Argon Prime). I then sold the Disco and used it to upgrade the Buster and buy an Argon police li...
- Tue, 26. Dec 06, 23:45
- Forum: X Trilogy Universe
- Topic: capital ships
- Replies: 1
- Views: 888
- Mon, 2. Oct 06, 01:47
- Forum: X²: The Threat - Scripts and Modding
- Topic: Hmm i am in need of assistence.
- Replies: 4
- Views: 967
This script will place an advanced sat at the center of every sector. (It's not mine, and I haven't tested it, but the site it's on does).
http://www.x2source.com/database/index. ... iew&id=123
http://www.x2source.com/database/index. ... iew&id=123
- Mon, 2. Oct 06, 01:33
- Forum: X²: The Threat - Scripts and Modding
- Topic: Move Pilot New Ship {{X2}}
- Replies: 2
- Views: 939
- Sat, 30. Sep 06, 03:54
- Forum: X²: The Threat - Scripts and Modding
- Topic: Does anyone have a working BEAM mod 2.01b link?
- Replies: 0
- Views: 449
Does anyone have a working BEAM mod 2.01b link?
I haven't been on X2 in a while, and after some searching I found several ships I liked in ShadowX's Beam mod. I was hoping someone might have a working link to this mod, because whenever I try downloading from the official link, it tells me that the file is corrupted when I try to unzip. It seems S...
- Sat, 15. Jul 06, 23:07
- Forum: X²: The Threat - Scripts and Modding
- Topic: How to get cockpit displays to work?
- Replies: 9
- Views: 2495
- Fri, 14. Jul 06, 19:49
- Forum: X²: The Threat - Scripts and Modding
- Topic: How to get cockpit displays to work?
- Replies: 9
- Views: 2495
First I created the main parts for the cockpit, including all of the displays. Then I textured the parts using the UV mapping and created a small cube for my POV and named it 'Cockpit'. I then attached all of the main body parts (did I have to reset the X-form for each part before attaching?) and re...
- Fri, 14. Jul 06, 03:25
- Forum: X²: The Threat - Scripts and Modding
- Topic: How to get cockpit displays to work?
- Replies: 9
- Views: 2495
Whenever I use doubleshadows X2 Editor to assign my cockpit to a new ship it acts like it is there, but when I go into the game it is invisible. All that is there are the two front turrets. I followed deadlyda's tutorial (Exporting from 3dMax, getting .bod's to act like cockpits) and many others, an...
- Wed, 12. Jul 06, 18:37
- Forum: X²: The Threat - Scripts and Modding
- Topic: Help exporting with dbox
- Replies: 0
- Views: 472
Help exporting with dbox
After I export anything from gmax (using dbox) as a body file, with a .bod extention, I open the file with notepad and the only text there is:
/# Exported with dbox2 from Dragon Cockpit.gmax at 7/12/2006 12:32:28 PM
Has anyone else had this happen to them? Scene files work fine.
/# Exported with dbox2 from Dragon Cockpit.gmax at 7/12/2006 12:32:28 PM
Has anyone else had this happen to them? Scene files work fine.
- Tue, 11. Jul 06, 08:00
- Forum: X²: The Threat - Scripts and Modding
- Topic: How to get cockpit displays to work?
- Replies: 9
- Views: 2495
- Mon, 10. Jul 06, 23:16
- Forum: X²: The Threat - Scripts and Modding
- Topic: How to get cockpit displays to work?
- Replies: 9
- Views: 2495
How to get cockpit displays to work?
I have been working on a cockpit for the Split Dragon and I have the main part done, but I don't know how to make the displays work ( throttle, shields, SETA...). I have read most, if not all of the modding tutorials but have never come across it. Also is there a way to make several parts one w/o gr...