Search found 16 matches

by duc999racing
Thu, 12. Jul 07, 03:36
Forum: X³: Reunion - Scripts and Modding
Topic: [IDEA]Better Race Portraits
Replies: 18
Views: 4185

It's been a while since I have modded this game myself, but if I recall all of the renderings in the com window are really just videos. If the videos were replaced with one of equal dimensions and name, they should play in place of the old ones. One could probably take a video of themselves talking ...
by duc999racing
Fri, 27. Apr 07, 03:18
Forum: X²: The Threat - Scripts and Modding
Topic: Top Gun Mod V2.5
Replies: 1187
Views: 300610

@ XPirate

No worries!

The reason that won't work is because the game only has six turret hard points coded into the game; that's why all of the capital ships in the game have six turrets. However, as far as I know one can have as many guns on the turret as they like.
by duc999racing
Fri, 27. Apr 07, 03:17
Forum: X²: The Threat - Scripts and Modding
Topic: Top Gun Mod V2.5
Replies: 1187
Views: 300610

@ XPirate

No worries.

The reason that won't work is because the game only has six turret hard points coded into the game; that's why all of the capital ships in the game have six turrets. However, as far as I know one can have as many guns on the turret as they like.
by duc999racing
Thu, 26. Apr 07, 02:51
Forum: X²: The Threat - Scripts and Modding
Topic: *[FEEDBACK?] 4\24\07 Rebel's Ridge Mod...By Pogi
Replies: 25
Views: 18483

I'd really like to download this, but I'm afraid I'm SOL until I obtain another computer (my old one died after eleven years of faithful service).

Anyways, I was hoping you might be tempted to post some pictures somewhere... :)
by duc999racing
Tue, 17. Apr 07, 02:46
Forum: X²: The Threat - Scripts and Modding
Topic: argon secret military base?
Replies: 4
Views: 1781

I'm not sure about all of the other questions, but I believe that there is 'secret' Argon Military Base in the Sector:
Spoiler
Show
Black Hole Sun, behind three giant asteroids.
Happy Hunting!
by duc999racing
Tue, 23. Jan 07, 16:29
Forum: X²: The Threat - Scripts and Modding
Topic: x2 in the massive war mod...
Replies: 4
Views: 1701

I was lucky whenever I started as the Goner Ship still had 100% hull strength. I began by selling the Goner Ship and buying an Argon Buster L, so that I could defend myself (by then the Xenon had invaded Argon Prime). I then sold the Disco and used it to upgrade the Buster and buy an Argon police li...
by duc999racing
Tue, 26. Dec 06, 23:45
Forum: X Trilogy Universe
Topic: capital ships
Replies: 1
Views: 888

A capital ship is an M0, M1 or M2 class ship. They are called this because of their giant size.
by duc999racing
Mon, 2. Oct 06, 01:47
Forum: X²: The Threat - Scripts and Modding
Topic: Hmm i am in need of assistence.
Replies: 4
Views: 967

This script will place an advanced sat at the center of every sector. (It's not mine, and I haven't tested it, but the site it's on does).


http://www.x2source.com/database/index. ... iew&id=123
by duc999racing
Mon, 2. Oct 06, 01:33
Forum: X²: The Threat - Scripts and Modding
Topic: Move Pilot New Ship {{X2}}
Replies: 2
Views: 939

Dock at the station and park in the hangar bay, then go to the station menu (It should pop up automatically). Scroll down until you see 'change ship'. Just click it, then click on your ship and you will be transported to it.
by duc999racing
Sat, 30. Sep 06, 03:54
Forum: X²: The Threat - Scripts and Modding
Topic: Does anyone have a working BEAM mod 2.01b link?
Replies: 0
Views: 449

Does anyone have a working BEAM mod 2.01b link?

I haven't been on X2 in a while, and after some searching I found several ships I liked in ShadowX's Beam mod. I was hoping someone might have a working link to this mod, because whenever I try downloading from the official link, it tells me that the file is corrupted when I try to unzip. It seems S...
by duc999racing
Sat, 15. Jul 06, 23:07
Forum: X²: The Threat - Scripts and Modding
Topic: How to get cockpit displays to work?
Replies: 9
Views: 2495

Thanks for the info, will try the X2 Archiver...
by duc999racing
Fri, 14. Jul 06, 19:49
Forum: X²: The Threat - Scripts and Modding
Topic: How to get cockpit displays to work?
Replies: 9
Views: 2495

First I created the main parts for the cockpit, including all of the displays. Then I textured the parts using the UV mapping and created a small cube for my POV and named it 'Cockpit'. I then attached all of the main body parts (did I have to reset the X-form for each part before attaching?) and re...
by duc999racing
Fri, 14. Jul 06, 03:25
Forum: X²: The Threat - Scripts and Modding
Topic: How to get cockpit displays to work?
Replies: 9
Views: 2495

Whenever I use doubleshadows X2 Editor to assign my cockpit to a new ship it acts like it is there, but when I go into the game it is invisible. All that is there are the two front turrets. I followed deadlyda's tutorial (Exporting from 3dMax, getting .bod's to act like cockpits) and many others, an...
by duc999racing
Wed, 12. Jul 06, 18:37
Forum: X²: The Threat - Scripts and Modding
Topic: Help exporting with dbox
Replies: 0
Views: 472

Help exporting with dbox

After I export anything from gmax (using dbox) as a body file, with a .bod extention, I open the file with notepad and the only text there is:

/# Exported with dbox2 from Dragon Cockpit.gmax at 7/12/2006 12:32:28 PM

Has anyone else had this happen to them? Scene files work fine.
by duc999racing
Tue, 11. Jul 06, 08:00
Forum: X²: The Threat - Scripts and Modding
Topic: How to get cockpit displays to work?
Replies: 9
Views: 2495

Thanks, looking into now...
by duc999racing
Mon, 10. Jul 06, 23:16
Forum: X²: The Threat - Scripts and Modding
Topic: How to get cockpit displays to work?
Replies: 9
Views: 2495

How to get cockpit displays to work?

I have been working on a cockpit for the Split Dragon and I have the main part done, but I don't know how to make the displays work ( throttle, shields, SETA...). I have read most, if not all of the modding tutorials but have never come across it. Also is there a way to make several parts one w/o gr...

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