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by A5PECT
Sun, 28. Apr 24, 06:42
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 2][Feedback] NPC-controlled capital ship combat in high attention
Replies: 19
Views: 496

Re: [7.00 Beta 2][Feedback] NPC-controlled capital ship combat in high attention

Test conclusions: Longstanding issues persist: "waggling/waving/nodding" at targets, unnecessary repositioning maneuvers, failing to fire main batteries when in a clear position to do so. "Coordinate Attack" is liable to cause egregious collision scenarios between NPC ships. Additional test runs of ...
by A5PECT
Sun, 28. Apr 24, 06:35
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 2][Feedback] NPC-controlled capital ship combat in high attention
Replies: 19
Views: 496

Re: [7.00 Beta 2][Feedback] NPC-controlled capital ship combat in high attention

New test scenario: 7.00 Beta 3, Test 03 A fleet consisting of 6 Behemoth Es and 28 Nova Vanguards, led by 1 Colossus E. 1-2 average crew skill across Behemoth Es, lower than those of Test 01 in the original post, but equipment and turret commands are the same. Target is one Xenon I. All Novas begin ...
by A5PECT
Thu, 25. Apr 24, 06:37
Forum: X4: Foundations - Public Beta Feedback
Topic: [#2169][7.00 Beta 3] Xenon F front landing gear animation missing?
Replies: 0
Views: 37

[#2169][7.00 Beta 3] Xenon F front landing gear animation missing?

Seems like the front landing gear on the Xenon F is missing an animation. The "foot" looks like is supposed to flip forward so the flat surface rests on the landing pad, but doesn't.

Image

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by A5PECT
Thu, 25. Apr 24, 05:20
Forum: X4: Foundations - Public Beta Feedback
Topic: [6.20 beta 5] ships ordered to attack don't use travel mode - Fixed in 7.00
Replies: 20
Views: 3086

Re: [6.20 beta 5] ships ordered to attack don't use travel mode - Fixed in 7.00

Is this line from the beta 3 changelog referring to this issue?
[Beta 3] Fixed excessive travel-drive dropouts for small/medium ships during dogfights.
In preliminary testing, I'm getting the same results in beta 3 that I did in beta 2. But I'm not sure if that's what this patch note is about.
by A5PECT
Thu, 25. Apr 24, 05:04
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 2][Feedback] NPC-controlled capital ship combat in high attention
Replies: 19
Views: 496

Re: [7.00 Beta 2][Feedback] NPC-controlled capital ship combat in high attention

Beta 3 test conclusions: NPC destroyers do seem to use their main batteries more consistently once in position, there are improvements there. But there are still issues with getting into position. The intersection of capital AI maneuvering limitations (maximum/minimum pitch angles) and the Xenon K's...
by A5PECT
Thu, 25. Apr 24, 04:57
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 2][Feedback] NPC-controlled capital ship combat in high attention
Replies: 19
Views: 496

Re: [7.00 Beta 2][Feedback] NPC-controlled capital ship combat in high attention

New round of tests for beta 3. Same save file as the original test, all test parameters maintained. Test run 1 - https://youtu.be/uQSvKN-gGys 00:40 - Closest Behemoth travel drives to approach the K. Overshoots, but less so than in previous tests. 01:28 - Other Behemoths activate travel drive to app...
by A5PECT
Tue, 23. Apr 24, 20:47
Forum: X4: Foundations
Topic: [Request] Dock direction indicators in build mode
Replies: 4
Views: 250

Re: [Request] Dock direction indicators in build mode

Yes. And I build stations to accommodate behaviors/limitations of the AI, to keep traffic flowing smoothly around busy stations.

Which is why I would like clearer indications of how docks work in station planning mode.
by A5PECT
Tue, 23. Apr 24, 11:33
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 2] Capital ship fleet collision at gate
Replies: 0
Views: 44

[7.00 Beta 2] Capital ship fleet collision at gate

In this save, a group of Behemoth Es in Argon Prime owned by the player are returning to their default fleet behavior, flying back into formation with their leader in Hatikvah's Choice I. The six Behemoth Es all fly toward the same point around the gate, causing a series of collisions. Video: https:...
by A5PECT
Tue, 23. Apr 24, 11:06
Forum: X4: Foundations
Topic: [Request] Dock direction indicators in build mode
Replies: 4
Views: 250

Re: [Request] Dock direction indicators in build mode

Only the player is free to face either direction when docking on a landing pad, or use both sides of an equipment dock/wharf/Terran dock module as entry and exit points. NPC-controlled ships always land facing "forwards", and use the designated "enter" and "exit" lanes when present.
by A5PECT
Tue, 23. Apr 24, 11:03
Forum: X4: Foundations
Topic: Any Idea why a dock is unplaceable here...
Replies: 4
Views: 294

Re: Any Idea why a dock is unplaceable here...

As of 7.00 beta 2, there are still two "dead zones" where dock modules are shown as invalid, even though nothing appears to be blocking the docking lanes. Video It's only an issue for modules that have docking functionality (dock, pier, wharf, etc.) when their docking lane intersects with spaces "no...
by A5PECT
Sun, 21. Apr 24, 03:17
Forum: X4: Foundations
Topic: Existential crisis: What happened to Boso's voice?
Replies: 2
Views: 244

Re: Existential crisis: What happened to Boso's voice?

It's placeholder audio.

viewtopic.php?f=192&t=460709
Known Issues:
  • Voices being played are still WiP
You should read more.
by A5PECT
Sat, 20. Apr 24, 00:05
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 2][Feedback] NPC-controlled capital ship combat in high attention
Replies: 19
Views: 496

Re: [7.00 Beta 2][Feedback] NPC-controlled capital ship combat in high attention

Is there a reason, why this evasion behaviour is still in the game? What is the reasoning behind it? (Maybe we miss something) I believe it was chosen as the default behavior for capital ships when X4 began development. It made sense for most combat-oriented capital ships in previous X games, as th...
by A5PECT
Fri, 19. Apr 24, 23:44
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] External camera orientation changes based on targeted object
Replies: 3
Views: 46

Re: [7.0 Beta 2] External camera orientation changes based on targeted object

Video demonstrating parallax compensation: https://youtu.be/5lTFs2W7yTw You can see that without it, the Elite very close to the player ship appears under the crosshair, and the Behemoth very far from the player appears above the crosshair. In both cases, the player ship is pointing at the target sh...
by A5PECT
Fri, 19. Apr 24, 23:33
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.0 Beta 2] External camera orientation changes based on targeted object
Replies: 3
Views: 46

Re: [7.0 Beta 2] External camera orientation changes based on targeted object

I'm certain this is intentional functionality to compensate for parallax caused by an offset third person camera. Without it, the crosshair would not center on targets that are too close to the player ship, or too far from it.
by A5PECT
Fri, 19. Apr 24, 17:27
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 2] "Reset to Top View" no longer function in map menu (WAI?)
Replies: 3
Views: 59

Re: [7.00 Beta 2] "Reset to Top View" no longer function in map menu (WAI?)

Cannot reproduce this, but pressing 'R' and the button on top left centres the map to my current ship/station. have you remapped the key maybe? I have "Reset to Top View" remapped to R, and "Property Owned" is also mapped to R. In 6.20, having these two inputs overlapping worked as desired: pressin...
by A5PECT
Fri, 19. Apr 24, 16:08
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 2] "Reset to Top View" no longer function in map menu (WAI?)
Replies: 3
Views: 59

[7.00 Beta 2] "Reset to Top View" no longer function in map menu (WAI?)

I'm unsure if this is intended or not, but the "Reset to Top View" input no longer centers the map view on the player.
by A5PECT
Fri, 19. Apr 24, 14:58
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 2] Ship engine loudness in external view
Replies: 0
Views: 36

[7.00 Beta 2] Ship engine loudness in external view

Sounds from ship engines accelerating and decelerating can become very loud when ships have high engine counts. The loudness becomes more severe the larger the ship and engine type.

Video: https://youtu.be/3zDcy5G3jwM

Save: https://drive.google.com/drive/folders/ ... FAU6ijqJkC
by A5PECT
Fri, 19. Apr 24, 05:08
Forum: X4: Foundations - Public Beta Feedback
Topic: [7.00 Beta 2][Feedback] NPC-controlled capital ship combat in high attention
Replies: 19
Views: 496

Re: [7.00 Beta 2][Feedback] NPC-controlled capital ship combat in high attention

Regarding point 2, I'm not going to ask for destroyers to be made to turn faster. Rather, I want them to stop trying to reposition themselves once they're within range and have a clear line of sight on their target. Given the damage and hull values involved in capital-to-capital ship combat, and the...

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